⚠️ Windows only supports listening for SIGINT and SIGBREAK as of Deno v1.23.
- Deno.addSignalListener() can be used to capture and monitor OS signals.
- Deno.removeSignalListener() can be used to stop watching the signal.
APIs for handling OS signals are modelled after already familiar
addEventListener
and
removeEventListener
APIs.
⚠️ Note that listening for OS signals doesn't prevent event loop from finishing, ie. if there are no more pending async operations the process will exit.
You can use Deno.addSignalListener()
function for handling OS signals:
/**
* add_signal_listener.ts
*/
console.log("Press Ctrl-C to trigger a SIGINT signal");
Deno.addSignalListener("SIGINT", () => {
console.log("interrupted!");
Deno.exit();
});
// Add a timeout to prevent process exiting immediately.
setTimeout(() => {}, 5000);
Run with:
deno run add_signal_listener.ts
You can use Deno.removeSignalListener()
function to unregister previously
added signal handler.
/**
* signal_listeners.ts
*/
console.log("Press Ctrl-C to trigger a SIGINT signal");
const sigIntHandler = () => {
console.log("interrupted!");
Deno.exit();
};
Deno.addSignalListener("SIGINT", sigIntHandler);
// Add a timeout to prevent process existing immediately.
setTimeout(() => {}, 5000);
// Stop listening for a signal after 1s.
setTimeout(() => {
Deno.removeSignalListener("SIGINT", sigIntHandler);
}, 1000);
Run with:
deno run signal_listeners.ts
If you prefer to handle signals using an async iterator, you can use
signal()
API available in deno_std
:
/**
* async_iterator_signal.ts
*/
import { signal } from "https://deno.land/std@$STD_VERSION/signal/mod.ts";
const sig = signal("SIGUSR1", "SIGINT");
// Add a timeout to prevent process exiting immediately.
setTimeout(() => {}, 5000);
for await (const _ of sig) {
console.log("interrupt or usr1 signal received");
}
Run with:
deno run async_iterator_signal.ts