From cf199968fd10c8b86e3581a85b9e0a0f622cab8c Mon Sep 17 00:00:00 2001 From: Mateusz Kotas Date: Sat, 13 Sep 2025 09:25:39 +0200 Subject: [PATCH 1/2] many, many fixes --- .../Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml | 1 + .../ThingDefs_Items/Tier1/Drugs/Sunlite.xml | 9 + .../Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml | 1 + .../Tier1/Resources/sunsteel.xml | 1 + .../ThingDefs_Items/Tier2/Drugs/Castra.xml | 8 +- .../Tier2/Resources/quasaralloy.xml | 37 +- .../Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml | 8 +- .../Tier3/Resources/tenebrite.xml | 17 +- 1.6/Mods/Royalty/Patches/Apparel/Tier1.xml | 2704 ++++++++-------- 1.6/Mods/Royalty/Patches/Apparel/Tier2.xml | 2713 +++++++++-------- 1.6/Mods/Royalty/Patches/Apparel/Tier3.xml | 2644 ++++++++-------- .../Patches/hediffs_implants_tier1.xml | 2 +- .../Patches/hediffs_implants_tier2.xml | 2 +- .../Patches/hediffs_implants_tier3.xml | 2 +- .../Patches/hediffs_implants_tier4.xml | 2 +- .../Patches/Royalty/QuasarEVAPatches.xml | 102 - .../Patches/Royalty/SolarEVAPatches.xml | 103 - .../Patches/Royalty/TenebralEVAPatches.xml | 102 - .../Patches/royalty/Tier1_Royal_Armour.xml | 1450 ++++----- .../Patches/royalty/Tier2_Royal_Armour.xml | 1502 ++++----- .../Patches/royalty/Tier3_Royal_Armour.xml | 4 +- 1.6/Mods/vae/Patches/tier1_armour.xml | 1948 ++++++------ 1.6/Mods/vae/Patches/tier2_armour.xml | 1966 ++++++------ 1.6/Mods/vae/Patches/tier3_armour.xml | 1976 ++++++------ 24 files changed, 8650 insertions(+), 8654 deletions(-) delete mode 100644 1.6/Mods/SaveOurShip/Patches/Royalty/QuasarEVAPatches.xml delete mode 100644 1.6/Mods/SaveOurShip/Patches/Royalty/SolarEVAPatches.xml delete mode 100644 1.6/Mods/SaveOurShip/Patches/Royalty/TenebralEVAPatches.xml diff --git a/1.5/Common/Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml b/1.5/Common/Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml index 0c11b8a4..07c546ab 100644 --- a/1.5/Common/Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml +++ b/1.5/Common/Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml @@ -92,6 +92,7 @@
  • Carcinoma
  • Dementia
  • Alzheimers
  • +
  • OrganDecay
  • diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Sunlite.xml b/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Sunlite.xml index 5106618d..8a777451 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Sunlite.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Sunlite.xml @@ -139,6 +139,14 @@ + + BOR_Chemical_Sunweave + Need_Chemical + + Because of a sunweave chemical addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. + 0.2775 + 45 + BOR_Chemical_Sunweave @@ -200,6 +208,7 @@ A chemical addiction to Sunweavium . Long-term presence of Sunweave-based Chemicals has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. \nWithout regular doses of Sunweave-based Chemicals from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction. Hediff_Addiction + BOR_Chemical_Sunweave
  • -0.04995 diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml b/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml index b70bb3d4..7d81031a 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier1/Drugs/Trot.xml @@ -164,6 +164,7 @@ A chemical addiction to sunsteel-derived drugs. Long-term presence of trot has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. \nWithout regular doses of trot, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction. Hediff_Addiction + BOR_Sunsteel_Chemical
  • -0.0675 diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier1/Resources/sunsteel.xml b/1.6/Common/Defs/ThingDefs_Items/Tier1/Resources/sunsteel.xml index e17d42e2..39b46f0d 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier1/Resources/sunsteel.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier1/Resources/sunsteel.xml @@ -41,6 +41,7 @@ Metal 0.04 ConstructMetal + true (182, 209, 209) BulletImpact_Metal MeleeHit_Metal_Sharp diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier2/Drugs/Castra.xml b/1.6/Common/Defs/ThingDefs_Items/Tier2/Drugs/Castra.xml index cecf3eea..8c0ccdae 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier2/Drugs/Castra.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier2/Drugs/Castra.xml @@ -8,7 +8,7 @@ 3
  • BOR_Drugs_II
  • -
  • BOR_Tech_II
  • +
  • BOR_Tech_II
  • BOR_Drugs_II
  • @@ -27,8 +27,9 @@ 40 0.00034 0.485 - - 0.1 + + 0.1 + Ultra Medical @@ -89,6 +90,7 @@
  • ToxicBuildup
  • WoundInfection
  • Carcinoma
  • +
  • OrganDecay
  • diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier2/Resources/quasaralloy.xml b/1.6/Common/Defs/ThingDefs_Items/Tier2/Resources/quasaralloy.xml index e58ae1de..3d3150b7 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier2/Resources/quasaralloy.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier2/Resources/quasaralloy.xml @@ -23,8 +23,9 @@ 0.00 2.48 2.02 - - 0.0025 + + 0.0025 +
  • BOR_Materials
  • @@ -37,6 +38,7 @@ Metal 0.04 ConstructMetal + true (161, 163, 145) BulletImpact_Metal MeleeHit_Metal_Sharp @@ -49,17 +51,17 @@ 4.95 0.56 - 2.25 - 2.25 - 2.25 - 2.25 - 2.25 - 2.25 - 1.65 - 2.25 - 1.95 - 8 - 8 + 2.25 + 2.25 + 2.25 + 2.25 + 2.25 + 2.25 + 1.65 + 2.25 + 1.95 + 8 + 8 Medium @@ -67,7 +69,7 @@
  • ExoticMisc
  • BOR_Materials_II
  • -
  • BOR_Tech_II
  • +
  • BOR_Tech_II
  • @@ -90,8 +92,9 @@ 0.5 0.5 1.666 - - 0.0025 + + 0.0025 + true
  • BOR_Complex
  • @@ -99,7 +102,7 @@
  • ExoticMisc
  • BOR_Complex_II
  • -
  • BOR_Tech_II
  • +
  • BOR_Tech_II
  • RewardStandardCore
  • diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml b/1.6/Common/Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml index 0c11b8a4..997bf236 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier3/Drugs/Pax.xml @@ -15,7 +15,7 @@
  • BOR_Drugs_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • BOR_Drugs_III
  • @@ -27,8 +27,9 @@ 60 0.00028 0.404 - - 0.2 + + 0.2 + Ultra Medical @@ -92,6 +93,7 @@
  • Carcinoma
  • Dementia
  • Alzheimers
  • +
  • OrganDecay
  • diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier3/Resources/tenebrite.xml b/1.6/Common/Defs/ThingDefs_Items/Tier3/Resources/tenebrite.xml index e8db12c7..6663acda 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier3/Resources/tenebrite.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier3/Resources/tenebrite.xml @@ -23,8 +23,9 @@ 50 3.72 3.03 - - 0.05 + + 0.05 +
  • BOR_Materials
  • @@ -41,6 +42,7 @@ Metal 0.02 ConstructMetal + true (45,3,3) BulletImpact_Metal MeleeHit_Metal_Sharp @@ -71,7 +73,7 @@
  • ExoticMisc
  • BOR_Materials_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • @@ -94,8 +96,9 @@ 0.416 0.416 1.39 - - 0.05 + + 0.05 + true
  • BOR_Complex
  • @@ -106,9 +109,9 @@
  • ExoticMisc
  • BOR_Complex_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • 3 - + \ No newline at end of file diff --git a/1.6/Mods/Royalty/Patches/Apparel/Tier1.xml b/1.6/Mods/Royalty/Patches/Apparel/Tier1.xml index 8ec1b083..d9f6ed2b 100644 --- a/1.6/Mods/Royalty/Patches/Apparel/Tier1.xml +++ b/1.6/Mods/Royalty/Patches/Apparel/Tier1.xml @@ -4,1314 +4,1406 @@ BOR_Setting_RoyaltyPrestigeBORArmor - - - -
  • - Defs - - - - - - - BOR_Solar_Apparel_ArmorReconPrestige - - A suit of light partially-powered solar armor, designed to permit quick movement. Starsteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor - CutoutComplex - (0.36, 0.62, 0.68) - - - 135000 - - - 0.6 - 0.075 - 0.05 - - - 15 - 100 - 2 - - - -
  • BOR_Royal_I
  • - - - Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor - true - - - 145 - - - - - BOR_Solar_Apparel_ArmorHelmetReconPrestige - - A high-tech armored helmet with a built-in status computer and a protective starsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet - CutoutComplex - (0.9, 0.9) - (0.36, 0.62, 0.68) - - - 31500 - - - 0.6 - 0.075 - 0.05 - - - 6 - 40 - 2 - - - -
  • BOR_Royal_I
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet - -
  • 1
  • -
  • 2
  • -
  • 3
  • -
    - true -
    - -
  • BOR_Tech_I
  • -
  • BOR_Armor_I
  • -
    - - 140 - -
    - - - - - BOR_Solar_Apparel_ArmorHelmetReconPrestige - - A high-tech armored helmet with a built-in status computer and a protective starsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet - CutoutComplex - (0.9, 0.9) - (0.36, 0.62, 0.68) - - - 31500 - - - 0.6 - 0.075 - 0.05 - - - 6 - 40 - 2 - - - -
  • BOR_Royal_I
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet - -
  • 1
  • -
  • 2
  • -
  • 3
  • -
    - true -
    - -
  • BOR_Tech_I
  • -
  • BOR_Armor_I
  • -
    - - 140 - -
    - - - BOR_Solar_Apparel_ArmorMarinePrestige - - A suit of powered armor. Layered starsteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor - CutoutComplex - (0.36, 0.62, 0.68) - - - 180000 - - - 0.6 - 0.075 - 0.05 - - - 10 - 120 - 2 - - - -
  • BOR_Royal_I
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor - -
  • 1
  • -
  • 2
  • -
  • 3
  • -
    - true -
    - - 155 - -
    - - - BOR_Solar_Apparel_ArmorMarineHelmetPrestige - - A marine armor helmet, with a built-in status computer and layered starsteel-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet - CutoutComplex - (0.36, 0.62, 0.68) - - - 42000 - - - 0.6 - 0.05 - 0.033 - - - 5 - 50 - 2 - - 0.5 - -
  • - PrestigeMarineHelmet_Samurai -
  • -
    - - -
  • BOR_Royal_I
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet - true -
    - - 150 - -
    - - - - - Ultra - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • CataphractArmor
  • -
    - - 12 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - - Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor - Graphic_Single - (0.36, 0.62, 0.68) - - 1.25 - 2 - - 112500 - 600 - 13 - 0.3 - 1.8 - 0.75 - 0.9 - 54 - 18 - 15 - - - 0.6 - -0.7 - - -
  • BOR_HiTechArmor_I
  • -
  • BOR_Tech_I
  • -
    - -
  • BOR_Armor_I
  • -
    - - 6 - 150 - 50 - 2 - - - -
  • Torso
  • -
  • Neck
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - - Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Soldier
  • -
    - true -
    - -
  • - - -
  • RewardStandardHighFreq
  • -
    - - - - Ultra - -
  • BOR_Armor_Headgear_I
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • CataphractArmor
  • -
    - - 8 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - - Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet - Graphic_Single - (0.9, 0.9) - (0.36, 0.62, 0.68) - - -
  • BOR_HiTechArmor_I
  • -
  • BOR_Tech_I
  • -
  • BOR_Armor_I
  • -
    - 1.5 - - 39375 - 270 - 1.75 - 0.3 - 1.8 - 0.75 - 0.9 - 6 - 3 - 5 - - - 1 - 50 - 2 - - - true - -
  • FullHead
  • -
    - - Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet - -
  • Overhead
  • -
    - -
  • Soldier
  • -
    - true -
    - -
  • - - -
  • RewardStandardHighFreq
  • - -
    - - - - - BOR_Solar_Apparel_ArmorCataphract - - A suit of heavy powered solar armor, built for maximum protection at the cost of mobility. Heavy layered starsteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - -
  • BOR_Tech_I
  • -
  • BOR_Armor_I
  • -
    - - 125 - -
    - - - BOR_Solar_Apparel_ArmorHelmetCataphract - - A heavily-armored solar-tech helmet, with a solid starsteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - - 120 - - - - - - - BOR_Solar_Apparel_ArmorCataphractPrestige - - A suit of heavy powered solar armor, built for maximum protection at the cost of mobility. Heavy layered starsteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor - CutoutComplex - (0.36, 0.62, 0.68) - - - 225000 - - - 0.6 - 0.075 - 0.05 - - - 27 - 190 - 2 - - - -
  • BOR_Royal_I
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor - true -
    - -
  • BOR_Tech_I
  • -
  • BOR_Armor_I
  • -
    - - 165 - -
    - - - BOR_Solar_Apparel_ArmorHelmetCataphractPrestige - - A heavily-armored solar-tech helmet, with a solid starsteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet - CutoutComplex - (0.9, 0.9) - (0.36, 0.62, 0.68) - - - 78750 - - - 0.6 - 0.075 - 0.05 - - - 14 - 75 - 2 - - - -
  • BOR_Royal_I
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet - true -
    - - 160 - -
    - - - - - BOR_Solar_Apparel_ArmorLocust - - A variant of solar recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations. - - 1.305 - 0.525 - 0.615 - 35.85 - - - -
  • JumpPack
  • -
  • BOR_Research_Armor_I
  • -
    - 125 -
    - - Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor - Graphic_Single - (0.36, 0.62, 0.68) - - - 4 - Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor - - - 120 - 3 - 100 - - -
  • - 6 - Chemfuel - 30 - 40 - Standard_Reload - Misc4 - jump - false -
  • -
    - -
  • - Verb_Jump - - Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack - false - true - True - false - 0.4 - JumpWarmupEffect - JumpFlightEffect - true - - true - false - false - -
  • -
    -
    - - - BOR_Solar_Apparel_ArmorMarineGrenadier - - A variant of solar marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters. - - 75 - 4 - - - 1.5 - 0.60 - 0.75 - - - Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor - Graphic_Single - (0.36, 0.62, 0.68) - - - 6 - Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor - - -
  • - 3 - Plasteel - 38 - 40 - Standard_Reload - Misc4 - grenade - false -
  • -
    - -
  • - - Verb_LaunchProjectileStatic - true - True - 18.9 - 1.4 - 1.0 - 3 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - BOR_Solar_Proj_GrenadierGrenade - Combat_RangedFire_Thrown -
  • -
    - - 130 - -
    - - BOR_Solar_Proj_GrenadierGrenade - - - 24 - - - - - BOR_Solar_Apparel_ArmorCataphractPhoenix - - A variant of solar cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed. - - 0.08 - 1.725 - 0.675 - 1.125 - 150 - - - 0.6 - -0.8 - - - 75 - 4 - 40 - - - Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor - Graphic_Single - (0.36, 0.62, 0.68) - - - 6 - Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor - - -
  • - 2 - Chemfuel - 60 - 40 - Standard_Reload - Misc4 - incendiary - false -
  • -
    - -
  • - - Verb_LaunchProjectileStatic - true - True - 18.9 - 1.4 - 1.0 - 3 - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - BOR_Solar_Proj_GrenadePhoenixFire - Combat_RangedFire_Thrown -
  • -
    - -
  • BOR_Tech_I
  • -
  • BOR_Armor_I
  • -
    - - 135 - -
    - - - BOR_Solar_Proj_GrenadePhoenixFire - - - Things/Projectile/LauncherShot - Graphic_Single - TransparentPostLight - (254,189,58) - - - 27 - 4.35 - 0.4 - - - - - BOR_Solar_Apparel_Gunlink - - A solar targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all. - - Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink - Graphic_Single - (0.36, 0.62, 0.68) - - - 0.6 - 4.5 - - - 0 - 0 - 0 - 0 - 0 - - - -
  • BOR_Research_Armor_I
  • -
  • Gunlink
  • -
    - 400 -
    - - 1 - 10 - - - Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink - -
  • None
  • -
    - false - -
  • UpperHead
  • -
    - -
  • Gunlink
  • -
    -
    - -
  • BOR_Clothing_I
  • -
    - -
  • RewardStandardLowFreq
  • -
    -
    - - - - - -
  • - -
  • Combat Extended
  • - - - - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases - - 83 - 12 - + + + +
  • + Defs + + + + + + + BOR_Solar_Apparel_ArmorReconPrestige + + A suit of light partially-powered solar armor, designed to permit quick movement. Starsteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor + CutoutComplex + (0.36, 0.62, 0.68) + + + 135000 + + + 0.6 + 0.075 + 0.05 + + + 15 + 100 + 2 + + + +
  • BOR_Royal_I
  • + + Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor + true + + + 145 + + + + + BOR_Solar_Apparel_ArmorHelmetReconPrestige + + A high-tech armored helmet with a built-in status computer and a protective starsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet + CutoutComplex + (0.9, 0.9) + (0.36, 0.62, 0.68) + + + 31500 + + + 0.6 + 0.075 + 0.05 + + + 6 + 40 + 2 + + + +
  • BOR_Royal_I
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet + +
  • 1
  • +
  • 2
  • +
  • 3
  • +
    + true +
    + +
  • BOR_Tech_I
  • +
  • BOR_Armor_I
  • +
    + + 140 + +
    + + + + + BOR_Solar_Apparel_ArmorHelmetReconPrestige + + A high-tech armored helmet with a built-in status computer and a protective starsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet + CutoutComplex + (0.9, 0.9) + (0.36, 0.62, 0.68) + + + 31500 + + + 0.6 + 0.075 + 0.05 + + + 6 + 40 + 2 + + + +
  • BOR_Royal_I
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet + +
  • 1
  • +
  • 2
  • +
  • 3
  • +
    + true +
    + +
  • BOR_Tech_I
  • +
  • BOR_Armor_I
  • +
    + + 140 + +
    + + + BOR_Solar_Apparel_ArmorMarinePrestige + + A suit of powered armor. Layered starsteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor + CutoutComplex + (0.36, 0.62, 0.68) + + + 180000 + + + 0.6 + 0.075 + 0.05 + + + 10 + 120 + 2 + + + +
  • BOR_Royal_I
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor + +
  • 1
  • +
  • 2
  • +
  • 3
  • +
    + true +
    + + 155 + +
    + + + BOR_Solar_Apparel_ArmorMarineHelmetPrestige + + A marine armor helmet, with a built-in status computer and layered starsteel-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet + CutoutComplex + (0.36, 0.62, 0.68) + + + 42000 + + + 0.6 + 0.05 + 0.033 + + + 5 + 50 + 2 + + 0.5 + +
  • + PrestigeMarineHelmet_Samurai +
  • +
    + + +
  • BOR_Royal_I
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet + true +
    + + 150 + +
    + + + + + Ultra + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • CataphractArmor
  • +
    + + 12 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + + Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor + Graphic_Single + (0.36, 0.62, 0.68) + + 1.25 + 2 + + 112500 + 600 + 13 + 0.3 + 1.8 + 0.75 + 0.9 + 54 + 18 + 15 + + + 0.6 + -0.7 + + +
  • BOR_HiTechArmor_I
  • +
  • BOR_Tech_I
  • +
    + +
  • BOR_Armor_I
  • +
    + + 6 + 150 + 50 + 2 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Soldier
  • +
    + true +
    + +
  • + + +
  • RewardStandardHighFreq
  • + +
    + + + Ultra + +
  • BOR_Armor_Headgear_I
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • CataphractArmor
  • +
    + + 8 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + + Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet + Graphic_Single + (0.9, 0.9) + (0.36, 0.62, 0.68) + + +
  • BOR_HiTechArmor_I
  • +
  • BOR_Tech_I
  • +
  • BOR_Armor_I
  • +
    + 1.5 + + 39375 + 270 + 1.75 + 0.3 + 1.8 + 0.75 + 0.9 + 6 + 3 + 5 + + + 1 + 50 + 2 + + + true + +
  • FullHead
  • +
    + Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet + +
  • Overhead
  • +
    + +
  • Soldier
  • +
    + true +
    + +
  • + + +
  • RewardStandardHighFreq
  • + +
    + + + + + BOR_Solar_Apparel_ArmorCataphract + + A suit of heavy powered solar armor, built for maximum protection at the cost of mobility. Heavy layered starsteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + +
  • BOR_Tech_I
  • +
  • BOR_Armor_I
  • +
    + + 125 + +
    + + + BOR_Solar_Apparel_ArmorHelmetCataphract + + A heavily-armored solar-tech helmet, with a solid starsteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + + 120 + + + + + + + BOR_Solar_Apparel_ArmorCataphractPrestige + + A suit of heavy powered solar armor, built for maximum protection at the cost of mobility. Heavy layered starsteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor + CutoutComplex + (0.36, 0.62, 0.68) + + + 225000 + + + 0.6 + 0.075 + 0.05 + + + 27 + 190 + 2 + + + +
  • BOR_Royal_I
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor + true +
    + +
  • BOR_Tech_I
  • +
  • BOR_Armor_I
  • +
    + + 165 + +
    + + + BOR_Solar_Apparel_ArmorHelmetCataphractPrestige + + A heavily-armored solar-tech helmet, with a solid starsteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet + CutoutComplex + (0.9, 0.9) + (0.36, 0.62, 0.68) + + + 78750 + + + 0.6 + 0.075 + 0.05 + + + 14 + 75 + 2 + + + +
  • BOR_Royal_I
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet + true +
    + + 160 + +
    + + + + + BOR_Solar_Apparel_ArmorLocust + + A variant of solar recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations. + + 1.305 + 0.525 + 0.615 + 35.85 + + + +
  • JumpPack
  • +
  • BOR_Research_Armor_I
  • +
    + 125 +
    + + Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor + Graphic_Single + (0.36, 0.62, 0.68) + + + 4 + Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor + + + 120 + 3 + 100 + + +
  • + 6 + Chemfuel + 30 + 40 + Standard_Reload + Misc4 + jump + false +
  • +
    + +
  • + Verb_Jump + + Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack + false + true + True + false + 0.4 + JumpWarmupEffect + JumpFlightEffect + true + + true + false + false + +
  • +
    +
    + + + BOR_Solar_Apparel_ArmorMarineGrenadier + + A variant of solar marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters. + + 75 + 4 + + + 1.5 + 0.60 + 0.75 + + + Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor + Graphic_Single + (0.36, 0.62, 0.68) + + + 6 + Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor + + +
  • + 3 + Plasteel + 38 + 40 + Standard_Reload + Misc4 + grenade + false +
  • +
    + +
  • + + Verb_LaunchProjectileStatic + true + True + 18.9 + 1.4 + 1.0 + 3 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + BOR_Solar_Proj_GrenadierGrenade + Combat_RangedFire_Thrown +
  • +
    + + 130 + +
    + + BOR_Solar_Proj_GrenadierGrenade + + + 24 + + + + + BOR_Solar_Apparel_ArmorCataphractPhoenix + + A variant of solar cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed. + + 0.08 + 1.725 + 0.675 + 1.125 + 150 + + + 0.6 + -0.8 + + + 75 + 4 + 40 + + + Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor + Graphic_Single + (0.36, 0.62, 0.68) + + + 6 + Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor + + +
  • + 2 + Chemfuel + 60 + 40 + Standard_Reload + Misc4 + incendiary + false +
  • +
    + +
  • + + Verb_LaunchProjectileStatic + true + True + 18.9 + 1.4 + 1.0 + 3 + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + BOR_Solar_Proj_GrenadePhoenixFire + Combat_RangedFire_Thrown +
  • +
    + +
  • BOR_Tech_I
  • +
  • BOR_Armor_I
  • +
    + + 135 + +
    + + + BOR_Solar_Proj_GrenadePhoenixFire + + + Things/Projectile/LauncherShot + Graphic_Single + TransparentPostLight + (254,189,58) + + + 27 + 4.35 + 0.4 + + + + + BOR_Solar_Apparel_Gunlink + + A solar targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all. + + Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink + Graphic_Single + (0.36, 0.62, 0.68) + + + 0.6 + 4.5 + + + 0 + 0 + 0 + 0 + 0 + + + +
  • BOR_Research_Armor_I
  • +
  • Gunlink
  • +
    + 400 +
    + + 1 + 10 + + + Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink + +
  • None
  • +
    + false + +
  • UpperHead
  • +
    + +
  • Gunlink
  • +
    +
    + +
  • BOR_Clothing_I
  • +
    + +
  • RewardStandardLowFreq
  • +
    +
    + + + + +
  • + BOR_Setting_AddSOS2EVAToBORArmors + + +
  • Save Our Ship 2
  • + + + + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"][not(comps)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"][not(comps)] + + + + +
  • + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] + +
  • + SaveOurShip2.CompEVA +
  • + +
    + + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase" or defName="BOR_Solar_Apparel_ArmorLocust"][not(equippedStatOffsets)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase" or defName="BOR_Solar_Apparel_ArmorLocust"][not(equippedStatOffsets)] + + + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase"]/equippedStatOffsets[not(DecompressionResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase"]/equippedStatOffsets[not(DecompressionResistance)] + + 0.85 + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractSolarBase"]/equippedStatOffsets[not(DecompressionResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractSolarBase"]/equippedStatOffsets[not(DecompressionResistance)] + + 0.35 + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractSolarBase"]/equippedStatOffsets[not(HypoxiaResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractSolarBase"]/equippedStatOffsets[not(HypoxiaResistance)] + + 1 + + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] + + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] + + 6 + + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/Insulation_Cold + + 120 + +
  • + +
    +
    + + + + + +
  • + +
  • Combat Extended
  • + + + + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases + + 83 + 12 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/MaxHitPoints + + 900 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/Mass + + 66 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/ArmorRating_Sharp + + 42 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/ArmorRating_Blunt + + 90 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/costList + + 60 + +
  • + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/equippedStatOffsets + + 150 + 16 + 0.225 + -0.15 + 0.67 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/costList/BOR_Sunsteel + + 250 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/costList/Uranium + + 120 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"] + +
  • + +
  • + 1.2 + +
  • Hand
  • + + +
  • + 1.2 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Sharp + + 27 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Blunt + + 61 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/costList + + 50 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Proj_GrenadierGrenade"] +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/verbs + + +
  • + + CombatExtended.Verb_LaunchProjectileStaticCE + true + True + 1.25 + 60 + 5 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + true + Bullet_30x29mmGrenade_HE + Combat_RangedFire_Thrown
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/MaxHitPoints - - 900 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/Mass - - 66 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/ArmorRating_Sharp - - 42 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/ArmorRating_Blunt - - 90 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/costList - - 60 - -
  • - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/equippedStatOffsets - - 150 - 16 - 0.225 - -0.15 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/costList/BOR_Sunsteel - - 250 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/costList/Uranium - - 120 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"] - -
  • - -
  • - 1.2 - -
  • Hand
  • - - -
  • - 1.2 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Sharp - - 27 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Blunt - - 61 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/costList - - 50 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Proj_GrenadierGrenade"] -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/verbs - - -
  • - - CombatExtended.Verb_LaunchProjectileStaticCE - true - True - 1.25 - 60 - 5 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - true - Bullet_30x29mmGrenade_HE - Combat_RangedFire_Thrown -
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef - - Ammo_30x29mmGrenade_HE - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge - - 1 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/statBases - - 91 - 15 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Sharp - - 39 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Blunt - - 82 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/costList - - 60 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Proj_GrenadePhoenixFire"] -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/verbs - - -
  • - - CombatExtended.Verb_LaunchProjectileStaticCE - true - True - 1.25 - 60 - 5 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - true - Bullet_30x64mmFuel_Incendiary - Combat_RangedFire_Thrown -
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef - - Ammo_30x64mmFuel_Incendiary - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge - - 1 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/statBases - - 70 - 12 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/statBases/ArmorRating_Sharp - - 22 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/statBases/ArmorRating_Blunt - - 48 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/costList - - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/statBases/JumpRange - - 48 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/costList/BOR_Sunsteel - - 180 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorReconPrestige"]/costList/BOR_Sunsteel - - 150 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarinePrestige"]/costList/BOR_Sunsteel - - 190 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPrestige"]/costList/BOR_Sunsteel - - 260 - + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef + + Ammo_30x29mmGrenade_HE + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge + + 1 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/statBases + + 91 + 15 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Sharp + + 39 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Blunt + + 82 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/costList + + 60 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Proj_GrenadePhoenixFire"] +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/verbs + + +
  • + + CombatExtended.Verb_LaunchProjectileStaticCE + true + True + 1.25 + 60 + 5 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + true + Bullet_30x64mmFuel_Incendiary + Combat_RangedFire_Thrown
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/statBases/ArmorRating_Sharp - - 0.015 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/statBases - - 1.2 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/statBases/ArmorRating_Blunt - - 0.015 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/costList - Inherit - false -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/equippedStatOffsets - - - 0.9 - 2.25 - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/apparel - - -
  • StrappedHead
  • - - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphract"]/description - - A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases - - 5 - 0 - 1.125 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/Mass - - 5.5 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/MaxHitPoints - - 390 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/ArmorRating_Sharp - - 33 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/ArmorRating_Blunt - - 75 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"] - - - -0.133 - 0.225 - -1 - - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/costList/BOR_Sunsteel - - 110 - 25 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"] - -
  • - -
  • - 1.35 - -
  • Eye
  • - - -
  • - 1.35 - -
  • Eye
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"]/description - - A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"]/costList/BOR_Sunsteel - - 70 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"]/statBases - - 1.2 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"] - -
  • - true -
  • - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineHelmetPrestige"]/description - - A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineHelmetPrestige"]/costList/BOR_Sunsteel - - 90 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineHelmetPrestige"]/statBases - - 1.05 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphractPrestige"]/description - - A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphractPrestige"]/costList/BOR_Sunsteel - - 120 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphractPrestige"]/statBases - - 1.125 - -
  • - -
    - -
    - - + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef + + Ammo_30x64mmFuel_Incendiary + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge + + 1 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/statBases + + 70 + 12 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/statBases/ArmorRating_Sharp + + 22 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/statBases/ArmorRating_Blunt + + 48 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/costList + + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/statBases/JumpRange + + 48 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorLocust"]/costList/BOR_Sunsteel + + 180 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorReconPrestige"]/costList/BOR_Sunsteel + + 150 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarinePrestige"]/costList/BOR_Sunsteel + + 190 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorCataphractPrestige"]/costList/BOR_Sunsteel + + 260 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/statBases/ArmorRating_Sharp + + 0.015 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/statBases + + 1.2 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/statBases/ArmorRating_Blunt + + 0.015 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/costList + Inherit + false +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/equippedStatOffsets + + + 0.9 + 2.25 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_Gunlink"]/apparel + + +
  • StrappedHead
  • + + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphract"]/description + + A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases + + 5 + 0 + 1.125 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/Mass + + 5.5 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/MaxHitPoints + + 390 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/ArmorRating_Sharp + + 33 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/statBases/ArmorRating_Blunt + + 75 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"] + + + -0.133 + 0.225 + -1 + + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/costList/BOR_Sunsteel + + 110 + 25 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractSolarBase"] + +
  • + +
  • + 1.35 + +
  • Eye
  • + + +
  • + 1.35 + +
  • Eye
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"]/description + + A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"]/costList/BOR_Sunsteel + + 70 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"]/statBases + + 1.2 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetReconPrestige"] + +
  • + true +
  • + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineHelmetPrestige"]/description + + A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineHelmetPrestige"]/costList/BOR_Sunsteel + + 90 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorMarineHelmetPrestige"]/statBases + + 1.05 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphractPrestige"]/description + + A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphractPrestige"]/costList/BOR_Sunsteel + + 120 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_ArmorHelmetCataphractPrestige"]/statBases + + 1.125 + +
  • + + + + + + diff --git a/1.6/Mods/Royalty/Patches/Apparel/Tier2.xml b/1.6/Mods/Royalty/Patches/Apparel/Tier2.xml index def4f725..317cccc4 100644 --- a/1.6/Mods/Royalty/Patches/Apparel/Tier2.xml +++ b/1.6/Mods/Royalty/Patches/Apparel/Tier2.xml @@ -4,1318 +4,1411 @@ BOR_Setting_RoyaltyPrestigeBORArmor - - - -
  • - Defs - - - - - - - BOR_Quasar_Apparel_ArmorReconPrestige - - A suit of light partially-powered quasar armor, designed to permit quick movement. Quasar Alloy-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor - CutoutComplex - - - 202500 - - 3 - - - 0.8 - 0.1125 - 0.075 - - - 22 - 100 - 4 - - - -
  • BOR_Royal_II
  • - - Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor - true - - - 145 - - - - - BOR_Quasar_Apparel_ArmorHelmetReconPrestige - - A high-tech armored helmet with a built-in status computer and a protective quasar alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet - CutoutComplex - (0.9, 0.9) - - - 47250 - - 3 - - - 0.8 - 0.1125 - 0.075 - - - 9 - 40 - 4 - - - -
  • BOR_Royal_II
  • -
    - Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet - -
  • 1
  • -
  • 2
  • -
  • 3
  • -
    - true -
    - -
  • Armor
  • -
    - - 140 - -
    - - - - - BOR_Quasar_Apparel_ArmorMarinePrestige - - A suit of powered armor. Layered quasar alloy-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor - CutoutComplex - - - 270000 - - 3 - - - 0.8 - 0.1125 - 0.075 - - - 15 - 120 - 4 - - - -
  • BOR_Royal_II
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor - -
  • 1
  • -
  • 2
  • -
  • 3
  • -
    - true -
    - - 155 - -
    - - - BOR_Quasar_Apparel_ArmorMarineHelmetPrestige - - A marine armor helmet, with a built-in status computer and layered quasar alloy-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet - CutoutComplex - - - 63000 - - 3 - - - 0.8 - 0.075 - 0.05 - - - 7 - 50 - 4 - - 0.5 - -
  • - PrestigeMarineHelmet_Samurai -
  • -
    - - -
  • BOR_Royal_II
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet - true -
    - - 150 - -
    - - - - - Ultra - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • CataphractArmor
  • -
    - - 14 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor - Graphic_Single - - 1.25 - 1.5 - - 168750 - 900 - 11 - 0.2 - 2.7 - 1.15 - 1.35 - 81 - 28 - 13 - - 3 - - - 0.8 - -0.65 - - -
  • BOR_HiTechArmor_II
  • -
  • BOR_Tech_II
  • -
    - -
  • BOR_Armor_II
  • -
    - - 6 - 150 - 75 - - - -
  • Torso
  • -
  • Neck
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Soldier
  • -
    - true -
    - -
  • - - -
  • RewardStandardHighFreq
  • - -
    - - - Ultra - -
  • BOR_Armor_Headgear_II
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • CataphractArmor
  • -
    - - 12 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet - Graphic_Single - (0.9, 0.9) - - -
  • BOR_HiTechArmor_II
  • -
  • Armor
  • -
    - 1.25 - - 59062 - 405 - 1.25 - 0.25 - 2.7 - 1.125 - 1.35 - 9 - 4.5 - 4 - - 3 - - - 1 - 50 - - - true - -
  • FullHead
  • -
    - - Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet - -
  • Overhead
  • -
    - -
  • Soldier
  • -
    - true -
    - -
  • - - -
  • RewardStandardHighFreq
  • - -
    - - - - - BOR_Quasar_Apparel_ArmorCataphract - - A suit of heavy powered quasar armor, built for maximum protection at the cost of mobility. Heavy layered quasar alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - -
  • Armor
  • -
    - - 125 - -
    - - - BOR_Quasar_Apparel_ArmorHelmetCataphract - - A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - - 120 - - - - - - - BOR_Quasar_Apparel_ArmorCataphractPrestige - - A suit of heavy powered quasar armor, built for maximum protection at the cost of mobility. Heavy layered quasar alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor - CutoutComplex - - - 337500 - - 3 - - - 0.8 - 0.1125 - 0.075 - - - 40 - 190 - 4 - - - -
  • BOR_Royal_II
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor - true -
    - -
  • Armor
  • -
    - - 165 - -
    - - - BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige - - A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet - CutoutComplex - (0.9, 0.9) - - - 118125 - - 3 - - - 0.8 - 0.1125 - 0.075 - - - 21 - 75 - 4 - - - -
  • BOR_Royal_II
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet - true -
    - - 160 - -
    - - - - BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige - - A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet - CutoutComplex - (0.9, 0.9) - - - 118125 - - 3 - - - 0.8 - 0.1125 - 0.075 - - - 21 - 75 - 4 - - - -
  • BOR_Royal_II
  • -
    - - Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet - true -
    - - 160 - -
    - - - BOR_Quasar_Apparel_ArmorLocust - - A variant of quasar recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations. - - 1.95 - 0.7875 - 0.9225 - 53.775 - - 3 - - - -
  • JumpPack
  • -
  • BOR_Research_Armor_II
  • -
    - 125 -
    - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor - Graphic_Single - - - 6 - Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor - - - 120 - 3 - 100 - - -
  • - 9 - Chemfuel - 45 - 30 - Standard_Reload - Misc4 - jump - false -
  • -
    - -
  • - Verb_Jump - - Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack - false - true - True - false - 0.3 - JumpWarmupEffect - JumpFlightEffect - true - - true - false - false - -
  • -
    -
    - - - BOR_Quasar_Apparel_ArmorMarineGrenadier - - A variant of quasar marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters. - - 75 - 4 - - - 2.25 - 0.90 - 1.125 - - 3 - - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor - Graphic_Single - - - 9 - Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor - - -
  • - 5 - BOR_Sunsteel - 57 - 30 - Standard_Reload - Misc4 - grenade - false -
  • -
    - -
  • - - Verb_LaunchProjectileStatic - true - True - 27.9 - 0.9 - 0.75 - 2 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - BOR_Quasar_Proj_GrenadierGrenade - Combat_RangedFire_Thrown -
  • -
    - - 130 - -
    - - BOR_Quasar_Proj_GrenadierGrenade - - - 36 - - - - - BOR_Quasar_Apparel_ArmorCataphractPhoenix - - A variant of quasar cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed. - - 0.04 - 2.5875 - 1.0125 - 1.6 - 225 - - 3 - - - 0.8 - -0.9 - - - 75 - 4 - 40 - - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor - Graphic_Single - - - 8 - Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor - - -
  • - 3 - Chemfuel - 90 - 30 - Standard_Reload - Misc4 - incendiary - false -
  • -
    - -
  • - - Verb_LaunchProjectileStatic - true - True - 27.9 - 0.9 - 0.75 - 2 - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - BOR_Quasar_Proj_GrenadePhoenixFire - Combat_RangedFire_Thrown -
  • -
    - -
  • Armor
  • -
    - - 135 - -
    - - - BOR_Quasar_Proj_GrenadePhoenixFire - - - Things/Projectile/LauncherShot - Graphic_Single - TransparentPostLight - (254,189,58) - - - 40 - 6.52 - 0.4 - - - - - BOR_Quasar_Apparel_Gunlink - - A quasar targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all. - - (0.36, 0.5, 0.7) - Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink - Graphic_Single - - - 0.8 - 6.75 - - - 0 - 0 - 0 - 0 - 0 - - 3 - - - -
  • BOR_Research_Armor_II
  • -
  • Gunlink
  • -
    - 400 -
    - - 1 - 10 - - - Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink - -
  • None
  • -
    - false - -
  • UpperHead
  • -
    - -
  • Gunlink
  • -
    -
    - -
  • BOR_Clothing_II
  • -
    - -
  • RewardStandardLowFreq
  • -
    -
    - - - - - -
  • - -
  • Combat Extended
  • - - - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases - - 69 - 10 - + + + +
  • + Defs + + + + + + + BOR_Quasar_Apparel_ArmorReconPrestige + + A suit of light partially-powered quasar armor, designed to permit quick movement. Quasar Alloy-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor + CutoutComplex + + + 202500 + + 3 + + + 0.8 + 0.1125 + 0.075 + + + 22 + 100 + 4 + + + +
  • BOR_Royal_II
  • + + Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor + true + + + 145 + + + + + BOR_Quasar_Apparel_ArmorHelmetReconPrestige + + A high-tech armored helmet with a built-in status computer and a protective quasar alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet + CutoutComplex + (0.9, 0.9) + + + 47250 + + 3 + + + 0.8 + 0.1125 + 0.075 + + + 9 + 40 + 4 + + + +
  • BOR_Royal_II
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet + +
  • 1
  • +
  • 2
  • +
  • 3
  • +
    + true +
    + +
  • Armor
  • +
    + + 140 + +
    + + + + + BOR_Quasar_Apparel_ArmorMarinePrestige + + A suit of powered armor. Layered quasar alloy-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor + CutoutComplex + + + 270000 + + 3 + + + 0.8 + 0.1125 + 0.075 + + + 15 + 120 + 4 + + + +
  • BOR_Royal_II
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor + +
  • 1
  • +
  • 2
  • +
  • 3
  • +
    + true +
    + + 155 + +
    + + + BOR_Quasar_Apparel_ArmorMarineHelmetPrestige + + A marine armor helmet, with a built-in status computer and layered quasar alloy-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet + CutoutComplex + + + 63000 + + 3 + + + 0.8 + 0.075 + 0.05 + + + 7 + 50 + 4 + + 0.5 + +
  • + PrestigeMarineHelmet_Samurai +
  • +
    + + +
  • BOR_Royal_II
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet + true +
    + + 150 + +
    + + + + + Ultra + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • CataphractArmor
  • +
    + + 14 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor + Graphic_Single + + 1.25 + 1.5 + + 168750 + 900 + 11 + 0.2 + 2.7 + 1.15 + 1.35 + 81 + 28 + 13 + + 3 + + + 0.8 + -0.65 + + +
  • BOR_HiTechArmor_II
  • +
  • BOR_Tech_II
  • +
    + +
  • BOR_Armor_II
  • +
    + + 6 + 150 + 75 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Soldier
  • +
    + true +
    + +
  • + + +
  • RewardStandardHighFreq
  • + +
    + + + Ultra + +
  • BOR_Armor_Headgear_II
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • CataphractArmor
  • +
    + + 12 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet + Graphic_Single + (0.9, 0.9) + + +
  • BOR_HiTechArmor_II
  • +
  • Armor
  • +
    + 1.25 + + 59062 + 405 + 1.25 + 0.25 + 2.7 + 1.125 + 1.35 + 9 + 4.5 + 4 + + 3 + + + 1 + 50 + + + true + +
  • FullHead
  • +
    + Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet + +
  • Overhead
  • +
    + +
  • Soldier
  • +
    + true +
    + +
  • + + +
  • RewardStandardHighFreq
  • + +
    + + + + + BOR_Quasar_Apparel_ArmorCataphract + + A suit of heavy powered quasar armor, built for maximum protection at the cost of mobility. Heavy layered quasar alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + +
  • Armor
  • +
    + + 125 + +
    + + + BOR_Quasar_Apparel_ArmorHelmetCataphract + + A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + + 120 + + + + + + + BOR_Quasar_Apparel_ArmorCataphractPrestige + + A suit of heavy powered quasar armor, built for maximum protection at the cost of mobility. Heavy layered quasar alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor + CutoutComplex + + + 337500 + + 3 + + + 0.8 + 0.1125 + 0.075 + + + 40 + 190 + 4 + + + +
  • BOR_Royal_II
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor + true +
    + +
  • Armor
  • +
    + + 165 + +
    + + + BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige + + A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet + CutoutComplex + (0.9, 0.9) + + + 118125 + + 3 + + + 0.8 + 0.1125 + 0.075 + + + 21 + 75 + 4 + + + +
  • BOR_Royal_II
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet + true +
    + + 160 + +
    + + + + BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige + + A heavily-armored quasar-tech helmet, with a solid quasar alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet + CutoutComplex + (0.9, 0.9) + + + 118125 + + 3 + + + 0.8 + 0.1125 + 0.075 + + + 21 + 75 + 4 + + + +
  • BOR_Royal_II
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet + true +
    + + 160 + +
    + + + BOR_Quasar_Apparel_ArmorLocust + + A variant of quasar recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations. + + 1.95 + 0.7875 + 0.9225 + 53.775 + + 3 + + + +
  • JumpPack
  • +
  • BOR_Research_Armor_II
  • +
    + 125 +
    + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor + Graphic_Single + + + 6 + Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor + + + 120 + 3 + 100 + + +
  • + 9 + Chemfuel + 45 + 30 + Standard_Reload + Misc4 + jump + false +
  • +
    + +
  • + Verb_Jump + + Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack + false + true + True + false + 0.3 + JumpWarmupEffect + JumpFlightEffect + true + + true + false + false + +
  • +
    +
    + + + BOR_Quasar_Apparel_ArmorMarineGrenadier + + A variant of quasar marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters. + + 75 + 4 + + + 2.25 + 0.90 + 1.125 + + 3 + + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor + Graphic_Single + + + 9 + Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor + + +
  • + 5 + BOR_Sunsteel + 57 + 30 + Standard_Reload + Misc4 + grenade + false +
  • +
    + +
  • + + Verb_LaunchProjectileStatic + true + True + 27.9 + 0.9 + 0.75 + 2 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + BOR_Quasar_Proj_GrenadierGrenade + Combat_RangedFire_Thrown +
  • +
    + + 130 + +
    + + BOR_Quasar_Proj_GrenadierGrenade + + + 36 + + + + + BOR_Quasar_Apparel_ArmorCataphractPhoenix + + A variant of quasar cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed. + + 0.04 + 2.5875 + 1.0125 + 1.6 + 225 + + 3 + + + 0.8 + -0.9 + + + 75 + 4 + 40 + + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor + Graphic_Single + + + 8 + Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor + + +
  • + 3 + Chemfuel + 90 + 30 + Standard_Reload + Misc4 + incendiary + false +
  • +
    + +
  • + + Verb_LaunchProjectileStatic + true + True + 27.9 + 0.9 + 0.75 + 2 + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + BOR_Quasar_Proj_GrenadePhoenixFire + Combat_RangedFire_Thrown +
  • +
    + +
  • Armor
  • +
    + + 135 + +
    + + + BOR_Quasar_Proj_GrenadePhoenixFire + + + Things/Projectile/LauncherShot + Graphic_Single + TransparentPostLight + (254,189,58) + + + 40 + 6.52 + 0.4 + + + + + BOR_Quasar_Apparel_Gunlink + + A quasar targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all. + + (0.36, 0.5, 0.7) + Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink + Graphic_Single + + + 0.8 + 6.75 + + + 0 + 0 + 0 + 0 + 0 + + 3 + + + +
  • BOR_Research_Armor_II
  • +
  • Gunlink
  • +
    + 400 +
    + + 1 + 10 + + + Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink + +
  • None
  • +
    + false + +
  • UpperHead
  • +
    + +
  • Gunlink
  • +
    +
    + +
  • BOR_Clothing_II
  • +
    + +
  • RewardStandardLowFreq
  • +
    +
    + + + +
  • + BOR_Setting_AddSOS2EVAToBORArmors + + +
  • Save Our Ship 2
  • + + + + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"][not(comps)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"][not(comps)] + + + + +
  • + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] + +
  • + SaveOurShip2.CompEVA +
  • + +
    + + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase" or defName="BOR_Quasar_Apparel_ArmorLocust"][not(equippedStatOffsets)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase" or defName="BOR_Quasar_Apparel_ArmorLocust"][not(equippedStatOffsets)] + + + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase"]/equippedStatOffsets[not(DecompressionResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase"]/equippedStatOffsets[not(DecompressionResistance)] + + 0.9 + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractQuasarBase"]/equippedStatOffsets[not(DecompressionResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractQuasarBase"]/equippedStatOffsets[not(DecompressionResistance)] + + 0.45 + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractQuasarBase"]/equippedStatOffsets[not(HypoxiaResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractQuasarBase"]/equippedStatOffsets[not(HypoxiaResistance)] + + 1 + + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] + + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] + + 7 + + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/Insulation_Cold + + 120 + +
  • + + +
    +
    +
    + + + +
  • + +
  • Combat Extended
  • + + + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases + + 69 + 10 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/MaxHitPoints + + 1350 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/Mass + + 55 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/ArmorRating_Sharp + + 63 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/ArmorRating_Blunt + + 135 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/costList + + 60 + +
  • + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/equippedStatOffsets + + 225 + 13 + 0.338 + -0.15 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/costList/BOR_QuasarAlloy + + 250 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/costList/Uranium + + 180 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"] + +
  • + +
  • + 1.8 + +
  • Hand
  • + + +
  • + 1.8 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Sharp + + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Blunt + + 91 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/costList + + 50 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Proj_GrenadierGrenade"] +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/verbs + + +
  • + + CombatExtended.Verb_LaunchProjectileStaticCE + true + True + 1.042 + 90 + 5 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + true + Bullet_30x29mmGrenade_HE + Combat_RangedFire_Thrown
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/MaxHitPoints - - 1350 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/Mass - - 55 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/ArmorRating_Sharp - - 63 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/ArmorRating_Blunt - - 135 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/costList - - 60 - -
  • - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/equippedStatOffsets - - 225 - 13 - 0.338 - -0.15 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/costList/BOR_QuasarAlloy - - 250 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/costList/Uranium - - 180 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"] - -
  • - -
  • - 1.8 - -
  • Hand
  • - - -
  • - 1.8 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Sharp - - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Blunt - - 91 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/costList - - 50 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Proj_GrenadierGrenade"] -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/verbs - - -
  • - - CombatExtended.Verb_LaunchProjectileStaticCE - true - True - 1.042 - 90 - 5 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - true - Bullet_30x29mmGrenade_HE - Combat_RangedFire_Thrown -
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef - - Ammo_30x29mmGrenade_HE - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge - - 1 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/statBases - - 75 - 12 - + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef + + Ammo_30x29mmGrenade_HE + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge + + 1 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/statBases + + 75 + 12 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Sharp + + 58 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Blunt + + 123 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/costList + + 60 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Proj_GrenadePhoenixFire"] +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/verbs + + +
  • + + CombatExtended.Verb_LaunchProjectileStaticCE + true + True + 1.042 + 90 + 5 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + true + Bullet_30x64mmFuel_Incendiary + Combat_RangedFire_Thrown
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Sharp - - 58 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Blunt - - 123 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/costList - - 60 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Proj_GrenadePhoenixFire"] -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/verbs - - -
  • - - CombatExtended.Verb_LaunchProjectileStaticCE - true - True - 1.042 - 90 - 5 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - true - Bullet_30x64mmFuel_Incendiary - Combat_RangedFire_Thrown -
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef - - Ammo_30x64mmFuel_Incendiary - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge - - 1 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/statBases - - 58 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/statBases/ArmorRating_Sharp - - 33 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/statBases/ArmorRating_Blunt - - 72 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/costList - - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/statBases/JumpRange - - 72 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/costList/BOR_QuasarAlloy - - 180 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorReconPrestige"]/costList/BOR_QuasarAlloy - - 150 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarinePrestige"]/costList/BOR_QuasarAlloy - - 190 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPrestige"]/costList/BOR_QuasarAlloy - - 260 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/statBases/ArmorRating_Sharp - - 0.022 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/statBases - - 1.8 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/statBases/ArmorRating_Blunt - - 0.022 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/costList - Inherit - false -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/equippedStatOffsets - - - 1.35 - 3.375 - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/apparel - - -
  • StrappedHead
  • - - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphract"]/description - - A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases - - 4 - 0 - 1.688 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/Mass - - 4.583 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/MaxHitPoints - - 585 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/ArmorRating_Sharp - - 50 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/ArmorRating_Blunt - - 113 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"] - - - -0.089 - 0.338 - -1 - - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/costList/BOR_QuasarAlloy - - 110 - 25 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"] - -
  • - -
  • - 2.025 - -
  • Eye
  • - - -
  • - 2.025 - -
  • Eye
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"]/description - - A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"]/costList/BOR_QuasarAlloy - - 70 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"]/statBases - - 1.8 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"] - -
  • - true -
  • - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineHelmetPrestige"]/description - - A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineHelmetPrestige"]/costList/BOR_QuasarAlloy - - 90 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineHelmetPrestige"]/statBases - - 1.575 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige"]/description - - A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige"]/costList/BOR_QuasarAlloy - - 120 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige"]/statBases - - 1.688 - -
  • - -
    -
    - - + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef + + Ammo_30x64mmFuel_Incendiary + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge + + 1 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/statBases + + 58 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/statBases/ArmorRating_Sharp + + 33 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/statBases/ArmorRating_Blunt + + 72 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/costList + + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/statBases/JumpRange + + 72 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorLocust"]/costList/BOR_QuasarAlloy + + 180 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorReconPrestige"]/costList/BOR_QuasarAlloy + + 150 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarinePrestige"]/costList/BOR_QuasarAlloy + + 190 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorCataphractPrestige"]/costList/BOR_QuasarAlloy + + 260 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/statBases/ArmorRating_Sharp + + 0.022 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/statBases + + 1.8 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/statBases/ArmorRating_Blunt + + 0.022 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/costList + Inherit + false +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/equippedStatOffsets + + + 1.35 + 3.375 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_Gunlink"]/apparel + + +
  • StrappedHead
  • + + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphract"]/description + + A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases + + 4 + 0 + 1.688 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/Mass + + 4.583 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/MaxHitPoints + + 585 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/ArmorRating_Sharp + + 50 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/statBases/ArmorRating_Blunt + + 113 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"] + + + -0.089 + 0.338 + -1 + + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/costList/BOR_QuasarAlloy + + 110 + 25 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractQuasarBase"] + +
  • + +
  • + 2.025 + +
  • Eye
  • + + +
  • + 2.025 + +
  • Eye
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"]/description + + A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"]/costList/BOR_QuasarAlloy + + 70 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"]/statBases + + 1.8 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetReconPrestige"] + +
  • + true +
  • + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineHelmetPrestige"]/description + + A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineHelmetPrestige"]/costList/BOR_QuasarAlloy + + 90 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorMarineHelmetPrestige"]/statBases + + 1.575 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige"]/description + + A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige"]/costList/BOR_QuasarAlloy + + 120 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_ArmorHelmetCataphractPrestige"]/statBases + + 1.688 + +
  • + + + + +
    diff --git a/1.6/Mods/Royalty/Patches/Apparel/Tier3.xml b/1.6/Mods/Royalty/Patches/Apparel/Tier3.xml index 5603977a..8aecb1a8 100644 --- a/1.6/Mods/Royalty/Patches/Apparel/Tier3.xml +++ b/1.6/Mods/Royalty/Patches/Apparel/Tier3.xml @@ -4,1281 +4,1379 @@ BOR_Setting_RoyaltyPrestigeBORArmor - - - -
  • - Defs - - - - - - - BOR_Tenebral_Apparel_ArmorReconPrestige - - A suit of light partially-powered tenebral armor, designed to permit quick movement. Tenebrite-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor - CutoutComplex - - - 303750 - - 7 - - - 1.0 - 0.1687 - 0.1125 - - - 33 - 100 - 8 - - - -
  • BOR_Royal_III
  • - - Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor - true - - - 145 - - - - - BOR_Tenebral_Apparel_ArmorHelmetReconPrestige - - A high-tech armored helmet with a built-in status computer and a protective tenebral alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet - CutoutComplex - (0.9, 0.9) - - - 70875 - - 7 - - - 1.0 - 0.16875 - 0.1125 - - - 13 - 40 - 8 - - - -
  • BOR_Royal_III
  • -
    - Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet - -
  • 1
  • -
  • 2
  • -
  • 3
  • -
    - true -
    - -
  • BOR_Tech_III
  • -
  • BOR_Armor_III
  • -
    - - 140 - -
    - - - - - BOR_Tenebral_Apparel_ArmorMarinePrestige - - A suit of powered armor. Layered tenebral alloy-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor - CutoutComplex - - - 400000 - - 7 - - - 1.0 - 0.1687 - 0.1125 - - - 21 - 120 - 8 - - - -
  • BOR_Royal_III
  • -
    - Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor - -
  • 1
  • -
  • 2
  • -
  • 3
  • -
    - true -
    - - 155 - -
    - - - BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige - - A marine armor helmet, with a built-in status computer and layered tenebral alloy-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet - CutoutComplex - - - 94500 - - 7 - - - 1.0 - 0.1125 - 0.075 - - - 11 - 50 - 8 - - 0.5 - -
  • - PrestigeMarineHelmet_Samurai -
  • -
    - - -
  • BOR_Royal_III
  • -
    - Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet - true -
    - - 150 - -
    - - - - - Archotech - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • CataphractArmor
  • -
    - - 20 - - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    -
    - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor - Graphic_Single - - 1.25 - 0.25 - - 253125 - 1350 - 9 - 0.1 - 4.0 - 1.725 - 2.025 - 120 - 45 - 10 - - 7 - - - 1.0 - -0.45 - - -
  • BOR_HiTechArmor_III
  • -
  • BOR_Tech_III
  • -
    - -
  • BOR_Armor_III
  • -
    - - 6 - 150 - 112 - - - -
  • Torso
  • -
  • Neck
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Soldier
  • -
    - true -
    - -
  • - - -
  • RewardStandardHighFreq
  • - -
    - - - Archotech - -
  • BOR_Armor_Headgear_III
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • CataphractArmor
  • -
    - - 20 - - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    -
    - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet - Graphic_Single - (0.9, 0.9) - - -
  • BOR_HiTechArmor_III
  • -
  • BOR_Tech_III
  • -
  • BOR_Armor_III
  • -
    - 0.25 - - 88593 - 607 - 1.0 - 0.15 - 4.0 - 1.687 - 2.025 - 13.5 - 6.25 - 4 - - 7 - - - 1 - 50 - - - true - -
  • FullHead
  • -
    - Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet - -
  • Overhead
  • -
    - -
  • Soldier
  • -
    - true -
    - -
  • - - -
  • RewardStandardHighFreq
  • - -
    - - - - - BOR_Tenebral_Apparel_ArmorCataphract - - A suit of heavy powered tenebral armor, built for maximum protection at the cost of mobility. Heavy layered tenebral alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - -
  • BOR_Tech_III
  • -
  • BOR_Armor_III
  • -
    - - 125 - -
    - - - BOR_Tenebral_Apparel_ArmorHelmetCataphract - - A heavily-armored tenebral-tech helmet, with a solid tenebral alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - - 120 - - - - - - - BOR_Tenebral_Apparel_ArmorCataphractPrestige - - A suit of heavy powered tenebral armor, built for maximum protection at the cost of mobility. Heavy layered tenebral alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor - CutoutComplex - - - 506250 - - 7 - - - 1.0 - 0.1687 - 0.1125 - - - 60 - 190 - 8 - - - -
  • BOR_Royal_III
  • -
    - Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor - true -
    - -
  • BOR_Tech_III
  • -
  • BOR_Armor_III
  • -
    - - 165 - -
    - - - BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige - - A heavily-armored tenebral-tech helmet, with a solid tenebral alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet - CutoutComplex - (0.9, 0.9) - - - 177187 - - 7 - - - 1.0 - 0.1625 - 0.1125 - - - 32 - 75 - 8 - - - -
  • BOR_Royal_III
  • -
    - Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet - true -
    - - 160 - -
    - - - - - BOR_Tenebral_Apparel_ArmorLocust - - A variant of tenebral recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations. - - 2.925 - 1.1812 - 1.3875 - 80.662 - - 7 - - - -
  • JumpPack
  • -
  • BOR_Research_Armor_III
  • -
    - 125 -
    - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor - Graphic_Single - - - 9 - Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor - - - 120 - 3 - 100 - - -
  • - 13 - Chemfuel - 70 - 20 - Standard_Reload - Misc4 - jump - false -
  • -
    - -
  • - Verb_Jump - - Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack - false - true - True - false - 0.25 - JumpWarmupEffect - JumpFlightEffect - true - - true - false - false - -
  • -
    -
    - - - BOR_Tenebral_Apparel_ArmorMarineGrenadier - - A variant of tenebral marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters. - - 75 - 4 - - - 3.375 - 1.35 - 1.6875 - - 7 - - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor - Graphic_Single - - - 12 - Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor - - -
  • - 8 - BOR_Sunsteel - 85 - 20 - Standard_Reload - Misc4 - grenade - false -
  • -
    - -
  • - - Verb_LaunchProjectileStatic - true - True - 40.9 - 0.5 - 1.125 - 1 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - BOR_Tenebral_Proj_GrenadierGrenade - Combat_RangedFire_Thrown -
  • -
    - - 130 - -
    - - BOR_Tenebral_Proj_GrenadierGrenade - - - 54 - - - - - BOR_Tenebral_Apparel_ArmorCataphractPhoenix - - A variant of tenebral cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed. - - 0.02 - 3.8812 - 1.51875 - 2.4 - 337.5 - - 7 - - - 1.0 - -1.0 - - - 75 - 4 - 40 - - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor - Graphic_Single - - - 12 - Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor - - -
  • - 5 - Chemfuel - 120 - 20 - Standard_Reload - Misc4 - incendiary - false -
  • -
    - -
  • - - Verb_LaunchProjectileStatic - true - True - 40.9 - 0.9 - 1.125 - 1 - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - BOR_Tenebral_Proj_GrenadePhoenixFire - Combat_RangedFire_Thrown -
  • -
    - -
  • BOR_Tech_III
  • -
  • BOR_Armor_III
  • -
    - - 135 - -
    - - - BOR_Tenebral_Proj_GrenadePhoenixFire - - - Things/Projectile/LauncherShot - Graphic_Single - TransparentPostLight - (254,189,58) - - - 60 - 9.78 - 0.4 - - - - - BOR_Tenebral_Apparel_Gunlink - - A tenebral targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all. - - (0.2, 0.2, 0.2) - Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink - Graphic_Single - - - 1.0 - 10.125 - - - 0 - 0 - 0 - 0 - 0 - - 7 - - - -
  • BOR_Research_Armor_III
  • -
  • Gunlink
  • -
    - 400 -
    - - 1 - 10 - - - Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink - -
  • None
  • -
    - false - -
  • UpperHead
  • -
    - -
  • Gunlink
  • -
    -
    - -
  • BOR_Clothing_III
  • -
    - -
  • RewardStandardLowFreq
  • -
    -
    - - - - - -
  • - -
  • Combat Extended
  • - - - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases - - 57 - 8 - + + + +
  • + Defs + + + + + + + BOR_Tenebral_Apparel_ArmorReconPrestige + + A suit of light partially-powered tenebral armor, designed to permit quick movement. Tenebrite-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor + CutoutComplex + + + 303750 + + 7 + + + 1.0 + 0.1687 + 0.1125 + + + 33 + 100 + 8 + + + +
  • BOR_Royal_III
  • + + Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor + true + + + 145 + + + + + BOR_Tenebral_Apparel_ArmorHelmetReconPrestige + + A high-tech armored helmet with a built-in status computer and a protective tenebral alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet + CutoutComplex + (0.9, 0.9) + + + 70875 + + 7 + + + 1.0 + 0.16875 + 0.1125 + + + 13 + 40 + 8 + + + +
  • BOR_Royal_III
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet + +
  • 1
  • +
  • 2
  • +
  • 3
  • +
    + true +
    + +
  • BOR_Tech_III
  • +
  • BOR_Armor_III
  • +
    + + 140 + +
    + + + + + BOR_Tenebral_Apparel_ArmorMarinePrestige + + A suit of powered armor. Layered tenebral alloy-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor + CutoutComplex + + + 400000 + + 7 + + + 1.0 + 0.1687 + 0.1125 + + + 21 + 120 + 8 + + + +
  • BOR_Royal_III
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor + +
  • 1
  • +
  • 2
  • +
  • 3
  • +
    + true +
    + + 155 + +
    + + + BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige + + A marine armor helmet, with a built-in status computer and layered tenebral alloy-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet + CutoutComplex + + + 94500 + + 7 + + + 1.0 + 0.1125 + 0.075 + + + 11 + 50 + 8 + + 0.5 + +
  • + PrestigeMarineHelmet_Samurai +
  • +
    + + +
  • BOR_Royal_III
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet + true +
    + + 150 + +
    + + + + + Archotech + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • CataphractArmor
  • +
    + + 20 + + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    +
    + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor + Graphic_Single + + 1.25 + 0.25 + + 253125 + 1350 + 9 + 0.1 + 4.0 + 1.725 + 2.025 + 120 + 45 + 10 + + 7 + + + 1.0 + -0.45 + + +
  • BOR_HiTechArmor_III
  • +
  • BOR_Tech_III
  • +
    + +
  • BOR_Armor_III
  • +
    + + 6 + 150 + 112 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Soldier
  • +
    + true +
    + +
  • + + +
  • RewardStandardHighFreq
  • + +
    + + + Archotech + +
  • BOR_Armor_Headgear_III
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • CataphractArmor
  • +
    + + 20 + + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    +
    + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet + Graphic_Single + (0.9, 0.9) + + +
  • BOR_HiTechArmor_III
  • +
  • BOR_Tech_III
  • +
  • BOR_Armor_III
  • +
    + 0.25 + + 88593 + 607 + 1.0 + 0.15 + 4.0 + 1.687 + 2.025 + 13.5 + 6.25 + 4 + + 7 + + + 1 + 50 + + + true + +
  • FullHead
  • +
    + Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet + +
  • Overhead
  • +
    + +
  • Soldier
  • +
    + true +
    + +
  • + + +
  • RewardStandardHighFreq
  • + +
    + + + + + BOR_Tenebral_Apparel_ArmorCataphract + + A suit of heavy powered tenebral armor, built for maximum protection at the cost of mobility. Heavy layered tenebral alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + +
  • BOR_Tech_III
  • +
  • BOR_Armor_III
  • +
    + + 125 + +
    + + + BOR_Tenebral_Apparel_ArmorHelmetCataphract + + A heavily-armored tenebral-tech helmet, with a solid tenebral alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + + 120 + + + + + + + BOR_Tenebral_Apparel_ArmorCataphractPrestige + + A suit of heavy powered tenebral armor, built for maximum protection at the cost of mobility. Heavy layered tenebral alloy-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor + CutoutComplex + + + 506250 + + 7 + + + 1.0 + 0.1687 + 0.1125 + + + 60 + 190 + 8 + + + +
  • BOR_Royal_III
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor + true +
    + +
  • BOR_Tech_III
  • +
  • BOR_Armor_III
  • +
    + + 165 + +
    + + + BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige + + A heavily-armored tenebral-tech helmet, with a solid tenebral alloy-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet + CutoutComplex + (0.9, 0.9) + + + 177187 + + 7 + + + 1.0 + 0.1625 + 0.1125 + + + 32 + 75 + 8 + + + +
  • BOR_Royal_III
  • +
    + Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet + true +
    + + 160 + +
    + + + + + BOR_Tenebral_Apparel_ArmorLocust + + A variant of tenebral recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations. + + 2.925 + 1.1812 + 1.3875 + 80.662 + + 7 + + + +
  • JumpPack
  • +
  • BOR_Research_Armor_III
  • +
    + 125 +
    + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor + Graphic_Single + + + 9 + Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor + + + 120 + 3 + 100 + + +
  • + 13 + Chemfuel + 70 + 20 + Standard_Reload + Misc4 + jump + false +
  • +
    + +
  • + Verb_Jump + + Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack + false + true + True + false + 0.25 + JumpWarmupEffect + JumpFlightEffect + true + + true + false + false + +
  • +
    +
    + + + BOR_Tenebral_Apparel_ArmorMarineGrenadier + + A variant of tenebral marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters. + + 75 + 4 + + + 3.375 + 1.35 + 1.6875 + + 7 + + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor + Graphic_Single + + + 12 + Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor + + +
  • + 8 + BOR_Sunsteel + 85 + 20 + Standard_Reload + Misc4 + grenade + false +
  • +
    + +
  • + + Verb_LaunchProjectileStatic + true + True + 40.9 + 0.5 + 1.125 + 1 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + BOR_Tenebral_Proj_GrenadierGrenade + Combat_RangedFire_Thrown +
  • +
    + + 130 + +
    + + BOR_Tenebral_Proj_GrenadierGrenade + + + 54 + + + + + BOR_Tenebral_Apparel_ArmorCataphractPhoenix + + A variant of tenebral cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed. + + 0.02 + 3.8812 + 1.51875 + 2.4 + 337.5 + + 7 + + + 1.0 + -1.0 + + + 75 + 4 + 40 + + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor + Graphic_Single + + + 12 + Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor + + +
  • + 5 + Chemfuel + 120 + 20 + Standard_Reload + Misc4 + incendiary + false +
  • +
    + +
  • + + Verb_LaunchProjectileStatic + true + True + 40.9 + 0.9 + 1.125 + 1 + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + BOR_Tenebral_Proj_GrenadePhoenixFire + Combat_RangedFire_Thrown +
  • +
    + +
  • BOR_Tech_III
  • +
  • BOR_Armor_III
  • +
    + + 135 + +
    + + + BOR_Tenebral_Proj_GrenadePhoenixFire + + + Things/Projectile/LauncherShot + Graphic_Single + TransparentPostLight + (254,189,58) + + + 60 + 9.78 + 0.4 + + + + + BOR_Tenebral_Apparel_Gunlink + + A tenebral targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all. + + (0.2, 0.2, 0.2) + Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink + Graphic_Single + + + 1.0 + 10.125 + + + 0 + 0 + 0 + 0 + 0 + + 7 + + + +
  • BOR_Research_Armor_III
  • +
  • Gunlink
  • +
    + 400 +
    + + 1 + 10 + + + Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink + +
  • None
  • +
    + false + +
  • UpperHead
  • +
    + +
  • Gunlink
  • +
    +
    + +
  • BOR_Clothing_III
  • +
    + +
  • RewardStandardLowFreq
  • +
    +
    + + + +
  • + BOR_Setting_AddSOS2EVAToBORArmors + + +
  • Save Our Ship 2
  • + + + + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"][not(comps)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"][not(comps)] + + + + +
  • + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] + +
  • + SaveOurShip2.CompEVA +
  • + +
    + + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase" or defName="BOR_Tenebral_Apparel_ArmorLocust"][not(equippedStatOffsets)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase" or defName="BOR_Tenebral_Apparel_ArmorLocust"][not(equippedStatOffsets)] + + + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase"]/equippedStatOffsets[not(DecompressionResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase"]/equippedStatOffsets[not(DecompressionResistance)] + + 0.9 + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractTenebralBase"]/equippedStatOffsets[not(DecompressionResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractTenebralBase"]/equippedStatOffsets[not(DecompressionResistance)] + + 0.55 + + +
  • + + +
  • + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractTenebralBase"]/equippedStatOffsets[not(HypoxiaResistance)] + + Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractTenebralBase"]/equippedStatOffsets[not(HypoxiaResistance)] + + 1 + + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] + + 8 + + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/Insulation_Cold + + 120 + +
  • + +
    +
    +
    + + + +
  • + +
  • Combat Extended
  • + + + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases + + 57 + 8 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/MaxHitPoints + + 2025 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/Mass + + 45 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/ArmorRating_Sharp + + 94 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/ArmorRating_Blunt + + 202 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/costList + + 60 + +
  • + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/equippedStatOffsets + + 337 + 10 + 0.507 + -0.15 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/costList/BOR_Tenebrite + + 250 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/costList/Uranium + + 270 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"] + +
  • + +
  • + 2.7 + +
  • Hand
  • + + +
  • + 2.7 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Sharp + + 60 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Blunt + + 136 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/costList + + 50 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Proj_GrenadierGrenade"] +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/verbs + + +
  • + + CombatExtended.Verb_LaunchProjectileStaticCE + true + True + 0.868 + 135 + 5 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + true + Bullet_30x29mmGrenade_HE + Combat_RangedFire_Thrown
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/MaxHitPoints - - 2025 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/Mass - - 45 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/ArmorRating_Sharp - - 94 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/ArmorRating_Blunt - - 202 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/costList - - 60 - -
  • - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/equippedStatOffsets - - 337 - 10 - 0.507 - -0.15 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/costList/BOR_Tenebrite - - 250 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/costList/Uranium - - 270 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"] - -
  • - -
  • - 2.7 - -
  • Hand
  • - - -
  • - 2.7 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Sharp - - 60 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/statBases/ArmorRating_Blunt - - 136 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/costList - - 50 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Proj_GrenadierGrenade"] -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/verbs - - -
  • - - CombatExtended.Verb_LaunchProjectileStaticCE - true - True - 0.868 - 135 - 5 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - true - Bullet_30x29mmGrenade_HE - Combat_RangedFire_Thrown -
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef - - Ammo_30x29mmGrenade_HE - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge - - 1 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/statBases - - 62 - 10 - + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef + + Ammo_30x29mmGrenade_HE + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineGrenadier"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge + + 1 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/statBases + + 62 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Sharp + + 87 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Blunt + + 184 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/costList + + 60 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Proj_GrenadePhoenixFire"] +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/verbs + + +
  • + + CombatExtended.Verb_LaunchProjectileStaticCE + true + True + 0.868 + 135 + 5 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + true + Bullet_30x64mmFuel_Incendiary + Combat_RangedFire_Thrown
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Sharp - - 87 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/statBases/ArmorRating_Blunt - - 184 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/costList - - 60 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Proj_GrenadePhoenixFire"] -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/verbs - - -
  • - - CombatExtended.Verb_LaunchProjectileStaticCE - true - True - 0.868 - 135 - 5 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - true - Bullet_30x64mmFuel_Incendiary - Combat_RangedFire_Thrown -
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef - - Ammo_30x64mmFuel_Incendiary - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge - - 1 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/statBases - - 48 - 8 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/statBases/ArmorRating_Sharp - - 49 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/statBases/ArmorRating_Blunt - - 108 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/costList - - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/statBases/JumpRange - - 108 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/costList/BOR_Tenebrite - - 180 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorReconPrestige"]/costList/BOR_Tenebrite - - 150 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarinePrestige"]/costList/BOR_Tenebrite - - 190 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPrestige"]/costList/BOR_Tenebrite - - 260 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/statBases/ArmorRating_Sharp - - 0.033 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/statBases - - 2.7 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/statBases/ArmorRating_Blunt - - 0.033 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/costList - Inherit - false -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/equippedStatOffsets - - - 2.025 - 5.062 - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/apparel - - -
  • StrappedHead
  • - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphract"]/description - - A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases - - 3 - 0 - 2.532 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/Mass - - 3.819 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/MaxHitPoints - - 878 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/ArmorRating_Sharp - - 75 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/ArmorRating_Blunt - - 170 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"] - - - -0.059 - 0.507 - -1 - - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/costList/BOR_Tenebrite - - 110 - 25 - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - -
  • - Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"] - -
  • - -
  • - 3.037 - -
  • Eye
  • - - -
  • - 3.037 - -
  • Eye
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"]/description - - A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"]/costList/BOR_Tenebrite - - 70 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"]/statBases - - 2.7 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"] - -
  • - true -
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige"]/description - - A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige"]/costList/BOR_Tenebrite - - 90 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige"]/statBases - - 2.362 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige"]/description - - A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige"]/costList/BOR_Tenebrite - - 120 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige"]/statBases - - 2.532 - -
  • - -
    -
    - - + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef + + Ammo_30x64mmFuel_Incendiary + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPhoenix"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge + + 1 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/statBases + + 48 + 8 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/statBases/ArmorRating_Sharp + + 49 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/statBases/ArmorRating_Blunt + + 108 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/costList + + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/statBases/JumpRange + + 108 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorLocust"]/costList/BOR_Tenebrite + + 180 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorReconPrestige"]/costList/BOR_Tenebrite + + 150 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarinePrestige"]/costList/BOR_Tenebrite + + 190 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorCataphractPrestige"]/costList/BOR_Tenebrite + + 260 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/statBases/ArmorRating_Sharp + + 0.033 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/statBases + + 2.7 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/statBases/ArmorRating_Blunt + + 0.033 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/costList + Inherit + false +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/equippedStatOffsets + + + 2.025 + 5.062 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Gunlink"]/apparel + + +
  • StrappedHead
  • + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphract"]/description + + A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases + + 3 + 0 + 2.532 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/Mass + + 3.819 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/MaxHitPoints + + 878 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/ArmorRating_Sharp + + 75 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/statBases/ArmorRating_Blunt + + 170 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"] + + + -0.059 + 0.507 + -1 + + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/costList/BOR_Tenebrite + + 110 + 25 + +
  • + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + +
  • + Defs/ThingDef[@Name="ApparelArmorHelmetCataphractTenebralBase"] + +
  • + +
  • + 3.037 + +
  • Eye
  • + + +
  • + 3.037 + +
  • Eye
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"]/description + + A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"]/costList/BOR_Tenebrite + + 70 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"]/statBases + + 2.7 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetReconPrestige"] + +
  • + true +
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige"]/description + + A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige"]/costList/BOR_Tenebrite + + 90 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorMarineHelmetPrestige"]/statBases + + 2.362 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige"]/description + + A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nBuilt-in servo-motors assist the wearer's muscles in holding the weight of the helmet while the integrated combat HUD improves weapon accuracy.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige"]/costList/BOR_Tenebrite + + 120 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ArmorHelmetCataphractPrestige"]/statBases + + 2.532 + +
  • + + + + +
    diff --git a/1.6/Mods/Royalty/Patches/hediffs_implants_tier1.xml b/1.6/Mods/Royalty/Patches/hediffs_implants_tier1.xml index 93ee9d58..1733e6f1 100644 --- a/1.6/Mods/Royalty/Patches/hediffs_implants_tier1.xml +++ b/1.6/Mods/Royalty/Patches/hediffs_implants_tier1.xml @@ -169,7 +169,7 @@ -
  • Arm
  • +
  • Shoulder
  • DrillArmSolar diff --git a/1.6/Mods/Royalty/Patches/hediffs_implants_tier2.xml b/1.6/Mods/Royalty/Patches/hediffs_implants_tier2.xml index 739f2985..be92bb05 100644 --- a/1.6/Mods/Royalty/Patches/hediffs_implants_tier2.xml +++ b/1.6/Mods/Royalty/Patches/hediffs_implants_tier2.xml @@ -175,7 +175,7 @@ -
  • Arm
  • +
  • Shoulder
  • DrillArmQuasar diff --git a/1.6/Mods/Royalty/Patches/hediffs_implants_tier3.xml b/1.6/Mods/Royalty/Patches/hediffs_implants_tier3.xml index d7b4aea5..ebaf1e9b 100644 --- a/1.6/Mods/Royalty/Patches/hediffs_implants_tier3.xml +++ b/1.6/Mods/Royalty/Patches/hediffs_implants_tier3.xml @@ -131,7 +131,7 @@ -
  • Arm
  • +
  • Shoulder
  • DrillArmTenebral diff --git a/1.6/Mods/Royalty/Patches/hediffs_implants_tier4.xml b/1.6/Mods/Royalty/Patches/hediffs_implants_tier4.xml index af7b66f3..f7c09e2f 100644 --- a/1.6/Mods/Royalty/Patches/hediffs_implants_tier4.xml +++ b/1.6/Mods/Royalty/Patches/hediffs_implants_tier4.xml @@ -131,7 +131,7 @@ -
  • Arm
  • +
  • Shoulder
  • DrillArmUmbral diff --git a/1.6/Mods/SaveOurShip/Patches/Royalty/QuasarEVAPatches.xml b/1.6/Mods/SaveOurShip/Patches/Royalty/QuasarEVAPatches.xml deleted file mode 100644 index c181cf9e..00000000 --- a/1.6/Mods/SaveOurShip/Patches/Royalty/QuasarEVAPatches.xml +++ /dev/null @@ -1,102 +0,0 @@ - - - - - BOR_Setting_AddSOS2EVAToBORArmors - - -
  • Royalty
  • -
    - - - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"][not(comps)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"][not(comps)] - - - - -
  • - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] - -
  • - SaveOurShip2.CompEVA -
  • - -
    - - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase" or @ParentName="ApparelArmorHelmetCataphractQuasarBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)] - - - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase"]/equippedStatOffsets[not(DecompressionResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractQuasarBase"]/equippedStatOffsets[not(DecompressionResistance)] - - 0.9 - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractQuasarBase"]/equippedStatOffsets[not(DecompressionResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractQuasarBase"]/equippedStatOffsets[not(DecompressionResistance)] - - 0.45 - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractQuasarBase"]/equippedStatOffsets[not(HypoxiaResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractQuasarBase"]/equippedStatOffsets[not(HypoxiaResistance)] - - 1 - - -
  • - - -
  • - Defs/ThingDef[defName="Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] - - Defs/ThingDef[defName="Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] - - 7 - - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractQuasarBase"]/statBases/Insulation_Cold - - 140 - -
  • - - - -
    -
    -
    \ No newline at end of file diff --git a/1.6/Mods/SaveOurShip/Patches/Royalty/SolarEVAPatches.xml b/1.6/Mods/SaveOurShip/Patches/Royalty/SolarEVAPatches.xml deleted file mode 100644 index d7960a90..00000000 --- a/1.6/Mods/SaveOurShip/Patches/Royalty/SolarEVAPatches.xml +++ /dev/null @@ -1,103 +0,0 @@ - - - - - BOR_Setting_AddSOS2EVAToBORArmors - - -
  • Royalty
  • -
    - - - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"][not(comps)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"][not(comps)] - - - - -
  • - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] - -
  • - SaveOurShip2.CompEVA -
  • - -
    - - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase" or @ParentName="ApparelArmorHelmetCataphractSolarBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)] - - - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase"]/equippedStatOffsets[not(DecompressionResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractSolarBase"]/equippedStatOffsets[not(DecompressionResistance)] - - 0.85 - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractSolarBase"]/equippedStatOffsets[not(DecompressionResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractSolarBase"]/equippedStatOffsets[not(DecompressionResistance)] - - 0.35 - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractSolarBase"]/equippedStatOffsets[not(HypoxiaResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractSolarBase"]/equippedStatOffsets[not(HypoxiaResistance)] - - 1 - - -
  • - - -
  • - Defs/ThingDef[defName="Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] - - Defs/ThingDef[defName="Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] - - 6 - - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractSolarBase"]/statBases/Insulation_Cold - - 120 - -
  • - - - -
    - -
    -
    \ No newline at end of file diff --git a/1.6/Mods/SaveOurShip/Patches/Royalty/TenebralEVAPatches.xml b/1.6/Mods/SaveOurShip/Patches/Royalty/TenebralEVAPatches.xml deleted file mode 100644 index d046e29b..00000000 --- a/1.6/Mods/SaveOurShip/Patches/Royalty/TenebralEVAPatches.xml +++ /dev/null @@ -1,102 +0,0 @@ - - - - BOR_Setting_AddSOS2EVAToBORArmors - - -
  • Royalty
  • -
    - - - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"][not(comps)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"][not(comps)] - - - - -
  • - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase"]/comps[not(li/compClass="SaveOurShip2.CompEVA")] - -
  • - SaveOurShip2.CompEVA -
  • - -
    - - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase" or @ParentName="ApparelArmorHelmetCataphractTenebralBase" or defName="Apparel_ArmorLocust"][not(equippedStatOffsets)] - - - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase"]/equippedStatOffsets[not(DecompressionResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorCataphractTenebralBase"]/equippedStatOffsets[not(DecompressionResistance)] - - 0.9 - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractTenebralBase"]/equippedStatOffsets[not(DecompressionResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractTenebralBase"]/equippedStatOffsets[not(DecompressionResistance)] - - 0.55 - - -
  • - - -
  • - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractTenebralBase"]/equippedStatOffsets[not(HypoxiaResistance)] - - Defs/ThingDef[@ParentName="ApparelArmorHelmetCataphractTenebralBase"]/equippedStatOffsets[not(HypoxiaResistance)] - - 1 - - -
  • - - -
  • - Defs/ThingDef[defName="Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] - - Defs/ThingDef[defName="Apparel_ArmorLocust"]/equippedStatOffsets[not(VacuumSpeedMultiplier)] - - 8 - - -
  • - -
  • - Defs/ThingDef[@Name="ApparelArmorCataphractTenebralBase"]/statBases/Insulation_Cold - - 160 - -
  • - - - -
    - -
    -
    \ No newline at end of file diff --git a/1.6/Mods/vae/Patches/royalty/Tier1_Royal_Armour.xml b/1.6/Mods/vae/Patches/royalty/Tier1_Royal_Armour.xml index 357109d0..1633d339 100644 --- a/1.6/Mods/vae/Patches/royalty/Tier1_Royal_Armour.xml +++ b/1.6/Mods/vae/Patches/royalty/Tier1_Royal_Armour.xml @@ -1,748 +1,748 @@ - - BOR_Setting_VAE_Armours - - - - -
  • - Defs - - - - - BOR_Solar_Headgear_RoyalTrooperHelmet - - A Solar-tech and lightweight armored helmet with a protective sunsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - Ultra - Sellable - - Things/Headgear/RoyalTrooperHelmet/RoyalTrooperHelmet - Graphic_Single - CutoutComplex - 0.85 - (0.36, 0.62, 0.68) - - - 1 - 35 - 4 - 2 - - - 21750 - 172 - 0.75 - 0.333 - 1.14 - 0.51 - 0.84 - 3 - 6 - 3 - - - 0.6 - -0.05 - 0.075 - 0.05 - - -
  • BOR_Armor_Headgear_I
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • UpperHead
  • -
    - Things/Headgear/RoyalTrooperHelmet/RoyalTrooperHelmet - true - -
  • Overhead
  • -
    - -
  • BOR_Royal_I
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • VAE_TrooperArmor
  • -
    - - 9 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_I
  • -
    - - - - BOR_Solar_Apparel_RoyalTrooperArmor - - A suit of light minimally-powered Solar armor. Lightweight sunsteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor - Graphic_Single - CutoutComplex - (0.36, 0.62, 0.68) - - Ultra - Sellable - - 2 - 90 - 7 - 12 - 2 - - - 360 - 57000 - 6.25 - 0.333 - 0.975 - 0.525 - 0.57 - 30 - 15 - 8 - - - 0.6 - -0.05 - 0.075 - 0.05 - 0.75 - - -
  • BOR_Armor_I
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor - true - -
  • Middle
  • -
    - -
  • BOR_Royal_I
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • VAE_TrooperArmor
  • -
    - - 9 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_I
  • -
    -
    - - - BOR_Solar_Headgear_RoyalSiegeHelmet - - A heavily-armored Solar-tech helmet, with a solid sunsteel-weave shell and omni-spectrum camera.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - Ultra - Sellable - - Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet - Graphic_Single - CutoutComplex - 0.90 - (0.36, 0.62, 0.68) - - - 2 - 70 - 15 - 2 - - - 87750 - 255 - 2.083 - 0.333 - 1.77 - 0.705 - 0.72 - 6 - 3 - 5 - - - 0.6 - 0.075 - 0.075 - 0.05 - - -
  • BOR_Armor_Headgear_I
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • FullHead
  • -
    - Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet - true - -
  • Overhead
  • -
    - -
  • BOR_Royal_I
  • -
  • PresSiegebreakerArmorSet
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 13 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_I
  • -
    -
    - - - BOR_Solar_Apparel_RoyalSiegeArmor - - A suit of heavy powered Solar armor, built for increased protection while still maintaining mobility. Heavy layered sunsteel-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor - Graphic_Single - CutoutComplex - (0.36, 0.62, 0.68) - - 1.25 - Ultra - Sellable - - 8 - 200 - 60 - 27 - 2 - - Normal - - 237000 - 570 - 14 - 0.333 - 1.77 - 0.705 - 0.72 - 52 - 16 - 16 - 0.03 - 0.6 - - - 0.6 - 0.075 - 0.075 - 0.05 - -0.733 - - -
  • BOR_Armor_I
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor - true - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Royal_I
  • -
  • PresSiegebreakerArmorSet
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 13 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - -
  • - VEF.Apparels.CompProperties_ShieldBubble - true - false - true - true - true - Other/ShieldBubble - 0.3 - 150 - 2.1 - 2.7 - true -
  • -
    - - -
  • BOR_Tech_I
  • -
    -
    - - - - - - -
  • - -
  • Combat Extended
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases - - 3 - 0.417 - 1.05 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases/ArmorRating_Sharp - - 15.75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases/ArmorRating_Blunt - - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases/Flammability - - 0.208 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases/MaxHitPoints - - 285 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold - - 0.1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/costList - - 10 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/Mass - - 33 - 5 - 16 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/ArmorRating_Sharp - - 21 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/ArmorRating_Blunt - - 42 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/Flammability - - 0.208 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/MaxHitPoints - - 600 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/equippedStatOffsets/MoveSpeed - - 0.75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/equippedStatOffsets/MentalBreakThreshold - - 37 - 6.25 - 0.075 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/apparel/bodyPartGroups - -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/costList - - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"] - -
  • - -
  • - 0.9 - -
  • Neck
  • - - -
  • - 0.9 - -
  • Neck
  • - - -
  • - 1.35 - -
  • Leg
  • - - -
  • - 1.35 - -
  • Leg
  • - - -
  • - 1.2 - -
  • Arm
  • - - -
  • - 1.2 - -
  • Arm
  • - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases - - 5 - 1 - 1.125 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases/ArmorRating_Sharp - - 30.6 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases/ArmorRating_Blunt - - 75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases/MaxHitPoints - - 390 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/equippedStatOffsets - + + BOR_Setting_VAE_Armours + + + + +
  • + Defs + + + + + BOR_Solar_Headgear_RoyalTrooperHelmet + + A Solar-tech and lightweight armored helmet with a protective sunsteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + Ultra + Sellable + + Things/Headgear/RoyalTrooperHelmet/RoyalTrooperHelmet + Graphic_Single + CutoutComplex + 0.85 + (0.36, 0.62, 0.68) + + + 1 + 35 + 4 + 2 + + + 21750 + 172 + 0.75 + 0.333 + 1.14 + 0.51 + 0.84 + 3 + 6 + 3 + - 0.15 - 0.75 - -1 + 0.6 + -0.05 0.075 0.05 - -0.15 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/costList - + +
  • BOR_Armor_Headgear_I
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • UpperHead
  • +
    + Things/Headgear/RoyalTrooperHelmet/RoyalTrooperHelmet + true + +
  • Overhead
  • +
    + +
  • BOR_Royal_I
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • VAE_TrooperArmor
  • +
    + + 9 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_I
  • +
    + + + + BOR_Solar_Apparel_RoyalTrooperArmor + + A suit of light minimally-powered Solar armor. Lightweight sunsteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor + Graphic_Single + CutoutComplex + (0.36, 0.62, 0.68) + + Ultra + Sellable + + 2 + 90 + 7 + 12 + 2 + + + 360 + 57000 + 6.25 + 0.333 + 0.975 + 0.525 + 0.57 + 30 + 15 + 8 + + + 0.6 + -0.05 + 0.075 + 0.05 + 0.75 + + +
  • BOR_Armor_I
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor + true + +
  • Middle
  • +
    + +
  • BOR_Royal_I
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • VAE_TrooperArmor
  • +
    + + 9 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_I
  • +
    +
    + + + BOR_Solar_Headgear_RoyalSiegeHelmet + + A heavily-armored Solar-tech helmet, with a solid sunsteel-weave shell and omni-spectrum camera.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + Ultra + Sellable + + Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet + Graphic_Single + CutoutComplex + 0.90 + (0.36, 0.62, 0.68) + - 60 - 25 - 5 2 + 70 15 + 2 - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/Mass - - 83 - 16 - 66 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/ArmorRating_Sharp - - 39 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/ArmorRating_Blunt - - 90 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/MaxHitPoints - - 900 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/equippedStatOffsets - + + 87750 + 255 + 2.083 + 0.333 + 1.77 + 0.705 + 0.72 + 6 + 3 + 5 + - 150 - 16 - 0.225 - 0.75 + 0.6 + 0.075 0.075 0.05 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/costList - + +
  • BOR_Armor_Headgear_I
  • + + +
  • RewardSpecial
  • +
    + + +
  • FullHead
  • +
    + Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet + true + +
  • Overhead
  • +
    + +
  • BOR_Royal_I
  • +
  • PresSiegebreakerArmorSet
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 13 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_I
  • +
    +
    + + + BOR_Solar_Apparel_RoyalSiegeArmor + + A suit of heavy powered Solar armor, built for increased protection while still maintaining mobility. Heavy layered sunsteel-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor + Graphic_Single + CutoutComplex + (0.36, 0.62, 0.68) + + 1.25 + Ultra + Sellable - 180 - 50 - 10 - 150 8 + 200 + 60 27 + 2 - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"] - -
  • - -
  • - 1.2 - -
  • Hand
  • - + Normal + + 237000 + 570 + 14 + 0.333 + 1.77 + 0.705 + 0.72 + 52 + 16 + 16 + 0.03 + 0.6 + + + 0.6 + 0.075 + 0.075 + 0.05 + -0.733 + + +
  • BOR_Armor_I
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor + true + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Royal_I
  • +
  • PresSiegebreakerArmorSet
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 13 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + +
  • + VEF.Apparels.CompShieldBubble + true + false + true + true + true + Other/ShieldBubble + 0.3 + 150 + 2.1 + 2.7 + true +
  • +
    + + +
  • BOR_Tech_I
  • +
    +
    + + + + + + +
  • + +
  • Combat Extended
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases + + 3 + 0.417 + 1.05 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases/ArmorRating_Sharp + + 15.75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases/ArmorRating_Blunt + + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases/Flammability + + 0.208 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/statBases/MaxHitPoints + + 285 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold + + 0.1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalTrooperHelmet"]/costList + + 10 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/Mass + + 33 + 5 + 16 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/ArmorRating_Sharp + + 21 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/ArmorRating_Blunt + + 42 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/Flammability + + 0.208 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/statBases/MaxHitPoints + + 600 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/equippedStatOffsets/MoveSpeed + + 0.75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/equippedStatOffsets/MentalBreakThreshold + + 37 + 6.25 + 0.075 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/apparel/bodyPartGroups + +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"]/costList + + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalTrooperArmor"] + +
  • + +
  • + 0.9 + +
  • Neck
  • + + +
  • + 0.9 + +
  • Neck
  • + + +
  • + 1.35 + +
  • Leg
  • + + +
  • + 1.35 + +
  • Leg
  • + + +
  • + 1.2 + +
  • Arm
  • + + +
  • + 1.2 + +
  • Arm
  • + + + -
  • - 1.2 - -
  • Hand
  • - + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases + + 5 + 1 + 1.125 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases/ArmorRating_Sharp + + 30.6 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases/ArmorRating_Blunt + + 75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases/MaxHitPoints + + 390 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/equippedStatOffsets + + + 0.15 + 0.75 + -1 + 0.075 + 0.05 + -0.15 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/costList + + + 60 + 25 + 5 + 2 + 15 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_RoyalSiegeHelmet"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/Mass + + 83 + 16 + 66 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/ArmorRating_Sharp + + 39 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/ArmorRating_Blunt + + 90 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/MaxHitPoints + + 900 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/equippedStatOffsets + + + 150 + 16 + 0.225 + 0.75 + 0.075 + 0.05 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/costList + + + 180 + 50 + 10 + 150 + 8 + 27 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"] + +
  • + +
  • + 1.2 + +
  • Hand
  • + + +
  • + 1.2 + +
  • Hand
  • + + + - - - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/EnergyShieldRechargeRate - - 0.045 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/EnergyShieldEnergyMax - - 0.9 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate - - 0.45 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax - - 225 - -
  • - -
    - -
    - - - - + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/EnergyShieldRechargeRate + + 0.045 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/statBases/EnergyShieldEnergyMax + + 0.9 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate + + 0.45 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_RoyalSiegeArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax + + 225 + +
  • + + + + + + + + \ No newline at end of file diff --git a/1.6/Mods/vae/Patches/royalty/Tier2_Royal_Armour.xml b/1.6/Mods/vae/Patches/royalty/Tier2_Royal_Armour.xml index b318059a..b2c0cf6c 100644 --- a/1.6/Mods/vae/Patches/royalty/Tier2_Royal_Armour.xml +++ b/1.6/Mods/vae/Patches/royalty/Tier2_Royal_Armour.xml @@ -1,756 +1,756 @@ - - BOR_Setting_VAE_Armours - - - - -
  • - Defs - - - - - BOR_Quasar_Headgear_RoyalTrooperHelmet - - A Quasar-tech and lightweight armored helmet with a protective Quasar alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - Ultra - Sellable - - (0.36, 0.5, 0.7) - Things/Headgear/RoyalTrooperHelmet/RoyalTrooperHelmet - Graphic_Single - CutoutComplex - 0.85 - - - 1 - 35 - 6 - 4 - - - 32625 - 258 - 0.625 - 0.278 - 1.71 - 0.765 - 1.26 - 4 - 9 - 2 - - 3.5 - - - 0.8 - -0.05 - 0.112 - 0.075 - - -
  • BOR_Armor_Headgear_II
  • - - -
  • RewardSpecial
  • -
    - - -
  • UpperHead
  • -
    - Things/Headgear/RoyalTrooperHelmet/RoyalTrooperHelmet - true - -
  • Overhead
  • -
    - -
  • BOR_Royal_II
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • VAE_TrooperArmor
  • -
    - - 13 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_II
  • -
    - - - - BOR_Quasar_Apparel_RoyalTrooperArmor - - A suit of light minimally-powered Quasar armor. Lightweight Quasar alloy-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor - Graphic_Single - CutoutComplex - - Ultra - Sellable - - 2 - 90 - 10 - 18 - 4 - - - 540 - 85500 - 5.208 - 0.278 - 1.462 - 0.788 - 0.855 - 45 - 22 - 6 - - 3.5 - - - 0.8 - -0.05 - 0.112 - 0.075 - 1.125 - - -
  • BOR_Armor_II
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor - true - -
  • Middle
  • -
    - -
  • BOR_Royal_II
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • VAE_TrooperArmor
  • -
    - - 13 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_II
  • -
    -
    - - - BOR_Quasar_Headgear_RoyalSiegeHelmet - - A heavily-armored Quasar-tech helmet, with a solid Quasar alloy-weave shell and omni-spectrum camera.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - Ultra - Sellable - - (0.36, 0.5, 0.7) - Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet - Graphic_Single - CutoutComplex - 0.90 - - - 2 - 70 - 22 - 4 - - - 131625 - 382 - 1.736 - 0.278 - 2.655 - 1.057 - 1.08 - 9 - 4 - 4 - - 3.5 - - - 0.8 - 0.112 - 0.112 - 0.075 - - -
  • BOR_Armor_Headgear_II
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • FullHead
  • -
    - Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet - true - -
  • Overhead
  • -
    - -
  • BOR_Royal_II
  • -
  • PresSiegebreakerArmorSet
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 19 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_II
  • -
    -
    - - - BOR_Quasar_Apparel_RoyalSiegeArmor - - A suit of heavy powered Quasar armor, built for increased protection while still maintaining mobility. Heavy layered Quasar alloy-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. - - (0.36, 0.5, 0.7) - Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor - Graphic_Single - CutoutComplex - - 1.25 - Ultra - Sellable - - 8 - 200 - 90 - 40 - 4 - - Normal - - 355500 - 855 - 11 - 0.278 - 2.655 - 1.057 - 1.08 - 78 - 24 - 13 - 0.045 - 0.9 - - 3.5 - - - 0.8 - 0.112 - 0.112 - 0.075 - -0.489 - - -
  • BOR_Armor_II
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor - true - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Royal_II
  • -
  • PresSiegebreakerArmorSet
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 19 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - -
  • - VEF.Apparels.CompProperties_ShieldBubble - true - false - true - true - true - Other/ShieldBubble - 0.45 - 225 - 3.15 - 4.05 - true -
  • -
    - - -
  • BOR_Tech_II
  • -
    -
    - - - - - - -
  • - -
  • Combat Extended
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases - - 2 - 0.347 - 1.575 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases/ArmorRating_Sharp - - 23.625 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases/ArmorRating_Blunt - - 45 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases/Flammability - - 0.173 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases/MaxHitPoints - - 427 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold - - 0.1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/costList - - 10 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/Mass - - 27 - 4 - 13 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/ArmorRating_Sharp - - 31 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/ArmorRating_Blunt - - 63 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/Flammability - - 0.173 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/MaxHitPoints - - 900 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/equippedStatOffsets/MoveSpeed - - 1.125 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/equippedStatOffsets/MentalBreakThreshold - - 55 - 5.208 - 0.112 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/apparel/bodyPartGroups - -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/costList - - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"] - -
  • - -
  • - 1.35 - -
  • Neck
  • - - -
  • - 1.35 - -
  • Neck
  • - - -
  • - 2.025 - -
  • Leg
  • - - -
  • - 2.025 - -
  • Leg
  • - - -
  • - 1.8 - -
  • Arm
  • - - -
  • - 1.8 - -
  • Arm
  • - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases - - 4 - 1 - 1.688 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases/ArmorRating_Sharp - - 45.9 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases/ArmorRating_Blunt - - 112 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases/MaxHitPoints - - 585 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/equippedStatOffsets - - - 0.15 - 1.125 - -1 - 0.112 - 0.075 - -0.15 - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/costList - - - 60 - 25 - 5 - 2 - 22 - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/Mass - - 69 - 13 - 55 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/ArmorRating_Sharp - - 58 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/ArmorRating_Blunt - - 135 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/MaxHitPoints - - 1350 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/equippedStatOffsets - - - 225 - 13 - 0.338 - 1.125 - 0.112 - 0.075 - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/costList - - - 180 - 50 - 10 - 225 - 8 - 40 - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"] - -
  • - -
  • - 1.8 - -
  • Hand
  • - - -
  • - 1.8 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/EnergyShieldRechargeRate - - 0.068 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/EnergyShieldEnergyMax - - 1.35 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate - - 0.675 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax - - 337 - -
  • - -
    - -
    - -
    -
    -
    + + BOR_Setting_VAE_Armours + + + + +
  • + Defs + + + + + BOR_Quasar_Headgear_RoyalTrooperHelmet + + A Quasar-tech and lightweight armored helmet with a protective Quasar alloy-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + Ultra + Sellable + + (0.36, 0.5, 0.7) + Things/Headgear/RoyalTrooperHelmet/RoyalTrooperHelmet + Graphic_Single + CutoutComplex + 0.85 + + + 1 + 35 + 6 + 4 + + + 32625 + 258 + 0.625 + 0.278 + 1.71 + 0.765 + 1.26 + 4 + 9 + 2 + + 3.5 + + + 0.8 + -0.05 + 0.112 + 0.075 + + +
  • BOR_Armor_Headgear_II
  • + + +
  • RewardSpecial
  • +
    + + +
  • UpperHead
  • +
    + Things/Headgear/RoyalTrooperHelmet/RoyalTrooperHelmet + true + +
  • Overhead
  • +
    + +
  • BOR_Royal_II
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • VAE_TrooperArmor
  • +
    + + 13 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_II
  • +
    + + + + BOR_Quasar_Apparel_RoyalTrooperArmor + + A suit of light minimally-powered Quasar armor. Lightweight Quasar alloy-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor + Graphic_Single + CutoutComplex + + Ultra + Sellable + + 2 + 90 + 10 + 18 + 4 + + + 540 + 85500 + 5.208 + 0.278 + 1.462 + 0.788 + 0.855 + 45 + 22 + 6 + + 3.5 + + + 0.8 + -0.05 + 0.112 + 0.075 + 1.125 + + +
  • BOR_Armor_II
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/RoyalTrooperArmor/RoyalTrooperArmor + true + +
  • Middle
  • +
    + +
  • BOR_Royal_II
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • VAE_TrooperArmor
  • +
    + + 13 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_II
  • +
    +
    + + + BOR_Quasar_Headgear_RoyalSiegeHelmet + + A heavily-armored Quasar-tech helmet, with a solid Quasar alloy-weave shell and omni-spectrum camera.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + Ultra + Sellable + + (0.36, 0.5, 0.7) + Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet + Graphic_Single + CutoutComplex + 0.90 + + + 2 + 70 + 22 + 4 + + + 131625 + 382 + 1.736 + 0.278 + 2.655 + 1.057 + 1.08 + 9 + 4 + 4 + + 3.5 + + + 0.8 + 0.112 + 0.112 + 0.075 + + +
  • BOR_Armor_Headgear_II
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • FullHead
  • +
    + Things/Headgear/RoyalSiegebreakerHelmet/RoyalSiegebreakerHelmet + true + +
  • Overhead
  • +
    + +
  • BOR_Royal_II
  • +
  • PresSiegebreakerArmorSet
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 19 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_II
  • +
    +
    + + + BOR_Quasar_Apparel_RoyalSiegeArmor + + A suit of heavy powered Quasar armor, built for increased protection while still maintaining mobility. Heavy layered Quasar alloy-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity. + + (0.36, 0.5, 0.7) + Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor + Graphic_Single + CutoutComplex + + 1.25 + Ultra + Sellable + + 8 + 200 + 90 + 40 + 4 + + Normal + + 355500 + 855 + 11 + 0.278 + 2.655 + 1.057 + 1.08 + 78 + 24 + 13 + 0.045 + 0.9 + + 3.5 + + + 0.8 + 0.112 + 0.112 + 0.075 + -0.489 + + +
  • BOR_Armor_II
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/RoyalSiegebreakerArmor/RoyalSiegebreakerArmor + true + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Royal_II
  • +
  • PresSiegebreakerArmorSet
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 19 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + +
  • + VEF.Apparels.CompShieldBubble + true + false + true + true + true + Other/ShieldBubble + 0.45 + 225 + 3.15 + 4.05 + true +
  • +
    + + +
  • BOR_Tech_II
  • +
    +
    + + + + + + +
  • + +
  • Combat Extended
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases + + 2 + 0.347 + 1.575 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases/ArmorRating_Sharp + + 23.625 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases/ArmorRating_Blunt + + 45 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases/Flammability + + 0.173 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/statBases/MaxHitPoints + + 427 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold + + 0.1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalTrooperHelmet"]/costList + + 10 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/Mass + + 27 + 4 + 13 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/ArmorRating_Sharp + + 31 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/ArmorRating_Blunt + + 63 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/Flammability + + 0.173 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/statBases/MaxHitPoints + + 900 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/equippedStatOffsets/MoveSpeed + + 1.125 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/equippedStatOffsets/MentalBreakThreshold + + 55 + 5.208 + 0.112 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/apparel/bodyPartGroups + +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"]/costList + + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalTrooperArmor"] + +
  • + +
  • + 1.35 + +
  • Neck
  • + + +
  • + 1.35 + +
  • Neck
  • + + +
  • + 2.025 + +
  • Leg
  • + + +
  • + 2.025 + +
  • Leg
  • + + +
  • + 1.8 + +
  • Arm
  • + + +
  • + 1.8 + +
  • Arm
  • + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases + + 4 + 1 + 1.688 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases/ArmorRating_Sharp + + 45.9 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases/ArmorRating_Blunt + + 112 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases/MaxHitPoints + + 585 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/equippedStatOffsets + + + 0.15 + 1.125 + -1 + 0.112 + 0.075 + -0.15 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/costList + + + 60 + 25 + 5 + 2 + 22 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_RoyalSiegeHelmet"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/Mass + + 69 + 13 + 55 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/ArmorRating_Sharp + + 58 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/ArmorRating_Blunt + + 135 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/MaxHitPoints + + 1350 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/equippedStatOffsets + + + 225 + 13 + 0.338 + 1.125 + 0.112 + 0.075 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/costList + + + 180 + 50 + 10 + 225 + 8 + 40 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"] + +
  • + +
  • + 1.8 + +
  • Hand
  • + + +
  • + 1.8 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/EnergyShieldRechargeRate + + 0.068 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/statBases/EnergyShieldEnergyMax + + 1.35 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate + + 0.675 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_RoyalSiegeArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax + + 337 + +
  • + +
    + +
    + +
    +
    +
    \ No newline at end of file diff --git a/1.6/Mods/vae/Patches/royalty/Tier3_Royal_Armour.xml b/1.6/Mods/vae/Patches/royalty/Tier3_Royal_Armour.xml index c346b0da..145b6d82 100644 --- a/1.6/Mods/vae/Patches/royalty/Tier3_Royal_Armour.xml +++ b/1.6/Mods/vae/Patches/royalty/Tier3_Royal_Armour.xml @@ -340,8 +340,8 @@ -
  • - VEF.Apparels.CompProperties_ShieldBubble +
  • + VEF.Apparels.CompShieldBubble true false true diff --git a/1.6/Mods/vae/Patches/tier1_armour.xml b/1.6/Mods/vae/Patches/tier1_armour.xml index b1e4ad1f..afe386fb 100644 --- a/1.6/Mods/vae/Patches/tier1_armour.xml +++ b/1.6/Mods/vae/Patches/tier1_armour.xml @@ -1,992 +1,990 @@ - - BOR_Setting_VAE_Armours - - - - -
  • - Defs - - - - - BOR_Solar_Headgear_TrooperHelmet - - A high-tech and lightweight armored solar helmet with a protective sunsteel-weave plate.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. - Ultra - Sellable - 1.25 - - Things/Headgear/TrooperHelmet/TrooperHelmet - Graphic_Single - 0.85 - (0.36, 0.62, 0.68) - - - 1 - 25 - - - 21250 - 175 - 0.8 - 0.3 - 1.15 - 0.5 - 0.8 - 3 - 6 - 3 - - - -0.04 - - -
  • BOR_Armor_Headgear_I
  • - - -
  • RewardSpecial
  • -
    - - -
  • UpperHead
  • -
    - Things/Headgear/TrooperHelmet/TrooperHelmet - -
  • Overhead
  • -
    - -
  • BOR_Military_I
  • -
  • TrooperArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • VAE_TrooperArmor
  • -
    - - 9 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_I
  • -
    - - - BOR_Solar_Apparel_TrooperArmor - - A suit of light minimally-powered armor. Lightweight sunsteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. - - Things/Apparel/TrooperArmor/TrooperArmor - Graphic_Single - (0.36, 0.62, 0.68) - - Ultra - Sellable - 1.25 - - 2 - 65 - 5 - - - 360 - 57000 - 5.5 - 0.3 - 1.05 - 0.55 - 0.57 - 30 - 15 - 8 - - - -0.07 - 0.65 - - -
  • BOR_Armor_I
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/TrooperArmor/TrooperArmor - -
  • Middle
  • -
    - -
  • BOR_Military_I
  • -
  • TrooperArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • VAE_TrooperArmor
  • -
    - - 9 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_I
  • -
    -
    - - - BOR_Solar_Headgear_HeavyMarineHelmet - - A heavily-armored solar-tech helmet, with a solid sunsteel-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. - Ultra - Sellable - 0.2 - - Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet - Graphic_Single - 0.85 - (0.36, 0.62, 0.68) - - - 2 - 45 - - - 42375 - 255 - 2 - 0.3 - 1.77 - 0.705 - 0.72 - 6 - 3 - 5 - - - 0.1 - - -
  • BOR_Armor_Headgear_I
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • FullHead
  • -
    - Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet - -
  • Overhead
  • -
    - -
  • BOR_Military_I
  • -
  • SiegebreakerArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 14 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_I
  • -
    -
    - - - BOR_Solar_Apparel_HeavyMarineArmor - - A suit of heavy powered solar armor, built for increased protection while still maintaining mobility. Heavy layered sunsteel-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. - - Things/Apparel/SiegebreakerArmor/SiegebreakerArmor - Graphic_Single - (0.36, 0.62, 0.68) - - 1.25 - Ultra - Sellable - 0.05 - - - 8 - 160 - 40 - - Normal - - 105000 - 570 - 14 - 0.3 - 1.77 - 0.75 - 0.75 - 46 - 15 - 17 - 0.04 - 0.6 - - - 0.075 - -1.1 - - -
  • BOR_Armor_I
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/SiegebreakerArmor/SiegebreakerArmor - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Military_I
  • -
  • SiegebreakerArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 14 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    - -
  • - VEF.Apparels.CompProperties_ShieldBubble - true - false - true - true - true - Other/ShieldBubble - 0.15 - 150 - 2.2 - 2.7 - true -
  • -
    - - -
  • BOR_Tech_I
  • -
    -
    - - - - - BOR_Solar_VAE_Handwear_MarineGloves - - A pair of solar marine gloves with enhanced grip assistance and set of embedded sunsteel recoil stabilisers. - - Things/Handwear/PowerArmorGloves - Graphic_Single - (0.36, 0.62, 0.68) - - Ultra - Sellable - 0.0833 - - 30 - 2 - - - 240 - 24000 - 1.6667 - 0.3334 - 1.11 - 0.45 - 1.11 - 3 - 6 - 2 - - - 0.41667 - - -
  • BOR_Armor_I
  • -
    - - false - -
  • Hands
  • -
    - -
  • Middle
  • -
    - -
  • BOR_Military_I
  • -
    - -
  • Soldier
  • -
    -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
    - - 14 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    -
    - - - BOR_Solar_VAE_Footwear_MarineBoots - - A pair of solar marine boots with layered sunsteel plates and enhanced servomotors. - - Things/Footwear/PowerArmorBoots - Graphic_Single - (0.36, 0.62, 0.68) - - Ultra - Sellable - 0.8334 - - 30 - 2 - - - 240 - 24000 - 1.834 - 0.3 - 1.11 - 0.45 - 1.1 - 3 - 6 - 2 - - - 0.075 - - -
  • BOR_Armor_I
  • -
    - - false - -
  • Feet
  • -
    - -
  • Middle
  • -
    - -
  • BOR_Military_I
  • -
    - -
  • Soldier
  • -
    -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_I
  • -
    - - 14 - - -
  • BOR_Bench_I
  • -
  • BOR_Bench_IV
  • -
    -
    -
    - - - - - -
  • - -
  • Combat Extended
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases - - 3 - 0.417 - 0.9 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases/ArmorRating_Sharp - - 15.75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases/ArmorRating_Blunt - - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases/Flammability - - 0.208 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases/MaxHitPoints - - 285 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold - - -0.067 - 0.1 - 0.15 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/costList - - 10 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/Mass - - 33 - 5 - 16 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/ArmorRating_Sharp - - 21 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/ArmorRating_Blunt - - 42 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/Flammability - - 0.208 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/MaxHitPoints - - 600 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/equippedStatOffsets/MoveSpeed - - 0.75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/equippedStatOffsets/MentalBreakThreshold - - 37 - 6.25 - 0.075 - 0.45 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/apparel/bodyPartGroups - -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/costList - - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"] - -
  • - -
  • - 0.9 - -
  • Neck
  • - - -
  • - 0.9 - -
  • Neck
  • - - -
  • - 1.35 - -
  • Leg
  • - - -
  • - 1.35 - -
  • Leg
  • - - -
  • - 1.2 - -
  • Arm
  • - - -
  • - 1.2 - -
  • Arm
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases - - 5 - 1 - 1.125 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Sharp - - 30.6 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Blunt - - 75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases/MaxHitPoints - - 390 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/equippedStatOffsets - + + BOR_Setting_VAE_Armours + + + + +
  • + Defs + + + + + BOR_Solar_Headgear_TrooperHelmet + + A high-tech and lightweight armored solar helmet with a protective sunsteel-weave plate.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. + Ultra + Sellable + 1.25 + + Things/Headgear/TrooperHelmet/TrooperHelmet + Graphic_Single + 0.85 + (0.36, 0.62, 0.68) + + + 1 + 25 + + + 21250 + 175 + 0.8 + 0.3 + 1.15 + 0.5 + 0.8 + 3 + 6 + 3 + - 0.15 - 0.75 - -1 - -0.15 + -0.04 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/costList - + +
  • BOR_Armor_Headgear_I
  • + + +
  • RewardSpecial
  • +
    + + +
  • UpperHead
  • +
    + Things/Headgear/TrooperHelmet/TrooperHelmet + +
  • Overhead
  • +
    + +
  • BOR_Military_I
  • +
  • TrooperArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • VAE_TrooperArmor
  • +
    + + 9 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_I
  • +
    + + + BOR_Solar_Apparel_TrooperArmor + + A suit of light minimally-powered armor. Lightweight sunsteel-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. + + Things/Apparel/TrooperArmor/TrooperArmor + Graphic_Single + (0.36, 0.62, 0.68) + + Ultra + Sellable + 1.25 - 40 - 25 - 5 2 + 65 + 5 - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/Mass - - 83 - 16 - 66 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Sharp - - 39 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Blunt - - 90 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/MaxHitPoints - - 900 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/equippedStatOffsets - + + 360 + 57000 + 5.5 + 0.3 + 1.05 + 0.55 + 0.57 + 30 + 15 + 8 + - 150 - 16 - 0.225 - 0.75 + -0.07 + 0.65 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/costList - + +
  • BOR_Armor_I
  • + + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/TrooperArmor/TrooperArmor + +
  • Middle
  • +
    + +
  • BOR_Military_I
  • +
  • TrooperArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • VAE_TrooperArmor
  • +
    + + 9 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_I
  • +
    +
    + + + BOR_Solar_Headgear_HeavyMarineHelmet + + A heavily-armored solar-tech helmet, with a solid sunsteel-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. + Ultra + Sellable + 0.2 + + Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet + Graphic_Single + 0.85 + (0.36, 0.62, 0.68) + + + 2 + 45 + + + 42375 + 255 + 2 + 0.3 + 1.77 + 0.705 + 0.72 + 6 + 3 + 5 + + + 0.1 + + +
  • BOR_Armor_Headgear_I
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • FullHead
  • +
    + Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet + +
  • Overhead
  • +
    + +
  • BOR_Military_I
  • +
  • SiegebreakerArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 14 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_I
  • +
    +
    + + + BOR_Solar_Apparel_HeavyMarineArmor + + A suit of heavy powered solar armor, built for increased protection while still maintaining mobility. Heavy layered sunsteel-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. + + Things/Apparel/SiegebreakerArmor/SiegebreakerArmor + Graphic_Single + (0.36, 0.62, 0.68) + + 1.25 + Ultra + Sellable + 0.05 + - 140 - 50 - 10 - 150 8 + 160 + 40 - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"] - -
  • - -
  • - 1.2 - -
  • Hand
  • - - -
  • - 1.2 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldRechargeRate - - 0.045 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldEnergyMax - - 0.9 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate - - 0.225 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax - - 225 - -
  • - - - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/statBases/Mass - - 4 - 1 - 2 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/statBases/MaxHitPoints - - 360 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Sharp - - 27 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Blunt - - 60.75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/label - - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/costList - - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/costList/BOR_Sunsteel - - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/apparel/layers - -
  • Shell
  • - - - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/statBases/Mass - - 5.625 - 1.25 - 3.0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/statBases/MaxHitPoints - - 360 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Sharp - - 27 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Blunt - - 60.75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/label - - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/costList - - 5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/costList/BOR_Sunsteel - - 15 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/equippedStatOffsets - + Normal + + 105000 + 570 + 14 + 0.3 + 1.77 + 0.75 + 0.75 + 46 + 15 + 17 + 0.04 + 0.6 + - 9 + 0.075 + -1.1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/apparel/layers - -
  • Shell
  • - - - -
    - -
    - - - - + +
  • BOR_Armor_I
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/SiegebreakerArmor/SiegebreakerArmor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Military_I
  • +
  • SiegebreakerArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 14 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    + +
  • + VEF.Apparels.CompShieldBubble + true + false + true + true + true + Other/ShieldBubble + 1.4 + 1.8 + true +
  • +
    + + +
  • BOR_Tech_I
  • +
    + + + + + + BOR_Solar_VAE_Handwear_MarineGloves + + A pair of solar marine gloves with enhanced grip assistance and set of embedded sunsteel recoil stabilisers. + + Things/Handwear/PowerArmorGloves + Graphic_Single + (0.36, 0.62, 0.68) + + Ultra + Sellable + 0.0833 + + 30 + 2 + + + 240 + 24000 + 1.6667 + 0.3334 + 1.11 + 0.45 + 1.11 + 3 + 6 + 2 + + + 0.41667 + + +
  • BOR_Armor_I
  • +
    + + false + +
  • Hands
  • +
    + +
  • Middle
  • +
    + +
  • BOR_Military_I
  • +
    + +
  • Soldier
  • +
    +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
    + + 14 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    +
    + + + BOR_Solar_VAE_Footwear_MarineBoots + + A pair of solar marine boots with layered sunsteel plates and enhanced servomotors. + + Things/Footwear/PowerArmorBoots + Graphic_Single + (0.36, 0.62, 0.68) + + Ultra + Sellable + 0.8334 + + 30 + 2 + + + 240 + 24000 + 1.834 + 0.3 + 1.11 + 0.45 + 1.1 + 3 + 6 + 2 + + + 0.075 + + +
  • BOR_Armor_I
  • +
    + + false + +
  • Feet
  • +
    + +
  • Middle
  • +
    + +
  • BOR_Military_I
  • +
    + +
  • Soldier
  • +
    +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_I
  • +
    + + 14 + + +
  • BOR_Bench_I
  • +
  • BOR_Bench_IV
  • +
    +
    +
    + + + + + +
  • + +
  • Combat Extended
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases + + 3 + 0.417 + 0.9 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases/ArmorRating_Sharp + + 15.75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases/ArmorRating_Blunt + + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases/Flammability + + 0.208 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/statBases/MaxHitPoints + + 285 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold + + -0.067 + 0.1 + 0.15 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_TrooperHelmet"]/costList + + 10 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/Mass + + 33 + 5 + 16 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/ArmorRating_Sharp + + 21 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/ArmorRating_Blunt + + 42 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/Flammability + + 0.208 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/statBases/MaxHitPoints + + 600 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/equippedStatOffsets/MoveSpeed + + 0.75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/equippedStatOffsets/MentalBreakThreshold + + 37 + 6.25 + 0.075 + 0.45 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/apparel/bodyPartGroups + +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"]/costList + + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_TrooperArmor"] + +
  • + +
  • + 0.9 + +
  • Neck
  • + + +
  • + 0.9 + +
  • Neck
  • + + +
  • + 1.35 + +
  • Leg
  • + + +
  • + 1.35 + +
  • Leg
  • + + +
  • + 1.2 + +
  • Arm
  • + + +
  • + 1.2 + +
  • Arm
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases + + 5 + 1 + 1.125 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Sharp + + 30.6 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Blunt + + 75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases/MaxHitPoints + + 390 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/equippedStatOffsets + + + 0.15 + 0.75 + -1 + -0.15 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/costList + + + 40 + 25 + 5 + 2 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Headgear_HeavyMarineHelmet"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/Mass + + 83 + 16 + 66 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Sharp + + 39 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Blunt + + 90 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/MaxHitPoints + + 900 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/equippedStatOffsets + + + 150 + 16 + 0.225 + 0.75 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/costList + + + 140 + 50 + 10 + 150 + 8 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"] + +
  • + +
  • + 1.2 + +
  • Hand
  • + + +
  • + 1.2 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldRechargeRate + + 0.045 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldEnergyMax + + 0.9 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate + + 0.225 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax + + 225 + +
  • + + + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/statBases/Mass + + 4 + 1 + 2 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/statBases/MaxHitPoints + + 360 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Sharp + + 27 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Blunt + + 60.75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/label + + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/costList + + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/costList/BOR_Sunsteel + + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Handwear_MarineGloves"]/apparel/layers + +
  • Shell
  • + + + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/statBases/Mass + + 5.625 + 1.25 + 3.0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/statBases/MaxHitPoints + + 360 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Sharp + + 27 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Blunt + + 60.75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/label + + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/costList + + 5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/costList/BOR_Sunsteel + + 15 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/equippedStatOffsets + + + 9 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Solar_VAE_Footwear_MarineBoots"]/apparel/layers + +
  • Shell
  • + + + +
    + +
    + + + + \ No newline at end of file diff --git a/1.6/Mods/vae/Patches/tier2_armour.xml b/1.6/Mods/vae/Patches/tier2_armour.xml index a5ca5b19..1fdee2f5 100644 --- a/1.6/Mods/vae/Patches/tier2_armour.xml +++ b/1.6/Mods/vae/Patches/tier2_armour.xml @@ -1,999 +1,999 @@ - - BOR_Setting_VAE_Armours - - - - -
  • - Defs - - - - - BOR_Quasar_Headgear_TrooperHelmet - - A high-tech and lightweight armored kwazaari helmet with a protective kwazaari alloy-weave plate.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. - Ultra - Sellable - 0.75 - - (0.36, 0.5, 0.7) - Things/Headgear/TrooperHelmet/TrooperHelmet - Graphic_Single - 0.85 - - - 1 - 25 - - - 31875 - 262 - 0.65 - 0.2 - 1.725 - 0.75 - 1.2 - 4.5 - 9 - 2.5 - - 3 - - - -0.06 - - -
  • BOR_Armor_Headgear_II
  • - - -
  • RewardSpecial
  • -
    - - -
  • UpperHead
  • -
    - Things/Headgear/TrooperHelmet/TrooperHelmet - -
  • Overhead
  • -
    - -
  • BOR_Military_II
  • -
  • TrooperArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • VAE_TrooperArmor
  • -
    - - 14 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_II
  • -
    - - - BOR_Quasar_Apparel_TrooperArmor - - A suit of light minimally-powered armor. Lightweight kwazaari alloy-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. - - (0.36, 0.5, 0.7) - Things/Apparel/TrooperArmor/TrooperArmor - Graphic_Single - - Ultra - Sellable - 0.75 - - 2 - 65 - 5 - - - 540 - 85500 - 4.5 - 0.2 - 1.575 - 0.825 - 0.855 - 45 - 22 - 6 - - 3 - - - -0.09 - 0.75 - - -
  • BOR_Armor_II
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/TrooperArmor/TrooperArmor - -
  • Middle
  • -
    - -
  • BOR_Military_II
  • -
  • TrooperArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • VAE_TrooperArmor
  • -
    - - 14 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_II
  • -
    -
    - - - BOR_Quasar_Headgear_HeavyMarineHelmet - - A heavily-armored kwazaari-tech helmet, with a solid kwazaari alloy-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. - Ultra - Sellable - 0.1 - - (0.36, 0.5, 0.7) - Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet - Graphic_Single - 0.85 - - - 2 - 45 - - - 63562 - 382 - 1.5 - 0.2 - 2.655 - 1.5075 - 1.08 - 9 - 4.5 - 4 - - 3 - - - 0.15 - - -
  • BOR_Armor_Headgear_II
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • FullHead
  • -
    - Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet - -
  • Overhead
  • -
    - -
  • BOR_Military_II
  • -
  • SiegebreakerArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 17 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_II
  • -
    -
    - - - BOR_Quasar_Apparel_HeavyMarineArmor - - A suit of heavy powered kwazaari armor, built for increased protection while still maintaining mobility. Heavy layered kwazaari alloy-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. - - (0.36, 0.5, 0.7) - Things/Apparel/SiegebreakerArmor/SiegebreakerArmor - Graphic_Single - - 1.25 - Ultra - Sellable - 0.05 - - - 8 - 160 - 40 - - Normal - - 157500 - 855 - 12 - 0.2 - 2.655 - 1.125 - 1.125 - 69 - 22.5 - 14 - 0.06 - 0.9 - - 3 - - - 0.112 - -0.9 - - -
  • BOR_Armor_II
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/SiegebreakerArmor/SiegebreakerArmor - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Military_II
  • -
  • SiegebreakerArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 17 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    - -
  • - VEF.Apparels.CompProperties_ShieldBubble - true - false - true - true - true - Other/ShieldBubble - 0.225 - 225 - 3.3 - 4.05 - true -
  • -
    - - -
  • BOR_Tech_II
  • -
    -
    - - - - - BOR_Quasar_VAE_Handwear_MarineGloves - - A pair of kwazaari marine gloves with enhanced grip assistance and set of embedded quasar alloy recoil stabilisers. - - (0.36, 0.5, 0.7) - Things/Handwear/PowerArmorGloves - Graphic_Single - - Archotech - Sellable - 0.06667 - - 30 - 2 - - - 360 - 36000 - 1.2 - 0.2 - 1.65 - 0.675 - 1.65 - 4.5 - 9 - 1.5 - - - 0.3334 - - -
  • BOR_Armor_II
  • -
    - - false - -
  • Hands
  • -
    - -
  • Middle
  • -
    - -
  • BOR_Military_II
  • -
    - -
  • Soldier
  • -
    -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
    - - 18 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    -
    - - BOR_Quasar_VAE_Footwear_MarineBoots - - A pair of kwazaari marine boots with layered quasar alloy plates and enhanced servomotors. - - (0.36, 0.5, 0.7) - Things/Footwear/PowerArmorBoots - Graphic_Single - - Archotech - Sellable - 0.6667 - - 30 - 2 - - - 360 - 36000 - 1.5 - 0.25 - 1.665 - 0.675 - 1.665 - 4.5 - 9 - 1.5 - - - 0.1125 - - -
  • BOR_Armor_II
  • -
    - - false - -
  • Feet
  • -
    - -
  • Middle
  • -
    - -
  • BOR_Military_II
  • -
    - -
  • Soldier
  • -
    -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_II
  • -
    - - 16 - - -
  • BOR_Bench_II
  • -
  • BOR_Bench_IV
  • -
    -
    -
    - - - - - - -
  • - -
  • Combat Extended
  • - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases - - 2 - 0.347 - 1.35 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases/ArmorRating_Sharp - - 23.625 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases/ArmorRating_Blunt - - 45 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases/Flammability - - 0.173 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases/MaxHitPoints - - 427 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold - - -0.045 - 0.1 - 0.225 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/costList - - 10 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/Mass - - 27 - 4 - 13 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/ArmorRating_Sharp - - 31 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/ArmorRating_Blunt - - 63 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/Flammability - - 0.173 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/MaxHitPoints - - 900 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/equippedStatOffsets/MoveSpeed - - 1.125 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/equippedStatOffsets/MentalBreakThreshold - - 55 - 5.208 - 0.112 - 0.675 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/apparel/bodyPartGroups - -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/costList - - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"] - -
  • - -
  • - 1.35 - -
  • Neck
  • - - -
  • - 1.35 - -
  • Neck
  • - - -
  • - 2.025 - -
  • Leg
  • - - -
  • - 2.025 - -
  • Leg
  • - - -
  • - 1.8 - -
  • Arm
  • - - -
  • - 1.8 - -
  • Arm
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases - - 4 - 1 - 1.688 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Sharp - - 45.9 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Blunt - - 112 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases/MaxHitPoints - - 585 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/equippedStatOffsets - + + BOR_Setting_VAE_Armours + + + + +
  • + Defs + + + + + BOR_Quasar_Headgear_TrooperHelmet + + A high-tech and lightweight armored kwazaari helmet with a protective kwazaari alloy-weave plate.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. + Ultra + Sellable + 0.75 + + (0.36, 0.5, 0.7) + Things/Headgear/TrooperHelmet/TrooperHelmet + Graphic_Single + 0.85 + + + 1 + 25 + + + 31875 + 262 + 0.65 + 0.2 + 1.725 + 0.75 + 1.2 + 4.5 + 9 + 2.5 + + 3 + + + -0.06 + + +
  • BOR_Armor_Headgear_II
  • + + +
  • RewardSpecial
  • +
    + + +
  • UpperHead
  • +
    + Things/Headgear/TrooperHelmet/TrooperHelmet + +
  • Overhead
  • +
    + +
  • BOR_Military_II
  • +
  • TrooperArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • VAE_TrooperArmor
  • +
    + + 14 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_II
  • +
    + + + BOR_Quasar_Apparel_TrooperArmor + + A suit of light minimally-powered armor. Lightweight kwazaari alloy-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. + + (0.36, 0.5, 0.7) + Things/Apparel/TrooperArmor/TrooperArmor + Graphic_Single + + Ultra + Sellable + 0.75 + + 2 + 65 + 5 + + + 540 + 85500 + 4.5 + 0.2 + 1.575 + 0.825 + 0.855 + 45 + 22 + 6 + + 3 + - 0.15 - 1.125 - -1 - -0.15 + -0.09 + 0.75 - - + +
  • BOR_Armor_II
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/TrooperArmor/TrooperArmor + +
  • Middle
  • +
    + +
  • BOR_Military_II
  • +
  • TrooperArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • VAE_TrooperArmor
  • +
    + + 14 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_II
  • +
    +
    + + + BOR_Quasar_Headgear_HeavyMarineHelmet + + A heavily-armored kwazaari-tech helmet, with a solid kwazaari alloy-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. + Ultra + Sellable + 0.1 + + (0.36, 0.5, 0.7) + Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet + Graphic_Single + 0.85 + + + 2 + 45 + + + 63562 + 382 + 1.5 + 0.2 + 2.655 + 1.5075 + 1.08 + 9 + 4.5 + 4 + + 3 + + + 0.15 + + +
  • BOR_Armor_Headgear_II
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • FullHead
  • +
    + Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet + +
  • Overhead
  • +
    + +
  • BOR_Military_II
  • +
  • SiegebreakerArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 17 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_II
  • +
    +
    + + + BOR_Quasar_Apparel_HeavyMarineArmor + + A suit of heavy powered kwazaari armor, built for increased protection while still maintaining mobility. Heavy layered kwazaari alloy-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. + + (0.36, 0.5, 0.7) + Things/Apparel/SiegebreakerArmor/SiegebreakerArmor + Graphic_Single + + 1.25 + Ultra + Sellable + 0.05 -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/costList - - 40 - 25 - 5 - 2 + 8 + 160 + 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/Mass - - 69 - 13 - 55 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Sharp - - 58 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Blunt - - 135 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/MaxHitPoints - - 1350 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/equippedStatOffsets - + Normal + + 157500 + 855 + 12 + 0.2 + 2.655 + 1.125 + 1.125 + 69 + 22.5 + 14 + 0.06 + 0.9 + + 3 + - 225 - 13 - 0.338 - 1.125 + 0.112 + -0.9 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/costList - + +
  • BOR_Armor_II
  • + + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/SiegebreakerArmor/SiegebreakerArmor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Military_II
  • +
  • SiegebreakerArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 17 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + +
  • + VEF.Apparels.CompShieldBubble + true + false + true + true + true + Other/ShieldBubble + 0.225 + 225 + 3.3 + 4.05 + true +
  • +
    + + +
  • BOR_Tech_II
  • +
    +
    + + + + + BOR_Quasar_VAE_Handwear_MarineGloves + + A pair of kwazaari marine gloves with enhanced grip assistance and set of embedded quasar alloy recoil stabilisers. + + (0.36, 0.5, 0.7) + Things/Handwear/PowerArmorGloves + Graphic_Single + + Archotech + Sellable + 0.06667 - 140 - 50 - 10 - 225 - 8 + 30 + 2 - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"] - -
  • - -
  • - 1.8 - -
  • Hand
  • - - -
  • - 1.8 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldRechargeRate - - 0.068 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldEnergyMax - - 1.35 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate - - 0.338 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax - - 337 - -
  • - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/statBases/Mass - - 3 - 0 - 1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/statBases/MaxHitPoints - - 540 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Sharp - - 41 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Blunt - - 91.125 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/label - - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/costList - - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/costList/BOR_QuasarAlloy - - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/apparel/layers - -
  • Shell
  • - - - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/statBases/Mass - - 4.688 - 1.042 - 2 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/statBases/MaxHitPoints - - 540 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Sharp - - 41 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Blunt - - 91.125 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/label - - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/costList - - 5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/costList/BOR_QuasarAlloy - - 15 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/equippedStatOffsets - + + 360 + 36000 + 1.2 + 0.2 + 1.65 + 0.675 + 1.65 + 4.5 + 9 + 1.5 + - 14 + 0.3334 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/apparel/layers - -
  • Shell
  • - - - -
    - -
    - -
    -
    -
    + +
  • BOR_Armor_II
  • +
    + + false + +
  • Hands
  • +
    + +
  • Middle
  • +
    + +
  • BOR_Military_II
  • +
    + +
  • Soldier
  • +
    +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
    + + 18 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    + + + BOR_Quasar_VAE_Footwear_MarineBoots + + A pair of kwazaari marine boots with layered quasar alloy plates and enhanced servomotors. + + (0.36, 0.5, 0.7) + Things/Footwear/PowerArmorBoots + Graphic_Single + + Archotech + Sellable + 0.6667 + + 30 + 2 + + + 360 + 36000 + 1.5 + 0.25 + 1.665 + 0.675 + 1.665 + 4.5 + 9 + 1.5 + + + 0.1125 + + +
  • BOR_Armor_II
  • +
    + + false + +
  • Feet
  • +
    + +
  • Middle
  • +
    + +
  • BOR_Military_II
  • +
    + +
  • Soldier
  • +
    +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_II
  • +
    + + 16 + + +
  • BOR_Bench_II
  • +
  • BOR_Bench_IV
  • +
    +
    +
    + + + + + + +
  • + +
  • Combat Extended
  • + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases + + 2 + 0.347 + 1.35 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases/ArmorRating_Sharp + + 23.625 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases/ArmorRating_Blunt + + 45 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases/Flammability + + 0.173 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/statBases/MaxHitPoints + + 427 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold + + -0.045 + 0.1 + 0.225 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_TrooperHelmet"]/costList + + 10 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/Mass + + 27 + 4 + 13 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/ArmorRating_Sharp + + 31 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/ArmorRating_Blunt + + 63 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/Flammability + + 0.173 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/statBases/MaxHitPoints + + 900 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/equippedStatOffsets/MoveSpeed + + 1.125 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/equippedStatOffsets/MentalBreakThreshold + + 55 + 5.208 + 0.112 + 0.675 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/apparel/bodyPartGroups + +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"]/costList + + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_TrooperArmor"] + +
  • + +
  • + 1.35 + +
  • Neck
  • + + +
  • + 1.35 + +
  • Neck
  • + + +
  • + 2.025 + +
  • Leg
  • + + +
  • + 2.025 + +
  • Leg
  • + + +
  • + 1.8 + +
  • Arm
  • + + +
  • + 1.8 + +
  • Arm
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases + + 4 + 1 + 1.688 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Sharp + + 45.9 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Blunt + + 112 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases/MaxHitPoints + + 585 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/equippedStatOffsets + + + 0.15 + 1.125 + -1 + -0.15 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/costList + + + 40 + 25 + 5 + 2 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Headgear_HeavyMarineHelmet"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/Mass + + 69 + 13 + 55 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Sharp + + 58 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Blunt + + 135 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/MaxHitPoints + + 1350 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/equippedStatOffsets + + + 225 + 13 + 0.338 + 1.125 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/costList + + + 140 + 50 + 10 + 225 + 8 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"] + +
  • + +
  • + 1.8 + +
  • Hand
  • + + +
  • + 1.8 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldRechargeRate + + 0.068 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldEnergyMax + + 1.35 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate + + 0.338 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax + + 337 + +
  • + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/statBases/Mass + + 3 + 0 + 1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/statBases/MaxHitPoints + + 540 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Sharp + + 41 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Blunt + + 91.125 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/label + + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/costList + + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/costList/BOR_QuasarAlloy + + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Handwear_MarineGloves"]/apparel/layers + +
  • Shell
  • + + + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/statBases/Mass + + 4.688 + 1.042 + 2 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/statBases/MaxHitPoints + + 540 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Sharp + + 41 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Blunt + + 91.125 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/label + + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/costList + + 5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/costList/BOR_QuasarAlloy + + 15 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/equippedStatOffsets + + + 14 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Quasar_VAE_Footwear_MarineBoots"]/apparel/layers + +
  • Shell
  • + + + +
    + +
    + + + +
    \ No newline at end of file diff --git a/1.6/Mods/vae/Patches/tier3_armour.xml b/1.6/Mods/vae/Patches/tier3_armour.xml index 4cc21fce..a469ca1d 100644 --- a/1.6/Mods/vae/Patches/tier3_armour.xml +++ b/1.6/Mods/vae/Patches/tier3_armour.xml @@ -1,1007 +1,1007 @@ - - BOR_Setting_VAE_Armours - - - - -
  • - Defs - - - - - BOR_Tenebral_Headgear_TrooperHelmet - - A high-tech and lightweight armored tenebral helmet with a protective tenebrite-weave plate.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. - Archotech - Sellable - 0.25 - - (0.2, 0.2, 0.2) - Things/Headgear/TrooperHelmet/TrooperHelmet - Graphic_Single - 0.85 - - - 1 - 25 - - - 47812 - 393 - 0.45 - 0.1 - 2.587 - 1.125 - 1.8 - 6.75 - 13.5 - 2 - - 6 - - - -0.09 - - -
  • BOR_Armor_Headgear_III
  • - - -
  • RewardSpecial
  • -
    - - -
  • UpperHead
  • -
    - Things/Headgear/TrooperHelmet/TrooperHelmet - -
  • Overhead
  • -
    - -
  • BOR_Military_III
  • -
  • TrooperArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • VAE_TrooperArmor
  • -
    - - 20 - - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - - - BOR_Tenebral_Apparel_TrooperArmor - - A suit of light minimally-powered armor. Lightweight tenebrite-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. - - (0.2, 0.2, 0.2) - Things/Apparel/TrooperArmor/TrooperArmor - Graphic_Single - - Archotech - Sellable - 0.25 - - 2 - 65 - 5 - - - 810 - 128250 - 3.5 - 0.15 - 2.3625 - 1.2375 - 1.2825 - 67.5 - 3 - 5 - - 6 - - - -0.14 - 0.85 - - -
  • BOR_Armor_III
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/TrooperArmor/TrooperArmor - -
  • Middle
  • -
    - -
  • BOR_Military_III
  • -
  • TrooperArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • VAE_TrooperArmor
  • -
    - - 20 - - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    -
    - - - BOR_Tenebral_Headgear_HeavyMarineHelmet - - A heavily-armored tenebral-tech helmet, with a solid tenebrite-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. - Archotech - Sellable - 0.01 - - (0.2, 0.2, 0.2) - Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet - Graphic_Single - 0.85 - - - 2 - 45 - - - 95343 - 573 - 1.25 - 0.1 - 3.9825 - 2.261 - 1.62 - 13.5 - 6.75 - 3 - - 6 - - - 0.225 - - -
  • BOR_Armor_Headgear_III
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • FullHead
  • -
    - Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet - -
  • Overhead
  • -
    - -
  • BOR_Military_III
  • -
  • SiegebreakerArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 20 - - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    -
    - - BOR_Tenebral_Apparel_HeavyMarineArmor - - A suit of heavy powered tenebral armor, built for increased protection while still maintaining mobility. Heavy layered tenebrite-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. - - (0.2, 0.2, 0.2) - Things/Apparel/SiegebreakerArmor/SiegebreakerArmor - Graphic_Single - - 1.25 - Archotech - Sellable - 0.05 - - - 8 - 160 - 40 - - Normal - - 236250 - 1282 - 10 - 0.1 - 3.982 - 1.6875 - 1.6875 - 103 - 33 - 11 - 0.09 - 1.35 - - 6 - - - 0.150 - -0.75 - - -
  • BOR_Armor_III
  • -
    - -
  • RewardSpecial
  • -
    - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
    - Things/Apparel/SiegebreakerArmor/SiegebreakerArmor - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Military_III
  • -
  • SiegebreakerArmorSet
  • -
    - -
  • Soldier
  • -
    - true -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • VAE_SiegebreakerArmor
  • -
    - - 20 - - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    -
    - -
  • - VEF.Apparels.CompProperties_ShieldBubble - true - false - true - true - true - Other/ShieldBubble - 0.3375 - 337 - 4.95 - 6.075 - true -
  • -
    - - -
  • BOR_Tech_III
  • -
    -
    - - - - - BOR_Tenebral_VAE_Handwear_MarineGloves - - A pair of tenebral marine gloves with enhanced grip assistance and set of embedded tenebrite recoil stabilisers. - - (0.2, 0.2, 0.2) - Things/Handwear/PowerArmorGloves - Graphic_Single - - Archotech - Sellable - 0.04 - - 30 - 2 - - - 540 - 54000 - 0.8 - 0 - 2.5 - 1.0125 - 2.5 - 6.75 - 13.5 - 1.2 - - - 0.25 - - -
  • BOR_Armor_III
  • -
    - - false - -
  • Hands
  • -
    - -
  • Middle
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
    - - 20 - - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    -
    -
    - - - BOR_Tenebral_VAE_Footwear_MarineBoots - - A pair of tenebral marine boots with layered tenebrite plates and enhanced servomotors. - - (0.2, 0.2, 0.2) - Things/Footwear/PowerArmorBoots - Graphic_Single - - Archotech - Sellable - 0.4 - - 30 - 2 - - - 540 - 54000 - 1.2 - 0.18 - 2.5 - 1.0125 - 2.5 - 6.75 - 13.5 - 1.2 - - - 0.16875 - - -
  • BOR_Armor_III
  • -
    - - false - -
  • Feet
  • -
    - -
  • Middle
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
    - - 20 - - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    -
    -
    - - - - - - -
  • - -
  • Combat Extended
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases - - 1 - 0.289 - 2.025 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases/ArmorRating_Sharp - - 35.438 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases/ArmorRating_Blunt - - 67 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases/Flammability - - 0.144 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases/MaxHitPoints - - 640 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold - - -0.03 - 0.1 - 0.338 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/costList - - 10 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/Mass - - 22 - 3 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/ArmorRating_Sharp - - 46 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/ArmorRating_Blunt - - 94 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/Flammability - - 0.144 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/MaxHitPoints - - 1350 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/equippedStatOffsets/MoveSpeed - - 1.688 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/equippedStatOffsets/MentalBreakThreshold - - 82 - 4.34 - 0.168 - 1.013 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/apparel/bodyPartGroups - -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldRechargeRate + + BOR_Setting_VAE_Armours + + + + +
  • + Defs + - 0.102 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/costList - - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"] - -
  • - -
  • - 2.025 - -
  • Neck
  • - - -
  • - 2.025 - -
  • Neck
  • - - -
  • - 3.037 - -
  • Leg
  • - - -
  • - 3.037 - -
  • Leg
  • - - -
  • - 2.7 - -
  • Arm
  • - - -
  • - 2.7 - -
  • Arm
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases - - 3 - 1 - 2.532 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Sharp - - 68.85 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Blunt - - 168 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases/MaxHitPoints - - 877 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/equippedStatOffsets - + + BOR_Tenebral_Headgear_TrooperHelmet + + A high-tech and lightweight armored tenebral helmet with a protective tenebrite-weave plate.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. + Archotech + Sellable + 0.25 + + (0.2, 0.2, 0.2) + Things/Headgear/TrooperHelmet/TrooperHelmet + Graphic_Single + 0.85 + + + 1 + 25 + + + 47812 + 393 + 0.45 + 0.1 + 2.587 + 1.125 + 1.8 + 6.75 + 13.5 + 2 + + 6 + - 0.15 - 1.688 - -1 - -0.15 + -0.09 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/costList - + +
  • BOR_Armor_Headgear_III
  • + + +
  • RewardSpecial
  • +
    + + +
  • UpperHead
  • +
    + Things/Headgear/TrooperHelmet/TrooperHelmet + +
  • Overhead
  • +
    + +
  • BOR_Military_III
  • +
  • TrooperArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • VAE_TrooperArmor
  • +
    + + 20 + + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + + + BOR_Tenebral_Apparel_TrooperArmor + + A suit of light minimally-powered armor. Lightweight tenebrite-weave plates block attacks, and neuro-memetic assistors in the lower body redistribute weight carried by its user. It is slimmer than other powered armor and can fit under clothes.\n\nArmor like this is often used by imperial conscripts and late-midworld military forces. + + (0.2, 0.2, 0.2) + Things/Apparel/TrooperArmor/TrooperArmor + Graphic_Single + + Archotech + Sellable + 0.25 + + 2 + 65 + 5 + + + 810 + 128250 + 3.5 + 0.15 + 2.3625 + 1.2375 + 1.2825 + 67.5 + 3 + 5 + + 6 + + + -0.14 + 0.85 + + +
  • BOR_Armor_III
  • +
    + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/TrooperArmor/TrooperArmor + +
  • Middle
  • +
    + +
  • BOR_Military_III
  • +
  • TrooperArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • VAE_TrooperArmor
  • +
    + + 20 + + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    +
    + + + BOR_Tenebral_Headgear_HeavyMarineHelmet + + A heavily-armored tenebral-tech helmet, with a solid tenebrite-weave shell and omni-spectrum camera.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. + Archotech + Sellable + 0.01 + + (0.2, 0.2, 0.2) + Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet + Graphic_Single + 0.85 + - 40 - 25 - 5 2 + 45 - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/Mass - - 57 - 10 - 45 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Sharp - - 87 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Blunt - - 202 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/MaxHitPoints - - 2025 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/Flammability - - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/equippedStatOffsets - + + 95343 + 573 + 1.25 + 0.1 + 3.9825 + 2.261 + 1.62 + 13.5 + 6.75 + 3 + + 6 + - 337 - 10 - 0.507 - 1.688 + 0.225 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/costList - + +
  • BOR_Armor_Headgear_III
  • + + +
  • RewardSpecial
  • +
    + + +
  • FullHead
  • +
    + Things/Headgear/SiegebreakerHelmet/SiegebreakerHelmet + +
  • Overhead
  • +
    + +
  • BOR_Military_III
  • +
  • SiegebreakerArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 20 + + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    +
    + + BOR_Tenebral_Apparel_HeavyMarineArmor + + A suit of heavy powered tenebral armor, built for increased protection while still maintaining mobility. Heavy layered tenebrite-weave plates paired with a built-in energy shield emitter stop most attacks. Neuro-memetic assistors allow a human to wear this armor without immobilizing them entirely.\n\nArmor like this is often used by imperial stormtroopers and glitterworld peacekeepers. + + (0.2, 0.2, 0.2) + Things/Apparel/SiegebreakerArmor/SiegebreakerArmor + Graphic_Single + + 1.25 + Archotech + Sellable + 0.05 + - 140 - 50 - 10 - 337 8 + 160 + 40 - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"] - -
  • - -
  • - 2.7 - -
  • Hand
  • - - -
  • - 2.7 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldRechargeRate - - 0.102 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldEnergyMax - - 2.025 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate - - 0.507 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax - - 505 - -
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/statBases/Mass - - 2 - 0 - 0 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/statBases/MaxHitPoints - - 810 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Sharp - - 62 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Blunt - - 136.688 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/label - - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/costList - - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/costList/BOR_Tenebrite - - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/apparel/layers - -
  • Shell
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/statBases/Mass - - 3.907 - 0.868 - 1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/statBases/MaxHitPoints - - 810 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Sharp - - 62 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Blunt - - 136.688 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/label - - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/costList - - 5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/costList/BOR_Tenebrite - - 15 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/equippedStatOffsets - + Normal + + 236250 + 1282 + 10 + 0.1 + 3.982 + 1.6875 + 1.6875 + 103 + 33 + 11 + 0.09 + 1.35 + + 6 + + + 0.150 + -0.75 + + +
  • BOR_Armor_III
  • + + +
  • RewardSpecial
  • +
    + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/SiegebreakerArmor/SiegebreakerArmor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Military_III
  • +
  • SiegebreakerArmorSet
  • +
    + +
  • Soldier
  • +
    + true +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • VAE_SiegebreakerArmor
  • +
    + + 20 + + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    +
    + +
  • + VEF.Apparels.CompShieldBubble + true + false + true + true + true + Other/ShieldBubble + 0.3375 + 337 + 4.95 + 6.075 + true +
  • +
    + + +
  • BOR_Tech_III
  • +
    +
    + + + + + BOR_Tenebral_VAE_Handwear_MarineGloves + + A pair of tenebral marine gloves with enhanced grip assistance and set of embedded tenebrite recoil stabilisers. + + (0.2, 0.2, 0.2) + Things/Handwear/PowerArmorGloves + Graphic_Single + + Archotech + Sellable + 0.04 + + 30 + 2 + + + 540 + 54000 + 0.8 + 0 + 2.5 + 1.0125 + 2.5 + 6.75 + 13.5 + 1.2 + + + 0.25 + + +
  • BOR_Armor_III
  • +
    + + false + +
  • Hands
  • +
    + +
  • Middle
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
    + + 20 + + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    +
    +
    + + + BOR_Tenebral_VAE_Footwear_MarineBoots + + A pair of tenebral marine boots with layered tenebrite plates and enhanced servomotors. + + (0.2, 0.2, 0.2) + Things/Footwear/PowerArmorBoots + Graphic_Single + + Archotech + Sellable + 0.4 + + 30 + 2 + + + 540 + 54000 + 1.2 + 0.18 + 2.5 + 1.0125 + 2.5 + 6.75 + 13.5 + 1.2 + - 21 + 0.16875 - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/apparel/layers - -
  • Shell
  • - - - -
    - -
    - -
    -
    -
    + +
  • BOR_Armor_III
  • +
    + + false + +
  • Feet
  • +
    + +
  • Middle
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
    + + 20 + + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    +
    + + + + + + + +
  • + +
  • Combat Extended
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases + + 1 + 0.289 + 2.025 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases/ArmorRating_Sharp + + 35.438 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases/ArmorRating_Blunt + + 67 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases/Flammability + + 0.144 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/statBases/MaxHitPoints + + 640 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/equippedStatOffsets/MentalBreakThreshold + + -0.03 + 0.1 + 0.338 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_TrooperHelmet"]/costList + + 10 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/Mass + + 22 + 3 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/ArmorRating_Sharp + + 46 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/ArmorRating_Blunt + + 94 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/Flammability + + 0.144 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/statBases/MaxHitPoints + + 1350 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/equippedStatOffsets/MoveSpeed + + 1.688 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/equippedStatOffsets/MentalBreakThreshold + + 82 + 4.34 + 0.168 + 1.013 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/apparel/bodyPartGroups + +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldRechargeRate + + 0.102 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"]/costList + + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_TrooperArmor"] + +
  • + +
  • + 2.025 + +
  • Neck
  • + + +
  • + 2.025 + +
  • Neck
  • + + +
  • + 3.037 + +
  • Leg
  • + + +
  • + 3.037 + +
  • Leg
  • + + +
  • + 2.7 + +
  • Arm
  • + + +
  • + 2.7 + +
  • Arm
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases + + 3 + 1 + 2.532 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Sharp + + 68.85 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases/ArmorRating_Blunt + + 168 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases/MaxHitPoints + + 877 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/equippedStatOffsets + + + 0.15 + 1.688 + -1 + -0.15 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/costList + + + 40 + 25 + 5 + 2 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Headgear_HeavyMarineHelmet"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/Mass + + 57 + 10 + 45 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Sharp + + 87 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/ArmorRating_Blunt + + 202 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/MaxHitPoints + + 2025 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/Flammability + + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/equippedStatOffsets + + + 337 + 10 + 0.507 + 1.688 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/costList + + + 140 + 50 + 10 + 337 + 8 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"] + +
  • + +
  • + 2.7 + +
  • Hand
  • + + +
  • + 2.7 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldRechargeRate + + 0.102 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/statBases/EnergyShieldEnergyMax + + 2.025 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate + + 0.507 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HeavyMarineArmor"]/comps/li[@Class="VEF.Apparels.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax + + 505 + +
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/statBases/Mass + + 2 + 0 + 0 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/statBases/MaxHitPoints + + 810 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Sharp + + 62 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/statBases/ArmorRating_Blunt + + 136.688 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/label + + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/costList + + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/costList/BOR_Tenebrite + + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Handwear_MarineGloves"]/apparel/layers + +
  • Shell
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/statBases/Mass + + 3.907 + 0.868 + 1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/statBases/MaxHitPoints + + 810 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Sharp + + 62 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/statBases/ArmorRating_Blunt + + 136.688 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/label + + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/costList + + 5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/costList/BOR_Tenebrite + + 15 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/equippedStatOffsets + + + 21 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_VAE_Footwear_MarineBoots"]/apparel/layers + +
  • Shell
  • + + + +
    + +
    + + + +
    \ No newline at end of file From 4cf449d93c173e2a10de4a77c2bfab62e62ebf5f Mon Sep 17 00:00:00 2001 From: Mateusz Kotas Date: Sat, 13 Sep 2025 11:21:24 +0200 Subject: [PATCH 2/2] Vacuum Resistance --- .../Tier1/Armor/apparel_armor.xml | 1 + .../Tier1/Armor/apparel_headgear.xml | 3 +- .../Tier2/Armor/apparel_armor.xml | 3 +- .../Tier2/Armor/apparel_headgear.xml | 26 +- .../Tier3/Armor/apparel_armor.xml | 48 +- .../Tier3/Armor/apparel_headgear.xml | 26 +- .../Patches/Defs/tier1_apparel_rs.xml | 20 + .../Patches/Defs/tier2_apparel_rs.xml | 21 + .../Patches/Defs/tier3_apparel_rs.xml | 8591 +++++++++-------- .../RoyalArsenal/Patches/tier1royalarmor.xml | 12 + .../RoyalArsenal/Patches/tier2royalarmor.xml | 12 + .../RoyalArsenal/Patches/tier3royalarmor.xml | 12 + 1.6/Mods/Royalty/Patches/Apparel/Tier1.xml | 10 +- 1.6/Mods/Royalty/Patches/Apparel/Tier2.xml | 8 + 1.6/Mods/Royalty/Patches/Apparel/Tier3.xml | 8 + .../scarmory/Patches/Defs/sctier1_apparel.xml | 8 + .../scarmory/Patches/Defs/sctier2_apparel.xml | 8 + .../scarmory/Patches/Defs/sctier3_apparel.xml | 8 + .../Patches/royalty/Tier1_Royal_Armour.xml | 2 + .../Patches/royalty/Tier2_Royal_Armour.xml | 2 + .../Patches/royalty/Tier3_Royal_Armour.xml | 2 + 1.6/Mods/vae/Patches/tier1_armour.xml | 6 + 1.6/Mods/vae/Patches/tier2_armour.xml | 6 + 1.6/Mods/vae/Patches/tier3_armour.xml | 6 + 24 files changed, 4520 insertions(+), 4329 deletions(-) diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_armor.xml b/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_armor.xml index 45f69ef0..a5025d8b 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_armor.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_armor.xml @@ -264,6 +264,7 @@ 0.6-0.3 -0.3 + 0.35
  • BOR_Armor_I
  • diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_headgear.xml b/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_headgear.xml index 4738a69c..0029d94e 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_headgear.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier1/Armor/apparel_headgear.xml @@ -44,7 +44,8 @@ 0.6 -0.1 - + 0.65 + 1 40 diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier2/Armor/apparel_armor.xml b/1.6/Common/Defs/ThingDefs_Items/Tier2/Armor/apparel_armor.xml index 84eb94c9..5902a629 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier2/Armor/apparel_armor.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier2/Armor/apparel_armor.xml @@ -43,7 +43,8 @@ 0.8-0.06 - + 0.35 +
  • BOR_Armor_II
  • diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier2/Armor/apparel_headgear.xml b/1.6/Common/Defs/ThingDefs_Items/Tier2/Armor/apparel_headgear.xml index 9fb5b18d..3802be68 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier2/Armor/apparel_headgear.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier2/Armor/apparel_headgear.xml @@ -27,7 +27,7 @@
  • HiTechArmor
  • BOR_HiTechArmor_II
  • BOR_Armor_II
  • -
  • BOR_Tech_II
  • +
  • BOR_Tech_II
  • 1.25 @@ -41,17 +41,20 @@ 9 4.5 4 - - 3 + + 3 + - 0.8-0.1 + 0.8 + -0.1 + 0.65 1 40 - true + true
  • FullHead
  • @@ -91,7 +94,7 @@
  • BOR_Armor_II
  • -
  • BOR_Tech_II
  • +
  • BOR_Tech_II
  • 100 @@ -121,7 +124,7 @@
  • HiTechArmor
  • -
  • BOR_Tech_II
  • +
  • BOR_Tech_II
  • 1.0 @@ -135,14 +138,15 @@ 6 3 2 - - 3 + + 3 + 1 30 - true + true
  • FullHead
  • @@ -179,7 +183,7 @@
  • BOR_Armor_II
  • -
  • BOR_Tech_II
  • +
  • BOR_Tech_II
  • 110 diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier3/Armor/apparel_armor.xml b/1.6/Common/Defs/ThingDefs_Items/Tier3/Armor/apparel_armor.xml index 4aad615b..e0f2e36c 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier3/Armor/apparel_armor.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier3/Armor/apparel_armor.xml @@ -39,10 +39,13 @@ 0.945 4.5 3 - - 6 + + 6 + - 1.0-0.04 + 1.0 + -0.04 + 0.35
  • BOR_Armor_III
  • @@ -70,7 +73,7 @@
  • BOR_Armor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • @@ -112,10 +115,12 @@ 7.87 2.25 3 - - 6 + + 6 + - 1.0-0.06 + 1.0 + -0.06
  • BOR_Armor_III
  • @@ -143,7 +148,7 @@
  • BOR_Clothing_III
  • BOR_Armor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • @@ -193,10 +198,12 @@ 45 10 2 - - 6 + + 6 + - 1.0-0.04 + 1.0 + -0.04 @@ -219,7 +226,7 @@
  • BOR_Clothing_III
  • BOR_Armor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • @@ -256,10 +263,12 @@ 115.5 33.75 8 - - 6 + + 6 + - 1.0-0.1 + 1.0 + -0.1 -0.3 @@ -267,7 +276,7 @@
  • BOR_HiTechArmor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • 4 @@ -341,7 +350,7 @@
  • BOR_HiTechArmor_III
  • BOR_Armor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • 151875 @@ -354,8 +363,9 @@ 96 30.5 6 - - 6 + + 6 +
  • BOR_Armor_III
  • diff --git a/1.6/Common/Defs/ThingDefs_Items/Tier3/Armor/apparel_headgear.xml b/1.6/Common/Defs/ThingDefs_Items/Tier3/Armor/apparel_headgear.xml index 5d7127a8..765d7757 100644 --- a/1.6/Common/Defs/ThingDefs_Items/Tier3/Armor/apparel_headgear.xml +++ b/1.6/Common/Defs/ThingDefs_Items/Tier3/Armor/apparel_headgear.xml @@ -26,7 +26,7 @@
  • BOR_HiTechArmor_III
  • BOR_Armor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • 0.5 @@ -40,17 +40,20 @@ 13.5 6.75 3 - - 6 + + 6 + - 1.0-0.1 + 1.0 + -0.1 + 0.65 1 40 - true + true
  • FullHead
  • @@ -90,7 +93,7 @@
  • BOR_Armor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • 100 @@ -121,7 +124,7 @@
  • BOR_HiTechArmor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • 1.0 @@ -135,14 +138,15 @@ 9 4.5 1.5 - - 6 + + 6 + 1 30 - true + true
  • FullHead
  • @@ -179,7 +183,7 @@
  • BOR_Armor_III
  • -
  • BOR_Tech_III
  • +
  • BOR_Tech_III
  • 110 diff --git a/1.6/Mods/Rimsenal/Patches/Defs/tier1_apparel_rs.xml b/1.6/Mods/Rimsenal/Patches/Defs/tier1_apparel_rs.xml index 7327faf2..4b749eda 100644 --- a/1.6/Mods/Rimsenal/Patches/Defs/tier1_apparel_rs.xml +++ b/1.6/Mods/Rimsenal/Patches/Defs/tier1_apparel_rs.xml @@ -291,6 +291,7 @@ 0.45 0.45 -0.133 + 0.35 0.05 @@ -357,6 +358,7 @@ 0.75 4 0.375 + 0.65 UnfinishedTechArmor @@ -448,6 +450,7 @@ 0.675 0.45 0.12 + 0.35 0.05 @@ -512,6 +515,7 @@ 0.75 4 0.15 + 0.65 UnfinishedTechArmor @@ -604,6 +608,7 @@ -0.133 0.75 0.15 + 0.35 0.05 @@ -673,6 +678,7 @@ 0.3 0.15 0.2 + 0.65 UnfinishedTechArmor @@ -770,6 +776,7 @@ 0.75 4 1.2 + 0.35 0.05 @@ -883,6 +890,7 @@ 4 0.15 -0.15 + 0.65 0.05 @@ -963,6 +971,7 @@ 0.75 4 2.25 + 0.35 0.05 @@ -1075,6 +1084,7 @@ 0.75 4 -0.225 + 0.65 0.05 @@ -1154,6 +1164,7 @@ 0.75 4 -0.7 + 0.35 0.05 @@ -1296,6 +1307,7 @@ 0.75 4 -0.233 + 0.35 0.05 @@ -1378,6 +1390,7 @@ -0.45 -0.567 -0.375 + 0.65 0.05 @@ -1463,6 +1476,7 @@ -0.15 -0.2 -0.125 + 0.65 0.05 @@ -1544,6 +1558,7 @@ 4 -0.45 -0.567 + 0.35 0.05 @@ -1695,6 +1710,7 @@ 0.75 4 -0.2 + 0.35 0.05 @@ -1858,6 +1874,7 @@ -0.5 0.25 0.375 + 0.35 0.05 @@ -1946,6 +1963,7 @@ 0.75 -0.067 0.375 + 0.65 0.1 @@ -2031,6 +2049,7 @@ 0.75 2 -0.08 + 0.35 0.1 @@ -2100,6 +2119,7 @@ 4 0.4 0.25 + 0.65 UnfinishedTechArmor diff --git a/1.6/Mods/Rimsenal/Patches/Defs/tier2_apparel_rs.xml b/1.6/Mods/Rimsenal/Patches/Defs/tier2_apparel_rs.xml index f50c8dd4..35e05b6c 100644 --- a/1.6/Mods/Rimsenal/Patches/Defs/tier2_apparel_rs.xml +++ b/1.6/Mods/Rimsenal/Patches/Defs/tier2_apparel_rs.xml @@ -138,6 +138,7 @@ 0.75 4 -0.089 + 0.35 0.03 @@ -298,6 +299,7 @@ 0.675 0.675 -0.089 + 0.35 0.03 @@ -366,6 +368,7 @@ 0.75 4 0.562 + 0.65 UnfinishedTechArmor @@ -459,6 +462,7 @@ 1.013 0.675 0.18 + 0.35 0.03 @@ -525,6 +529,7 @@ 0.75 4 0.225 + 0.65 UnfinishedTechArmor @@ -619,6 +624,7 @@ -0.089 1.125 0.225 + 0.35 0.03 @@ -690,6 +696,7 @@ 0.45 0.225 0.2 + 0.65 UnfinishedTechArmor @@ -789,6 +796,7 @@ 0.75 4 1.8 + 0.35 0.03 @@ -904,6 +912,7 @@ 4 0.225 -0.223 + 0.65 0.03 @@ -986,6 +995,7 @@ 0.75 4 3.375 + 0.35 0.03 @@ -1100,6 +1110,7 @@ 0.75 4 -0.337 + 0.65 0.03 @@ -1181,6 +1192,7 @@ 0.75 4 -0.467 + 0.35 0.03 @@ -1325,6 +1337,7 @@ 0.75 4 -0.155 + 0.65 0.03 @@ -1409,6 +1422,7 @@ -0.45 -0.378 -0.560 + 0.65 0.03 @@ -1496,6 +1510,7 @@ -0.15 -0.133 -0.337 + 0.65 0.03 @@ -1579,6 +1594,7 @@ 4 -0.45 -0.378 + 0.35 0.03 @@ -1732,6 +1748,7 @@ 0.75 4 -0.133 + 0.35 0.03 @@ -1899,6 +1916,7 @@ -0.333 0.25 0.562 + 0.35 0.03 @@ -1989,6 +2007,7 @@ 0.75 -0.045 0.562 + 0.65 0.05 @@ -2076,6 +2095,7 @@ 1.125 2 -0.08 + 0.35 0.05 @@ -2147,6 +2167,7 @@ 4 0.4 0.208 + 0.65 UnfinishedTechArmor diff --git a/1.6/Mods/Rimsenal/Patches/Defs/tier3_apparel_rs.xml b/1.6/Mods/Rimsenal/Patches/Defs/tier3_apparel_rs.xml index faddbe7b..51e13f3c 100644 --- a/1.6/Mods/Rimsenal/Patches/Defs/tier3_apparel_rs.xml +++ b/1.6/Mods/Rimsenal/Patches/Defs/tier3_apparel_rs.xml @@ -4,4291 +4,4312 @@ BOR_Setting_RimsenalApparelVariants - - - -
  • - Defs - - - - - BOR_Tenebral_Carbonsuit - - Archotech - A full tenebral bodysuit made of tenebrite crystalline fiber. It is light and thin, but surprisingly sturdy. - - (0.2, 0.2, 0.2) - Things/Apparel/Carbon - Graphic_Single - - - 0.99 - 66993 - 1180 - 0.843 - 0.843 - 0.843 - 100 - 82 - 0 - - 6 - - -
  • BOR_Apparel
  • -
    - 0.01 - - -
  • Worker
  • -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
    - Things/Apparel/Carbon - -
  • OnSkin
  • -
    - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    -
    - - UnfinishedApparel - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    - - 20 - -
    - - 10 - 75 - 10 - - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    - - - - - BOR_Tenebral_Apparel_SecurityArmor - - The tenebral configuration of the Greydale modular body protection system, the "Warrior IV" security armor provides modest protection for most body parts. If you have the proper equipment, It can be reassembled into other armor. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/GDWarrior - Graphic_Single - 0.90 - - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • DefenceTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 15 - -
    - - 80 - 6 - 40 - - - 64125 - 1180 - 4 - 0.232 - 1.35 - 2.937 - 1.35 - 33 - 33 - 4 - - 6 - - - - 0.75 - 4 - -0.059 - - 0.01 - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - Things/Apparel/GDWarrior - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    - true -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_SecurityHelmet - -
  • BOR_Armor_Headgear_III
  • -
    - - A tenebral helmet of the "Warrior IV" tenebral security armor. A simple and robust protection gear. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/GDWarriorH - 0.70 - Graphic_Single - - - 0.069 - 40500 - 505 - 0.232 - 1.417 - 2.532 - 1.35 - 13 - 6 - 0 - - 6 - - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • DefenceTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 15 - -
    - - 45 - 3 - 15 - - 0.01 - - true - -
  • FullHead
  • -
    - Things/Apparel/GDWarriorH - -
  • Overhead
  • -
    - -
  • BOR_Military_III
  • -
  • RoyalCombatGear
  • -
    - -
  • Soldier
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_PioneerArmor - - A tenebral armor designed primarily for combat engineer, Greydale "Laconian IV" pioneer armor has integrated tool set. It's a pretty good gear for builds something while gunfight. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/Laconian - Graphic_Single - 1.20 - - - UnfinishedTechArmor - -
  • BOR_Bench_III
  • -
    - -
  • BOR_Research_Armor_III
  • -
  • DefenceTech
  • -
    -
    - - 1 - 1 - - - 7.986 - 168 - 1180 - 1.35 - 3.274 - 1.585 - 49 - 33 - 5 - - 6 - - - - 0.75 - 4 - 0.675 - 1.013 - 1.013 - 1.013 - -0.059 - - 0.01 - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - Things/Apparel/Laconian - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    - true -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_PioneerH - -
  • BOR_Armor_Headgear_III
  • -
    - - A helmet of the "Laconian IV" pioneer armor. A simple pain damper system integrated. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/LaconianH - Graphic_Single - - - 1.215 - 50625 - 505 - 1.08 - 2.97 - 2.7 - 13 - 6 - 0 - - 6 - - - - 0.75 - 4 - 0.843 - - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • DefenceTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 75 - 6 - 20 - - 0.01 - - true - -
  • FullHead
  • -
    - Things/Apparel/LaconianH - -
  • Overhead
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_NomadArmor - - "Akicita IV", the long-range tenebral scout variant of the tenebral "Warrior IV" modular body protection system. This outfit recycles the wearer's body waste and moisture, provides heat and cold protection and sound dampening, and assists the wearer with servo motors and a lightweight exoskeleton. The wearer needs less sleep, moves faster, hunting quieter. Originally designed as a protective device for explorers, guerrillas and caravans of rimworlds soon realized the amazing potential of the equipment. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/Akicita - Graphic_Single - - - -
  • BOR_Research_Armor_III
  • -
  • DefenceTech
  • -
    - UnfinishedTechArmor - -
  • BOR_Bench_III
  • -
    -
    - - 1 - 1 - - - 5 - 168 - 505 - 0.232 - 1.417 - 2.7 - 1.35 - 82 - 67 - 5 - - 6 - - - - 0.75 - 4 - 1.519 - 1.013 - 0.27 - - 0.01 - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Legs
  • -
    - Things/Apparel/Akicita - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    - true -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_NomadH - -
  • BOR_Armor_Headgear_III
  • -
    - - A tenebral helmet of the "Akicita IV" tenebral nomad armor. Its long-range observation equipment can also be used for aiming. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/AkicitaH - Graphic_Single - - - 0.069 - 40500 - 505 - 0.232 - 1.417 - 2.532 - 1.35 - 27 - 22 - 0 - - 6 - - - - 0.75 - 4 - 0.338 - - - UnfinishedTechArmor - -
  • BOR_Bench_III
  • -
    - -
  • BOR_Research_Armor_III
  • -
  • DefenceTech
  • -
    - - 20 - -
    - - 65 - 5 - 10 - - 0.01 - - true - -
  • FullHead
  • -
    - Things/Apparel/AkicitaH - -
  • Overhead
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_MedicArmor - - Designed for combat medics, the "Hospitaller IV" tenebral armor is the medical variant of the "Warrior IV" tenebral modular body protection system. The armor is equipped with a variety of medical tools and supplies, so the wearer can treat the injured in the field. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/Hospitaller - Graphic_Single - 1.20 - - - UnfinishedTechArmor - -
  • BOR_Bench_III
  • -
    - -
  • BOR_Research_Armor_III
  • -
  • DefenceTech
  • -
    -
    - - 1 - 1 - - - 7.407 - 168 - 1180 - 1.35 - 3.274 - 1.585 - 49 - 33 - 5 - - 6 - - - - 0.75 - 4 - 0.675 - -0.059 - 1.688 - 0.338 - - 0.01 - - -
  • Neck
  • -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - Things/Apparel/Hospitaller - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    - true -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_MedicH - -
  • BOR_Armor_Headgear_III
  • -
    - - A tenebral helmet of the "Hospitaller IV" tenebral Medic armor. The built-in AI medical interface assists the wearer during medical procedures. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/HospitallerH - Graphic_Single - TransparentPostLight - - - 1.215 - 40500 - 505 - 1.08 - 2.97 - 2.7 - 13 - 6 - 0 - - 6 - - - - 0.75 - 4 - 0.675 - 0.338 - 0.2 - - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • DefenceTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 75 - 6 - 20 - - 0.01 - - true - -
  • FullHead
  • -
    - Things/Apparel/HospitallerH - -
  • Overhead
  • -
    - -
  • BOR_Military_III
  • -
    - -
  • Soldier
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_Dropsuit - - Archotech - Yeonhwa Precision Tenebral Drop Suit model 412f, 'JanYeong(shadow remains) IV'. Built for the YeonHwa Aggresive Marketing Division's drop troops, this completely enclosed suit is designed to perform low orbit jump action. Its integrated long-ranged jump pack makes JanYeong ideal equipment for the rapid insertion mission. - - (0.2, 0.2, 0.2) - Things/Apparel/JanYeong - Graphic_Single - - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • ShardTech
  • -
  • BOR_Research_Armor_III
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 5 - 75 - 82 - 20 - - - 6 - 243000 - 1315 - 1.688 - 3.207 - 2.532 - 202 - 202 - 8 - 37.5 - - 6 - - - - 0.75 - 4 - 2.7 - - 0.01 - - Things/Apparel/JanYeong - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Soldier
  • -
    - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    -
    - -
  • - 9 - Chemfuel - 100 - 45 - Standard_Reload - Misc4 - jump - false -
  • -
  • - SaveOurShip2.CompEVA -
  • -
    - -
  • - Verb_Jump - - Things/Apparel/JanYeong - false - true - True - false - 0.723 - JumpWarmupEffect - true - - true - false - false - -
  • -
    - - -
  • BOR_Tech_III
  • -
    -
    - - - BOR_Tenebral_Apparel_DropsuitH - -
  • BOR_Armor_Headgear_III
  • -
    - - Archotech - It is a state-of-the-art tenebral helmet, optimized for EVA and orbital drop operations. This helmet has lots of shiny gadgets. Of course, all of these flashing toys are useless in the surface environment except the targeting assist pseudo A.I. - - (0.2, 0.2, 0.2) - Things/Apparel/JanYeongH - Graphic_Single - - - UnfinishedTechArmor - -
  • ShardTech
  • -
  • BOR_Research_Armor_III
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 2 - 25 - - - 1.215 - 91125 - 1012 - 1.519 - 2.868 - 2.025 - 33 - 15 - 1 - - 6 - - - - 0.75 - 4 - 0.338 - -0.336 - - 0.01 - - Things/Apparel/JanYeongH - -
  • Overhead
  • -
    - true - -
  • FullHead
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_Strikesuit - - Archotech - Yeonhwa Precision Strike Suit model 383a, 'ChangWol(Azure Moon) IV'. Designed for urban strike teams, this sophisticated suit have short-ranged, fast jump thrusters for rapid assault. In order to maximize the operational capacity of this suit, the wearer requires fast reaction speed and exceptional boldness. - - (0.2, 0.2, 0.2) - Things/Apparel/ChangWol - Graphic_Single - - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • ShardTech
  • -
  • BOR_Research_Armor_III
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 30 - 6 - 70 - - - 3.762 - 236250 - 1180 - 1.013 - 2.43 - 1.35 - 100 - 49 - 5 - 12.5 - - 6 - - - - 0.75 - 4 - 5.062 - - 0.01 - - Things/Apparel/ChangWol - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Soldier
  • -
    - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
    -
    - -
  • - 40 - Chemfuel - 27 - 10 - Standard_Reload - Misc4 - jump - false -
  • -
  • - SaveOurShip2.CompEVA -
  • -
    - -
  • - Verb_Jump - - Things/Apparel/ChangWol - false - true - True - false - 0.144 - JumpWarmupEffect - true - - true - false - false - -
  • -
    - - -
  • BOR_Tech_III
  • -
    -
    - - - BOR_Tenebral_Apparel_StrikesuitH - -
  • BOR_Armor_Headgear_III
  • -
    - - Archotech - A tenebral helmet of the delicate tenebral strike suit. Sophisticated nerve assist system inside this helmet makes the wearer act faster. - - (0.2, 0.2, 0.2) - Things/Apparel/ChangWolH - Graphic_Single - - - UnfinishedTechArmor - -
  • ShardTech
  • -
  • BOR_Research_Armor_III
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 15 - 2 - 15 - - - 1.042 - 97875 - 1012 - 1.013 - 2.26 - 1.147 - 6 - 13 - 0 - - 6 - - - - 0.75 - 4 - -0.5 - - 0.01 - - Things/Apparel/ChangWolH - -
  • Overhead
  • -
    - true - -
  • FullHead
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_AssaultArmor - Archotech - - An Ultra-heavy tenebral protective armor, "Bjorn IV" cladded with layers of composite tenebrite-weave and reactive armor plates. The wearer of this armor is practically become a walking tank. This armor achieved tremendous protection at the expense of moving speed. It has an integrated short-range EMP grenade launcher. - - (0.2, 0.2, 0.2) - Things/Apparel/Bjorn - Graphic_Single - - Normal - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 3 - 135 - 82 - - - 10.938 - 249750 - 2193 - 2.7 - 5.062 - 2.362 - 150 - 49 - 9 - - 6 - - - - 0.75 - 4 - -0.311 - - 0.01 - - Things/Apparel/Bjorn - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    -
    - -
  • - 1 - Plasteel - 82 - 34 - Standard_Reload - Misc4 - grenade - false -
  • -
  • - SaveOurShip2.CompEVA -
  • -
    - -
  • - - Verb_LaunchProjectileStatic - true - True - 36.787 - 1.9 - 0.868 - 1 - false - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - Proj_BjornGrenadeEMP - Combat_RangedFire_Thrown -
  • -
    - - -
  • BOR_Tech_III
  • -
    -
    - - - BOR_Tenebral_Proj_BjornGrenadeEMP - - Projectile_Explosive - - (0.2, 0.2, 0.2) - Things/Projectile/GrenadeEMP - Graphic_Single - - - 24 - 4.0 - EMP - 104 - - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - BOR_Tenebral_Apparel_AssaultArmorH - -
  • BOR_Armor_Headgear_III
  • -
    - - Archotech - Rugged and trustworthy tenebral helmet of the tenebral assault armor. - - (0.2, 0.2, 0.2) - Things/Apparel/BjornH - Graphic_Single - - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • MoltenTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 30 - 1 - 50 - - - 2.373 - 104625 - 1720 - 2.362 - 4.725 - 2.193 - 15 - 6 - 2 - - 6 - - - - 0.75 - 4 - -0.103 - - 0.01 - - Things/Apparel/BjornH - -
  • Overhead
  • -
    - true - -
  • FullHead
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_FSArmor - Archotech - - If you need a walking turret, call the "Varg IV" tenebral fire support armor. Rapid reloading system, additional ammo container, built in fire control system, everything of the "Varg IV" focused on fire support. In return, the Varg is very vulnerable to close combat. - - (0.2, 0.2, 0.2) - Things/Apparel/FSArmor - Graphic_Single - - Normal - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • MoltenTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 4 - 120 - 202 - - - 10.707 - 270000 - 1855 - 3.003 - 1.35 - 1.688 - 117 - 33 - 9 - - 6 - - - - 0.75 - 4 - -0.45 - -0.252 - -0.835 - - 0.01 - - Things/Apparel/FSArmor - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - BOR_Tenebral_Apparel_FSArmorH - -
  • BOR_Armor_Headgear_III
  • -
    - - Archotech - Tenebral helmet of the tenebral "Varg IV" fire support armor. Share the features with the fire support armor. - - (0.2, 0.2, 0.2) - Things/Apparel/FSArmorH - Graphic_Single - - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • MoltenTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 1 - 40 - 67 - - - 0 - 104625 - 1518 - 2.7 - 1.013 - 2.362 - 13 - 6 - 2 - - 6 - - - - 0.75 - 4 - -0.15 - -0.089 - -0.504 - - 0.01 - - Things/Apparel/FSArmorH - -
  • Overhead
  • -
    - true - -
  • FullHead
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_Korp - Archotech - - A tenebral variant of the "Varg IV" tenebral fire support armor, the "Korp(Raven) IV" artillery armor originated from modified makeshift equipment of frontlines. All unnecessary equipment was removed from Korp to mount a huge mortar, "Crow feeder." The purpose of this equipment is simple; turn the wearer into walking artillery. The only ammunition this mortar can shoot is high-explosive shells. - - (0.2, 0.2, 0.2) - Things/Apparel/Korp - Graphic_Single - - Normal - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • SiegeTech
  • -
  • BOR_Research_Armor_I
  • -
    - -
  • BOR_Bench_III
  • -
    - - 40 - -
    - - 6 - 140 - 270 - - - 11.285 - 286875 - 1855 - 3.003 - 1.35 - 1.688 - 117 - 49 - 9 - - 6 - - - - 0.75 - 4 - -0.45 - -0.252 - - 0.01 - - Things/Apparel/Korp - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
    -
    - -
  • - 1 - Shell_HighExplosive - 1 - 312 - Standard_Reload - Misc4 - shell - false -
  • -
  • - SaveOurShip2.CompEVA -
  • -
    - -
  • - - Verb_LaunchProjectileStatic - true - True - 184 - 5 - 5.5 - 6.077 - 10 - true - RS_ShotGrendel - 16 - true - - true - - false - Bullet_Crowfeeder - Combat_RangedFire_Thrown -
  • -
    - - -
  • BOR_Tech_III
  • -
    -
    - - - BOR_Tenebral_Bullet_Crowfeeder - - - (0.2, 0.2, 0.2) - Things/Projectile/SCM - Graphic_Single - TransparentPostLight - - Projectile_Explosive - - Bomb - - 50 - 4.0 - true - Artillery_HitThickRoof - MortarBomb_Explode - MortarRound_PreImpact - MortarRound_Ambient - - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_ReflactorArmor - - Archotech - The "Nemesis IV" is a powered armor that created to hunt the Federation remnants. Almost immune to the heat energy, the Tisiphone Hunter Contingent provides this armor to their elite hunters. - - (0.2, 0.2, 0.2) - Things/Apparel/Nemesis - Graphic_Single - TransparentPostLight - - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • KineticTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 4 - 90 - 100 - - - 0.058 - 8.043 - 205875 - 1012 - 3.207 - 2.025 - 6.683 - 117 - 505 - 8 - - 6 - - - - 0.75 - 4 - -0.089 - - 0.01 - - Things/Apparel/Nemesis - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - BOR_Tenebral_Apparel_ReflactorArmorH - -
  • BOR_Armor_Headgear_III
  • -
    - - Archotech - A tenebral helmet with a complete set of heat deflector system. - - (0.2, 0.2, 0.2) - Things/Apparel/NemesisH - Graphic_Single - - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • KineticTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 1 - 35 - 33 - - - 0.058 - 1.163 - 87412 - 1518 - 1.856 - 2.937 - 6.683 - 15 - 168 - 1 - - 6 - - 0.03 - - -
  • Soldier
  • -
    - Things/Apparel/NemesisH - -
  • Overhead
  • -
    - true - -
  • FullHead
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - BOR_Tenebral_Apparel_HazardCarapace - - Archotech - The "Alecto IV" tenebral hazard carapace is designed to carry out mission even in the worst environment. In extreme cold area, in a heat wave, and even in radioactive wasteland, Tisiphone hunters can continue their endless hunting. - - (0.2, 0.2, 0.2) - Things/Apparel/HazardCarapace - Graphic_Single - TransparentPostLight - - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • KineticTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 4 - 85 - 135 - - - 0.173 - 8.276 - 590625 - 1687 - 2.97 - 1.215 - 4.05 - 505 - 505 - 8 - - 6 - - - - 0.75 - 4 - -0.089 - -0.222 - 0.25 - 0.843 - - 0.01 - - Things/Apparel/HazardCarapace - -
  • Middle
  • -
  • Shell
  • -
    - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - -
  • Soldier
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - BOR_Tenebral_Apparel_HazardCarapaceH - -
  • BOR_Armor_Headgear_III
  • -
    - - Archotech - A tenebral helmet of an "Alecto IV" hazard carapace. This helmet provides excellent environmental protection. - - (0.2, 0.2, 0.2) - Things/Apparel/HazardCarapaceH - Graphic_Single - - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
  • KineticTech
  • -
    - -
  • BOR_Bench_III
  • -
    - - 20 - -
    - - 1 - 30 - 49 - - - 0.173 - 1.464 - 97537 - 505 - 1.08 - 2.768 - 5.062 - 82 - 82 - 1 - - 6 - - - - 0.75 - 4 - -0.222 - 0.75 - -0.03 - 0.843 - - 0.03 - - -
  • Soldier
  • -
    - Things/Apparel/HazardCarapaceH - -
  • Overhead
  • -
    - -
  • FullHead
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • EVA
  • -
    - true -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - Apparel - BOR_Tenebral_Apparel_CloseCombatArmor - Normal - - Tenebral power armor with a built-in shield, "Excelsior IV" is a close combat focused power armor with maneuverability, durability, and lethality. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/CombatArmor - Graphic_Single - - -
  • BOR_Armor_III
  • -
    - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
    - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    - - 20 - -
    - - 4 - 100 - 270 - - - 232875 - 1012 - 8 - 2.565 - 3.543 - 2.362 - 150 - 49 - 0.39 - 0.7 - 8 - - 6 - - - - 0.75 - 4 - 1.688 - 2 - -0.08 - - 0.03 - -
  • -
  • - SaveOurShip2.CompEVA -
  • -
    - - -
  • Neck
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Arms
  • -
  • Legs
  • -
  • Hands
  • -
  • Feet
  • -
    - Things/Apparel/CombatArmor - -
  • Middle
  • -
  • Shell
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • RoyalTier2
  • -
  • EVA
  • -
    - -
  • Soldier
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    -
    - - - BOR_Tenebral_Apparel_CloseCombatHelmet - -
  • BOR_Armor_Headgear_III
  • -
    - - Tenebral elmet of a "Excelsior IV" close combat armor. It assist wearer with neural close combat enhancement system. - Archotech - - (0.2, 0.2, 0.2) - Things/Apparel/CombatHelmet - Graphic_Single - - - 0 - 91125 - 640 - 2.093 - 3.037 - 2.868 - 15 - 15 - 1 - - 6 - - - - 0.75 - 4 - 0.4 - 0.173 - - - UnfinishedTechArmor - -
  • BOR_Research_Armor_III
  • -
    - -
  • BOR_Bench_III
  • -
  • BOR_Bench_IV
  • -
    - - 20 - -
    - - 1 - 40 - - 0.03 - - true - -
  • FullHead
  • -
    - Things/Apparel/CombatHelmet - -
  • Overhead
  • -
    - -
  • BOR_Military_III
  • -
  • Royal
  • -
  • RoyalTier2
  • -
  • EVA
  • -
    - -
  • Soldier
  • -
    -
    - - -
  • BOR_Tech_III
  • -
    - -
  • - SaveOurShip2.CompEVA -
  • -
    -
    - - - - - - -
  • - -
  • Combat Extended
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/statBases - - 1 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/statBases/ArmorRating_Sharp - - 2.25 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/statBases/ArmorRating_Blunt - - 13 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/statBases/ArmorRating_Heat - - 1.688 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/apparel/bodyPartGroups - -
  • Feet
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/statBases - - 57 - 8 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/statBases/Mass - - 13 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/statBases/ArmorRating_Sharp - - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/statBases/ArmorRating_Blunt - - 81 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/costList - - 35 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/costList/BOR_QuasarAlloy - - 130 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/equippedStatOffsets/MoveSpeed - - 33 - 5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"] - -
  • - -
  • - 4.218 - -
  • Torso
  • - - -
  • - 4.218 - -
  • Torso
  • - - -
  • - 2.952 - -
  • Neck
  • -
  • Leg
  • - - -
  • - 2.952 - -
  • Neck
  • -
  • Leg
  • - - -
  • - 2.111 - -
  • Arm
  • -
  • Hand
  • - - -
  • - 2.111 - -
  • Arm
  • -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/statBases - - 2 - 1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/statBases/Mass - - 1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/statBases/ArmorRating_Sharp - - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/statBases/ArmorRating_Blunt - - 81 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/costList/BOR_Tenebrite - - 25 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"] - -
  • - -
  • - 1.688 - -
  • Eye
  • -
  • Nose
  • -
  • Jaw
  • - - -
  • - 1.688 - -
  • Eye
  • -
  • Nose
  • -
  • Jaw
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/statBases - - 57 - 13 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/statBases/Mass - - 25 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/statBases/ArmorRating_Sharp - - 60 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/statBases/ArmorRating_Blunt - - 141 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/equippedStatOffsets/MoveSpeed - - 270 - 25 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"] - -
  • - -
  • - 2.362 - -
  • Neck
  • - - -
  • - 2.362 - -
  • Neck
  • - - -
  • - 2.7 - -
  • Arm
  • -
  • Leg
  • - - -
  • - 2.7 - -
  • Arm
  • -
  • Leg
  • - - -
  • - 2.025 - -
  • Hand
  • - - -
  • - 2.025 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/statBases - - 2 - 1 - 1.688 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/statBases/Mass - - 2.604 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/statBases/ArmorRating_Sharp - - 54 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/statBases/ArmorRating_Blunt - - 135 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/equippedStatOffsets - - -1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/costList/BOR_Tenebrite - - 40 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"] - -
  • - -
  • - 2.868 - -
  • Eye
  • -
  • Nose
  • - - -
  • - 2.868 - -
  • Eye
  • -
  • Nose
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/statBases - - 57 - 5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/statBases/Mass - - 20 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/statBases/ArmorRating_Sharp - - 54 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/statBases/ArmorRating_Blunt - - 135 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/equippedStatOffsets - - 168 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"] - -
  • - -
  • - 2.362 - -
  • Neck
  • - - -
  • - 2.362 - -
  • Neck
  • - - -
  • - 2.7 - -
  • Arm
  • -
  • Leg
  • - - -
  • - 2.7 - -
  • Arm
  • -
  • Leg
  • - - -
  • - 2.025 - -
  • Hand
  • - - -
  • - 2.025 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/statBases - - 2 - 1 - 1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/statBases/Mass - - 1.62 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/statBases/ArmorRating_Sharp - - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/statBases/ArmorRating_Blunt - - 100 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/equippedStatOffsets/ShootingAccuracyPawn - - -1 - 0.15 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/costList/BOR_Tenebrite - - 40 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/statBases - - 57 - 5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/statBases/Mass - - 25 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/statBases/ArmorRating_Sharp - - 67 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/statBases/ArmorRating_Blunt - - 100 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/equippedStatOffsets/MoveSpeed - - 202 - 13 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"] - -
  • - -
  • - 2.362 - -
  • Neck
  • - - -
  • - 2.362 - -
  • Neck
  • - - -
  • - 2.7 - -
  • Arm
  • -
  • Leg
  • - - -
  • - 2.7 - -
  • Arm
  • -
  • Leg
  • - - -
  • - 2.025 - -
  • Hand
  • - - -
  • - 2.025 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/statBases - - 2 - 1 - 1.35 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/statBases/Mass - - 1.853 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/statBases/ArmorRating_Sharp - - 67 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/statBases/ArmorRating_Blunt - - 100 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/costList/BOR_Tenebrite - - 40 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"] - -
  • - -
  • - 2.532 - -
  • Eye
  • - - -
  • - 2.532 - -
  • Eye
  • -
  • Jaw
  • -
  • Nose
  • - - -
  • - 1.688 - -
  • Nose
  • -
  • Jaw
  • -
  • Nose
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/statBases/Mass - - 34 - 51 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/costList/BOR_Tenebrite - - 180 - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/equippedStatOffsets/MoveSpeed - - 303 - 5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/statBases/ArmorRating_Sharp - - 55 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/statBases/ArmorRating_Blunt - - 171 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/verbs - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/statBases/JumpRange - - 157 - -
  • -
    -
    - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"] - -
  • - -
  • - 3.037 - -
  • Neck
  • -
  • Arm
  • -
  • Leg
  • - - -
  • - 3.037 - -
  • Neck
  • -
  • Arm
  • -
  • Leg
  • - - -
  • - 2.362 - -
  • Hand
  • - - -
  • - 2.362 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/statBases/Mass - - 2 - 2 - 1 - 2.193 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/statBases/ArmorRating_Sharp - - 46 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/statBases/ArmorRating_Blunt - - 141 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/equippedStatOffsets - - -1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/costList/BOR_Tenebrite - - 60 - 20 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/statBases/Mass - - 42 - 10 - 5 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/equippedStatOffsets - - 168 - 5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/costList/BOR_Tenebrite - - 120 - 40 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/statBases/ArmorRating_Sharp - - 49 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/statBases/ArmorRating_Blunt - - 75.938 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"] - -
  • - -
  • - 4.05 - -
  • Torso
  • - - -
  • - 4.05 - -
  • Torso
  • - - -
  • - 3.037 - -
  • Neck
  • -
  • Leg
  • -
  • Foot
  • - - -
  • - 3.037 - -
  • Neck
  • -
  • Leg
  • -
  • Foot
  • - - -
  • - 2.025 - -
  • Arm
  • -
  • Hand
  • - - -
  • - 2.025 - -
  • Arm
  • -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/statBases - - 1 - 1 - 3.037 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/statBases/ArmorRating_Sharp - - 32.062 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/statBases/ArmorRating_Blunt - - 75.938 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/equippedStatOffsets - - -0.25 - -1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/costList/BOR_Tenebrite - - 35 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/statBases/Mass - - 57 - 69 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/statBases/ArmorRating_Sharp - - 94 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/statBases/ArmorRating_Blunt - - 235 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/equippedStatOffsets/MoveSpeed - - 387 - 8 - -0.163 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/costList/BOR_Tenebrite - - 225 - 60 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/costList/Uranium - - 235 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"] - -
  • - -
  • - 2.7 - -
  • Hand
  • - - -
  • - 2.7 - -
  • Hand
  • - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/verbs - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/verbs - - -
  • - - CombatExtended.Verb_LaunchProjectileStaticCE - true - True - 0.868 - 135 - 5 - true - Shot_IncendiaryLauncher - GunTail_Medium - 14 - true - - true - - true - Bullet_30x29mmGrenade_EMP - Combat_RangedFire_Thrown -
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef - - Ammo_30x29mmGrenade_EMP - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge - - 1 - -
  • - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/statBases/Mass - - 5 - 10 - 1 - 1.013 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/statBases/ArmorRating_Sharp - - 82 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/statBases/ArmorRating_Blunt - - 210.938 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/equippedStatOffsets/MoveSpeed - - -0.074 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/equippedStatOffsets - - -1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/costList/BOR_Tenebrite - - 70 - 49 - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/statBases/Mass - - 40 - 45 - 10 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/statBases/ArmorRating_Sharp - - 49 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/statBases/ArmorRating_Blunt - - 126.562 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/equippedStatOffsets/MoveSpeed - - 405 - 28 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/equippedStatOffsets/AimingDelayFactor - - -0.144 - 0.5 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/costList/BOR_Tenebrite - - 175 - 50 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"] - -
  • - -
  • - 3.037 - -
  • Neck
  • - - -
  • - 3.037 - -
  • Neck
  • - - -
  • - 2.7 - -
  • Arm
  • - - -
  • - 2.7 - -
  • Arm
  • - - -
  • - 2.362 - -
  • Hand
  • - - -
  • - 2.362 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/statBases/Mass - - 2 - 3 - 0.868 - 3.037 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/statBases/ArmorRating_Sharp - - 46 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/statBases/ArmorRating_Blunt - - 117 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/equippedStatOffsets - - -1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/costList/BOR_Tenebrite - - 55 - 20 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"] - -
  • - -
  • - 3.037 - -
  • Eye
  • -
  • Nose
  • - - -
  • - 3.037 - -
  • Eye
  • -
  • Nose
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/statBases/Mass - - 48 - 45 - 10 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/statBases/ArmorRating_Sharp - - 49 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/statBases/ArmorRating_Blunt - - 126.562 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/equippedStatOffsets/MoveSpeed - - 337 - 16 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/costList/BOR_Tenebrite - - 175 - 50 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/verbs - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/verbs - - -
  • - - CombatExtended.Verb_LaunchProjectileStaticCE - true - True - 0.868 - 184 - 5 - true - RS_ShotGrendel - GunTail_Medium - 16 - true - - true - - true - Bullet_JICrowFeeder - Combat_RangedFire_Thrown -
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef - - Ammo_JI_Alloy - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge - - 270 - -
  • - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"] - -
  • - -
  • - 3.037 - -
  • Neck
  • - - -
  • - 3.037 - -
  • Neck
  • - - -
  • - 2.7 - -
  • Arm
  • - - -
  • - 2.7 - -
  • Arm
  • - - -
  • - 2.362 - -
  • Hand
  • - - -
  • - 2.362 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/statBases/Mass - - 34 - 57 - 10 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/statBases/ArmorRating_Sharp - - 60 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/statBases/ArmorRating_Heat - - 33 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/statBases/ArmorRating_Blunt - - 181 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/equippedStatOffsets/MoveSpeed - - 303 - 8 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/costList/BOR_Tenebrite - - 160 - 75 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/costList/Uranium - - 202 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"] - -
  • - -
  • - 2.868 - -
  • Neck
  • - - -
  • - 2.868 - -
  • Neck
  • - - -
  • - 2.868 - -
  • Arm
  • - - -
  • - 2.868 - -
  • Arm
  • - - -
  • - 2.362 - -
  • Hand
  • - - -
  • - 2.362 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/statBases/Mass - - 3.009 - 3 - 0.868 - 2.025 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/statBases/ArmorRating_Sharp - - 49 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/statBases/ArmorRating_Heat - - 33 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/statBases/ArmorRating_Blunt - - 126.562 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"] - - - -1 - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/costList/BOR_Tenebrite - - 60 - 30 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/costList/Uranium - - 67 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/statBases/Mass - - 25 - 57 - 8 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/statBases/ArmorRating_Sharp - - 54 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/statBases/ArmorRating_Blunt - - 121 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/statBases/ArmorRating_Heat - - 1 - 1 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/equippedStatOffsets/MoveSpeed - - 270 - 13 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/costList/BOR_Tenebrite - - 145 - 50 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/costList/Uranium - - 217 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"] - -
  • - -
  • - 3.207 - -
  • Neck
  • - - -
  • - 3.207 - -
  • Neck
  • - - -
  • - 3.037 - -
  • Hand
  • - - -
  • - 3.037 - -
  • Hand
  • - - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/statBases/Mass - - 3 - 3 - 1 - 2.362 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/statBases/ArmorRating_Sharp - - 46 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/statBases/ArmorRating_Blunt - - 106.312 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/statBases/ArmorRating_Heat - - 5.062 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/equippedStatOffsets - - -1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/costList/BOR_Tenebrite - - 50 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/costList/Uranium - - 82 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/statBases/Mass - - 34 - 37 - 10 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/statBases/ArmorRating_Sharp - - 67 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/statBases/ArmorRating_Blunt - - 202 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/equippedStatOffsets - - 270 - 10 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/costList/BOR_Tenebrite - - 145 - 50 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/costList/Uranium - - 370 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/apparel/bodyPartGroups - -
  • Hands
  • -
  • Feet
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"] - -
  • - -
  • - 2.7 - -
  • Neck
  • - - -
  • - 2.7 - -
  • Neck
  • - - -
  • - 3.037 - -
  • Arm
  • - - -
  • - 3.037 - -
  • Arm
  • - - -
  • - 2.362 - -
  • Hand
  • - - -
  • - 2.362 - -
  • Hand
  • - - - - - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/equippedStatOffsets/MeleeDodgeChance - - 0.55 - 0.2 - 0.25 - -
  • - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/statBases/Mass - - 2 - 2 - 1 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/statBases/ArmorRating_Sharp - - 54 - -
  • -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/statBases/ArmorRating_Blunt - - 181 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/apparel/immuneToToxGasExposure - - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/apparel - - true - - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/equippedStatOffsets - - -1 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/costList/BOR_Tenebrite - - 65 - 20 - -
  • - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/apparel/layers - -
  • OnHead
  • -
  • StrappedHead
  • - - - -
  • - Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"] - -
  • - -
  • - 3.037 - -
  • Eye
  • -
  • Nose
  • - - -
  • - 3.037 - -
  • Eye
  • -
  • Nose
  • - - - - - - - - - - - - + + + +
  • + Defs + + + + + BOR_Tenebral_Carbonsuit + + Archotech + A full tenebral bodysuit made of tenebrite crystalline fiber. It is light and thin, but surprisingly sturdy. + + (0.2, 0.2, 0.2) + Things/Apparel/Carbon + Graphic_Single + + + 0.99 + 66993 + 1180 + 0.843 + 0.843 + 0.843 + 100 + 82 + 0 + + 6 + + +
  • BOR_Apparel
  • +
    + 0.01 + + +
  • Worker
  • +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
    + Things/Apparel/Carbon + +
  • OnSkin
  • +
    + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    +
    + + UnfinishedApparel + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    + + 20 + +
    + + 10 + 75 + 10 + + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    + + + + + BOR_Tenebral_Apparel_SecurityArmor + + The tenebral configuration of the Greydale modular body protection system, the "Warrior IV" security armor provides modest protection for most body parts. If you have the proper equipment, It can be reassembled into other armor. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/GDWarrior + Graphic_Single + 0.90 + + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • DefenceTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 15 + +
    + + 80 + 6 + 40 + + + 64125 + 1180 + 4 + 0.232 + 1.35 + 2.937 + 1.35 + 33 + 33 + 4 + + 6 + + + + 0.75 + 4 + -0.059 + 0.35 + + 0.01 + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + Things/Apparel/GDWarrior + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    + true +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_SecurityHelmet + +
  • BOR_Armor_Headgear_III
  • +
    + + A tenebral helmet of the "Warrior IV" tenebral security armor. A simple and robust protection gear. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/GDWarriorH + 0.70 + Graphic_Single + + + 0.069 + 40500 + 505 + 0.232 + 1.417 + 2.532 + 1.35 + 13 + 6 + 0 + + 6 + + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • DefenceTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 15 + +
    + + 45 + 3 + 15 + + 0.01 + + true + +
  • FullHead
  • +
    + Things/Apparel/GDWarriorH + +
  • Overhead
  • +
    + +
  • BOR_Military_III
  • +
  • RoyalCombatGear
  • +
    + +
  • Soldier
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_PioneerArmor + + A tenebral armor designed primarily for combat engineer, Greydale "Laconian IV" pioneer armor has integrated tool set. It's a pretty good gear for builds something while gunfight. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/Laconian + Graphic_Single + 1.20 + + + UnfinishedTechArmor + +
  • BOR_Bench_III
  • +
    + +
  • BOR_Research_Armor_III
  • +
  • DefenceTech
  • +
    +
    + + 1 + 1 + + + 7.986 + 168 + 1180 + 1.35 + 3.274 + 1.585 + 49 + 33 + 5 + + 6 + + + + 0.75 + 4 + 0.675 + 1.013 + 1.013 + 1.013 + -0.059 + 0.35 + + 0.01 + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + Things/Apparel/Laconian + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    + true +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_PioneerH + +
  • BOR_Armor_Headgear_III
  • +
    + + A helmet of the "Laconian IV" pioneer armor. A simple pain damper system integrated. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/LaconianH + Graphic_Single + + + 1.215 + 50625 + 505 + 1.08 + 2.97 + 2.7 + 13 + 6 + 0 + + 6 + + + + 0.75 + 4 + 0.843 + 0.65 + + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • DefenceTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 75 + 6 + 20 + + 0.01 + + true + +
  • FullHead
  • +
    + Things/Apparel/LaconianH + +
  • Overhead
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_NomadArmor + + "Akicita IV", the long-range tenebral scout variant of the tenebral "Warrior IV" modular body protection system. This outfit recycles the wearer's body waste and moisture, provides heat and cold protection and sound dampening, and assists the wearer with servo motors and a lightweight exoskeleton. The wearer needs less sleep, moves faster, hunting quieter. Originally designed as a protective device for explorers, guerrillas and caravans of rimworlds soon realized the amazing potential of the equipment. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/Akicita + Graphic_Single + + + +
  • BOR_Research_Armor_III
  • +
  • DefenceTech
  • +
    + UnfinishedTechArmor + +
  • BOR_Bench_III
  • +
    +
    + + 1 + 1 + + + 5 + 168 + 505 + 0.232 + 1.417 + 2.7 + 1.35 + 82 + 67 + 5 + + 6 + + + + 0.75 + 4 + 1.519 + 1.013 + 0.27 + 0.35 + + 0.01 + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Legs
  • +
    + Things/Apparel/Akicita + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    + true +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_NomadH + +
  • BOR_Armor_Headgear_III
  • +
    + + A tenebral helmet of the "Akicita IV" tenebral nomad armor. Its long-range observation equipment can also be used for aiming. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/AkicitaH + Graphic_Single + + + 0.069 + 40500 + 505 + 0.232 + 1.417 + 2.532 + 1.35 + 27 + 22 + 0 + + 6 + + + + 0.75 + 4 + 0.338 + 0.65 + + + UnfinishedTechArmor + +
  • BOR_Bench_III
  • +
    + +
  • BOR_Research_Armor_III
  • +
  • DefenceTech
  • +
    + + 20 + +
    + + 65 + 5 + 10 + + 0.01 + + true + +
  • FullHead
  • +
    + Things/Apparel/AkicitaH + +
  • Overhead
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_MedicArmor + + Designed for combat medics, the "Hospitaller IV" tenebral armor is the medical variant of the "Warrior IV" tenebral modular body protection system. The armor is equipped with a variety of medical tools and supplies, so the wearer can treat the injured in the field. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/Hospitaller + Graphic_Single + 1.20 + + + UnfinishedTechArmor + +
  • BOR_Bench_III
  • +
    + +
  • BOR_Research_Armor_III
  • +
  • DefenceTech
  • +
    +
    + + 1 + 1 + + + 7.407 + 168 + 1180 + 1.35 + 3.274 + 1.585 + 49 + 33 + 5 + + 6 + + + + 0.75 + 4 + 0.675 + -0.059 + 1.688 + 0.338 + 0.35 + + 0.01 + + +
  • Neck
  • +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + Things/Apparel/Hospitaller + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    + true +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_MedicH + +
  • BOR_Armor_Headgear_III
  • +
    + + A tenebral helmet of the "Hospitaller IV" tenebral Medic armor. The built-in AI medical interface assists the wearer during medical procedures. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/HospitallerH + Graphic_Single + TransparentPostLight + + + 1.215 + 40500 + 505 + 1.08 + 2.97 + 2.7 + 13 + 6 + 0 + + 6 + + + + 0.75 + 4 + 0.675 + 0.338 + 0.2 + 0.65 + + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • DefenceTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 75 + 6 + 20 + + 0.01 + + true + +
  • FullHead
  • +
    + Things/Apparel/HospitallerH + +
  • Overhead
  • +
    + +
  • BOR_Military_III
  • +
    + +
  • Soldier
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_Dropsuit + + Archotech + Yeonhwa Precision Tenebral Drop Suit model 412f, 'JanYeong(shadow remains) IV'. Built for the YeonHwa Aggresive Marketing Division's drop troops, this completely enclosed suit is designed to perform low orbit jump action. Its integrated long-ranged jump pack makes JanYeong ideal equipment for the rapid insertion mission. + + (0.2, 0.2, 0.2) + Things/Apparel/JanYeong + Graphic_Single + + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • ShardTech
  • +
  • BOR_Research_Armor_III
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 5 + 75 + 82 + 20 + + + 6 + 243000 + 1315 + 1.688 + 3.207 + 2.532 + 202 + 202 + 8 + 37.5 + + 6 + + + + 0.75 + 4 + 2.7 + 0.35 + + 0.01 + + Things/Apparel/JanYeong + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Soldier
  • +
    + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    +
    + +
  • + 9 + Chemfuel + 100 + 45 + Standard_Reload + Misc4 + jump + false +
  • +
  • + SaveOurShip2.CompEVA +
  • +
    + +
  • + Verb_Jump + + Things/Apparel/JanYeong + false + true + True + false + 0.723 + JumpWarmupEffect + true + + true + false + false + +
  • +
    + + +
  • BOR_Tech_III
  • +
    +
    + + + BOR_Tenebral_Apparel_DropsuitH + +
  • BOR_Armor_Headgear_III
  • +
    + + Archotech + It is a state-of-the-art tenebral helmet, optimized for EVA and orbital drop operations. This helmet has lots of shiny gadgets. Of course, all of these flashing toys are useless in the surface environment except the targeting assist pseudo A.I. + + (0.2, 0.2, 0.2) + Things/Apparel/JanYeongH + Graphic_Single + + + UnfinishedTechArmor + +
  • ShardTech
  • +
  • BOR_Research_Armor_III
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 2 + 25 + + + 1.215 + 91125 + 1012 + 1.519 + 2.868 + 2.025 + 33 + 15 + 1 + + 6 + + + + 0.75 + 4 + 0.338 + -0.336 + 0.65 + + 0.01 + + Things/Apparel/JanYeongH + +
  • Overhead
  • +
    + true + +
  • FullHead
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_Strikesuit + + Archotech + Yeonhwa Precision Strike Suit model 383a, 'ChangWol(Azure Moon) IV'. Designed for urban strike teams, this sophisticated suit have short-ranged, fast jump thrusters for rapid assault. In order to maximize the operational capacity of this suit, the wearer requires fast reaction speed and exceptional boldness. + + (0.2, 0.2, 0.2) + Things/Apparel/ChangWol + Graphic_Single + + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • ShardTech
  • +
  • BOR_Research_Armor_III
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 30 + 6 + 70 + + + 3.762 + 236250 + 1180 + 1.013 + 2.43 + 1.35 + 100 + 49 + 5 + 12.5 + + 6 + + + + 0.75 + 4 + 5.062 + 0.35 + + 0.01 + + Things/Apparel/ChangWol + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Soldier
  • +
    + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
    +
    + +
  • + 40 + Chemfuel + 27 + 10 + Standard_Reload + Misc4 + jump + false +
  • +
  • + SaveOurShip2.CompEVA +
  • +
    + +
  • + Verb_Jump + + Things/Apparel/ChangWol + false + true + True + false + 0.144 + JumpWarmupEffect + true + + true + false + false + +
  • +
    + + +
  • BOR_Tech_III
  • +
    +
    + + + BOR_Tenebral_Apparel_StrikesuitH + +
  • BOR_Armor_Headgear_III
  • +
    + + Archotech + A tenebral helmet of the delicate tenebral strike suit. Sophisticated nerve assist system inside this helmet makes the wearer act faster. + + (0.2, 0.2, 0.2) + Things/Apparel/ChangWolH + Graphic_Single + + + UnfinishedTechArmor + +
  • ShardTech
  • +
  • BOR_Research_Armor_III
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 15 + 2 + 15 + + + 1.042 + 97875 + 1012 + 1.013 + 2.26 + 1.147 + 6 + 13 + 0 + + 6 + + + + 0.75 + 4 + -0.5 + 0.65 + + 0.01 + + Things/Apparel/ChangWolH + +
  • Overhead
  • +
    + true + +
  • FullHead
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_AssaultArmor + Archotech + + An Ultra-heavy tenebral protective armor, "Bjorn IV" cladded with layers of composite tenebrite-weave and reactive armor plates. The wearer of this armor is practically become a walking tank. This armor achieved tremendous protection at the expense of moving speed. It has an integrated short-range EMP grenade launcher. + + (0.2, 0.2, 0.2) + Things/Apparel/Bjorn + Graphic_Single + + Normal + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 3 + 135 + 82 + + + 10.938 + 249750 + 2193 + 2.7 + 5.062 + 2.362 + 150 + 49 + 9 + + 6 + + + + 0.75 + 4 + -0.311 + 0.35 + + 0.01 + + Things/Apparel/Bjorn + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    +
    + +
  • + 1 + Plasteel + 82 + 34 + Standard_Reload + Misc4 + grenade + false +
  • +
  • + SaveOurShip2.CompEVA +
  • +
    + +
  • + + Verb_LaunchProjectileStatic + true + True + 36.787 + 1.9 + 0.868 + 1 + false + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + Proj_BjornGrenadeEMP + Combat_RangedFire_Thrown +
  • +
    + + +
  • BOR_Tech_III
  • +
    +
    + + + BOR_Tenebral_Proj_BjornGrenadeEMP + + Projectile_Explosive + + (0.2, 0.2, 0.2) + Things/Projectile/GrenadeEMP + Graphic_Single + + + 24 + 4.0 + EMP + 104 + + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + BOR_Tenebral_Apparel_AssaultArmorH + +
  • BOR_Armor_Headgear_III
  • +
    + + Archotech + Rugged and trustworthy tenebral helmet of the tenebral assault armor. + + (0.2, 0.2, 0.2) + Things/Apparel/BjornH + Graphic_Single + + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • MoltenTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 30 + 1 + 50 + + + 2.373 + 104625 + 1720 + 2.362 + 4.725 + 2.193 + 15 + 6 + 2 + + 6 + + + + 0.75 + 4 + -0.103 + 0.65 + + 0.01 + + Things/Apparel/BjornH + +
  • Overhead
  • +
    + true + +
  • FullHead
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_FSArmor + Archotech + + If you need a walking turret, call the "Varg IV" tenebral fire support armor. Rapid reloading system, additional ammo container, built in fire control system, everything of the "Varg IV" focused on fire support. In return, the Varg is very vulnerable to close combat. + + (0.2, 0.2, 0.2) + Things/Apparel/FSArmor + Graphic_Single + + Normal + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • MoltenTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 4 + 120 + 202 + + + 10.707 + 270000 + 1855 + 3.003 + 1.35 + 1.688 + 117 + 33 + 9 + + 6 + + + + 0.75 + 4 + -0.45 + -0.252 + -0.835 + 0.35 + + 0.01 + + Things/Apparel/FSArmor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + BOR_Tenebral_Apparel_FSArmorH + +
  • BOR_Armor_Headgear_III
  • +
    + + Archotech + Tenebral helmet of the tenebral "Varg IV" fire support armor. Share the features with the fire support armor. + + (0.2, 0.2, 0.2) + Things/Apparel/FSArmorH + Graphic_Single + + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • MoltenTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 1 + 40 + 67 + + + 0 + 104625 + 1518 + 2.7 + 1.013 + 2.362 + 13 + 6 + 2 + + 6 + + + + 0.75 + 4 + -0.15 + -0.089 + -0.504 + 0.65 + + 0.01 + + Things/Apparel/FSArmorH + +
  • Overhead
  • +
    + true + +
  • FullHead
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_Korp + Archotech + + A tenebral variant of the "Varg IV" tenebral fire support armor, the "Korp(Raven) IV" artillery armor originated from modified makeshift equipment of frontlines. All unnecessary equipment was removed from Korp to mount a huge mortar, "Crow feeder." The purpose of this equipment is simple; turn the wearer into walking artillery. The only ammunition this mortar can shoot is high-explosive shells. + + (0.2, 0.2, 0.2) + Things/Apparel/Korp + Graphic_Single + + Normal + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • SiegeTech
  • +
  • BOR_Research_Armor_I
  • +
    + +
  • BOR_Bench_III
  • +
    + + 40 + +
    + + 6 + 140 + 270 + + + 11.285 + 286875 + 1855 + 3.003 + 1.35 + 1.688 + 117 + 49 + 9 + + 6 + + + + 0.75 + 4 + -0.45 + -0.252 + 0.35 + + 0.01 + + Things/Apparel/Korp + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
    +
    + +
  • + 1 + Shell_HighExplosive + 1 + 312 + Standard_Reload + Misc4 + shell + false +
  • +
  • + SaveOurShip2.CompEVA +
  • +
    + +
  • + + Verb_LaunchProjectileStatic + true + True + 184 + 5 + 5.5 + 6.077 + 10 + true + RS_ShotGrendel + 16 + true + + true + + false + Bullet_Crowfeeder + Combat_RangedFire_Thrown +
  • +
    + + +
  • BOR_Tech_III
  • +
    +
    + + + BOR_Tenebral_Bullet_Crowfeeder + + + (0.2, 0.2, 0.2) + Things/Projectile/SCM + Graphic_Single + TransparentPostLight + + Projectile_Explosive + + Bomb + + 50 + 4.0 + true + Artillery_HitThickRoof + MortarBomb_Explode + MortarRound_PreImpact + MortarRound_Ambient + + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_ReflactorArmor + + Archotech + The "Nemesis IV" is a powered armor that created to hunt the Federation remnants. Almost immune to the heat energy, the Tisiphone Hunter Contingent provides this armor to their elite hunters. + + (0.2, 0.2, 0.2) + Things/Apparel/Nemesis + Graphic_Single + TransparentPostLight + + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • KineticTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 4 + 90 + 100 + + + 0.058 + 8.043 + 205875 + 1012 + 3.207 + 2.025 + 6.683 + 117 + 505 + 8 + + 6 + + + + 0.75 + 4 + -0.089 + 0.35 + + 0.01 + + Things/Apparel/Nemesis + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + BOR_Tenebral_Apparel_ReflactorArmorH + +
  • BOR_Armor_Headgear_III
  • +
    + + Archotech + A tenebral helmet with a complete set of heat deflector system. + + (0.2, 0.2, 0.2) + Things/Apparel/NemesisH + Graphic_Single + + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • KineticTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 1 + 35 + 33 + + + 0.058 + 1.163 + 87412 + 1518 + 1.856 + 2.937 + 6.683 + 15 + 168 + 1 + + 6 + + 0.03 + + +
  • Soldier
  • +
    + Things/Apparel/NemesisH + +
  • Overhead
  • +
    + true + +
  • FullHead
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + BOR_Tenebral_Apparel_HazardCarapace + + Archotech + The "Alecto IV" tenebral hazard carapace is designed to carry out mission even in the worst environment. In extreme cold area, in a heat wave, and even in radioactive wasteland, Tisiphone hunters can continue their endless hunting. + + (0.2, 0.2, 0.2) + Things/Apparel/HazardCarapace + Graphic_Single + TransparentPostLight + + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • KineticTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 4 + 85 + 135 + + + 0.173 + 8.276 + 590625 + 1687 + 2.97 + 1.215 + 4.05 + 505 + 505 + 8 + + 6 + + + + 0.75 + 4 + -0.089 + -0.222 + 0.25 + 0.843 + 0.35 + + 0.01 + + Things/Apparel/HazardCarapace + +
  • Middle
  • +
  • Shell
  • +
    + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + +
  • Soldier
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + BOR_Tenebral_Apparel_HazardCarapaceH + +
  • BOR_Armor_Headgear_III
  • +
    + + Archotech + A tenebral helmet of an "Alecto IV" hazard carapace. This helmet provides excellent environmental protection. + + (0.2, 0.2, 0.2) + Things/Apparel/HazardCarapaceH + Graphic_Single + + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
  • KineticTech
  • +
    + +
  • BOR_Bench_III
  • +
    + + 20 + +
    + + 1 + 30 + 49 + + + 0.173 + 1.464 + 97537 + 505 + 1.08 + 2.768 + 5.062 + 82 + 82 + 1 + + 6 + + + + 0.75 + 4 + -0.222 + 0.75 + -0.03 + 0.843 + 0.65 + + 0.03 + + +
  • Soldier
  • +
    + Things/Apparel/HazardCarapaceH + +
  • Overhead
  • +
    + +
  • FullHead
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • EVA
  • +
    + true +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + Apparel + BOR_Tenebral_Apparel_CloseCombatArmor + Normal + + Tenebral power armor with a built-in shield, "Excelsior IV" is a close combat focused power armor with maneuverability, durability, and lethality. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/CombatArmor + Graphic_Single + + +
  • BOR_Armor_III
  • +
    + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
    + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    + + 20 + +
    + + 4 + 100 + 270 + + + 232875 + 1012 + 8 + 2.565 + 3.543 + 2.362 + 150 + 49 + 0.39 + 0.7 + 8 + + 6 + + + + 0.75 + 4 + 1.688 + 2 + -0.08 + 0.35 + + 0.03 + +
  • +
  • + SaveOurShip2.CompEVA +
  • +
    + + +
  • Neck
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Arms
  • +
  • Legs
  • +
  • Hands
  • +
  • Feet
  • +
    + Things/Apparel/CombatArmor + +
  • Middle
  • +
  • Shell
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • EVA
  • +
    + +
  • Soldier
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    +
    + + + BOR_Tenebral_Apparel_CloseCombatHelmet + +
  • BOR_Armor_Headgear_III
  • +
    + + Tenebral elmet of a "Excelsior IV" close combat armor. It assist wearer with neural close combat enhancement system. + Archotech + + (0.2, 0.2, 0.2) + Things/Apparel/CombatHelmet + Graphic_Single + + + 0 + 91125 + 640 + 2.093 + 3.037 + 2.868 + 15 + 15 + 1 + + 6 + + + + 0.75 + 4 + 0.4 + 0.173 + 0.65 + + + UnfinishedTechArmor + +
  • BOR_Research_Armor_III
  • +
    + +
  • BOR_Bench_III
  • +
  • BOR_Bench_IV
  • +
    + + 20 + +
    + + 1 + 40 + + 0.03 + + true + +
  • FullHead
  • +
    + Things/Apparel/CombatHelmet + +
  • Overhead
  • +
    + +
  • BOR_Military_III
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • EVA
  • +
    + +
  • Soldier
  • +
    +
    + + +
  • BOR_Tech_III
  • +
    + +
  • + SaveOurShip2.CompEVA +
  • +
    +
    + + + + + + +
  • + +
  • Combat Extended
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/statBases + + 1 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/statBases/ArmorRating_Sharp + + 2.25 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/statBases/ArmorRating_Blunt + + 13 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/statBases/ArmorRating_Heat + + 1.688 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Carbonsuit"]/apparel/bodyPartGroups + +
  • Feet
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/statBases + + 57 + 8 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/statBases/Mass + + 13 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/statBases/ArmorRating_Sharp + + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/statBases/ArmorRating_Blunt + + 81 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/costList + + 35 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/costList/BOR_QuasarAlloy + + 130 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/equippedStatOffsets/MoveSpeed + + 33 + 5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityArmor"] + +
  • + +
  • + 4.218 + +
  • Torso
  • + + +
  • + 4.218 + +
  • Torso
  • + + +
  • + 2.952 + +
  • Neck
  • +
  • Leg
  • + + +
  • + 2.952 + +
  • Neck
  • +
  • Leg
  • + + +
  • + 2.111 + +
  • Arm
  • +
  • Hand
  • + + +
  • + 2.111 + +
  • Arm
  • +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/statBases + + 2 + 1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/statBases/Mass + + 1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/statBases/ArmorRating_Sharp + + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/statBases/ArmorRating_Blunt + + 81 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/costList/BOR_Tenebrite + + 25 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_SecurityHelmet"] + +
  • + +
  • + 1.688 + +
  • Eye
  • +
  • Nose
  • +
  • Jaw
  • + + +
  • + 1.688 + +
  • Eye
  • +
  • Nose
  • +
  • Jaw
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/statBases + + 57 + 13 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/statBases/Mass + + 25 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/statBases/ArmorRating_Sharp + + 60 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/statBases/ArmorRating_Blunt + + 141 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/equippedStatOffsets/MoveSpeed + + 270 + 25 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerArmor"] + +
  • + +
  • + 2.362 + +
  • Neck
  • + + +
  • + 2.362 + +
  • Neck
  • + + +
  • + 2.7 + +
  • Arm
  • +
  • Leg
  • + + +
  • + 2.7 + +
  • Arm
  • +
  • Leg
  • + + +
  • + 2.025 + +
  • Hand
  • + + +
  • + 2.025 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/statBases + + 2 + 1 + 1.688 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/statBases/Mass + + 2.604 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/statBases/ArmorRating_Sharp + + 54 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/statBases/ArmorRating_Blunt + + 135 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/equippedStatOffsets + + -1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/costList/BOR_Tenebrite + + 40 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_PioneerH"] + +
  • + +
  • + 2.868 + +
  • Eye
  • +
  • Nose
  • + + +
  • + 2.868 + +
  • Eye
  • +
  • Nose
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/statBases + + 57 + 5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/statBases/Mass + + 20 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/statBases/ArmorRating_Sharp + + 54 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/statBases/ArmorRating_Blunt + + 135 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/equippedStatOffsets + + 168 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadArmor"] + +
  • + +
  • + 2.362 + +
  • Neck
  • + + +
  • + 2.362 + +
  • Neck
  • + + +
  • + 2.7 + +
  • Arm
  • +
  • Leg
  • + + +
  • + 2.7 + +
  • Arm
  • +
  • Leg
  • + + +
  • + 2.025 + +
  • Hand
  • + + +
  • + 2.025 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/statBases + + 2 + 1 + 1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/statBases/Mass + + 1.62 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/statBases/ArmorRating_Sharp + + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/statBases/ArmorRating_Blunt + + 100 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/equippedStatOffsets/ShootingAccuracyPawn + + -1 + 0.15 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/costList/BOR_Tenebrite + + 40 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_NomadH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/statBases + + 57 + 5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/statBases/Mass + + 25 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/statBases/ArmorRating_Sharp + + 67 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/statBases/ArmorRating_Blunt + + 100 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/equippedStatOffsets/MoveSpeed + + 202 + 13 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicArmor"] + +
  • + +
  • + 2.362 + +
  • Neck
  • + + +
  • + 2.362 + +
  • Neck
  • + + +
  • + 2.7 + +
  • Arm
  • +
  • Leg
  • + + +
  • + 2.7 + +
  • Arm
  • +
  • Leg
  • + + +
  • + 2.025 + +
  • Hand
  • + + +
  • + 2.025 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/statBases + + 2 + 1 + 1.35 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/statBases/Mass + + 1.853 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/statBases/ArmorRating_Sharp + + 67 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/statBases/ArmorRating_Blunt + + 100 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/costList/BOR_Tenebrite + + 40 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_MedicH"] + +
  • + +
  • + 2.532 + +
  • Eye
  • + + +
  • + 2.532 + +
  • Eye
  • +
  • Jaw
  • +
  • Nose
  • + + +
  • + 1.688 + +
  • Nose
  • +
  • Jaw
  • +
  • Nose
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/statBases/Mass + + 34 + 51 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/costList/BOR_Tenebrite + + 180 + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/equippedStatOffsets/MoveSpeed + + 303 + 5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/statBases/ArmorRating_Sharp + + 55 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/statBases/ArmorRating_Blunt + + 171 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/verbs + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"]/statBases/JumpRange + + 157 + +
  • +
    +
    + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Dropsuit"] + +
  • + +
  • + 3.037 + +
  • Neck
  • +
  • Arm
  • +
  • Leg
  • + + +
  • + 3.037 + +
  • Neck
  • +
  • Arm
  • +
  • Leg
  • + + +
  • + 2.362 + +
  • Hand
  • + + +
  • + 2.362 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/statBases/Mass + + 2 + 2 + 1 + 2.193 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/statBases/ArmorRating_Sharp + + 46 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/statBases/ArmorRating_Blunt + + 141 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/equippedStatOffsets + + -1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/costList/BOR_Tenebrite + + 60 + 20 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_DropsuitH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/statBases/Mass + + 42 + 10 + 5 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/equippedStatOffsets + + 168 + 5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/costList/BOR_Tenebrite + + 120 + 40 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/statBases/ArmorRating_Sharp + + 49 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"]/statBases/ArmorRating_Blunt + + 75.938 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Strikesuit"] + +
  • + +
  • + 4.05 + +
  • Torso
  • + + +
  • + 4.05 + +
  • Torso
  • + + +
  • + 3.037 + +
  • Neck
  • +
  • Leg
  • +
  • Foot
  • + + +
  • + 3.037 + +
  • Neck
  • +
  • Leg
  • +
  • Foot
  • + + +
  • + 2.025 + +
  • Arm
  • +
  • Hand
  • + + +
  • + 2.025 + +
  • Arm
  • +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/statBases + + 1 + 1 + 3.037 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/statBases/ArmorRating_Sharp + + 32.062 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/statBases/ArmorRating_Blunt + + 75.938 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/equippedStatOffsets + + -0.25 + -1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/costList/BOR_Tenebrite + + 35 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_StrikesuitH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/statBases/Mass + + 57 + 69 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/statBases/ArmorRating_Sharp + + 94 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/statBases/ArmorRating_Blunt + + 235 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/equippedStatOffsets/MoveSpeed + + 387 + 8 + -0.163 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/costList/BOR_Tenebrite + + 225 + 60 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/costList/Uranium + + 235 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"] + +
  • + +
  • + 2.7 + +
  • Hand
  • + + +
  • + 2.7 + +
  • Hand
  • + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/verbs + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/verbs + + +
  • + + CombatExtended.Verb_LaunchProjectileStaticCE + true + True + 0.868 + 135 + 5 + true + Shot_IncendiaryLauncher + GunTail_Medium + 14 + true + + true + + true + Bullet_30x29mmGrenade_EMP + Combat_RangedFire_Thrown +
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef + + Ammo_30x29mmGrenade_EMP + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmor"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge + + 1 + +
  • + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/statBases/Mass + + 5 + 10 + 1 + 1.013 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/statBases/ArmorRating_Sharp + + 82 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/statBases/ArmorRating_Blunt + + 210.938 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/equippedStatOffsets/MoveSpeed + + -0.074 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/equippedStatOffsets + + -1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/costList/BOR_Tenebrite + + 70 + 49 + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_AssaultArmorH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/statBases/Mass + + 40 + 45 + 10 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/statBases/ArmorRating_Sharp + + 49 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/statBases/ArmorRating_Blunt + + 126.562 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/equippedStatOffsets/MoveSpeed + + 405 + 28 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/equippedStatOffsets/AimingDelayFactor + + -0.144 + 0.5 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/costList/BOR_Tenebrite + + 175 + 50 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmor"] + +
  • + +
  • + 3.037 + +
  • Neck
  • + + +
  • + 3.037 + +
  • Neck
  • + + +
  • + 2.7 + +
  • Arm
  • + + +
  • + 2.7 + +
  • Arm
  • + + +
  • + 2.362 + +
  • Hand
  • + + +
  • + 2.362 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/statBases/Mass + + 2 + 3 + 0.868 + 3.037 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/statBases/ArmorRating_Sharp + + 46 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/statBases/ArmorRating_Blunt + + 117 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/equippedStatOffsets + + -1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/costList/BOR_Tenebrite + + 55 + 20 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_FSArmorH"] + +
  • + +
  • + 3.037 + +
  • Eye
  • +
  • Nose
  • + + +
  • + 3.037 + +
  • Eye
  • +
  • Nose
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/statBases/Mass + + 48 + 45 + 10 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/statBases/ArmorRating_Sharp + + 49 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/statBases/ArmorRating_Blunt + + 126.562 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/equippedStatOffsets/MoveSpeed + + 337 + 16 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/costList/BOR_Tenebrite + + 175 + 50 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/verbs + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/verbs + + +
  • + + CombatExtended.Verb_LaunchProjectileStaticCE + true + True + 0.868 + 184 + 5 + true + RS_ShotGrendel + GunTail_Medium + 16 + true + + true + + true + Bullet_JICrowFeeder + Combat_RangedFire_Thrown +
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef + + Ammo_JI_Alloy + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountPerCharge + + 270 + +
  • + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_Korp"] + +
  • + +
  • + 3.037 + +
  • Neck
  • + + +
  • + 3.037 + +
  • Neck
  • + + +
  • + 2.7 + +
  • Arm
  • + + +
  • + 2.7 + +
  • Arm
  • + + +
  • + 2.362 + +
  • Hand
  • + + +
  • + 2.362 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/statBases/Mass + + 34 + 57 + 10 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/statBases/ArmorRating_Sharp + + 60 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/statBases/ArmorRating_Heat + + 33 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/statBases/ArmorRating_Blunt + + 181 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/equippedStatOffsets/MoveSpeed + + 303 + 8 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/costList/BOR_Tenebrite + + 160 + 75 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/costList/Uranium + + 202 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmor"] + +
  • + +
  • + 2.868 + +
  • Neck
  • + + +
  • + 2.868 + +
  • Neck
  • + + +
  • + 2.868 + +
  • Arm
  • + + +
  • + 2.868 + +
  • Arm
  • + + +
  • + 2.362 + +
  • Hand
  • + + +
  • + 2.362 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/statBases/Mass + + 3.009 + 3 + 0.868 + 2.025 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/statBases/ArmorRating_Sharp + + 49 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/statBases/ArmorRating_Heat + + 33 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/statBases/ArmorRating_Blunt + + 126.562 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"] + + + -1 + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/costList/BOR_Tenebrite + + 60 + 30 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/costList/Uranium + + 67 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_ReflactorArmorH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/statBases/Mass + + 25 + 57 + 8 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/statBases/ArmorRating_Sharp + + 54 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/statBases/ArmorRating_Blunt + + 121 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/statBases/ArmorRating_Heat + + 1 + 1 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/equippedStatOffsets/MoveSpeed + + 270 + 13 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/costList/BOR_Tenebrite + + 145 + 50 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/costList/Uranium + + 217 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapace"] + +
  • + +
  • + 3.207 + +
  • Neck
  • + + +
  • + 3.207 + +
  • Neck
  • + + +
  • + 3.037 + +
  • Hand
  • + + +
  • + 3.037 + +
  • Hand
  • + + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/statBases/Mass + + 3 + 3 + 1 + 2.362 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/statBases/ArmorRating_Sharp + + 46 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/statBases/ArmorRating_Blunt + + 106.312 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/statBases/ArmorRating_Heat + + 5.062 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/equippedStatOffsets + + -1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/costList/BOR_Tenebrite + + 50 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/costList/Uranium + + 82 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_HazardCarapaceH"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/statBases/Mass + + 34 + 37 + 10 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/statBases/ArmorRating_Sharp + + 67 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/statBases/ArmorRating_Blunt + + 202 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/equippedStatOffsets + + 270 + 10 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/costList/BOR_Tenebrite + + 145 + 50 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/costList/Uranium + + 370 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/apparel/bodyPartGroups + +
  • Hands
  • +
  • Feet
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"] + +
  • + +
  • + 2.7 + +
  • Neck
  • + + +
  • + 2.7 + +
  • Neck
  • + + +
  • + 3.037 + +
  • Arm
  • + + +
  • + 3.037 + +
  • Arm
  • + + +
  • + 2.362 + +
  • Hand
  • + + +
  • + 2.362 + +
  • Hand
  • + + + + + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatArmor"]/equippedStatOffsets/MeleeDodgeChance + + 0.55 + 0.2 + 0.25 + +
  • + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/statBases/Mass + + 2 + 2 + 1 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/statBases/ArmorRating_Sharp + + 54 + +
  • +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/statBases/ArmorRating_Blunt + + 181 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/apparel/immuneToToxGasExposure + + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/apparel + + true + + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/equippedStatOffsets + + -1 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/costList/BOR_Tenebrite + + 65 + 20 + +
  • + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"]/apparel/layers + +
  • OnHead
  • +
  • StrappedHead
  • + + + +
  • + Defs/ThingDef[defName="BOR_Tenebral_Apparel_CloseCombatHelmet"] + +
  • + +
  • + 3.037 + +
  • Eye
  • +
  • Nose
  • + + +
  • + 3.037 + +
  • Eye
  • +
  • Nose
  • + + + + + + + + + + + + diff --git a/1.6/Mods/RoyalArsenal/Patches/tier1royalarmor.xml b/1.6/Mods/RoyalArsenal/Patches/tier1royalarmor.xml index 65139602..51bef0ca 100644 --- a/1.6/Mods/RoyalArsenal/Patches/tier1royalarmor.xml +++ b/1.6/Mods/RoyalArsenal/Patches/tier1royalarmor.xml @@ -38,6 +38,7 @@ 1.5 -0.35 + 0.35 UnfinishedTechArmor @@ -180,6 +181,7 @@ 4.5 + 0.35
  • @@ -310,6 +312,7 @@ -0.5 -0.3 + 0.35
  • BOR_Armor_I
  • @@ -428,6 +431,7 @@ -0.1 + 0.65 1 @@ -493,6 +497,7 @@ -0.8 -0.3 + 0.35
  • BOR_HiTechArmor_I
  • @@ -603,6 +608,7 @@ 0.95 -0.1 + 0.65 2 @@ -649,6 +655,7 @@ 0.075 0.05 -0.3 + 0.35 UnfinishedTechArmor @@ -799,6 +806,7 @@ 0.075 0.05 4.5 + 0.65
  • @@ -851,6 +859,7 @@ 0.05 -0.4 -0.3 + 0.35
  • BOR_Armor_I
  • @@ -979,6 +988,7 @@ 0.075 0.06 -0.1 + 0.65 1 @@ -1053,6 +1063,7 @@ 0.06 -0.75 -0.3 + 0.35
  • BOR_HiTechArmor_I
  • @@ -1170,6 +1181,7 @@ 0.05 0.95 -0.1 + 0.65 2 diff --git a/1.6/Mods/RoyalArsenal/Patches/tier2royalarmor.xml b/1.6/Mods/RoyalArsenal/Patches/tier2royalarmor.xml index 3de09cb3..a33f91d2 100644 --- a/1.6/Mods/RoyalArsenal/Patches/tier2royalarmor.xml +++ b/1.6/Mods/RoyalArsenal/Patches/tier2royalarmor.xml @@ -40,6 +40,7 @@ 2.25 -0.35 + 0.35 UnfinishedTechArmor @@ -181,6 +182,7 @@ 4.5 + 0.65
  • @@ -315,6 +317,7 @@ -0.333 -0.3 + 0.35
  • BOR_Armor_II
  • @@ -432,6 +435,7 @@ -0.1 + 0.65 1 @@ -499,6 +503,7 @@ -0.533 -0.3 + 0.35
  • BOR_HiTechArmor_II
  • @@ -608,6 +613,7 @@ 1.425 -0.1 + 0.65 2 @@ -656,6 +662,7 @@ 0.112 0.075 -0.3 + 0.35 UnfinishedTechArmor @@ -808,6 +815,7 @@ 0.112 0.075 4.5 + 0.65
  • @@ -862,6 +870,7 @@ 0.075 -0.267 -0.3 + 0.35
  • BOR_Armor_II
  • @@ -989,6 +998,7 @@ 0.112 0.09 -0.1 + 0.65 1 @@ -1065,6 +1075,7 @@ 0.09 -0.5 -0.3 + 0.35
  • BOR_HiTechArmor_II
  • @@ -1181,6 +1192,7 @@ 0.075 1.425 -0.1 + 0.65 2 diff --git a/1.6/Mods/RoyalArsenal/Patches/tier3royalarmor.xml b/1.6/Mods/RoyalArsenal/Patches/tier3royalarmor.xml index 6d4502bd..98c8423e 100644 --- a/1.6/Mods/RoyalArsenal/Patches/tier3royalarmor.xml +++ b/1.6/Mods/RoyalArsenal/Patches/tier3royalarmor.xml @@ -40,6 +40,7 @@ 3.375 -0.35 + 0.35 UnfinishedTechArmor @@ -181,6 +182,7 @@ 4.5 + 0.65
  • @@ -315,6 +317,7 @@ -0.222 -0.3 + 0.35
  • BOR_Armor_III
  • @@ -432,6 +435,7 @@ -0.1 + 0.65 1 @@ -499,6 +503,7 @@ -0.355 -0.3 + 0.35
  • BOR_HiTechArmor_III
  • @@ -608,6 +613,7 @@ 2.138 -0.1 + 0.65 2 @@ -656,6 +662,7 @@ 0.168 0.112 -0.3 + 0.35 UnfinishedTechArmor @@ -808,6 +815,7 @@ 0.168 0.112 4.5 + 0.65
  • @@ -862,6 +870,7 @@ 0.112 -0.178 -0.3 + 0.35
  • BOR_Armor_III
  • @@ -989,6 +998,7 @@ 0.168 0.135 -0.1 + 0.65 1 @@ -1065,6 +1075,7 @@ 0.135 -0.333 -0.3 + 0.35
  • BOR_HiTechArmor_III
  • @@ -1181,6 +1192,7 @@ 0.112 2.138 -0.1 + 0.65 2 diff --git a/1.6/Mods/Royalty/Patches/Apparel/Tier1.xml b/1.6/Mods/Royalty/Patches/Apparel/Tier1.xml index d9f6ed2b..bbf37929 100644 --- a/1.6/Mods/Royalty/Patches/Apparel/Tier1.xml +++ b/1.6/Mods/Royalty/Patches/Apparel/Tier1.xml @@ -30,6 +30,7 @@ 0.6 0.075 0.05 + 0.35 15 @@ -65,6 +66,7 @@ 0.6 0.075 0.05 + 0.65 6 @@ -111,6 +113,7 @@ 0.6 0.075 0.05 + 0.65 6 @@ -154,6 +157,7 @@ 0.6 0.075 0.05 + 0.35 10 @@ -193,6 +197,7 @@ 0.6 0.05 0.033 + 0.65 5 @@ -257,6 +262,7 @@ 0.6 -0.7 + 0.35
  • BOR_HiTechArmor_I
  • @@ -411,6 +417,7 @@ 0.6 0.075 0.05 + 0.35 27 @@ -450,6 +457,7 @@ 0.6 0.075 0.05 + 0.65 14 @@ -617,6 +625,7 @@ 0.6 -0.8 + 0.35 75 @@ -912,7 +921,6 @@ 16 0.225 -0.15 - 0.67 diff --git a/1.6/Mods/Royalty/Patches/Apparel/Tier2.xml b/1.6/Mods/Royalty/Patches/Apparel/Tier2.xml index 317cccc4..2301a7b1 100644 --- a/1.6/Mods/Royalty/Patches/Apparel/Tier2.xml +++ b/1.6/Mods/Royalty/Patches/Apparel/Tier2.xml @@ -32,6 +32,7 @@ 0.8 0.1125 0.075 + 0.35 22 @@ -69,6 +70,7 @@ 0.8 0.1125 0.075 + 0.65 9 @@ -115,6 +117,7 @@ 0.8 0.1125 0.075 + 0.35 15 @@ -156,6 +159,7 @@ 0.8 0.075 0.05 + 0.65 7 @@ -376,6 +380,7 @@ 0.8 0.1125 0.075 + 0.35 40 @@ -416,6 +421,7 @@ 0.8 0.1125 0.075 + 0.65 21 @@ -454,6 +460,7 @@ 0.8 0.1125 0.075 + 0.65 21 @@ -625,6 +632,7 @@ 0.8 -0.9 + 0.35 75 diff --git a/1.6/Mods/Royalty/Patches/Apparel/Tier3.xml b/1.6/Mods/Royalty/Patches/Apparel/Tier3.xml index 8aecb1a8..b25bd069 100644 --- a/1.6/Mods/Royalty/Patches/Apparel/Tier3.xml +++ b/1.6/Mods/Royalty/Patches/Apparel/Tier3.xml @@ -32,6 +32,7 @@ 1.0 0.1687 0.1125 + 0.35 33 @@ -69,6 +70,7 @@ 1.0 0.16875 0.1125 + 0.65 13 @@ -116,6 +118,7 @@ 1.0 0.1687 0.1125 + 0.35 21 @@ -157,6 +160,7 @@ 1.0 0.1125 0.075 + 0.65 11 @@ -223,6 +227,7 @@ 1.0 -0.45 + 0.35
  • BOR_HiTechArmor_III
  • @@ -379,6 +384,7 @@ 1.0 0.1687 0.1125 + 0.35 60 @@ -420,6 +426,7 @@ 1.0 0.1625 0.1125 + 0.65 32 @@ -593,6 +600,7 @@ 1.0 -1.0 + 0.65 75 diff --git a/1.6/Mods/scarmory/Patches/Defs/sctier1_apparel.xml b/1.6/Mods/scarmory/Patches/Defs/sctier1_apparel.xml index 54141ccc..89902945 100644 --- a/1.6/Mods/scarmory/Patches/Defs/sctier1_apparel.xml +++ b/1.6/Mods/scarmory/Patches/Defs/sctier1_apparel.xml @@ -52,6 +52,7 @@ -0.2 0.5 + 0.35 @@ -132,6 +133,7 @@ -0.1 0.7 + 0.35 @@ -215,6 +217,7 @@ -0.15 0.3 0.3 + 0.35 @@ -320,6 +323,7 @@ 0.4 + 0.65 @@ -390,6 +394,7 @@ 0.6 + 0.65 @@ -461,6 +466,7 @@ 0.6 + 0.65 @@ -530,6 +536,7 @@ 0.6 + 0.65 @@ -583,6 +590,7 @@ 0.15 0.15 + 0.65 2 diff --git a/1.6/Mods/scarmory/Patches/Defs/sctier2_apparel.xml b/1.6/Mods/scarmory/Patches/Defs/sctier2_apparel.xml index 2498f311..cfea275e 100644 --- a/1.6/Mods/scarmory/Patches/Defs/sctier2_apparel.xml +++ b/1.6/Mods/scarmory/Patches/Defs/sctier2_apparel.xml @@ -54,6 +54,7 @@ -0.15 0.65 + 0.35 @@ -136,6 +137,7 @@ -0.05 0.8 + 0.35 @@ -220,6 +222,7 @@ -0.2 0.45 0.45 + 0.35 @@ -326,6 +329,7 @@ 0.6 + 0.65 @@ -398,6 +402,7 @@ 0.6 + 0.65 @@ -471,6 +476,7 @@ 0.75 + 0.65 @@ -542,6 +548,7 @@ 0.75 + 0.65 @@ -594,6 +601,7 @@ 0.225 0.225 + 0.65 2 diff --git a/1.6/Mods/scarmory/Patches/Defs/sctier3_apparel.xml b/1.6/Mods/scarmory/Patches/Defs/sctier3_apparel.xml index c79276ce..ce2ff84f 100644 --- a/1.6/Mods/scarmory/Patches/Defs/sctier3_apparel.xml +++ b/1.6/Mods/scarmory/Patches/Defs/sctier3_apparel.xml @@ -52,6 +52,7 @@ -0.1 0.75 + 0.35 @@ -132,6 +133,7 @@ -0.1 0.9 + 0.65 @@ -214,6 +216,7 @@ -0.3 0.60 0.60 + 0.35 @@ -318,6 +321,7 @@ 0.8 + 0.65 @@ -388,6 +392,7 @@ 0.6 + 0.65 @@ -459,6 +464,7 @@ 0.75 + 0.65 @@ -528,6 +534,7 @@ 0.75 + 0.65 @@ -578,6 +585,7 @@ 0.3375 0.3375 + 0.65 2 diff --git a/1.6/Mods/vae/Patches/royalty/Tier1_Royal_Armour.xml b/1.6/Mods/vae/Patches/royalty/Tier1_Royal_Armour.xml index 1633d339..f906c3ea 100644 --- a/1.6/Mods/vae/Patches/royalty/Tier1_Royal_Armour.xml +++ b/1.6/Mods/vae/Patches/royalty/Tier1_Royal_Armour.xml @@ -587,6 +587,7 @@ 0.075 0.05 -0.15 + 0.65 @@ -660,6 +661,7 @@ 0.75 0.075 0.05 + 0.35 diff --git a/1.6/Mods/vae/Patches/royalty/Tier2_Royal_Armour.xml b/1.6/Mods/vae/Patches/royalty/Tier2_Royal_Armour.xml index b2c0cf6c..afa91229 100644 --- a/1.6/Mods/vae/Patches/royalty/Tier2_Royal_Armour.xml +++ b/1.6/Mods/vae/Patches/royalty/Tier2_Royal_Armour.xml @@ -595,6 +595,7 @@ 0.112 0.075 -0.15 + 0.65 @@ -668,6 +669,7 @@ 1.125 0.112 0.075 + 0.35 diff --git a/1.6/Mods/vae/Patches/royalty/Tier3_Royal_Armour.xml b/1.6/Mods/vae/Patches/royalty/Tier3_Royal_Armour.xml index 145b6d82..df4528e5 100644 --- a/1.6/Mods/vae/Patches/royalty/Tier3_Royal_Armour.xml +++ b/1.6/Mods/vae/Patches/royalty/Tier3_Royal_Armour.xml @@ -602,6 +602,7 @@ 0.168 0.112 -0.15 + 0.65 @@ -675,6 +676,7 @@ 1.688 0.168 0.112 + 0.35 diff --git a/1.6/Mods/vae/Patches/tier1_armour.xml b/1.6/Mods/vae/Patches/tier1_armour.xml index afe386fb..2c3fb320 100644 --- a/1.6/Mods/vae/Patches/tier1_armour.xml +++ b/1.6/Mods/vae/Patches/tier1_armour.xml @@ -43,6 +43,7 @@ -0.04 + 0.65
  • BOR_Armor_Headgear_I
  • @@ -118,6 +119,7 @@ -0.07 0.65 + 0.35
  • BOR_Armor_I
  • @@ -197,6 +199,7 @@ 0.1 + 0.65
  • BOR_Armor_Headgear_I
  • @@ -278,6 +281,7 @@ 0.075 -1.1 + 0.35
  • BOR_Armor_I
  • @@ -706,6 +710,7 @@ 0.75 -1 -0.15 + 0.65 @@ -776,6 +781,7 @@ 16 0.225 0.75 + 0.35 diff --git a/1.6/Mods/vae/Patches/tier2_armour.xml b/1.6/Mods/vae/Patches/tier2_armour.xml index 1fdee2f5..46b6e8be 100644 --- a/1.6/Mods/vae/Patches/tier2_armour.xml +++ b/1.6/Mods/vae/Patches/tier2_armour.xml @@ -45,6 +45,7 @@ -0.06 + 0.65
  • BOR_Armor_Headgear_II
  • @@ -122,6 +123,7 @@ -0.09 0.75 + 0.35
  • BOR_Armor_II
  • @@ -203,6 +205,7 @@ 0.15 + 0.65
  • BOR_Armor_Headgear_II
  • @@ -286,6 +289,7 @@ 0.112 -0.9 + 0.35
  • BOR_Armor_II
  • @@ -715,6 +719,7 @@ 1.125 -1 -0.15 + 0.65 @@ -785,6 +790,7 @@ 13 0.338 1.125 + 0.35 diff --git a/1.6/Mods/vae/Patches/tier3_armour.xml b/1.6/Mods/vae/Patches/tier3_armour.xml index a469ca1d..89c17efa 100644 --- a/1.6/Mods/vae/Patches/tier3_armour.xml +++ b/1.6/Mods/vae/Patches/tier3_armour.xml @@ -45,6 +45,7 @@ -0.09 + 0.65
  • BOR_Armor_Headgear_III
  • @@ -122,6 +123,7 @@ -0.14 0.85 + 0.35
  • BOR_Armor_III
  • @@ -203,6 +205,7 @@ 0.225 + 0.65
  • BOR_Armor_Headgear_III
  • @@ -285,6 +288,7 @@ 0.150 -0.75 + 0.35
  • BOR_Armor_III
  • @@ -723,6 +727,7 @@ 1.688 -1 -0.15 + 0.65 @@ -793,6 +798,7 @@ 10 0.507 1.688 + 0.35