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DinausoreGame_canvas.html
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<!DOCTYPE html>
<html>
<head>
<title>공룡 게임</title>
<style>
body {
background-color: #000000;
margin: 0px;
}
canvas {
background-color: #ffffff;
}
.score{
color: #ffffff;
text-align:right;
margin: 15px 82px 15px 0px;
font-size: 20px;
}
</style>
</head>
<body>
<div class="score"><span>SCORE : </span><span id="score"></span></div>
<canvas id="canvas" width="1600" height="770"></canvas>
</body>
<script>
/*
canvas 변수
*/
let canvas;
let canvasCtx;
let canvasBuffer;
let bufferCtx;
/*
플레이어(공룡) 변수
*/
const playerUnit = {x: 300, y: 400}; // 플레이어 시작 위치
let dinausoreImg; // 플레이어 이미지
/*
장애물 변수
*/
let hurdleImgStack = [];
/*
Thread ID
*/
let gameLoopThread; //draw view Thread ID
let walkLoopThread = null; //walk Thread ID
let scoreThread; //score Thread ID
/*
게임 진행 관련 변수
*/
let startGame = false;
let score = 0;
window.onload = function(){
init();
}
function init() {
canvas = document.getElementById("canvas");
canvasCtx = canvas.getContext("2d");
canvasBuffer = document.createElement("canvas");
canvasBuffer.width = canvas.width;
canvasBuffer.height = canvas.height;
bufferCtx = canvasBuffer.getContext("2d");
document.onkeydown=getKeyDown;
setImage();
gameLoopThread = setInterval(gameLoop, 10);
}
function setImage() {
dinausoreImg = new Image();
dinausoreImg.src = "./image/DNS_3.png";
}
function getKeyDown(e) {
// 바닥에 있을 떄만 점프 가능
if(e.which == 32 && playerUnit.y == "400"){
// 점프시 걷기 중지
if(walkLoopThread != null){
clearInterval(walkLoopThread);
}else{
startGame = true;
scoreThread = setInterval(showScore,100);
}
dinausoreImg.src="./image/DNS_3.png";
// 위로 이동 구현
let timer = setInterval(function(){
if(playerUnit.y>150){
playerUnit.y-=10;
}else{
clearInterval(timer);
}
},10);
// 아래로 이동 구현
setTimeout(function(){
timer = setInterval(function(){
if(playerUnit.y<400){
playerUnit.y+=10;
}else{
walkLoopThread = move();
clearInterval(timer);
}
},10);
},400);
}
}
function gameLoop() {
displayAll();
}
// 플레이어 걷기 구현
function move(){
let pos = 0;
const DNSArr = ["./image/DNS_1.png","./image/DNS_2.png"];
const intervalID = setInterval(function(){
dinausoreImg.src=DNSArr[pos];
pos == 0?pos=1:pos=0;
},100);
return intervalID;
}
// 전체 뷰 그리기
function displayAll() {
bufferCtx.fillStyle = "#ffffff";
bufferCtx.fillRect(0, 0, canvas.width, canvas.height);
bufferCtx.drawImage(dinausoreImg, playerUnit.x, playerUnit.y , 130, 130);
if(startGame){
setInterval(displayHurdle(),800);
}
canvasCtx.drawImage(canvasBuffer, 0, 0);
if(checkHitPlayer()){
stopGame();
}
}
// 장애물 생성
function displayHurdle(){
if(hurdleImgStack.length==0){
let hurdleImg = new Image();
const random = parseInt(Math.random() * 3 + 1);
imgSrc = `./image/hurdle_${random}.png`;
hurdleImg.src = imgSrc;
hurdleImgStack.push({"hurdleImg":hurdleImg, "x": 1500, "y": 450, "imgX":30*random, "imgY":80});
}
const loop = hurdleImgStack.length;
for(var i=0;i<loop;i++){
if(hurdleImgStack[i].x==0){
hurdleImgStack.shift();
continue;
}
hurdleImgStack[i].x -= 6;
bufferCtx.drawImage(hurdleImgStack[i].hurdleImg, hurdleImgStack[i].x, hurdleImgStack[i].y, hurdleImgStack[i].imgX,hurdleImgStack[i].imgY);
}
}
// 점수 표시
function showScore(){
score += 1;
document.getElementById("score").innerText = score;
}
// 게임오버 조건 체크 - 장애물에 부딫혔는지
function checkHitPlayer(){
let rtnVal = false;
if(hurdleImgStack.length>0){
const distanceX = (playerUnit.x + 130/2) - hurdleImgStack[0].x;
const distanceY = (playerUnit.y + 130/2) - hurdleImgStack[0].y;
const distance = distanceX*distanceX + distanceY*distanceY;
if(distance <= 360){
rtnVal = true;
}
}
return rtnVal;
}
// 게임오버시
function stopGame(){
clearInterval(gameLoopThread);
clearInterval(scoreThread);
}
</script>