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package tinyrogue
import (
"testing"
"github.com/firefly-zero/firefly-go/firefly"
)
func TestNewGame(t *testing.T) {
game := NewGame()
if game == nil {
t.Fatal("expected NewGame() to return a game")
}
if game.Images == nil {
t.Error("expected Images map to be initialized")
}
if game.Creatures == nil {
t.Error("expected Creatures slice to be initialized")
}
if game.Turn != PlayerTurn {
t.Errorf("expected Turn to be PlayerTurn, got %d", game.Turn)
}
if game.TurnCounter != 0 {
t.Errorf("expected TurnCounter to be 0, got %d", game.TurnCounter)
}
if !game.Debug {
t.Error("expected Debug to be true by default")
}
}
func TestCurrentGame(t *testing.T) {
game := NewGame()
current := CurrentGame()
if current != game {
t.Error("expected CurrentGame() to return the same game instance")
}
}
func TestGameSetData(t *testing.T) {
game := NewGame()
gd := NewGameData(16, 10, 16, 16)
game.SetData(gd)
if game.Data.Cols != 16 {
t.Errorf("expected Cols 16, got %d", game.Data.Cols)
}
if game.Data.Rows != 10 {
t.Errorf("expected Rows 10, got %d", game.Data.Rows)
}
if game.Data.TileWidth != 16 {
t.Errorf("expected TileWidth 16, got %d", game.Data.TileWidth)
}
if game.Data.TileHeight != 16 {
t.Errorf("expected TileHeight 16, got %d", game.Data.TileHeight)
}
}
func TestGameSetMap(t *testing.T) {
game := NewGame()
game.Images["floor"] = firefly.Image{}
game.Images["wall"] = firefly.Image{}
game.SetData(NewGameData(16, 10, 16, 16))
gm := NewSingleLevelGameMap()
game.SetMap(gm)
if game.Map == nil {
t.Error("expected SetMap to set the game map")
}
if game.Map.Name != "Dungeon" {
t.Errorf("expected map name 'Dungeon', got '%s'", game.Map.Name)
}
}
func TestGameSetPlayer(t *testing.T) {
game := NewGame()
player := NewPlayer("Hero", "player", nil, 5)
game.SetPlayer(player)
if game.Player != player {
t.Error("expected SetPlayer to set the player")
}
if game.Player.Name() != "Hero" {
t.Errorf("expected player name 'Hero', got '%s'", game.Player.Name())
}
}
func TestGameSetActionSystem(t *testing.T) {
game := NewGame()
action := &DebugAction{}
game.SetActionSystem(action)
if game.ActionSystem == nil {
t.Error("expected SetActionSystem to set the action system")
}
}
func TestGameAddCreature(t *testing.T) {
game := NewGame()
creature := NewCreature("Goblin", "monster", nil, 3)
game.AddCreature(creature)
if len(game.Creatures) != 1 {
t.Errorf("expected 1 creature, got %d", len(game.Creatures))
}
if game.Creatures[0] != creature {
t.Error("expected creature to be added")
}
}
func TestGameAddMultipleCreatures(t *testing.T) {
game := NewGame()
creature1 := NewCreature("Goblin", "monster", nil, 3)
creature2 := NewCreature("Orc", "monster", nil, 4)
game.AddCreature(creature1)
game.AddCreature(creature2)
if len(game.Creatures) != 2 {
t.Errorf("expected 2 creatures, got %d", len(game.Creatures))
}
}
func TestGameRemoveCreature(t *testing.T) {
game := NewGame()
creature1 := NewCreature("Goblin", "monster", nil, 3)
creature2 := NewCreature("Orc", "monster", nil, 4)
game.AddCreature(creature1)
game.AddCreature(creature2)
game.RemoveCreature(creature1)
if len(game.Creatures) != 1 {
t.Errorf("expected 1 creature after removal, got %d", len(game.Creatures))
}
if game.Creatures[0] != creature2 {
t.Error("expected remaining creature to be Orc")
}
}
func TestGameRemoveNonExistentCreature(t *testing.T) {
game := NewGame()
creature1 := NewCreature("Goblin", "monster", nil, 3)
creature2 := NewCreature("Orc", "monster", nil, 4)
game.AddCreature(creature1)
game.RemoveCreature(creature2)
if len(game.Creatures) != 1 {
t.Errorf("expected 1 creature, got %d", len(game.Creatures))
}
}
func TestGameGetCreatureByName(t *testing.T) {
game := NewGame()
creature1 := NewCreature("Goblin", "monster", nil, 3)
creature2 := NewCreature("Orc", "monster", nil, 4)
game.AddCreature(creature1)
game.AddCreature(creature2)
found := game.GetCreatureByName("Orc")
if found == nil {
t.Error("expected to find creature 'Orc'")
}
if found.Name() != "Orc" {
t.Errorf("expected creature name 'Orc', got '%s'", found.Name())
}
}
func TestGameGetCreatureByNameNotFound(t *testing.T) {
game := NewGame()
creature := NewCreature("Goblin", "monster", nil, 3)
game.AddCreature(creature)
found := game.GetCreatureByName("Dragon")
if found != nil {
t.Error("expected nil for non-existent creature")
}
}
func TestGameCurrentLevel(t *testing.T) {
game := NewGame()
game.Images["floor"] = firefly.Image{}
game.Images["wall"] = firefly.Image{}
game.SetData(NewGameData(16, 10, 16, 16))
game.SetMap(NewSingleLevelGameMap())
level := game.CurrentLevel()
if level == nil {
t.Error("expected CurrentLevel() to return a level")
}
}
func TestGameCurrentDungeon(t *testing.T) {
game := NewGame()
game.Images["floor"] = firefly.Image{}
game.Images["wall"] = firefly.Image{}
game.SetData(NewGameData(16, 10, 16, 16))
game.SetMap(NewSingleLevelGameMap())
dungeon := game.CurrentDungeon()
if dungeon == nil {
t.Error("expected CurrentDungeon() to return a dungeon")
}
}
func TestGameUseFOV(t *testing.T) {
game := NewGame()
if game.UseFOV {
t.Error("expected UseFOV to be false by default")
}
game.UseFOV = true
if !game.UseFOV {
t.Error("expected UseFOV to be true after setting")
}
}
func TestGameTurnBased(t *testing.T) {
game := NewGame()
if game.TurnBased {
t.Error("expected TurnBased to be false by default")
}
game.TurnBased = true
if !game.TurnBased {
t.Error("expected TurnBased to be true after setting")
}
}
func TestGameGetIndexFromXY(t *testing.T) {
game := NewGame()
game.SetData(NewGameData(16, 10, 16, 16))
index := game.GetIndexFromXY(5, 3)
expected := (3 * 16) + 5
if index != expected {
t.Errorf("expected index %d, got %d", expected, index)
}
}
func TestGameGetIndexFromXYOrigin(t *testing.T) {
game := NewGame()
game.SetData(NewGameData(16, 10, 16, 16))
index := game.GetIndexFromXY(0, 0)
if index != 0 {
t.Errorf("expected index 0, got %d", index)
}
}
func TestGameGetCreatureForTile(t *testing.T) {
game := NewGame()
game.Images["floor"] = firefly.Image{}
game.Images["wall"] = firefly.Image{}
game.SetData(NewGameData(16, 10, 16, 16))
game.SetMap(NewSingleLevelGameMap())
creature := NewCreature("Goblin", "monster", nil, 3)
creature.MoveTo(Position{X: 5, Y: 5})
game.AddCreature(creature)
index := game.GetIndexFromXY(5, 5)
found := game.GetCreatureForTile(index)
if found == nil {
t.Error("expected to find creature at tile")
}
if found.Name() != "Goblin" {
t.Errorf("expected creature name 'Goblin', got '%s'", found.Name())
}
}
func TestGameGetCreatureForTileEmpty(t *testing.T) {
game := NewGame()
game.Images["floor"] = firefly.Image{}
game.Images["wall"] = firefly.Image{}
game.SetData(NewGameData(16, 10, 16, 16))
game.SetMap(NewSingleLevelGameMap())
index := game.GetIndexFromXY(5, 5)
found := game.GetCreatureForTile(index)
if found != nil {
t.Error("expected nil for empty tile")
}
}
func TestGameLayout(t *testing.T) {
game := NewGame()
game.SetData(NewGameData(16, 10, 16, 16))
w, h := game.Layout(800, 600)
if w != 256 {
t.Errorf("expected width 256, got %d", w)
}
if h != 160 {
t.Errorf("expected height 160, got %d", h)
}
}
func TestGameDialogShowing(t *testing.T) {
game := NewGame()
if game.DialogShowing {
t.Error("expected DialogShowing to be false by default")
}
}
func TestGameImagesMap(t *testing.T) {
game := NewGame()
if game.Images == nil {
t.Fatal("expected Images map to be initialized")
}
img := firefly.Image{}
game.Images["test"] = img
if _, ok := game.Images["test"]; !ok {
t.Error("expected to store image in Images map")
}
}
func TestGameTurnStateTransitions(t *testing.T) {
game := NewGame()
if game.Turn != PlayerTurn {
t.Errorf("expected initial Turn to be PlayerTurn, got %d", game.Turn)
}
game.Turn = CreatureTurn
if game.Turn != CreatureTurn {
t.Errorf("expected Turn to be CreatureTurn, got %d", game.Turn)
}
game.Turn = GameOver
if game.Turn != GameOver {
t.Errorf("expected Turn to be GameOver, got %d", game.Turn)
}
}
func TestGameMultipleDungeons(t *testing.T) {
game := NewGame()
game.Images["floor"] = firefly.Image{}
game.Images["wall"] = firefly.Image{}
game.SetData(NewGameData(16, 10, 16, 16))
gm := NewGeneratedGameMap("World", 3, 2, "floor", "wall")
game.SetMap(gm)
if len(game.Map.Dungeons) != 3 {
t.Errorf("expected 3 dungeons, got %d", len(game.Map.Dungeons))
}
}
func TestGameNextDungeon(t *testing.T) {
game := NewGame()
game.Images["floor"] = firefly.Image{}
game.Images["wall"] = firefly.Image{}
game.SetData(NewGameData(16, 10, 16, 16))
gm := NewGeneratedGameMap("World", 3, 2, "floor", "wall")
game.SetMap(gm)
next := game.NextDungeon()
if next == nil {
t.Error("expected NextDungeon() to return a dungeon")
}
if next.Name != "World-1" {
t.Errorf("expected next dungeon name 'World-1', got '%s'", next.Name)
}
}
func TestGameNextDungeonFromLast(t *testing.T) {
game := NewGame()
game.Images["floor"] = firefly.Image{}
game.Images["wall"] = firefly.Image{}
game.SetData(NewGameData(16, 10, 16, 16))
gm := NewGeneratedGameMap("World", 1, 1, "floor", "wall")
game.SetMap(gm)
next := game.NextDungeon()
if next != nil {
t.Error("expected nil for next dungeon from last dungeon")
}
}