diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_headgear.xml b/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_headgear.xml
index 4738a69c..0029d94e 100644
--- a/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_headgear.xml
+++ b/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_headgear.xml
@@ -44,7 +44,8 @@
0.6-0.1
-
+ 0.65
+
140
diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Sunlite.xml b/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Sunlite.xml
index 5106618d..8a777451 100644
--- a/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Sunlite.xml
+++ b/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Sunlite.xml
@@ -139,6 +139,14 @@
+
+ BOR_Chemical_Sunweave
+ Need_Chemical
+
+ Because of a sunweave chemical addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.
+ 0.2775
+ 45
+ BOR_Chemical_Sunweave
@@ -200,6 +208,7 @@
A chemical addiction to Sunweavium . Long-term presence of Sunweave-based Chemicals has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. \nWithout regular doses of Sunweave-based Chemicals from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.Hediff_Addiction
+ BOR_Chemical_Sunweave
-0.04995
diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml b/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml
index b70bb3d4..7d81031a 100644
--- a/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml
+++ b/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml
@@ -164,6 +164,7 @@
A chemical addiction to sunsteel-derived drugs. Long-term presence of trot has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. \nWithout regular doses of trot, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.Hediff_Addiction
+ BOR_Sunsteel_Chemical
- Defs
-
-
-
-
- BOR_Tenebral_Carbonsuit
-
- Archotech
- A full tenebral bodysuit made of tenebrite crystalline fiber. It is light and thin, but surprisingly sturdy.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/Carbon
- Graphic_Single
-
-
- 0.99
- 66993
- 1180
- 0.843
- 0.843
- 0.843
- 100
- 82
- 0
-
- 6
-
-
-
BOR_Apparel
-
- 0.01
-
-
-
Worker
-
Soldier
-
-
-
BOR_Military_III
-
- Things/Apparel/Carbon
-
-
OnSkin
-
-
-
Neck
-
Shoulders
-
Torso
-
Arms
-
Legs
-
Hands
-
Feet
-
-
-
- UnfinishedApparel
-
-
BOR_Bench_III
-
BOR_Bench_IV
-
-
- 20
-
-
-
- 10
- 75
- 10
-
-
-
-
BOR_Tech_III
-
-
-
- SaveOurShip2.CompEVA
-
-
-
-
-
-
- BOR_Tenebral_Apparel_SecurityArmor
-
- The tenebral configuration of the Greydale modular body protection system, the "Warrior IV" security armor provides modest protection for most body parts. If you have the proper equipment, It can be reassembled into other armor.
- Archotech
-
- (0.2, 0.2, 0.2)
- Things/Apparel/GDWarrior
- Graphic_Single
- 0.90
-
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_NomadArmor
-
- "Akicita IV", the long-range tenebral scout variant of the tenebral "Warrior IV" modular body protection system. This outfit recycles the wearer's body waste and moisture, provides heat and cold protection and sound dampening, and assists the wearer with servo motors and a lightweight exoskeleton. The wearer needs less sleep, moves faster, hunting quieter. Originally designed as a protective device for explorers, guerrillas and caravans of rimworlds soon realized the amazing potential of the equipment.
- Archotech
-
- (0.2, 0.2, 0.2)
- Things/Apparel/Akicita
- Graphic_Single
-
-
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_MedicArmor
-
- Designed for combat medics, the "Hospitaller IV" tenebral armor is the medical variant of the "Warrior IV" tenebral modular body protection system. The armor is equipped with a variety of medical tools and supplies, so the wearer can treat the injured in the field.
- Archotech
-
- (0.2, 0.2, 0.2)
- Things/Apparel/Hospitaller
- Graphic_Single
- 1.20
-
-
- UnfinishedTechArmor
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_Dropsuit
-
- Archotech
- Yeonhwa Precision Tenebral Drop Suit model 412f, 'JanYeong(shadow remains) IV'. Built for the YeonHwa Aggresive Marketing Division's drop troops, this completely enclosed suit is designed to perform low orbit jump action. Its integrated long-ranged jump pack makes JanYeong ideal equipment for the rapid insertion mission.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/JanYeong
- Graphic_Single
-
-
-
-
-
- Archotech
- It is a state-of-the-art tenebral helmet, optimized for EVA and orbital drop operations. This helmet has lots of shiny gadgets. Of course, all of these flashing toys are useless in the surface environment except the targeting assist pseudo A.I.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/JanYeongH
- Graphic_Single
-
-
- UnfinishedTechArmor
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_Strikesuit
-
- Archotech
- Yeonhwa Precision Strike Suit model 383a, 'ChangWol(Azure Moon) IV'. Designed for urban strike teams, this sophisticated suit have short-ranged, fast jump thrusters for rapid assault. In order to maximize the operational capacity of this suit, the wearer requires fast reaction speed and exceptional boldness.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/ChangWol
- Graphic_Single
-
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_AssaultArmor
- Archotech
-
- An Ultra-heavy tenebral protective armor, "Bjorn IV" cladded with layers of composite tenebrite-weave and reactive armor plates. The wearer of this armor is practically become a walking tank. This armor achieved tremendous protection at the expense of moving speed. It has an integrated short-range EMP grenade launcher.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/Bjorn
- Graphic_Single
-
- Normal
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_FSArmor
- Archotech
-
- If you need a walking turret, call the "Varg IV" tenebral fire support armor. Rapid reloading system, additional ammo container, built in fire control system, everything of the "Varg IV" focused on fire support. In return, the Varg is very vulnerable to close combat.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/FSArmor
- Graphic_Single
-
- Normal
-
-
-
-
- Archotech
- Tenebral helmet of the tenebral "Varg IV" fire support armor. Share the features with the fire support armor.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/FSArmorH
- Graphic_Single
-
-
- UnfinishedTechArmor
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_Korp
- Archotech
-
- A tenebral variant of the "Varg IV" tenebral fire support armor, the "Korp(Raven) IV" artillery armor originated from modified makeshift equipment of frontlines. All unnecessary equipment was removed from Korp to mount a huge mortar, "Crow feeder." The purpose of this equipment is simple; turn the wearer into walking artillery. The only ammunition this mortar can shoot is high-explosive shells.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/Korp
- Graphic_Single
-
- Normal
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_ReflactorArmor
-
- Archotech
- The "Nemesis IV" is a powered armor that created to hunt the Federation remnants. Almost immune to the heat energy, the Tisiphone Hunter Contingent provides this armor to their elite hunters.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/Nemesis
- Graphic_Single
- TransparentPostLight
-
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_HazardCarapace
-
- Archotech
- The "Alecto IV" tenebral hazard carapace is designed to carry out mission even in the worst environment. In extreme cold area, in a heat wave, and even in radioactive wasteland, Tisiphone hunters can continue their endless hunting.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/HazardCarapace
- Graphic_Single
- TransparentPostLight
-
-
-
-
-
-
-
-
- Apparel
- BOR_Tenebral_Apparel_CloseCombatArmor
- Normal
-
- Tenebral power armor with a built-in shield, "Excelsior IV" is a close combat focused power armor with maneuverability, durability, and lethality.
- Archotech
-
- (0.2, 0.2, 0.2)
- Things/Apparel/CombatArmor
- Graphic_Single
-
-
-
+ Defs
+
+
+
+
+ BOR_Tenebral_Carbonsuit
+
+ Archotech
+ A full tenebral bodysuit made of tenebrite crystalline fiber. It is light and thin, but surprisingly sturdy.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/Carbon
+ Graphic_Single
+
+
+ 0.99
+ 66993
+ 1180
+ 0.843
+ 0.843
+ 0.843
+ 100
+ 82
+ 0
+
+ 6
+
+
+
BOR_Apparel
+
+ 0.01
+
+
+
Worker
+
Soldier
+
+
+
BOR_Military_III
+
+ Things/Apparel/Carbon
+
+
OnSkin
+
+
+
Neck
+
Shoulders
+
Torso
+
Arms
+
Legs
+
Hands
+
Feet
+
+
+
+ UnfinishedApparel
+
+
BOR_Bench_III
+
BOR_Bench_IV
+
+
+ 20
+
+
+
+ 10
+ 75
+ 10
+
+
+
+
BOR_Tech_III
+
+
+
+ SaveOurShip2.CompEVA
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_SecurityArmor
+
+ The tenebral configuration of the Greydale modular body protection system, the "Warrior IV" security armor provides modest protection for most body parts. If you have the proper equipment, It can be reassembled into other armor.
+ Archotech
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/GDWarrior
+ Graphic_Single
+ 0.90
+
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_NomadArmor
+
+ "Akicita IV", the long-range tenebral scout variant of the tenebral "Warrior IV" modular body protection system. This outfit recycles the wearer's body waste and moisture, provides heat and cold protection and sound dampening, and assists the wearer with servo motors and a lightweight exoskeleton. The wearer needs less sleep, moves faster, hunting quieter. Originally designed as a protective device for explorers, guerrillas and caravans of rimworlds soon realized the amazing potential of the equipment.
+ Archotech
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/Akicita
+ Graphic_Single
+
+
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_MedicArmor
+
+ Designed for combat medics, the "Hospitaller IV" tenebral armor is the medical variant of the "Warrior IV" tenebral modular body protection system. The armor is equipped with a variety of medical tools and supplies, so the wearer can treat the injured in the field.
+ Archotech
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/Hospitaller
+ Graphic_Single
+ 1.20
+
+
+ UnfinishedTechArmor
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_Dropsuit
+
+ Archotech
+ Yeonhwa Precision Tenebral Drop Suit model 412f, 'JanYeong(shadow remains) IV'. Built for the YeonHwa Aggresive Marketing Division's drop troops, this completely enclosed suit is designed to perform low orbit jump action. Its integrated long-ranged jump pack makes JanYeong ideal equipment for the rapid insertion mission.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/JanYeong
+ Graphic_Single
+
+
+
+
+
+ Archotech
+ It is a state-of-the-art tenebral helmet, optimized for EVA and orbital drop operations. This helmet has lots of shiny gadgets. Of course, all of these flashing toys are useless in the surface environment except the targeting assist pseudo A.I.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/JanYeongH
+ Graphic_Single
+
+
+ UnfinishedTechArmor
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_Strikesuit
+
+ Archotech
+ Yeonhwa Precision Strike Suit model 383a, 'ChangWol(Azure Moon) IV'. Designed for urban strike teams, this sophisticated suit have short-ranged, fast jump thrusters for rapid assault. In order to maximize the operational capacity of this suit, the wearer requires fast reaction speed and exceptional boldness.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/ChangWol
+ Graphic_Single
+
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_AssaultArmor
+ Archotech
+
+ An Ultra-heavy tenebral protective armor, "Bjorn IV" cladded with layers of composite tenebrite-weave and reactive armor plates. The wearer of this armor is practically become a walking tank. This armor achieved tremendous protection at the expense of moving speed. It has an integrated short-range EMP grenade launcher.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/Bjorn
+ Graphic_Single
+
+ Normal
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_FSArmor
+ Archotech
+
+ If you need a walking turret, call the "Varg IV" tenebral fire support armor. Rapid reloading system, additional ammo container, built in fire control system, everything of the "Varg IV" focused on fire support. In return, the Varg is very vulnerable to close combat.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/FSArmor
+ Graphic_Single
+
+ Normal
+
+
+
+
+ Archotech
+ Tenebral helmet of the tenebral "Varg IV" fire support armor. Share the features with the fire support armor.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/FSArmorH
+ Graphic_Single
+
+
+ UnfinishedTechArmor
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_Korp
+ Archotech
+
+ A tenebral variant of the "Varg IV" tenebral fire support armor, the "Korp(Raven) IV" artillery armor originated from modified makeshift equipment of frontlines. All unnecessary equipment was removed from Korp to mount a huge mortar, "Crow feeder." The purpose of this equipment is simple; turn the wearer into walking artillery. The only ammunition this mortar can shoot is high-explosive shells.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/Korp
+ Graphic_Single
+
+ Normal
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_ReflactorArmor
+
+ Archotech
+ The "Nemesis IV" is a powered armor that created to hunt the Federation remnants. Almost immune to the heat energy, the Tisiphone Hunter Contingent provides this armor to their elite hunters.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/Nemesis
+ Graphic_Single
+ TransparentPostLight
+
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_HazardCarapace
+
+ Archotech
+ The "Alecto IV" tenebral hazard carapace is designed to carry out mission even in the worst environment. In extreme cold area, in a heat wave, and even in radioactive wasteland, Tisiphone hunters can continue their endless hunting.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/HazardCarapace
+ Graphic_Single
+ TransparentPostLight
+
+
+
+
+
+
+
+
+ Apparel
+ BOR_Tenebral_Apparel_CloseCombatArmor
+ Normal
+
+ Tenebral power armor with a built-in shield, "Excelsior IV" is a close combat focused power armor with maneuverability, durability, and lethality.
+ Archotech
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/CombatArmor
+ Graphic_Single
+
+
+
- Defs
-
-
-
-
-
-
- BOR_Solar_Apparel_ArmorReconPrestige
-
- A suit of light partially-powered solar armor, designed to permit quick movement. Starsteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
- CutoutComplex
- (0.36, 0.62, 0.68)
-
-
- 135000
-
-
- 0.6
- 0.075
- 0.05
-
-
- 15
- 100
- 2
-
-
-
-
BOR_Royal_I
-
-
- Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
- true
-
-
- 145
-
-
-
-
- BOR_Solar_Apparel_ArmorHelmetReconPrestige
-
- A high-tech armored helmet with a built-in status computer and a protective starsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
- CutoutComplex
- (0.9, 0.9)
- (0.36, 0.62, 0.68)
-
-
- 31500
-
-
- 0.6
- 0.075
- 0.05
-
-
- 6
- 40
- 2
-
-
-
-
-
-
- 140
-
-
-
-
-
-
- BOR_Solar_Apparel_ArmorHelmetReconPrestige
-
- A high-tech armored helmet with a built-in status computer and a protective starsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
- CutoutComplex
- (0.9, 0.9)
- (0.36, 0.62, 0.68)
-
-
- 31500
-
-
- 0.6
- 0.075
- 0.05
-
-
- 6
- 40
- 2
-
-
-
-
-
-
- 140
-
-
-
-
- BOR_Solar_Apparel_ArmorMarinePrestige
-
- A suit of powered armor. Layered starsteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
- CutoutComplex
- (0.36, 0.62, 0.68)
-
-
- 180000
-
-
- 0.6
- 0.075
- 0.05
-
-
- 10
- 120
- 2
-
-
-
-
-
- true
-
-
- 155
-
-
-
-
- BOR_Solar_Apparel_ArmorMarineHelmetPrestige
-
- A marine armor helmet, with a built-in status computer and layered starsteel-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet
- CutoutComplex
- (0.36, 0.62, 0.68)
-
-
- 42000
-
-
- 0.6
- 0.05
- 0.033
-
-
- 5
- 50
- 2
-
- 0.5
-
-
-
-
-
-
-
-
- BOR_Solar_Apparel_ArmorCataphract
-
- A suit of heavy powered solar armor, built for maximum protection at the cost of mobility. Heavy layered starsteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
-
BOR_Tech_I
-
BOR_Armor_I
-
-
- 125
-
-
-
-
- BOR_Solar_Apparel_ArmorHelmetCataphract
-
- A heavily-armored solar-tech helmet, with a solid starsteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
- 120
-
-
-
-
-
-
- BOR_Solar_Apparel_ArmorCataphractPrestige
-
- A suit of heavy powered solar armor, built for maximum protection at the cost of mobility. Heavy layered starsteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
- CutoutComplex
- (0.36, 0.62, 0.68)
-
-
- 225000
-
-
- 0.6
- 0.075
- 0.05
-
-
- 27
- 190
- 2
-
-
-
-
-
-
- 165
-
-
-
-
- BOR_Solar_Apparel_ArmorHelmetCataphractPrestige
-
- A heavily-armored solar-tech helmet, with a solid starsteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
- CutoutComplex
- (0.9, 0.9)
- (0.36, 0.62, 0.68)
-
-
- 78750
-
-
- 0.6
- 0.075
- 0.05
-
-
- 14
- 75
- 2
-
-
-
-
BOR_Royal_I
-
-
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
- true
-
-
- 160
-
-
-
-
-
-
- BOR_Solar_Apparel_ArmorLocust
-
- A variant of solar recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
-
- 1.305
- 0.525
- 0.615
- 35.85
-
-
-
-
-
-
-
-
- BOR_Solar_Apparel_ArmorMarineGrenadier
-
- A variant of solar marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
-
- 75
- 4
-
-
- 1.5
- 0.60
- 0.75
-
-
- Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
- Graphic_Single
- (0.36, 0.62, 0.68)
-
-
- 6
- Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
-
-
-
-
-
- 130
-
-
-
- BOR_Solar_Proj_GrenadierGrenade
-
-
- 24
-
-
-
-
- BOR_Solar_Apparel_ArmorCataphractPhoenix
-
- A variant of solar cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.
-
- 0.08
- 1.725
- 0.675
- 1.125
- 150
-
-
- 0.6
- -0.8
-
-
- 75
- 4
- 40
-
-
- Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
- Graphic_Single
- (0.36, 0.62, 0.68)
-
-
- 6
- Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
-
-
-
+ Defs
+
+
+
+
+
+
+ BOR_Solar_Apparel_ArmorReconPrestige
+
+ A suit of light partially-powered solar armor, designed to permit quick movement. Starsteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
+ CutoutComplex
+ (0.36, 0.62, 0.68)
+
+
+ 135000
+
+
+ 0.6
+ 0.075
+ 0.05
+ 0.35
+
+
+ 15
+ 100
+ 2
+
+
+
+
BOR_Royal_I
+
+ Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
+ true
+
+
+ 145
+
+
+
+
+ BOR_Solar_Apparel_ArmorHelmetReconPrestige
+
+ A high-tech armored helmet with a built-in status computer and a protective starsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
+ CutoutComplex
+ (0.9, 0.9)
+ (0.36, 0.62, 0.68)
+
+
+ 31500
+
+
+ 0.6
+ 0.075
+ 0.05
+ 0.65
+
+
+ 6
+ 40
+ 2
+
+
+
+
+
+
+ 140
+
+
+
+
+
+
+ BOR_Solar_Apparel_ArmorHelmetReconPrestige
+
+ A high-tech armored helmet with a built-in status computer and a protective starsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
+ CutoutComplex
+ (0.9, 0.9)
+ (0.36, 0.62, 0.68)
+
+
+ 31500
+
+
+ 0.6
+ 0.075
+ 0.05
+ 0.65
+
+
+ 6
+ 40
+ 2
+
+
+
+
+
+
+ 140
+
+
+
+
+ BOR_Solar_Apparel_ArmorMarinePrestige
+
+ A suit of powered armor. Layered starsteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
+ CutoutComplex
+ (0.36, 0.62, 0.68)
+
+
+ 180000
+
+
+ 0.6
+ 0.075
+ 0.05
+ 0.35
+
+
+ 10
+ 120
+ 2
+
+
+
+
+
+
+
+
+
+
+ BOR_Solar_Apparel_ArmorCataphract
+
+ A suit of heavy powered solar armor, built for maximum protection at the cost of mobility. Heavy layered starsteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+
BOR_Tech_I
+
BOR_Armor_I
+
+
+ 125
+
+
+
+
+ BOR_Solar_Apparel_ArmorHelmetCataphract
+
+ A heavily-armored solar-tech helmet, with a solid starsteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+ 120
+
+
+
+
+
+
+ BOR_Solar_Apparel_ArmorCataphractPrestige
+
+ A suit of heavy powered solar armor, built for maximum protection at the cost of mobility. Heavy layered starsteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
+ CutoutComplex
+ (0.36, 0.62, 0.68)
+
+
+ 225000
+
+
+ 0.6
+ 0.075
+ 0.05
+ 0.35
+
+
+ 27
+ 190
+ 2
+
+
+
+
+
+
+ 165
+
+
+
+
+ BOR_Solar_Apparel_ArmorHelmetCataphractPrestige
+
+ A heavily-armored solar-tech helmet, with a solid starsteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
+ CutoutComplex
+ (0.9, 0.9)
+ (0.36, 0.62, 0.68)
+
+
+ 78750
+
+
+ 0.6
+ 0.075
+ 0.05
+ 0.65
+
+
+ 14
+ 75
+ 2
+
+
+
+
BOR_Royal_I
+
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
+ true
+
+
+ 160
+
+
+
+
+
+
+ BOR_Solar_Apparel_ArmorLocust
+
+ A variant of solar recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
+
+ 1.305
+ 0.525
+ 0.615
+ 35.85
+
+
+
+
+
+
+
+
+ BOR_Solar_Apparel_ArmorMarineGrenadier
+
+ A variant of solar marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
+
+ 75
+ 4
+
+
+ 1.5
+ 0.60
+ 0.75
+
+
+ Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
+ Graphic_Single
+ (0.36, 0.62, 0.68)
+
+
+ 6
+ Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
+
+
+
+
+
+ 130
+
+
+
+ BOR_Solar_Proj_GrenadierGrenade
+
+
+ 24
+
+
+
+
+ BOR_Solar_Apparel_ArmorCataphractPhoenix
+
+ A variant of solar cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.
+
+ 0.08
+ 1.725
+ 0.675
+ 1.125
+ 150
+
+
+ 0.6
+ -0.8
+ 0.35
+
+
+ 75
+ 4
+ 40
+
+
+ Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
+ Graphic_Single
+ (0.36, 0.62, 0.68)
+
+
+ 6
+ Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"][not(comps)]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"][not(comps)]
+
+
+
+
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
+
+
+ SaveOurShip2.CompEVA
+
+
+
+
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase" or defName="BOR_Solar_Apparel_ArmorLocust"][not(equippedStatOffsets)]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase" or defName="BOR_Solar_Apparel_ArmorLocust"][not(equippedStatOffsets)]
+
+
+
+
+
- Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphract"]/description
-
- A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
-
- Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"]/description
-
- A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
- Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineHelmetPrestige"]/description
-
- A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
- Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphractPrestige"]/description
-
- A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
+ Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphract"]/description
+
+ A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+
+ Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"]/description
+
+ A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
+ Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineHelmetPrestige"]/description
+
+ A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
+ Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphractPrestige"]/description
+
+ A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
- Defs
-
-
-
-
-
-
- BOR_Quasar_Apparel_ArmorReconPrestige
-
- A suit of light partially-powered quasar armor, designed to permit quick movement. Quasar Alloy-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.36, 0.5, 0.7)
- Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
- CutoutComplex
-
-
- 202500
-
- 3
-
-
- 0.8
- 0.1125
- 0.075
-
-
- 22
- 100
- 4
-
-
-
-
BOR_Royal_II
-
- Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
- true
-
-
- 145
-
-
-
-
- BOR_Quasar_Apparel_ArmorHelmetReconPrestige
-
- A high-tech armored helmet with a built-in status computer and a protective quasar alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.36, 0.5, 0.7)
- Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
- CutoutComplex
- (0.9, 0.9)
-
-
- 47250
-
- 3
-
-
- 0.8
- 0.1125
- 0.075
-
-
- 9
- 40
- 4
-
-
-
-
-
-
- 140
-
-
-
-
-
-
- BOR_Quasar_Apparel_ArmorMarinePrestige
-
- A suit of powered armor. Layered quasar alloy-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.36, 0.5, 0.7)
- Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
- CutoutComplex
-
-
- 270000
-
- 3
-
-
- 0.8
- 0.1125
- 0.075
-
-
- 15
- 120
- 4
-
-
-
-
-
-
-
-
-
-
- BOR_Quasar_Apparel_ArmorCataphract
-
- A suit of heavy powered quasar armor, built for maximum protection at the cost of mobility. Heavy layered quasar alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
-
Armor
-
-
- 125
-
-
-
-
- BOR_Quasar_Apparel_ArmorHelmetCataphract
-
- A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
- 120
-
-
-
-
-
-
- BOR_Quasar_Apparel_ArmorCataphractPrestige
-
- A suit of heavy powered quasar armor, built for maximum protection at the cost of mobility. Heavy layered quasar alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.36, 0.5, 0.7)
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
- CutoutComplex
-
-
- 337500
-
- 3
-
-
- 0.8
- 0.1125
- 0.075
-
-
- 40
- 190
- 4
-
-
-
-
-
-
- 165
-
-
-
-
- BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige
-
- A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.36, 0.5, 0.7)
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
- CutoutComplex
- (0.9, 0.9)
-
-
- 118125
-
- 3
-
-
- 0.8
- 0.1125
- 0.075
-
-
- 21
- 75
- 4
-
-
-
-
BOR_Royal_II
-
-
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
- true
-
-
- 160
-
-
-
-
-
- BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige
-
- A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.36, 0.5, 0.7)
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
- CutoutComplex
- (0.9, 0.9)
-
-
- 118125
-
- 3
-
-
- 0.8
- 0.1125
- 0.075
-
-
- 21
- 75
- 4
-
-
-
-
BOR_Royal_II
-
-
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
- true
-
-
- 160
-
-
-
-
- BOR_Quasar_Apparel_ArmorLocust
-
- A variant of quasar recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
-
- 1.95
- 0.7875
- 0.9225
- 53.775
-
- 3
-
-
-
-
-
-
-
-
- BOR_Quasar_Apparel_ArmorMarineGrenadier
-
- A variant of quasar marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
-
- 75
- 4
-
-
- 2.25
- 0.90
- 1.125
-
- 3
-
-
- (0.36, 0.5, 0.7)
- Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
- Graphic_Single
-
-
- 9
- Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
-
-
-
-
-
- 130
-
-
-
- BOR_Quasar_Proj_GrenadierGrenade
-
-
- 36
-
-
-
-
- BOR_Quasar_Apparel_ArmorCataphractPhoenix
-
- A variant of quasar cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.
-
- 0.04
- 2.5875
- 1.0125
- 1.6
- 225
-
- 3
-
-
- 0.8
- -0.9
-
-
- 75
- 4
- 40
-
-
- (0.36, 0.5, 0.7)
- Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
- Graphic_Single
-
-
- 8
- Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
-
-
-
+ Defs
+
+
+
+
+
+
+ BOR_Quasar_Apparel_ArmorReconPrestige
+
+ A suit of light partially-powered quasar armor, designed to permit quick movement. Quasar Alloy-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.36, 0.5, 0.7)
+ Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
+ CutoutComplex
+
+
+ 202500
+
+ 3
+
+
+ 0.8
+ 0.1125
+ 0.075
+ 0.35
+
+
+ 22
+ 100
+ 4
+
+
+
+
BOR_Royal_II
+
+ Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
+ true
+
+
+ 145
+
+
+
+
+ BOR_Quasar_Apparel_ArmorHelmetReconPrestige
+
+ A high-tech armored helmet with a built-in status computer and a protective quasar alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.36, 0.5, 0.7)
+ Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
+ CutoutComplex
+ (0.9, 0.9)
+
+
+ 47250
+
+ 3
+
+
+ 0.8
+ 0.1125
+ 0.075
+ 0.65
+
+
+ 9
+ 40
+ 4
+
+
+
+
+
+
+ 140
+
+
+
+
+
+
+ BOR_Quasar_Apparel_ArmorMarinePrestige
+
+ A suit of powered armor. Layered quasar alloy-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.36, 0.5, 0.7)
+ Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
+ CutoutComplex
+
+
+ 270000
+
+ 3
+
+
+ 0.8
+ 0.1125
+ 0.075
+ 0.35
+
+
+ 15
+ 120
+ 4
+
+
+
+
+
+
+
+
+
+
+ BOR_Quasar_Apparel_ArmorCataphract
+
+ A suit of heavy powered quasar armor, built for maximum protection at the cost of mobility. Heavy layered quasar alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+
Armor
+
+
+ 125
+
+
+
+
+ BOR_Quasar_Apparel_ArmorHelmetCataphract
+
+ A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+ 120
+
+
+
+
+
+
+ BOR_Quasar_Apparel_ArmorCataphractPrestige
+
+ A suit of heavy powered quasar armor, built for maximum protection at the cost of mobility. Heavy layered quasar alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.36, 0.5, 0.7)
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
+ CutoutComplex
+
+
+ 337500
+
+ 3
+
+
+ 0.8
+ 0.1125
+ 0.075
+ 0.35
+
+
+ 40
+ 190
+ 4
+
+
+
+
+
+
+ 165
+
+
+
+
+ BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige
+
+ A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.36, 0.5, 0.7)
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
+ CutoutComplex
+ (0.9, 0.9)
+
+
+ 118125
+
+ 3
+
+
+ 0.8
+ 0.1125
+ 0.075
+ 0.65
+
+
+ 21
+ 75
+ 4
+
+
+
+
BOR_Royal_II
+
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
+ true
+
+
+ 160
+
+
+
+
+
+ BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige
+
+ A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.36, 0.5, 0.7)
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
+ CutoutComplex
+ (0.9, 0.9)
+
+
+ 118125
+
+ 3
+
+
+ 0.8
+ 0.1125
+ 0.075
+ 0.65
+
+
+ 21
+ 75
+ 4
+
+
+
+
BOR_Royal_II
+
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
+ true
+
+
+ 160
+
+
+
+
+ BOR_Quasar_Apparel_ArmorLocust
+
+ A variant of quasar recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
+
+ 1.95
+ 0.7875
+ 0.9225
+ 53.775
+
+ 3
+
+
+
+
+
+
+
+
+ BOR_Quasar_Apparel_ArmorMarineGrenadier
+
+ A variant of quasar marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
+
+ 75
+ 4
+
+
+ 2.25
+ 0.90
+ 1.125
+
+ 3
+
+
+ (0.36, 0.5, 0.7)
+ Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
+ Graphic_Single
+
+
+ 9
+ Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
+
+
+
+
+
+ 130
+
+
+
+ BOR_Quasar_Proj_GrenadierGrenade
+
+
+ 36
+
+
+
+
+ BOR_Quasar_Apparel_ArmorCataphractPhoenix
+
+ A variant of quasar cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.
+
+ 0.04
+ 2.5875
+ 1.0125
+ 1.6
+ 225
+
+ 3
+
+
+ 0.8
+ -0.9
+ 0.35
+
+
+ 75
+ 4
+ 40
+
+
+ (0.36, 0.5, 0.7)
+ Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
+ Graphic_Single
+
+
+ 8
+ Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"][not(comps)]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"][not(comps)]
+
+
+
+
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
+
+
+ SaveOurShip2.CompEVA
+
+
+
+
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase" or defName="BOR_Quasar_Apparel_ArmorLocust"][not(equippedStatOffsets)]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase" or defName="BOR_Quasar_Apparel_ArmorLocust"][not(equippedStatOffsets)]
+
+
+
+
+
- Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphract"]/description
-
- A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
-
- Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"]/description
-
- A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
- Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineHelmetPrestige"]/description
-
- A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
- Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige"]/description
-
- A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
+ Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphract"]/description
+
+ A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+
+ Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"]/description
+
+ A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
+ Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineHelmetPrestige"]/description
+
+ A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
+ Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige"]/description
+
+ A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
- Defs
-
-
-
-
-
-
- BOR_Tenebral_Apparel_ArmorReconPrestige
-
- A suit of light partially-powered tenebral armor, designed to permit quick movement. Tenebrite-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.2, 0.2, 0.2)
- Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
- CutoutComplex
-
-
- 303750
-
- 7
-
-
- 1.0
- 0.1687
- 0.1125
-
-
- 33
- 100
- 8
-
-
-
-
BOR_Royal_III
-
- Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
- true
-
-
- 145
-
-
-
-
- BOR_Tenebral_Apparel_ArmorHelmetReconPrestige
-
- A high-tech armored helmet with a built-in status computer and a protective tenebral alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.2, 0.2, 0.2)
- Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
- CutoutComplex
- (0.9, 0.9)
-
-
- 70875
-
- 7
-
-
- 1.0
- 0.16875
- 0.1125
-
-
- 13
- 40
- 8
-
-
-
-
-
-
- 140
-
-
-
-
-
-
- BOR_Tenebral_Apparel_ArmorMarinePrestige
-
- A suit of powered armor. Layered tenebral alloy-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.2, 0.2, 0.2)
- Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
- CutoutComplex
-
-
- 400000
-
- 7
-
-
- 1.0
- 0.1687
- 0.1125
-
-
- 21
- 120
- 8
-
-
-
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_ArmorCataphract
-
- A suit of heavy powered tenebral armor, built for maximum protection at the cost of mobility. Heavy layered tenebral alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
-
BOR_Tech_III
-
BOR_Armor_III
-
-
- 125
-
-
-
-
- BOR_Tenebral_Apparel_ArmorHelmetCataphract
-
- A heavily-armored tenebral-tech helmet, with a solid tenebral alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
- 120
-
-
-
-
-
-
- BOR_Tenebral_Apparel_ArmorCataphractPrestige
-
- A suit of heavy powered tenebral armor, built for maximum protection at the cost of mobility. Heavy layered tenebral alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.2, 0.2, 0.2)
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
- CutoutComplex
-
-
- 506250
-
- 7
-
-
- 1.0
- 0.1687
- 0.1125
-
-
- 60
- 190
- 8
-
-
-
-
-
-
- 165
-
-
-
-
- BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige
-
- A heavily-armored tenebral-tech helmet, with a solid tenebral alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.2, 0.2, 0.2)
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
- CutoutComplex
- (0.9, 0.9)
-
-
- 177187
-
- 7
-
-
- 1.0
- 0.1625
- 0.1125
-
-
- 32
- 75
- 8
-
-
-
-
BOR_Royal_III
-
- Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
- true
-
-
- 160
-
-
-
-
-
-
- BOR_Tenebral_Apparel_ArmorLocust
-
- A variant of tenebral recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
-
- 2.925
- 1.1812
- 1.3875
- 80.662
-
- 7
-
-
-
-
-
-
-
-
- BOR_Tenebral_Apparel_ArmorMarineGrenadier
-
- A variant of tenebral marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
-
- 75
- 4
-
-
- 3.375
- 1.35
- 1.6875
-
- 7
-
-
- (0.2, 0.2, 0.2)
- Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
- Graphic_Single
-
-
- 12
- Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
-
-
-
-
-
- 130
-
-
-
- BOR_Tenebral_Proj_GrenadierGrenade
-
-
- 54
-
-
-
-
- BOR_Tenebral_Apparel_ArmorCataphractPhoenix
-
- A variant of tenebral cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.
-
- 0.02
- 3.8812
- 1.51875
- 2.4
- 337.5
-
- 7
-
-
- 1.0
- -1.0
-
-
- 75
- 4
- 40
-
-
- (0.2, 0.2, 0.2)
- Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
- Graphic_Single
-
-
- 12
- Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
-
-
-
+ Defs
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorReconPrestige
+
+ A suit of light partially-powered tenebral armor, designed to permit quick movement. Tenebrite-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.2, 0.2, 0.2)
+ Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
+ CutoutComplex
+
+
+ 303750
+
+ 7
+
+
+ 1.0
+ 0.1687
+ 0.1125
+ 0.35
+
+
+ 33
+ 100
+ 8
+
+
+
+
BOR_Royal_III
+
+ Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
+ true
+
+
+ 145
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorHelmetReconPrestige
+
+ A high-tech armored helmet with a built-in status computer and a protective tenebral alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.2, 0.2, 0.2)
+ Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
+ CutoutComplex
+ (0.9, 0.9)
+
+
+ 70875
+
+ 7
+
+
+ 1.0
+ 0.16875
+ 0.1125
+ 0.65
+
+
+ 13
+ 40
+ 8
+
+
+
+
+
+
+ 140
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorMarinePrestige
+
+ A suit of powered armor. Layered tenebral alloy-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.2, 0.2, 0.2)
+ Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
+ CutoutComplex
+
+
+ 400000
+
+ 7
+
+
+ 1.0
+ 0.1687
+ 0.1125
+ 0.35
+
+
+ 21
+ 120
+ 8
+
+
+
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorCataphract
+
+ A suit of heavy powered tenebral armor, built for maximum protection at the cost of mobility. Heavy layered tenebral alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+
BOR_Tech_III
+
BOR_Armor_III
+
+
+ 125
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorHelmetCataphract
+
+ A heavily-armored tenebral-tech helmet, with a solid tenebral alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+ 120
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorCataphractPrestige
+
+ A suit of heavy powered tenebral armor, built for maximum protection at the cost of mobility. Heavy layered tenebral alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.2, 0.2, 0.2)
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
+ CutoutComplex
+
+
+ 506250
+
+ 7
+
+
+ 1.0
+ 0.1687
+ 0.1125
+ 0.35
+
+
+ 60
+ 190
+ 8
+
+
+
+
+
+
+ 165
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige
+
+ A heavily-armored tenebral-tech helmet, with a solid tenebral alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.2, 0.2, 0.2)
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
+ CutoutComplex
+ (0.9, 0.9)
+
+
+ 177187
+
+ 7
+
+
+ 1.0
+ 0.1625
+ 0.1125
+ 0.65
+
+
+ 32
+ 75
+ 8
+
+
+
+
BOR_Royal_III
+
+ Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
+ true
+
+
+ 160
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorLocust
+
+ A variant of tenebral recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
+
+ 2.925
+ 1.1812
+ 1.3875
+ 80.662
+
+ 7
+
+
+
+
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorMarineGrenadier
+
+ A variant of tenebral marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
+
+ 75
+ 4
+
+
+ 3.375
+ 1.35
+ 1.6875
+
+ 7
+
+
+ (0.2, 0.2, 0.2)
+ Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
+ Graphic_Single
+
+
+ 12
+ Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
+
+
+
+
+
+ 130
+
+
+
+ BOR_Tenebral_Proj_GrenadierGrenade
+
+
+ 54
+
+
+
+
+ BOR_Tenebral_Apparel_ArmorCataphractPhoenix
+
+ A variant of tenebral cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.
+
+ 0.02
+ 3.8812
+ 1.51875
+ 2.4
+ 337.5
+
+ 7
+
+
+ 1.0
+ -1.0
+ 0.65
+
+
+ 75
+ 4
+ 40
+
+
+ (0.2, 0.2, 0.2)
+ Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
+ Graphic_Single
+
+
+ 12
+ Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"][not(comps)]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"][not(comps)]
+
+
+
+
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
+
+
+ SaveOurShip2.CompEVA
+
+
+
+
+
+
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase" or defName="BOR_Tenebral_Apparel_ArmorLocust"][not(equippedStatOffsets)]
+
+ Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase" or defName="BOR_Tenebral_Apparel_ArmorLocust"][not(equippedStatOffsets)]
+
+
+
+
+
- Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphract"]/description
-
- A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
-
-
- Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"]/description
-
- A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
- Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige"]/description
-
- A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
- Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige"]/description
-
- A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
-
+ Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphract"]/description
+
+ A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
+
+
+ Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"]/description
+
+ A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
+ Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige"]/description
+
+ A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
+ Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige"]/description
+
+ A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+
- Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"][not(comps)]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"][not(comps)]
-
-
-
-
-
-
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
-
-
- SaveOurShip2.CompEVA
-
-
-
-
-
-
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)]
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.6/Mods/SaveOurShip/Patches/Royalty/SolarEVAPatches.xml b/1.6/Mods/SaveOurShip/Patches/Royalty/SolarEVAPatches.xml
deleted file mode 100644
index d7960a90..00000000
--- a/1.6/Mods/SaveOurShip/Patches/Royalty/SolarEVAPatches.xml
+++ /dev/null
@@ -1,103 +0,0 @@
-
-
-
-
- BOR_Setting_AddSOS2EVAToBORArmors
-
-
-
Royalty
-
-
-
-
-
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"][not(comps)]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"][not(comps)]
-
-
-
-
-
-
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
-
-
- SaveOurShip2.CompEVA
-
-
-
-
-
-
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)]
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.6/Mods/SaveOurShip/Patches/Royalty/TenebralEVAPatches.xml b/1.6/Mods/SaveOurShip/Patches/Royalty/TenebralEVAPatches.xml
deleted file mode 100644
index d046e29b..00000000
--- a/1.6/Mods/SaveOurShip/Patches/Royalty/TenebralEVAPatches.xml
+++ /dev/null
@@ -1,102 +0,0 @@
-
-
-
- BOR_Setting_AddSOS2EVAToBORArmors
-
-
-
Royalty
-
-
-
-
-
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"][not(comps)]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"][not(comps)]
-
-
-
-
-
-
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")]
-
-
- SaveOurShip2.CompEVA
-
-
-
-
-
-
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)]
-
- Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)]
-
-
-
-
-
-
-
-
-
- BOR_Solar_Apparel_RoyalTrooperArmor
-
- A suit of light minimally-powered Solar armor. Lightweight sunsteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor
- Graphic_Single
- CutoutComplex
- (0.36, 0.62, 0.68)
-
- Ultra
- Sellable
-
- 2
- 90
- 7
- 12
- 2
-
-
- 360
- 57000
- 6.25
- 0.333
- 0.975
- 0.525
- 0.57
- 30
- 15
- 8
-
-
- 0.6
- -0.05
- 0.075
- 0.05
- 0.75
-
-
-
-
-
-
-
- BOR_Solar_Apparel_RoyalSiegeArmor
-
- A suit of heavy powered Solar armor, built for increased protection while still maintaining mobility. Heavy layered sunsteel-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor
- Graphic_Single
- CutoutComplex
- (0.36, 0.62, 0.68)
-
- 1.25
- Ultra
- Sellable
-
- 8
- 200
- 60
- 27
- 2
-
- Normal
-
- 237000
- 570
- 14
- 0.333
- 1.77
- 0.705
- 0.72
- 52
- 16
- 16
- 0.03
- 0.6
-
-
- 0.6
- 0.075
- 0.075
- 0.05
- -0.733
-
-
-
+
+
+
+
+ BOR_Solar_Apparel_RoyalTrooperArmor
+
+ A suit of light minimally-powered Solar armor. Lightweight sunsteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor
+ Graphic_Single
+ CutoutComplex
+ (0.36, 0.62, 0.68)
+
+ Ultra
+ Sellable
+
+ 2
+ 90
+ 7
+ 12
+ 2
+
+
+ 360
+ 57000
+ 6.25
+ 0.333
+ 0.975
+ 0.525
+ 0.57
+ 30
+ 15
+ 8
+
+
+ 0.6
+ -0.05
+ 0.075
+ 0.05
+ 0.75
+
+
+
+
+
+
+
+ BOR_Solar_Headgear_RoyalSiegeHelmet
+
+ A heavily-armored Solar-tech helmet, with a solid sunsteel-weave shell and omni-spectrum camera.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+ Ultra
+ Sellable
+
+ Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet
+ Graphic_Single
+ CutoutComplex
+ 0.90
+ (0.36, 0.62, 0.68)
+
- 60
- 25
- 52
+ 7015
+ 2
-
-
+
+
+
+
+ BOR_Solar_Apparel_RoyalSiegeArmor
+
+ A suit of heavy powered Solar armor, built for increased protection while still maintaining mobility. Heavy layered sunsteel-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor
+ Graphic_Single
+ CutoutComplex
+ (0.36, 0.62, 0.68)
+
+ 1.25
+ Ultra
+ Sellable
- 180
- 50
- 10
- 1508
+ 200
+ 6027
+ 2
-
-
-
-
-
-
- BOR_Quasar_Apparel_RoyalTrooperArmor
-
- A suit of light minimally-powered Quasar armor. Lightweight Quasar alloy-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.36, 0.5, 0.7)
- Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor
- Graphic_Single
- CutoutComplex
-
- Ultra
- Sellable
-
- 2
- 90
- 10
- 18
- 4
-
-
- 540
- 85500
- 5.208
- 0.278
- 1.462
- 0.788
- 0.855
- 45
- 22
- 6
-
- 3.5
-
-
- 0.8
- -0.05
- 0.112
- 0.075
- 1.125
-
-
-
-
-
-
-
- BOR_Quasar_Apparel_RoyalSiegeArmor
-
- A suit of heavy powered Quasar armor, built for increased protection while still maintaining mobility. Heavy layered Quasar alloy-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
-
- (0.36, 0.5, 0.7)
- Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor
- Graphic_Single
- CutoutComplex
-
- 1.25
- Ultra
- Sellable
-
- 8
- 200
- 90
- 40
- 4
-
- Normal
-
- 355500
- 855
- 11
- 0.278
- 2.655
- 1.057
- 1.08
- 78
- 24
- 13
- 0.045
- 0.9
-
- 3.5
-
-
- 0.8
- 0.112
- 0.112
- 0.075
- -0.489
-
-
-
+
+
+
+
+ BOR_Quasar_Apparel_RoyalTrooperArmor
+
+ A suit of light minimally-powered Quasar armor. Lightweight Quasar alloy-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.36, 0.5, 0.7)
+ Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor
+ Graphic_Single
+ CutoutComplex
+
+ Ultra
+ Sellable
+
+ 2
+ 90
+ 10
+ 18
+ 4
+
+
+ 540
+ 85500
+ 5.208
+ 0.278
+ 1.462
+ 0.788
+ 0.855
+ 45
+ 22
+ 6
+
+ 3.5
+
+
+ 0.8
+ -0.05
+ 0.112
+ 0.075
+ 1.125
+
+
+
+
+
+
+
+ BOR_Quasar_Apparel_RoyalSiegeArmor
+
+ A suit of heavy powered Quasar armor, built for increased protection while still maintaining mobility. Heavy layered Quasar alloy-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
+
+ (0.36, 0.5, 0.7)
+ Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor
+ Graphic_Single
+ CutoutComplex
+
+ 1.25
+ Ultra
+ Sellable
+
+ 8
+ 200
+ 90
+ 40
+ 4
+
+ Normal
+
+ 355500
+ 855
+ 11
+ 0.278
+ 2.655
+ 1.057
+ 1.08
+ 78
+ 24
+ 13
+ 0.045
+ 0.9
+
+ 3.5
+
+
+ 0.8
+ 0.112
+ 0.112
+ 0.075
+ -0.489
+
+
+
-
-
-
- BOR_Solar_Apparel_TrooperArmor
-
- A suit of light minimally-powered armor. Lightweight sunsteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces.
-
- Things/Apparel/TrooperArmor/TrooperArmor
- Graphic_Single
- (0.36, 0.62, 0.68)
-
- Ultra
- Sellable
- 1.25
-
- 2
- 65
- 5
-
-
- 360
- 57000
- 5.5
- 0.3
- 1.05
- 0.55
- 0.57
- 30
- 15
- 8
-
-
- -0.07
- 0.65
-
-
-
BOR_Armor_I
-
-
-
RewardSpecial
-
-
-
-
Neck
-
Torso
-
Shoulders
-
Arms
-
Legs
-
- Things/Apparel/TrooperArmor/TrooperArmor
-
-
Middle
-
-
-
BOR_Military_I
-
TrooperArmorSet
-
-
-
Soldier
-
- true
-
-
- UnfinishedTechArmor
-
-
BOR_Research_Armor_I
-
VAE_TrooperArmor
-
-
- 9
-
-
-
BOR_Bench_I
-
BOR_Bench_IV
-
-
-
-
-
BOR_Tech_I
-
-
-
-
- BOR_Solar_Headgear_HeavyMarineHelmet
-
- A heavily-armored solar-tech helmet, with a solid sunsteel-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
- Ultra
- Sellable
- 0.2
-
- Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet
- Graphic_Single
- 0.85
- (0.36, 0.62, 0.68)
-
-
- 2
- 45
-
-
- 42375
- 255
- 2
- 0.3
- 1.77
- 0.705
- 0.72
- 6
- 3
- 5
-
-
- 0.1
-
-
-
-
-
-
-
- BOR_Solar_Apparel_HeavyMarineArmor
-
- A suit of heavy powered solar armor, built for increased protection while still maintaining mobility. Heavy layered sunsteel-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
-
- Things/Apparel/SiegebreakerArmor/SiegebreakerArmor
- Graphic_Single
- (0.36, 0.62, 0.68)
-
- 1.25
- Ultra
- Sellable
- 0.05
-
-
- 8
- 160
- 40
-
- Normal
-
- 105000
- 570
- 14
- 0.3
- 1.77
- 0.75
- 0.75
- 46
- 15
- 17
- 0.04
- 0.6
-
-
- 0.075
- -1.1
-
-
-
+
+
+
+ BOR_Solar_Apparel_TrooperArmor
+
+ A suit of light minimally-powered armor. Lightweight sunsteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces.
+
+ Things/Apparel/TrooperArmor/TrooperArmor
+ Graphic_Single
+ (0.36, 0.62, 0.68)
+
+ Ultra
+ Sellable
+ 1.25
- 40
- 25
- 52
+ 65
+ 5
-
-
+
+
+
+
+ BOR_Solar_Apparel_HeavyMarineArmor
+
+ A suit of heavy powered solar armor, built for increased protection while still maintaining mobility. Heavy layered sunsteel-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
+
+ Things/Apparel/SiegebreakerArmor/SiegebreakerArmor
+ Graphic_Single
+ (0.36, 0.62, 0.68)
+
+ 1.25
+ Ultra
+ Sellable
+ 0.05
+
- 140
- 50
- 10
- 1508
+ 160
+ 40
-
-
-
-
-
- BOR_Quasar_Apparel_TrooperArmor
-
- A suit of light minimally-powered armor. Lightweight kwazaari alloy-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces.
-
- (0.36, 0.5, 0.7)
- Things/Apparel/TrooperArmor/TrooperArmor
- Graphic_Single
-
- Ultra
- Sellable
- 0.75
-
- 2
- 65
- 5
-
-
- 540
- 85500
- 4.5
- 0.2
- 1.575
- 0.825
- 0.855
- 45
- 22
- 6
-
- 3
-
-
- -0.09
- 0.75
-
-
-
BOR_Armor_II
-
-
-
RewardSpecial
-
-
-
-
Neck
-
Torso
-
Shoulders
-
Arms
-
Legs
-
- Things/Apparel/TrooperArmor/TrooperArmor
-
-
Middle
-
-
-
BOR_Military_II
-
TrooperArmorSet
-
-
-
Soldier
-
- true
-
-
- UnfinishedTechArmor
-
-
BOR_Research_Armor_II
-
VAE_TrooperArmor
-
-
- 14
-
-
-
BOR_Bench_II
-
BOR_Bench_IV
-
-
-
-
-
BOR_Tech_II
-
-
-
-
- BOR_Quasar_Headgear_HeavyMarineHelmet
-
- A heavily-armored kwazaari-tech helmet, with a solid kwazaari alloy-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
- Ultra
- Sellable
- 0.1
-
- (0.36, 0.5, 0.7)
- Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet
- Graphic_Single
- 0.85
-
-
- 2
- 45
-
-
- 63562
- 382
- 1.5
- 0.2
- 2.655
- 1.5075
- 1.08
- 9
- 4.5
- 4
-
- 3
-
-
- 0.15
-
-
-
-
-
-
-
- BOR_Quasar_Apparel_HeavyMarineArmor
-
- A suit of heavy powered kwazaari armor, built for increased protection while still maintaining mobility. Heavy layered kwazaari alloy-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
-
- (0.36, 0.5, 0.7)
- Things/Apparel/SiegebreakerArmor/SiegebreakerArmor
- Graphic_Single
-
- 1.25
- Ultra
- Sellable
- 0.05
-
-
- 8
- 160
- 40
-
- Normal
-
- 157500
- 855
- 12
- 0.2
- 2.655
- 1.125
- 1.125
- 69
- 22.5
- 14
- 0.06
- 0.9
-
- 3
-
-
- 0.112
- -0.9
-
-
-
+
+
+
+
+ BOR_Quasar_Apparel_HeavyMarineArmor
+
+ A suit of heavy powered kwazaari armor, built for increased protection while still maintaining mobility. Heavy layered kwazaari alloy-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
+
+ (0.36, 0.5, 0.7)
+ Things/Apparel/SiegebreakerArmor/SiegebreakerArmor
+ Graphic_Single
+
+ 1.25
+ Ultra
+ Sellable
+ 0.05
-
-
-
-
- BOR_Tenebral_Apparel_TrooperArmor
-
- A suit of light minimally-powered armor. Lightweight tenebrite-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/TrooperArmor/TrooperArmor
- Graphic_Single
-
- Archotech
- Sellable
- 0.25
-
- 2
- 65
- 5
-
-
- 810
- 128250
- 3.5
- 0.15
- 2.3625
- 1.2375
- 1.2825
- 67.5
- 3
- 5
-
- 6
-
-
- -0.14
- 0.85
-
-
-
BOR_Armor_III
-
-
-
RewardSpecial
-
-
-
-
Neck
-
Torso
-
Shoulders
-
Arms
-
Legs
-
- Things/Apparel/TrooperArmor/TrooperArmor
-
-
Middle
-
-
-
BOR_Military_III
-
TrooperArmorSet
-
-
-
Soldier
-
- true
-
-
- UnfinishedTechArmor
-
-
BOR_Research_Armor_III
-
VAE_TrooperArmor
-
-
- 20
-
-
-
BOR_Bench_III
-
BOR_Bench_IV
-
-
-
-
-
BOR_Tech_III
-
-
-
-
- BOR_Tenebral_Headgear_HeavyMarineHelmet
-
- A heavily-armored tenebral-tech helmet, with a solid tenebrite-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
- Archotech
- Sellable
- 0.01
-
- (0.2, 0.2, 0.2)
- Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet
- Graphic_Single
- 0.85
-
-
- 2
- 45
-
-
- 95343
- 573
- 1.25
- 0.1
- 3.9825
- 2.261
- 1.62
- 13.5
- 6.75
- 3
-
- 6
-
-
- 0.225
-
-
-
-
-
-
- BOR_Tenebral_Apparel_HeavyMarineArmor
-
- A suit of heavy powered tenebral armor, built for increased protection while still maintaining mobility. Heavy layered tenebrite-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
-
- (0.2, 0.2, 0.2)
- Things/Apparel/SiegebreakerArmor/SiegebreakerArmor
- Graphic_Single
-
- 1.25
- Archotech
- Sellable
- 0.05
-
-
- 8
- 160
- 40
-
- Normal
-
- 236250
- 1282
- 10
- 0.1
- 3.982
- 1.6875
- 1.6875
- 103
- 33
- 11
- 0.09
- 1.35
-
- 6
-
-
- 0.150
- -0.75
-
-
-
+
+
+
+ BOR_Tenebral_Apparel_TrooperArmor
+
+ A suit of light minimally-powered armor. Lightweight tenebrite-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/TrooperArmor/TrooperArmor
+ Graphic_Single
+
+ Archotech
+ Sellable
+ 0.25
+
+ 2
+ 65
+ 5
+
+
+ 810
+ 128250
+ 3.5
+ 0.15
+ 2.3625
+ 1.2375
+ 1.2825
+ 67.5
+ 3
+ 5
+
+ 6
+
+
+ -0.14
+ 0.85
+ 0.35
+
+
+
BOR_Armor_III
+
+
+
RewardSpecial
+
+
+
+
Neck
+
Torso
+
Shoulders
+
Arms
+
Legs
+
+ Things/Apparel/TrooperArmor/TrooperArmor
+
+
Middle
+
+
+
BOR_Military_III
+
TrooperArmorSet
+
+
+
Soldier
+
+ true
+
+
+ UnfinishedTechArmor
+
+
BOR_Research_Armor_III
+
VAE_TrooperArmor
+
+
+ 20
+
+
+
BOR_Bench_III
+
BOR_Bench_IV
+
+
+
+
+
BOR_Tech_III
+
+
+
+
+ BOR_Tenebral_Headgear_HeavyMarineHelmet
+
+ A heavily-armored tenebral-tech helmet, with a solid tenebrite-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
+ Archotech
+ Sellable
+ 0.01
+
+ (0.2, 0.2, 0.2)
+ Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet
+ Graphic_Single
+ 0.85
+
- 40
- 25
- 52
+ 45
-
-
+
+
+
+ BOR_Tenebral_Apparel_HeavyMarineArmor
+
+ A suit of heavy powered tenebral armor, built for increased protection while still maintaining mobility. Heavy layered tenebrite-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers.
+
+ (0.2, 0.2, 0.2)
+ Things/Apparel/SiegebreakerArmor/SiegebreakerArmor
+ Graphic_Single
+
+ 1.25
+ Archotech
+ Sellable
+ 0.05
+
- 140
- 50
- 10
- 3378
+ 160
+ 40
-
-