diff --git a/CHANGELOG.md b/CHANGELOG.md index 3ed57aa..7d6a6c8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,8 +1,9 @@ # Changelog -## [3.3] - 2018-06-01 +## [3.3] - 2018-06-05 ### Added - Interrupt based reply. + - Support 1 player 2 controllers control style. ## [3.2] - 2018-06-01 ### Changed diff --git a/README.md b/README.md index 6d6b6ac..f943fd2 100755 --- a/README.md +++ b/README.md @@ -185,7 +185,7 @@ To toggle on/off the scaling function on a global basis (affect all mapping): This option is saved into the EEPROM so the next time you power up the adaptor the last used setting will be reloaded automatically. -#### Calibration +### Calibration The adaptor handles calibration in almost the exact same way a GameCube does. If your joystick is drifting or unresponsive during gameplay, you should be able to @@ -201,6 +201,16 @@ joystick, C-stick, L button, or R button: 4. Turn off the N64 then turn it back on. (The reset button won't recalibrate, since the adaptor doesn't lose power or get reinitialized) +### 1 player 2 controllers control style + +If connected to two ports of the system at boot time, the adaptor will answer automatically +a limited button status and identity commands on the 2nd port. This allows +to play GoldenEye 007 and Perfect Dark using their respective 1 player 2 controller +control style. + +Analog input map for the 1st controller C Buttons will map to the 2nd controller joystick. +Digital input map for the 1st controller R button will map to the 2nd controller Z button. + ## Hardware There are currently one supported version of the Cube64 hardware which uses