From a2c9bced62b682e35b125ca51522cc130e7ddcc9 Mon Sep 17 00:00:00 2001 From: Alvaro Luque <41490935+olavra@users.noreply.github.com> Date: Tue, 22 Oct 2024 19:10:48 +0200 Subject: [PATCH] Update wearables-overview.md (#178) Removed references to the wearable replacement system Signed-off-by: Alvaro Luque <41490935+olavra@users.noreply.github.com> Co-authored-by: Nicolas Earnshaw --- .../wearables-and-emotes/wearables/wearables-overview.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/content/creator/wearables-and-emotes/wearables/wearables-overview.md b/content/creator/wearables-and-emotes/wearables/wearables-overview.md index 27878535..1eac3cfd 100644 --- a/content/creator/wearables-and-emotes/wearables/wearables-overview.md +++ b/content/creator/wearables-and-emotes/wearables/wearables-overview.md @@ -34,7 +34,7 @@ Smart wearables, as a subset of wearables, possess the capability to integrate a # Wearable Categories -Each wearable has a specific category that determines which body part in the avatar system (e.g. head, upper body, etc.) the wearable will be applied to. Certain wearables will impact whether or not other wearables are rendered, depending on the specific category. Some wearables will entirely replace others with sometimes unexpected and surprising results. See the list below for details. +Each wearable has a specific category that determines which body part in the avatar system (e.g. head, upper body, etc.) the wearable will be applied to. Certain wearables will impact whether or not other wearables are rendered, depending on the specific category. See the list below for details. The different categories are: @@ -64,7 +64,7 @@ There are also accessories that can be applied to different areas of an avatar. - **Hat** - **Helmet** -For a detailed description of each category, and how items within each category interact or replace one another, seeĀ **[Creating Wearables]({{< ref "/content/creator/wearables-and-emotes/wearables/creating-wearables.md" >}})**. +For a detailed description of each category, and how items within each category interact or hide one another, seeĀ **[Creating Wearables]({{< ref "/content/creator/wearables-and-emotes/wearables/creating-wearables.md" >}})**. You can check some of the basic wearables here: