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An user reported as a consequence of VJ not emulating stuff down to the cycle-level (which would make it even more complex, and slower). So if you want your game to run well in emulation, don't rely on "implicit" timing such as how fast the CPU/GPU/DSP are. Use explicit timing sources such as the VBL and timer interrupts instead, and don't depend on perfect timing accuracy. Even on real hardware, this advice is usually good, too. |
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An user did a simple counter on the CPU and the GPU. Left counter is the CPU, the right one - the GPU (value in hex) on screenshots Jag_GPU_CPU_counter / VJ_GPU_CPU_counter. And the VJ's CPU counter is 1.7 times faster, GPU's 2,4 times faster that the Jag.
Jag_GPU_CPU_counter:
VJ_GPU_CPU_counter:
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