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After looking closely at the issue, it seems that the current version does not properly handle Phi nodes. The issue is related to incrementing counter in %27 and then jumping to %14 and then handling Phi node in %32. Due to the way the block labels are handled, %27 is never copied into %32 and this causes the infinite loop. I have created a PR that fixes the issue.
The text was updated successfully, but these errors were encountered:
The following shader fails to execute correctly, the loop never terminates:
The SPIR-V corresponding to this shader:
After looking closely at the issue, it seems that the current version does not properly handle Phi nodes. The issue is related to incrementing counter in
%27
and then jumping to%14
and then handling Phi node in%32
. Due to the way the block labels are handled,%27
is never copied into%32
and this causes the infinite loop. I have created a PR that fixes the issue.The text was updated successfully, but these errors were encountered: