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Unity_EnvironmentShaders

This Repo contains some of my environments shader experiments in Unity3D

Grass

Some Grass Shaders

gif

Ivy

Some Ivy Shaders

gif gif

My take on an Ivy shader:

  • Generate a few geometric copies (hulls)
  • Offset based on normal * value.
  • Sample Leaves from a base diffuse map.
  • Use color ramp to specify depth for clipping cutoff values.
  • Alternate UV offsets.

Features: Forward (Custom lighting) + Deferred (PBR Lighting)

Inspiration:

Unity 2018.4 Should work in any project with a GPU that allows Geometry Shaders.