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Investigate Electron for building an LCL desktop app #278
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When creating the browserwindow (in main.js usually) you need to pass in webgl:true in the options. https://github.com/electron/electron/blob/master/docs/api/browser-window.md#new-browserwindowoptions |
@stretchyboy many thanks! Would it be possible to have a separate build (and maybe test?) process for the Electron install? (Also, could you please update the installation docs here https://github.com/davidedc/livecodelab/blob/master/docs/how-tos/build.md ?) One last thing - could somebody look into offline mode and a Chrome app (for chromebooks)? Millions of Chromebooks are being sold in education and outside, in fact most of the videos on youtube regarding LiveCodeLab have been made on a chromebook... I think a nice packaging on that platform would be really great... Opening two separate issues. |
Erm build and test are identical (at the moment) but i can see if I can
rig up a packager and build binaries . And there is a chromeOS app flag you
can add to make it friendly there.
Not sure about how to package as a chromeOS app but will look into it as
its obviously a thing.
…On 21 December 2016 at 09:21, Davide Della Casa ***@***.***> wrote:
@stretchyboy <https://github.com/stretchyboy> many thanks! Would it be
possible to have a separate build (and maybe test?) process for the
Electron install? (Also, could you please update the installation docs here
https://github.com/davidedc/livecodelab/blob/master/docs/how-tos/build.md
?)
One last thing - could somebody look into offline mode and a Chrome app
(for chromebooks)? Millions of Chromebooks are being sold in education and
outside, in fact most of the videos on youtube regarding LiveCodeLab have
been made on a chromebook... I think a nice packaging on that platform
would be really great...
Opening two separate issues.
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I'm starting to think about the "pro" version of LCL, and wether it might best be done as a desktop app.
http://electron.atom.io/ looks like a good way to reuse the vast majority of the current codebase, but I currently have no idea what it's like for canvas/3js stuff. Need to give it a look
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