This Repo contains some of my environments shader experiments in Unity3D
Some Grass Shaders
Some Ivy Shaders
My take on an Ivy shader:
- Generate a few geometric copies (hulls)
- Offset based on normal * value.
- Sample Leaves from a base diffuse map.
- Use color ramp to specify depth for clipping cutoff values.
- Alternate UV offsets.
Features: Forward (Custom lighting) + Deferred (PBR Lighting)
- Keijiro's Standard Geometry Shader
- Brute Force's Grass
- Shahriar Shahrabi's Volumetric Grass
- Inigo Quilez's Biplanar Mapping
Unity 2018.4 Should work in any project with a GPU that allows Geometry Shaders.