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This repository has been archived by the owner on Sep 7, 2022. It is now read-only.
Unfortunately there's already another controller out in the wild that's getting some use that happens to unfortunately use the same name as the original THREE.ViveController demo code: https://github.com/msfeldstein/three-vive-controller
So far I've been able to workaround this issue by allowing it to proceed with binding but simply adding getGamepad() to my own extension of that class like so:
The only issue now for me is that I cannot disable my own laser pointer without some rigmarole (or duplication of code that's already running). I'll submit another issue for that since I think that should be separate.
The text was updated successfully, but these errors were encountered:
Unfortunately there's already another controller out in the wild that's getting some use that happens to unfortunately use the same name as the original
THREE.ViveController
demo code: https://github.com/msfeldstein/three-vive-controllerSo far I've been able to workaround this issue by allowing it to proceed with binding but simply adding
getGamepad()
to my own extension of that class like so:The only issue now for me is that I cannot disable my own laser pointer without some rigmarole (or duplication of code that's already running). I'll submit another issue for that since I think that should be separate.
The text was updated successfully, but these errors were encountered: