diff --git a/Resources/Prototypes/GameRules/roundstart.yml b/Resources/Prototypes/GameRules/roundstart.yml index a1b99bf762383..d279ce3f18249 100644 --- a/Resources/Prototypes/GameRules/roundstart.yml +++ b/Resources/Prototypes/GameRules/roundstart.yml @@ -113,7 +113,7 @@ id: Nukeops components: - type: GameRule - minPlayers: 35 # DS14 + minPlayers: 45 # DS14 - type: LoadMapRule mapPath: /Maps/Nonstations/nukieplanet.yml - type: AntagSelection @@ -379,7 +379,7 @@ parent: BaseGameRule components: - type: GameRule - minPlayers: 25 # DS14 + minPlayers: 50 # DS14 delay: min: 600 max: 900 @@ -495,7 +495,7 @@ scheduledGameRules: !type:NestedSelector tableId: BasicGameRulesTable - type: GameRule # DS14 - minPlayers: 15 + minPlayers: 40 # DS14 - type: entity id: SpaceTrafficControlEventScheduler # iff we make a selector for EntityTables that can respect StationEventComp restrictions, or somehow impliment them otherwise in said tables, diff --git a/Resources/Prototypes/_DeadSpace/Necromorphs/TheCircle/gamerule.yml b/Resources/Prototypes/_DeadSpace/Necromorphs/TheCircle/gamerule.yml index 8fb74569e0ab7..d6501244aaf30 100644 --- a/Resources/Prototypes/_DeadSpace/Necromorphs/TheCircle/gamerule.yml +++ b/Resources/Prototypes/_DeadSpace/Necromorphs/TheCircle/gamerule.yml @@ -40,7 +40,7 @@ id: SiegeOfTheCircle components: - type: GameRule - minPlayers: 75 + minPlayers: 65 - type: CircleOpsRule windowUntilSendObelisk: min: 1m