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(not just this shader, my large shaders (200+Kb of SPV) result some very broken in SPIRV-VM)
this shader as an example
(spv file used in SPIRV-VM in attachment)
expected result and shader source (copy to shadertoy.com)
(not just this shader, my large shaders (200+Kb of SPV) result some very broken in SPIRV-VM)
this shader as an example
(spv file used in SPIRV-VM in attachment)
expected result and shader source (copy to shadertoy.com)
Correct/expected result image:
Result from SPIRV-VM:
C code to launch same as in #2
I do not want to continue any testing, maybe I'm doing something wrong in C code because I see way too many incorrect results.
shader2.zip
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