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UPNP issue [Invalid Gateway] #8
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Apologies on not responding to this! Just merged a change that fixes the player.gd naming issues. Unfortunately, I won't be able to help you with this problem. UPnP is not a networking solution that is going to work for everyone / all machines. Some routers, even with a UPnP enabled setting, will respond with an Invalid Gateway error. I don't consider it to be a huge problem since UPnP should never be the production networking solution of a shipped game, just a fast and dirty prototyping option. I'll keep this issue open in case someone more knowledgeable than myself comes along and is able to contribute something. Thanks! |
Damn :( |
or https://drive.google.com/file/d/1XEyYoNkkpBttFQ6qItx4z8WtbMNvZl26/view?usp=sharing world.gd multiplayer fix referenced from: https://docs.godotengine.org/en/stable/classes/class_upnp.html Made a fork too for the github but I think you need a github account to view it: So I put a pastebin / google drive download at the top REMINDER IF USING THIS FIX PORT FORWARD port 7777 |
what i did
Download this project
Enable UPnP on my Router
Run the Game from godot [as host]
try to export
run it
change player.gd to Player.gd
export
run it [.console.exe] as host
debug says
run another .exe anyway [as join]
as long as i dont join as hosts, the error wont show up
BUT
if i run it in Godot [as host], it will always freeze. anything to fix this ?
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