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Zones.cs
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Zones.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Configuration;
using System.Web;
using System.Xml;
using System.Xml.Serialization;
namespace PlitkaCalc
{
public class Zones
{
/// <summary>
/// Milok Zbrozek (milokz [doggy] gmail.com)
/// </summary>
public string Author
{
get { return "Milok Zbrozek (milokz [doggy] gmail.com)"; }
}
public Zones() { }
private static double MaxError = 1E-09;
// Âîçâðàò âåëè÷èíû îøèáêè MaxError
public static double EPS
{
get { return MaxError; }
}
// Òî÷êà
public class TPoint
{
public TPoint() { this.X = 0; this.Y = 0; }
public TPoint(double X, double Y) { this.X = X; this.Y = Y; }
[XmlAttribute("x")]
public double X;
[XmlAttribute("y")]
public double Y;
}
// Âåêòîð
public class TVector : TPoint
{
public TVector() { this.X = 0; this.Y = 0; this.Z = 0; }
public double Z;
}
// Ïîëèãîí
public class TPolygon
{
public TPoint[] Dots = new TPoint[0];
public string Title = "";
public object ID = null;
public TPolygon()
{
}
public TPolygon(TPoint LeftTopCorner, SizeF Size)
{
this.Dots = new TPoint[4];
this[0] = new Zones.TPoint(LeftTopCorner.X, LeftTopCorner.Y);
this[1] = new Zones.TPoint(LeftTopCorner.X + Size.Width, LeftTopCorner.Y);
this[2] = new Zones.TPoint(LeftTopCorner.X + Size.Width, LeftTopCorner.Y + Size.Height);
this[3] = new Zones.TPoint(LeftTopCorner.X, LeftTopCorner.Y + Size.Height);
}
public TPolygon(ushort corners)
{
if (corners == 0) { Dots = null; }
else
{
this.Dots = new TPoint[corners];
for (ushort x = 0; x < corners; x++) this.Dots[x] = new TPoint();
};
}
public Zones.TPoint this[int index]
{
get { return Dots[index]; }
set { Dots[index] = value; }
}
public Zones.TLine[] Lines
{
get
{
List<Zones.TLine> lns = new List<Zones.TLine>();
for (int i = 0; i < Dots.Length - 1; i++)
lns.Add(new Zones.TLine(this[i], this[i+1]));
lns.Add(new Zones.TLine(this[Dots.Length - 1], this[0]));
return lns.ToArray();
}
}
/// <summary>
/// Ïëîùàäü
/// </summary>
public double Area
{
get
{
double s = 0;
for (int k = 0; k < this.Dots.Length - 1; k++)
s += (this[k].X + this[k + 1].X) * (this[k].Y - this[k + 1].Y);
s += (this[this.Dots.Length - 1].X + this[0].X) * (this[this.Dots.Length - 1].Y - this[0].Y);
s *= 0.5;
return Math.Abs(s);
}
}
public TPoint[] Bounds
{
get
{
double min_x = double.MaxValue;
double max_x = double.MinValue;
double min_y = double.MaxValue;
double max_y = double.MinValue;
for (int i = 0; i < this.Dots.Length; i++)
{
if (this[i].X < min_x) min_x = this[i].X;
if (this[i].X > max_x) max_x = this[i].X;
if (this[i].Y < min_y) min_y = this[i].Y;
if (this[i].Y > max_y) max_y = this[i].Y;
};
return new TPoint[2] { new TPoint(min_x,min_y), new TPoint(max_x,max_y) };
}
}
public double Height
{
get { return Bounds[1].Y - Bounds[0].Y; }
}
public double Width
{
get { return Bounds[1].X - Bounds[0].X; }
}
public void Draw(Graphics g, Pen p)
{
Draw(g, p, 0, 0, 1);
}
public void Draw(Graphics g, Pen p, int OffSetX, int OffSetY, int ScaleFactor)
{
for (int i = 0; i < Dots.Length - 1; i++)
{
g.DrawLine(p,
new PointF((float)((this[i].X + OffSetX) / ScaleFactor), (float)((this[i].Y + OffSetY) / ScaleFactor)),
new PointF((float)((this[i + 1].X + OffSetX) / ScaleFactor), (float)((this[i + 1].Y + OffSetY) / ScaleFactor)));
};
g.DrawLine(p,
new PointF((float)((this[Dots.Length - 1].X + OffSetX) / ScaleFactor), (float)((this[Dots.Length - 1].Y + OffSetY) / ScaleFactor)),
new PointF((float)((this[0].X + OffSetX) / ScaleFactor), (float)((this[0].Y + OffSetY) / ScaleFactor)));
}
public void DrawTitle(Graphics g, Pen p, int OffSetX, int OffSetY, int ScaleFactor, int Angle)
{
if(Angle == 45)
g.DrawString(Title, new Font("Arial", 8), p.Brush, new PointF((float)((this[0].X + OffSetX) / ScaleFactor) + 6, (float)((this[0].Y + OffSetY) / ScaleFactor) - 6));
else
g.DrawString(Title, new Font("Arial", 8), p.Brush, new PointF((float)((this[0].X + OffSetX) / ScaleFactor) + 1, (float)((this[0].Y + OffSetY) / ScaleFactor) + 1));
}
public void Fill(Graphics g, Pen p, int OffSetX, int OffSetY, int ScaleFactor)
{
PointF[] pts = new PointF[Dots.Length];
for (int i = 0; i < pts.Length; i++) pts[i] = new PointF((float)((Dots[i].X + OffSetX) / ScaleFactor), (float)((Dots[i].Y + OffSetY) / ScaleFactor));
g.FillPolygon(p.Brush, pts);
}
}
public class TLine : TPolygon
{
public TLine()
{
this.Dots = new TPoint[2];
for (ushort x = 0; x < 2; x++) this.Dots[x] = new TPoint();
}
public TLine(TPoint a, TPoint b)
{
this.Dots = new TPoint[] { a, b };
}
public double K
{
get
{
double val = (Dots[0].Y - Dots[1].Y) / (Dots[0].X - Dots[1].X);
return val;
}
}
public double N
{
get
{
return Dots[0].Y - (K * Dots[0].X);
}
}
public static TPoint GetIntersection(TLine ln1, TLine ln2)
{
double x = (ln1.N - ln2.N) / (ln2.K - ln1.K);
double y = ln2.K * x + ln2.N;
if (double.IsInfinity(ln2.K))
{
x = ln2.Dots[0].X;
y = ln1.K * x + ln1.N;
};
return new TPoint(x,y);
}
}
// Ýëëèïñ
public class TEllipse
{
public TPoint Center;
public double XRadius;
public double YRadius;
public TEllipse() { Center = new TPoint(); XRadius = 1; YRadius = 1; }
}
// Êðóã
public class TCircle
{
public TPoint Center;
public double Radius;
public TCircle() { Center = new TPoint(); Radius = 1; }
}
// Òðåóãîëüíèê
public class TTriangle
{
public TPoint APoint;
public TPoint BPoint;
public TPoint CPoint;
private TPoint[] dots;
public TTriangle()
{
this.dots = new TPoint[3];
for (ushort x = 0; x < 3; x++) this.dots[x] = new TPoint();
APoint = dots[0];
BPoint = dots[1];
CPoint = dots[2];
}
}
// êâàäðàò ÷èñëà
private static double sqr(double val)
{
return val * val;
}
// âõîæäåíèå òî÷êè â êðóã
public static bool PointInCircle(TPoint point, TCircle circle, double EPS)
{
return (bool)(((sqr(point.X - circle.Center.X) + sqr(point.Y - circle.Center.Y)) / sqr(circle.Radius)) <= (1 + EPS));
}
// âõîæäåíèå òî÷êè â êðóã
public static bool PointInCircle(TPoint point, TCircle circle)
{
return PointInCircle(point, circle, MaxError);
}
// âõîæäåíèå òî÷êè â ýëëèïñ
public static bool PointInEllipse(TPoint point, TEllipse ellipse, double EPS)
{
return (bool)((sqr(point.X - ellipse.Center.X) / sqr(ellipse.XRadius) + sqr(point.Y - ellipse.Center.Y) / sqr(ellipse.YRadius)) <= (1 + EPS));
}
// âõîæäåíèå òî÷êè â ýëëèïñ
public static bool PointInEllipse(TPoint point, TEllipse ellipse)
{
return (bool)PointInEllipse(point, ellipse, MaxError);
}
// ÷èñëî ïåðåñå÷åíèé òî÷êè c îòðåçêîì
private static int CRS(TPoint P, TPoint A1, TPoint A2, double EPS)
{
double x;
int res = 0;
if (Math.Abs(A1.Y - A2.Y) < EPS)
{
if ((Math.Abs(P.Y - A1.Y) < EPS) && ((P.X - A1.X) * (P.X - A2.X) < 0.0)) res = -1;
return res;
};
if ((A1.Y - P.Y) * (A2.Y - P.Y) > 0.0) return res;
x = A2.X - (A2.Y - P.Y) / (A2.Y - A1.Y) * (A2.X - A1.X);
if (Math.Abs(x - P.X) < EPS)
{
res = -1;
}
else
{
if (x < P.X)
{
res = 1;
if ((Math.Abs(A1.Y - P.Y) < EPS) && (A1.Y < A2.Y)) res = 0;
else
if ((Math.Abs(A2.Y - P.Y) < EPS) && (A2.Y < A1.Y)) res = 0;
};
};
return res;
}
// âõîæäåíèå òî÷êè â ïîëèãîí
public static bool PointInPolygon(TPoint point, TPolygon polygon, double EPS)
{
int count, up;
count = 0;
for (int i = 0; i < polygon.Dots.Length - 1; i++)
{
up = CRS(point, polygon.Dots[i], polygon.Dots[i + 1], EPS);
if (up >= 0) count += up; else break;
};
up = CRS(point, polygon.Dots[polygon.Dots.Length - 1], polygon.Dots[0], EPS);
if (up >= 0) return Convert.ToBoolean((count + up) & 1); else return false;
}
// âõîæäåíèå òî÷êè â ïîëèãîí
public static bool PointInPolygon(TPoint point, TPolygon polygon)
{
return PointInPolygon(point, polygon, MaxError);
}
// ïåðåñå÷åíèå ïîëèãîíîâ
public static bool PolygonInPolygon(TPolygon pol1, TPolygon pol2)
{
for(int i=0;i<pol1.Dots.Length;i++) if(PointInPolygon(pol1.Dots[i],pol2)) return true;
for(int i=0;i<pol2.Dots.Length;i++) if(PointInPolygon(pol2.Dots[i],pol1)) return true;
return false;
}
// ïåðåñå÷åíèå ïðÿìîóãîëüíèêîâ
private bool InRectangle(System.Drawing.Rectangle r1, System.Drawing.Rectangle r2)
{
return (r1.Left < r2.Right) && (r2.Left < r1.Right) && (r1.Top < r2.Bottom) && (r2.Top < r1.Bottom);
}
// âõîæäåíèå òî÷êè â òðåóãîëüíèê
public static bool PointInTriangle(TPoint point, TTriangle triangle, double EPS)
{
TPolygon poly = new TPolygon(3);
poly.Dots[0].X = triangle.APoint.X;
poly.Dots[0].Y = triangle.APoint.Y;
poly.Dots[1].X = triangle.BPoint.X;
poly.Dots[1].Y = triangle.BPoint.Y;
poly.Dots[2].X = triangle.CPoint.X;
poly.Dots[2].Y = triangle.CPoint.Y;
return PointInPolygon(point, poly, EPS);
}
// âõîæäåíèå òî÷êè â òðåóãîëüíèê
public static bool PointInTriangle(TPoint point, TTriangle triangle)
{
return PointInTriangle(point, triangle, MaxError);
}
// ïîïàäàíèå òî÷êè â ëèíèþ
public static bool PointInLine(TPoint point, TPolygon line)
{
return PointInLine(point, line, 3, 1);
}
public static bool PointInOtrezok(TPoint point, TPolygon line)
{
if (PointInLine(point, line))
{
return
(((line.Dots[0].X <= point.X) && (line.Dots[1].X >= point.X)) ||
((line.Dots[0].X >= point.X) && (line.Dots[1].X <= point.X))) &&
(((line.Dots[0].Y <= point.Y) && (line.Dots[1].Y >= point.Y)) ||
((line.Dots[0].Y >= point.Y) && (line.Dots[1].Y <= point.Y)));
};
return false;
}
// ïîïàäàíèå òî÷êè â ëèíèþ
public static bool PointInLine(TPoint point, TPolygon line, int deltaX, double zoom)
{
for(int i=1;i<line.Dots.Length;i++)
{
double dx = (line.Dots[i].Y - line.Dots[i-1].Y) / (line.Dots[i].X - line.Dots[i-1].X);
if (Math.Abs((point.X - line.Dots[i - 1].X) * dx - (point.Y - line.Dots[i - 1].Y)) < ((5 + deltaX) * zoom))
return true;
};
return false;
}
// âõîæäåíèå â ñîñòàâíûå çîíû
public static bool PointInDoubleZone(bool in_parentzone, bool not_in_childzone)
{ return in_parentzone & (!not_in_childzone); }
// âõîæäåíèå â ñîñòàâíûå çîíû - Èñêëþ÷àþùèé ïîëèãîí â ïîëèãîíå
public static bool PointInDoubleZone(TPoint point, TPolygon in_parent_zone, TPolygon not_in_childzone, double EPS)
{ return PointInPolygon(point, in_parent_zone, EPS) & (!PointInPolygon(point, not_in_childzone, EPS)); }
// âõîæäåíèå â ñîñòàâíûå çîíû - Èñêëþ÷àþùèé ïîëèãîí â ïîëèãîíå
public static bool PointInDoubleZone(TPoint point, TPolygon in_parent_zone, TPolygon not_in_childzone)
{ return PointInPolygon(point, in_parent_zone, MaxError) & (!PointInPolygon(point, not_in_childzone, MaxError)); }
// âõîæäåíèå â ñîñòàâíûå çîíû - Èñêëþ÷àþùèé ýëëèïñ â ïîëèãîíå
public static bool PointInDoubleZone(TPoint point, TPolygon in_parent_zone, TEllipse not_in_childzone, double EPS)
{ return PointInPolygon(point, in_parent_zone, EPS) & (!PointInEllipse(point, not_in_childzone, EPS)); }
// âõîæäåíèå â ñîñòàâíûå çîíû - Èñêëþ÷àþùèé ýëëèïñ â ïîëèãîíå
public static bool PointInDoubleZone(TPoint point, TPolygon in_parent_zone, TEllipse not_in_childzone)
{ return PointInPolygon(point, in_parent_zone, MaxError) & (!PointInEllipse(point, not_in_childzone, MaxError)); }
// âõîæäåíèå â ñîñòàâíûå çîíû - Èñêëþ÷àþùèé ïîëèãîí â ýëëèïñå
public static bool PointInDoubleZone(TPoint point, TEllipse in_parent_zone, TPolygon not_in_childzone, double EPS)
{ return PointInEllipse(point, in_parent_zone, EPS) & (!PointInPolygon(point, not_in_childzone, EPS)); }
// âõîæäåíèå â ñîñòàâíûå çîíû - Èñêëþ÷àþùèé ïîëèãîí â ýëëèïñå
public static bool PointInDoubleZone(TPoint point, TEllipse in_parent_zone, TPolygon not_in_childzone)
{ return PointInEllipse(point, in_parent_zone, MaxError) & (!PointInPolygon(point, not_in_childzone, MaxError)); }
// âõîæäåíèå â ñîñòàâíûå çîíû - Èñêëþ÷àþùèé ýëëèïñ â ýëëèïñå
public static bool PointInDoubleZone(TPoint point, TEllipse in_parent_zone, TEllipse not_in_childzone, double EPS)
{ return PointInEllipse(point, in_parent_zone, EPS) & (!PointInEllipse(point, not_in_childzone, EPS)); }
// âõîæäåíèå â ñîñòàâíûå çîíû - Èñêëþ÷àþùèé ýëëèïñ â ýëëèïñå
public static bool PointInDoubleZone(TPoint point, TEllipse in_parent_zone, TEllipse not_in_childzone)
{ return PointInEllipse(point, in_parent_zone, MaxError) & (!PointInEllipse(point, not_in_childzone, MaxError)); }
public static double DegToRad(double deg)
{
return (deg / 180.0 * Math.PI);
}
// Ðàññ÷åò ðàññòîÿíèÿ
#region LENGTH
public static uint GetLengthMeters(double StartLat, double StartLong, double EndLat, double EndLong, bool radians)
{
return GetLengthMetersC(StartLat, StartLong, EndLat, EndLong, radians);
}
public static uint GetLengthMetersA(double StartLat, double StartLong, double EndLat, double EndLong, bool radians)
{
double D2R = Math.PI / 180; // Ïðåîáðàçîâàíèå ãðàäóñîâ â ðàäèàíû
double a = 6378137.0000; // WGS-84 Equatorial Radius (a)
double f = 1 / 298.257223563; // WGS-84 Flattening (f)
double b = (1 - f) * a; // WGS-84 Polar Radius
double e2 = (2 - f) * f; // WGS-84 Êâàäðàò ýêñöåíòðè÷íîñòè ýëëèïñîèäà // 1-(b/a)^2
// Ïåðåìåííûå, èñïîëüçóåìûå äëÿ âû÷èñëåíèÿ ñìåùåíèÿ è ðàññòîÿíèÿ
double fPhimean; // Ñðåäíÿÿ øèðîòà
double fdLambda; // Ðàçíèöà ìåæäó äâóìÿ çíà÷åíèÿìè äîëãîòû
double fdPhi; // Ðàçíèöà ìåæäó äâóìÿ çíà÷åíèÿìè øèðîòû
double fAlpha; // Ñìåùåíèå
double fRho; // Ìåðèäèàíñêèé ðàäèóñ êðèâèçíû
double fNu; // Ïîïåðå÷íûé ðàäèóñ êðèâèçíû
double fR; // Ðàäèóñ ñôåðû Çåìëè
double fz; // Óãëîâîå ðàññòîÿíèå îò öåíòðà ñôåðîèäà
double fTemp; // Âðåìåííàÿ ïåðåìåííàÿ, èñïîëüçóþùàÿñÿ â âû÷èñëåíèÿõ
// Âû÷èñëÿåì ðàçíèöó ìåæäó äâóìÿ äîëãîòàìè è øèðîòàìè è ïîëó÷àåì ñðåäíþþ øèðîòó
// ïðåäïîëîæèòåëüíî ÷òî ðàññòîÿíèå ìåæäó òî÷êàìè << ðàäèóñà çåìëè
if (!radians)
{
fdLambda = (StartLong - EndLong) * D2R;
fdPhi = (StartLat - EndLat) * D2R;
fPhimean = ((StartLat + EndLat) / 2) * D2R;
}
else
{
fdLambda = StartLong - EndLong;
fdPhi = StartLat - EndLat;
fPhimean = (StartLat + EndLat) / 2;
};
// Âû÷èñëÿåì ìåðèäèàííûå è ïîïåðå÷íûå ðàäèóñû êðèâèçíû ñðåäíåé øèðîòû
fTemp = 1 - e2 * (sqr(Math.Sin(fPhimean)));
fRho = (a * (1 - e2)) / Math.Pow(fTemp, 1.5);
fNu = a / (Math.Sqrt(1 - e2 * (Math.Sin(fPhimean) * Math.Sin(fPhimean))));
// Âû÷èñëÿåì óãëîâîå ðàññòîÿíèå
if (!radians)
{
fz = Math.Sqrt(sqr(Math.Sin(fdPhi / 2.0)) + Math.Cos(EndLat * D2R) * Math.Cos(StartLat * D2R) * sqr(Math.Sin(fdLambda / 2.0)));
}
else
{
fz = Math.Sqrt(sqr(Math.Sin(fdPhi / 2.0)) + Math.Cos(EndLat) * Math.Cos(StartLat) * sqr(Math.Sin(fdLambda / 2.0)));
};
fz = 2 * Math.Asin(fz);
// Âû÷èñëÿåì ñìåùåíèå
if (!radians)
{
fAlpha = Math.Cos(EndLat * D2R) * Math.Sin(fdLambda) * 1 / Math.Sin(fz);
}
else
{
fAlpha = Math.Cos(EndLat) * Math.Sin(fdLambda) * 1 / Math.Sin(fz);
};
fAlpha = Math.Asin(fAlpha);
// Âû÷èñëÿåì ðàäèóñ Çåìëè
fR = (fRho * fNu) / (fRho * sqr(Math.Sin(fAlpha)) + fNu * sqr(Math.Cos(fAlpha)));
// Ïîëó÷àåì ðàññòîÿíèå
return (uint)Math.Round(Math.Abs(fz * fR));
}
public static uint GetLengthMetersB(double StartLat, double StartLong, double EndLat, double EndLong, bool radians)
{
double fPhimean, fdLambda, fdPhi, fAlpha, fRho, fNu, fR, fz, fTemp, Distance,
D2R = Math.PI / 180,
a = 6378137.0,
e2 = 0.006739496742337;
if (radians) D2R = 1;
fdLambda = (StartLong - EndLong) * D2R;
fdPhi = (StartLat - EndLat) * D2R;
fPhimean = (StartLat + EndLat) / 2.0 * D2R;
fTemp = 1 - e2 * Math.Pow(Math.Sin(fPhimean), 2);
fRho = a * (1 - e2) / Math.Pow(fTemp, 1.5);
fNu = a / Math.Sqrt(1 - e2 * Math.Sin(fPhimean) * Math.Sin(fPhimean));
fz = 2 * Math.Asin(Math.Sqrt(Math.Pow(Math.Sin(fdPhi / 2.0), 2) +
Math.Cos(EndLat * D2R) * Math.Cos(StartLat * D2R) * Math.Pow(Math.Sin(fdLambda / 2.0), 2)));
fAlpha = Math.Asin(Math.Cos(EndLat * D2R) * Math.Sin(fdLambda) / Math.Sin(fz));
fR = fRho * fNu / (fRho * Math.Pow(Math.Sin(fAlpha), 2) + fNu * Math.Pow(Math.Cos(fAlpha), 2));
Distance = fz * fR;
return (uint)Math.Round(Distance);
}
public static uint GetLengthMetersC(double StartLat, double StartLong, double EndLat, double EndLong, bool radians)
{
double D2R = Math.PI / 180;
if (radians) D2R = 1;
double dDistance = Double.MinValue;
double dLat1InRad = StartLat * D2R;
double dLong1InRad = StartLong * D2R;
double dLat2InRad = EndLat * D2R;
double dLong2InRad = EndLong * D2R;
double dLongitude = dLong2InRad - dLong1InRad;
double dLatitude = dLat2InRad - dLat1InRad;
// Intermediate result a.
double a = Math.Pow(Math.Sin(dLatitude / 2.0), 2.0) +
Math.Cos(dLat1InRad) * Math.Cos(dLat2InRad) *
Math.Pow(Math.Sin(dLongitude / 2.0), 2.0);
// Intermediate result c (great circle distance in Radians).
double c = 2.0 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1.0 - a));
const double kEarthRadiusKms = 6378137.0000;
dDistance = kEarthRadiusKms * c;
return (uint)Math.Round(dDistance);
}
public static double GetLengthMetersD(double sLat, double sLon, double eLat, double eLon, bool radians)
{
double EarthRadius = 6378137.0;
double lon1 = radians ? sLon : DegToRad(sLon);
double lon2 = radians ? eLon : DegToRad(eLon);
double lat1 = radians ? sLat : DegToRad(sLat);
double lat2 = radians ? eLat : DegToRad(eLat);
return EarthRadius * (Math.Acos(Math.Sin(lat1) * Math.Sin(lat2) + Math.Cos(lat1) * Math.Cos(lat2) * Math.Cos(lon1 - lon2)));
}
public static double GetLengthMetersE(double sLat, double sLon, double eLat, double eLon, bool radians)
{
double EarthRadius = 6378137.0;
double lon1 = radians ? sLon : DegToRad(sLon);
double lon2 = radians ? eLon : DegToRad(eLon);
double lat1 = radians ? sLat : DegToRad(sLat);
double lat2 = radians ? eLat : DegToRad(eLat);
/* This algorithm is called Sinnott's Formula */
double dlon = (lon2) - (lon1);
double dlat = (lat2) - (lat1);
double a = Math.Pow(Math.Sin(dlat / 2), 2.0) + Math.Cos(lat1) * Math.Cos(lat2) * Math.Pow(Math.Sin(dlon / 2), 2.0);
double c = 2 * Math.Asin(Math.Sqrt(a));
return EarthRadius * c;
}
#endregion LENGTH
//{ Ïåðåâîä èç ãåîãðàôè÷åñêîé â äåêàðòîâóþ ñèñòåìó êîîðäèíàò }
public static TVector GeographicToDecVector(double Lat, double Long, double radius, bool radians)
{
double D2R = Math.PI / 180;
double conv = 1;
TVector result = new TVector();
if (!radians) conv = D2R;
try
{
result.X = radius * Math.Cos(Long * conv) * Math.Sin(Lat * conv);
result.Y = radius * Math.Sin(Long * conv) * Math.Sin(Lat * conv);
result.Z = radius * Math.Cos(Lat * conv);
return result;
}
catch { return result; }
}
//{ Ïåðåâîä èç ãåîãðàôè÷åñêîé â äåêàðòîâóþ ñèñòåìó êîîðäèíàò }
public static TVector GeographicToDecVector(double Lat, double Long, bool radians)
{
return GeographicToDecVector(Lat, Long, 1, radians);
}
//{ Íàõîæäåíèå íîðìàëè ê ïîâåðõíîñòè, çàäàííîé äâóìÿ âåêòîðàìè}
public static TVector GetNormalVectorFrom2DecVectors(TVector A, TVector B)
{
TVector C = new TVector();
try
{
C.X = A.Y * B.Z - B.Y * A.Z;
C.Y = A.Z * B.X - B.Z * A.X;
C.Z = A.X * B.Y - B.X * A.Y;
return C;
}
catch { return C; };
}
//{ Íàõîæäåíèå íîðìàëè ê ïîâåðõíîñòè, çàäàííîé äâóìÿ òî÷êàìè òðåêà }
public static TVector GetNormalVectorFromGeo(double StartLat, double StartLong, double EndLat, double EndLong, bool Radians)
{
try { return GetNormalVectorFrom2DecVectors(GeographicToDecVector(StartLat, StartLong, Radians), GeographicToDecVector(EndLat, EndLong, Radians)); }
catch { return null; };
}
// Íàõîæäåíèå óãëà ìåæäó âåêòîðàìè
public static double GetAngleBetween2NormalVectors(TVector A, TVector B, bool Radians)
{
double R2D = 180 / Math.PI; // Ïðåîáðàçîâàíèå ðàäèàí â ãðàäóñû
double dev, result;
try
{
dev = Math.Sqrt(sqr(A.X) + sqr(A.Y) + sqr(A.Z)) * Math.Sqrt(sqr(B.X) + sqr(B.Y) + sqr(B.Z));
if (dev > EPS) result = (A.X * B.X + A.Y * B.Y + A.Z * B.Z) / dev; else result = 0;
result = Math.Acos(result);
if (!Radians) return result * R2D; else return result;
}
catch { return 0; };
}
}
}