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`if (variables::hacks::george_floyd_esp) { render::draw_filled_rect(bbox.x, bbox.y, bbox.w, bbox.h, entity->dormant() ? history : color(212, 212, 212)); render::draw_filled_rect(bbox.x + (bbox.w / 2) - (bbox.w / 4), bbox.y - 25, bbox.w / 2, 25, entity->dormant() ? history : color(51, 29, 0)); //head render::draw_filled_rect(bbox.x + (bbox.w / 2) - (bbox.w / 4) + 2, bbox.y - 22, 8, 8, entity->dormant() ? history : color(255, 255, 255)); //left eye white render::draw_outline(bbox.x + (bbox.w / 2) - (bbox.w / 4) + 2, bbox.y - 22, 8, 8, entity->dormant() ? history : color(0, 0, 0)); //left eye white outside render::draw_filled_rect(bbox.x + (bbox.w / 2) - (bbox.w / 4) + 2 + (bbox.w / 4), bbox.y - 22, 8, 8, entity->dormant() ? history : color(255, 255, 255)); //right eye white render::draw_outline(bbox.x + (bbox.w / 2) - (bbox.w / 4) + 2 + (bbox.w / 4), bbox.y - 22, 8, 8, entity->dormant() ? history : color(255, 255, 255)); //right eye white render::draw_filled_rect(bbox.x - 20, bbox.y, 20, 20, entity->dormant() ? history : color(212, 212, 212)); //left shoulder render::draw_filled_rect(bbox.x + bbox.w, bbox.y, 20, 20, entity->dormant() ? history : color(212, 212, 212)); //right shoulder render::draw_filled_rect(bbox.x - 20, bbox.y + 20, 20, bbox.h - 40, entity->dormant() ? history : color(51, 29, 0)); //left arm render::draw_filled_rect(bbox.x + bbox.w, bbox.y + 20, 20, bbox.h - 40, entity->dormant() ? history : color(51, 29, 0)); //right arm
render::draw_filled_rect(bbox.x + 1, bbox.y + bbox.h, bbox.w / 4, bbox.h - 20, color(52, 127, 247)); //left leg render::draw_filled_rect(bbox.x + bbox.w - 1 - bbox.w / 4, bbox.y + bbox.h, bbox.w / 4, bbox.h - 20, color(52, 127, 247)); //right leg render::draw_filled_rect(bbox.x + 1, bbox.y + bbox.h + bbox.h - 20, bbox.w / 4, 20, color(0, 0, 0)); //left shoe render::draw_filled_rect(bbox.x + bbox.w - 1 - bbox.w / 4, bbox.y + bbox.h + bbox.h - 20, bbox.w / 4, 20, color(0, 0, 0)); //right shoe render::draw_line(bbox.x + bbox.w - 10, bbox.y - 20, bbox.x + bbox.w - 2, bbox.y - 35, color(255, 255, 255)); render::draw_line(bbox.x + bbox.w - 10, bbox.y - 20, bbox.x + bbox.w + 4, bbox.y - 29, color(255, 255, 255)); render::draw_outline(bbox.x + bbox.w - 2, bbox.y - 50, 150, 25, color(255, 255, 255)); render::text(bbox.x + bbox.w + 2, bbox.y - 45, render::fonts::watermark_font, "i cant breathe", false, color(255, 255, 255)); }`
have fun
The text was updated successfully, but these errors were encountered:
breathtaking work
Sorry, something went wrong.
very and good suggestion add fade rect and rounded rect yesyes
it says bbox is undefined
thanks
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`if (variables::hacks::george_floyd_esp)
{
render::draw_filled_rect(bbox.x, bbox.y, bbox.w, bbox.h, entity->dormant() ? history : color(212, 212, 212));
render::draw_filled_rect(bbox.x + (bbox.w / 2) - (bbox.w / 4), bbox.y - 25, bbox.w / 2, 25, entity->dormant() ? history : color(51, 29, 0)); //head
render::draw_filled_rect(bbox.x + (bbox.w / 2) - (bbox.w / 4) + 2, bbox.y - 22, 8, 8, entity->dormant() ? history : color(255, 255, 255)); //left eye white
render::draw_outline(bbox.x + (bbox.w / 2) - (bbox.w / 4) + 2, bbox.y - 22, 8, 8, entity->dormant() ? history : color(0, 0, 0)); //left eye white outside
render::draw_filled_rect(bbox.x + (bbox.w / 2) - (bbox.w / 4) + 2 + (bbox.w / 4), bbox.y - 22, 8, 8, entity->dormant() ? history : color(255, 255, 255)); //right eye white
render::draw_outline(bbox.x + (bbox.w / 2) - (bbox.w / 4) + 2 + (bbox.w / 4), bbox.y - 22, 8, 8, entity->dormant() ? history : color(255, 255, 255)); //right eye white
render::draw_filled_rect(bbox.x - 20, bbox.y, 20, 20, entity->dormant() ? history : color(212, 212, 212)); //left shoulder
render::draw_filled_rect(bbox.x + bbox.w, bbox.y, 20, 20, entity->dormant() ? history : color(212, 212, 212)); //right shoulder
render::draw_filled_rect(bbox.x - 20, bbox.y + 20, 20, bbox.h - 40, entity->dormant() ? history : color(51, 29, 0)); //left arm
render::draw_filled_rect(bbox.x + bbox.w, bbox.y + 20, 20, bbox.h - 40, entity->dormant() ? history : color(51, 29, 0)); //right arm
have fun
The text was updated successfully, but these errors were encountered: