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Two identical controllers seem to both connect to same channel #69
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Do they work properly with BlueRetro one at a time? Can you get the debug logs: https://github.com/darthcloud/BlueRetro/wiki/Getting-BlueRetro-debug-logs-via-Serial-port-Windows-10 |
Yep, one at a time is good. Will check the logs when I have a moment Worth noting the when the second connects only the first will do any kind of control. I'm still not 100% certain it's not connecting to something random somewhere, but I'm 99% sure |
Okay, so I've worked out what it is, and there is an issue but not the same as I thought The controllers in the pic are all connected |
This is likely just a cosmetic LED issue, you should have one being P1 and the other being P2 |
Oh it is just cosmetic - but it's quite confusing given other controllers seem to connect with the correct # designation and if you put them down it's not obvious what is what. |
it would be really cool if blueretro showed on supported controllers which player port it's being assigned to, and for player 4+ (if applicable) it would show a led pattern like (o= on, x=off) just to give an idea. |
This allready the case for 4 LED ctrl like ps3 and wii & switch PS4 and 5 got different color for all seven. Xbox does not have player id LED. |
Just to note, it still doesn't work on the 4 LEDs on the 8BitDo controllers (PowerA seems fine oddly) |
Closing this, 8bitdo ctrl need to be used in Xinput mode which provides no player LED indicator. If official SW ctrl where also concerned by this issue it's likely a manifestation of issue #146 |
I'm not 100% certain why this is happening but I have two identical 8bitdo controllers and initially thought one must be connecting to something else, but I've been round and turned off all Bluetooth I can find and now can only assume that they are both connecting on the same channel
Any ideas why this might be?
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