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Nuke code can be bruteforced #8049
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Someone nuked by guessing the code |
If they've gotten 4/6 codes I reckon they've already put considerable effort into blowing up the ship, so if they brute force it let them |
Let em brute force it lol |
A topic limit should be introduced regardless, if not specifically a way of stopping people from brute forcing the nuke code. Lots of ways to lag/crash the server by spamming topics. |
Bullshit , we have topic limited. |
You do not. |
Prove it |
`/client/Topic(href, href_list, hsrc)
` |
My dude average eris players aren't writing python programs to brute force the nuke. |
That's like saying the average tarkov player doesn't cheat so you don't need to fix vulnerabilities. (There has even been multiple paid hack clients.)There are hundreds of videos on YouTube of people griefing SS13 servers. ~100 topic calls per minute would allow players to brute force the code within reason while stopping outright cheating from taking place. |
its a shame that if they dont know any number of the code , it'd take them optimistically 5000 minutes(considering they're only doing 50 topic calls per minute) to guess the code , considering theres 500k possibilities and testing all of them would take 11000 minutes |
If someone knows 4/6 of the nuke code they can guess the final two in less than a minute in some cases. Inputting should incur a slight sanity loss to negate this because guessing nuke codes is scary. If they know 2/6 it takes roughly 20-30 minutes to guess, only a few minutes if the first two digits are low. Guessing the entire code would probably be impossible.
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