-
Notifications
You must be signed in to change notification settings - Fork 0
/
move_enemy.c
102 lines (93 loc) · 2.57 KB
/
move_enemy.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_enemy.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: deleusis <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/25 17:29:13 by deleusis #+# #+# */
/* Updated: 2022/03/03 18:21:42 by deleusis ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void draw_enemy(t_prog *prog, char *steps, char *path)
{
prog->enemy.image = mlx_xpm_file_to_image (prog->mlx_ptr, path,
&prog->enemy.width, &prog->enemy.height);
put_image(prog);
mlx_string_put(prog->mlx_ptr, prog->win_ptr, 86, 86, COLOR, "Steps - ");
mlx_string_put(prog->mlx_ptr, prog->win_ptr, 166, 86, COLOR, steps);
}
int counter(t_prog *prog)
{
static int g;
char *steps;
steps = ft_itoa(prog->steps);
g++;
move_enemy(prog);
if (g == 1000)
draw_enemy(prog, steps, ENEMY);
if (g == 2000)
draw_enemy(prog, steps, ENEMY2);
if (g == 3000)
draw_enemy(prog, steps, ENEMY3);
if (g == 4000)
draw_enemy(prog, steps, ENEMY4);
if (g > 5000)
g = 0;
free(steps);
return (0);
}
void enemy_pos(t_prog *prog)
{
int i;
int j;
i = -1;
while (prog->map[++i])
{
j = -1;
while (prog->map[i][++j])
{
if (prog->map[i][j] == 'H')
{
prog->map[i][j] = '0';
break ;
}
}
}
prog->map[prog->enemy_y][prog->enemy_x] = 'H';
}
void set_enemy_pos(t_prog *prog, int x, int y)
{
if (prog->map[prog->enemy_y][prog->enemy_x + x] == '1')
return ;
else if (prog->map[prog->enemy_y][prog->enemy_x + x] == 'C')
return ;
else if (prog->map[prog->enemy_y][prog->enemy_x + x] == 'E')
return ;
else if (prog->map[prog->enemy_y][prog->enemy_x + x] == 'P')
exit_game(prog);
else
{
prog->enemy_x = prog->enemy_x + x;
prog->enemy_y = prog->enemy_y + y;
}
enemy_pos(prog);
put_image(prog);
}
int move_enemy(t_prog *prog)
{
static int g;
g++;
if (g == 1000)
set_enemy_pos(prog, -1, 0);
if (g == 2000)
set_enemy_pos(prog, -1, 0);
if (g == 3000)
set_enemy_pos(prog, 1, 0);
if (g == 4000)
set_enemy_pos(prog, 1, 0);
if (g > 5000)
g = 0;
return (0);
}