diff --git a/README.md b/README.md index e118f50..42ca127 100644 --- a/README.md +++ b/README.md @@ -29,10 +29,12 @@ If a device supports both OpenHome and DLNA, the OpenHome endpoint is used, and I wrote this because I a) wanted to learn Rust and b) SWYH does not work on Linux, does not work well with Volumio (push streaming does not work), and has a substantial memory leak in the ancient Intel .Net UPNP/DLNA library it uses. Music is streamed with the sample rate of the music source (the chosen audio output device, I personally use VBAudio HiFi Cable Input). + Supported audio streaming formats: - - uncompressed 16 bit LPCM format (audio/l16) - - audio/wav (16 bit) with an "infinite length" WAV header, available since version 1.3.5 - - FLAC 16 bit or 24 bit (lossless, with the lowest compression mode for performance and latency reasons), available since 1.4.0 +- uncompressed 16 bit LPCM format (audio/l16) +- audio/wav (16 bit) with an "infinite length" WAV header, available since version 1.3.5 +- FLAC 16 bit or 24 bit (lossless, with the lowest compression mode for performance and latency reasons), available since 1.4.0 + Note that libsndfile based renderers may not be able to decode the WAV format, because the stream is not "seekable". Audio is captured using the excellent Rust cpal () library. @@ -112,4 +114,4 @@ See also [issue #44](https://github.com/dheijl/swyh-rs/issues/44). ### Screenshot -![Knipsel](https://user-images.githubusercontent.com/2384545/145233025-1c7145ac-abfc-4574-954a-b068036b43fe.PNG) +![Knipsel](https://user-images.githubusercontent.com/2384545/178578830-1370f9bf-a006-4139-a4a2-1f7b535575e0.PNG)