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This may allow disabling MC's own packet compression (compressionThreshold). It might also be faster (native browser support vs node deflate) than browserified node-minecraft-protocol's compression. Could also remove the uncompressedDataLength prefix field from the WSMC protocol (varint, 0 = uncompressed; no longer needed at all).
https://tools.ietf.org/html/rfc7692 Compression Extensions for WebSocket (December 2015)
https://www.igvita.com/2013/11/27/configuring-and-optimizing-websocket-compression/
This may allow disabling MC's own packet compression (compressionThreshold). It might also be faster (native browser support vs node deflate) than browserified node-minecraft-protocol's compression. Could also remove the uncompressedDataLength prefix field from the WSMC protocol (varint, 0 = uncompressed; no longer needed at all).
https://www.igvita.com/2013/11/27/configuring-and-optimizing-websocket-compression/#selective - could use this to only compress packets beyond a certain size threshold (just like MC's >256 bytes etc., so smaller (example: position update packets) are not needlessly compressed).
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