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random_pacman_impl.cpp
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/*
* Copyright 2023 Debby Nirwan
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "random_pacman_impl.h"
#include "agent_utils.h"
#include "random_selector.h"
RandomPacmanImpl::RandomPacmanImpl(const bool controlled)
: AgentImpl(controlled)
{
}
std::variant<Direction, Stop> RandomPacmanImpl::GetAction(const WorldState& worldState,
const std::size_t id)
{
auto current_position = worldState.pacman.point;
auto walls = worldState.layout.Walls();
auto valid_actions = get_possible_actions(current_position, walls);
if (valid_actions.empty())
return Stop {};
else if (valid_actions.size() == 1)
return valid_actions[0];
Direction direction = *SelectRandomly(valid_actions.begin(), valid_actions.end());
return direction;
}