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script.js
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script.js
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let highestZ = 1;
class Paper {
holdingPaper = false;
mouseTouchX = 0;
mouseTouchY = 0;
mouseX = 0;
mouseY = 0;
prevMouseX = 0;
prevMouseY = 0;
velX = 0;
velY = 0;
rotation = Math.random() * 30 - 15;
currentPaperX = 0;
currentPaperY = 0;
rotating = false;
init(paper) {
document.addEventListener('mousemove', (e) => {
if(!this.rotating) {
this.mouseX = e.clientX;
this.mouseY = e.clientY;
this.velX = this.mouseX - this.prevMouseX;
this.velY = this.mouseY - this.prevMouseY;
}
const dirX = e.clientX - this.mouseTouchX;
const dirY = e.clientY - this.mouseTouchY;
const dirLength = Math.sqrt(dirX*dirX+dirY*dirY);
const dirNormalizedX = dirX / dirLength;
const dirNormalizedY = dirY / dirLength;
const angle = Math.atan2(dirNormalizedY, dirNormalizedX);
let degrees = 180 * angle / Math.PI;
degrees = (360 + Math.round(degrees)) % 360;
if(this.rotating) {
this.rotation = degrees;
}
if(this.holdingPaper) {
if(!this.rotating) {
this.currentPaperX += this.velX;
this.currentPaperY += this.velY;
}
this.prevMouseX = this.mouseX;
this.prevMouseY = this.mouseY;
paper.style.transform = `translateX(${this.currentPaperX}px) translateY(${this.currentPaperY}px) rotateZ(${this.rotation}deg)`;
}
})
paper.addEventListener('mousedown', (e) => {
if(this.holdingPaper) return;
this.holdingPaper = true;
paper.style.zIndex = highestZ;
highestZ += 1;
if(e.button === 0) {
this.mouseTouchX = this.mouseX;
this.mouseTouchY = this.mouseY;
this.prevMouseX = this.mouseX;
this.prevMouseY = this.mouseY;
}
if(e.button === 2) {
this.rotating = true;
}
});
window.addEventListener('mouseup', () => {
this.holdingPaper = false;
this.rotating = false;
});
}
}
const papers = Array.from(document.querySelectorAll('.paper'));
papers.forEach(paper => {
const p = new Paper();
p.init(paper);
});