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I added the holster with the correct texture on it as described in the read.me and when I holster/unholster it swaps the texture from black(texture 1) to the camo (texture 3) and it swaps back and forth between the camo. I don't understand why it is doing this. On another one I made it swaps between two different textures when I holster/unholster my weapon. I noticed that when I have more than one texture in the config, like texture 1,2,3,4 it will always swap it to the last one. So if I have 3 itll swap it to the 3rd texture or if I have 4 itll swap it to the 4th texture.
Expected behavior
I expect it to retain the texture that I assigned it.
Steps to reproduce
I will link some lines of the config;
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 0, 0)
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 1, 1)
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 2, 2)
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 3, 3)
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 4, 4)
References (optional)
No response
Additional info (optional)
No response
Please confirm the following
I've checked for similar issues before opening this issue.
The text was updated successfully, but these errors were encountered:
Version
v1.0.1
Describe the bug
I added the holster with the correct texture on it as described in the read.me and when I holster/unholster it swaps the texture from black(texture 1) to the camo (texture 3) and it swaps back and forth between the camo. I don't understand why it is doing this. On another one I made it swaps between two different textures when I holster/unholster my weapon. I noticed that when I have more than one texture in the config, like texture 1,2,3,4 it will always swap it to the last one. So if I have 3 itll swap it to the 3rd texture or if I have 4 itll swap it to the 4th texture.
Expected behavior
I expect it to retain the texture that I assigned it.
Steps to reproduce
I will link some lines of the config;
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 0, 0)
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 1, 1)
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 2, 2)
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 3, 3)
registerEquipment(REGISTERED_PEDS.mp_m_freemode_01, COMPONENTS.teef, REGISTERED_WPNS.weapon_combatpistol, 194, 193, 4, 4)
References (optional)
No response
Additional info (optional)
No response
Please confirm the following
The text was updated successfully, but these errors were encountered: