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optionalVector2offset=4; // default = Vector2.Zero; Offset for texture positioning, only works for the texture property in PbrMaterial or UnlitMaterial.
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optionalVector2tiling=5; // default = Vector2.One; Tiling multiplier for texture repetition, only works for the texture property in PbrMaterial or UnlitMaterial.
optionaldecentraland.common.TextureUnionalpha_texture=4; // @deprecated Alpha textures are no longer supported on PBRMaterial and UnlitMaterial.alphaTexture should be used instead.
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optionaldecentraland.common.TextureUnionemissive_texture=5; // default = null. Note that tilling and offset properties are ignored for this texture.
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optionaldecentraland.common.TextureUnionbump_texture=6; // default = null. Note that tilling and offset properties are ignored for this texture.
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