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model_mount.go
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model_mount.go
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/*
dofusdude
# A project for you - the developer. The all-in-one toolbelt for your next Ankama related project. ## Client SDKs - [Javascript](https://github.com/dofusdude/dofusdude-js) `npm i dofusdude-js --save` - [Typescript](https://github.com/dofusdude/dofusdude-ts) `npm i dofusdude-ts --save` - [Go](https://github.com/dofusdude/dodugo) `go get -u github.com/dofusdude/dodugo` - [Python](https://github.com/dofusdude/dofusdude-py) `pip install dofusdude` - [PHP](https://github.com/dofusdude/dofusdude-php) - [Java](https://github.com/dofusdude/dofusdude-java) Maven with GitHub packages setup Everything, including this site, is generated out of the [Docs Repo](https://github.com/dofusdude/api-docs). Consider it the Single Source of Truth. If there is a problem with the SDKs, create an issue there. Your favorite language is missing? Please let me know! # Main Features - 🥷 **Seamless Auto-Update** load data in the background when a new Dofus version is released and serving it within 10 minutes with atomic data source switching. No downtime and no effects for the user, just always up-to-date. - ⚡ **Blazingly Fast** all data in-memory, aggressive caching over short time spans, HTTP/2 multiplexing, written in Go, optimized for low latency, hosted on bare metal in 🇩🇪. - 📨 **Discord Integration** Ankama related RSS and Almanax feeds to post to Discord servers with advanced features like filters or mentions. Use the endpoints as a dev or the official [Web Client](https://discord.dofusdude.com) as a user. - 🩸 **Dofus 2 Beta** from stable to bleeding edge by replacing /dofus2 with /dofus2beta. - 🗣️ **Multilingual** supporting _en_, _fr_, _es_, _pt_ including the dropped languages from the Dofus website _de_ and _it_. - 🧠 **Search by Relevance** allowing typos in name and description, handled by language specific text analysis and indexing. - 🕵️ **Complete** actual data from the game including items invisible to the encyclopedia like quest items. - 🖼️ **HD Images** rendering game assets to high-res images with up to 800x800 px. ... and much more on the Roadmap on my [Discord](https://discord.gg/3EtHskZD8h).
API version: 0.9.4
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package dodugo
import (
"encoding/json"
)
// checks if the Mount type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Mount{}
// Mount struct for Mount
type Mount struct {
AnkamaId *int32 `json:"ankama_id,omitempty"`
Name *string `json:"name,omitempty"`
FamilyName *string `json:"family_name,omitempty"`
ImageUrls *ImageUrls `json:"image_urls,omitempty"`
Effects []EffectsEntry `json:"effects,omitempty"`
}
// NewMount instantiates a new Mount object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewMount() *Mount {
this := Mount{}
return &this
}
// NewMountWithDefaults instantiates a new Mount object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewMountWithDefaults() *Mount {
this := Mount{}
return &this
}
// GetAnkamaId returns the AnkamaId field value if set, zero value otherwise.
func (o *Mount) GetAnkamaId() int32 {
if o == nil || IsNil(o.AnkamaId) {
var ret int32
return ret
}
return *o.AnkamaId
}
// GetAnkamaIdOk returns a tuple with the AnkamaId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Mount) GetAnkamaIdOk() (*int32, bool) {
if o == nil || IsNil(o.AnkamaId) {
return nil, false
}
return o.AnkamaId, true
}
// HasAnkamaId returns a boolean if a field has been set.
func (o *Mount) HasAnkamaId() bool {
if o != nil && !IsNil(o.AnkamaId) {
return true
}
return false
}
// SetAnkamaId gets a reference to the given int32 and assigns it to the AnkamaId field.
func (o *Mount) SetAnkamaId(v int32) {
o.AnkamaId = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *Mount) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Mount) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *Mount) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *Mount) SetName(v string) {
o.Name = &v
}
// GetFamilyName returns the FamilyName field value if set, zero value otherwise.
func (o *Mount) GetFamilyName() string {
if o == nil || IsNil(o.FamilyName) {
var ret string
return ret
}
return *o.FamilyName
}
// GetFamilyNameOk returns a tuple with the FamilyName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Mount) GetFamilyNameOk() (*string, bool) {
if o == nil || IsNil(o.FamilyName) {
return nil, false
}
return o.FamilyName, true
}
// HasFamilyName returns a boolean if a field has been set.
func (o *Mount) HasFamilyName() bool {
if o != nil && !IsNil(o.FamilyName) {
return true
}
return false
}
// SetFamilyName gets a reference to the given string and assigns it to the FamilyName field.
func (o *Mount) SetFamilyName(v string) {
o.FamilyName = &v
}
// GetImageUrls returns the ImageUrls field value if set, zero value otherwise.
func (o *Mount) GetImageUrls() ImageUrls {
if o == nil || IsNil(o.ImageUrls) {
var ret ImageUrls
return ret
}
return *o.ImageUrls
}
// GetImageUrlsOk returns a tuple with the ImageUrls field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Mount) GetImageUrlsOk() (*ImageUrls, bool) {
if o == nil || IsNil(o.ImageUrls) {
return nil, false
}
return o.ImageUrls, true
}
// HasImageUrls returns a boolean if a field has been set.
func (o *Mount) HasImageUrls() bool {
if o != nil && !IsNil(o.ImageUrls) {
return true
}
return false
}
// SetImageUrls gets a reference to the given ImageUrls and assigns it to the ImageUrls field.
func (o *Mount) SetImageUrls(v ImageUrls) {
o.ImageUrls = &v
}
// GetEffects returns the Effects field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Mount) GetEffects() []EffectsEntry {
if o == nil {
var ret []EffectsEntry
return ret
}
return o.Effects
}
// GetEffectsOk returns a tuple with the Effects field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Mount) GetEffectsOk() ([]EffectsEntry, bool) {
if o == nil || IsNil(o.Effects) {
return nil, false
}
return o.Effects, true
}
// HasEffects returns a boolean if a field has been set.
func (o *Mount) HasEffects() bool {
if o != nil && !IsNil(o.Effects) {
return true
}
return false
}
// SetEffects gets a reference to the given []EffectsEntry and assigns it to the Effects field.
func (o *Mount) SetEffects(v []EffectsEntry) {
o.Effects = v
}
func (o Mount) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Mount) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.AnkamaId) {
toSerialize["ankama_id"] = o.AnkamaId
}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
if !IsNil(o.FamilyName) {
toSerialize["family_name"] = o.FamilyName
}
if !IsNil(o.ImageUrls) {
toSerialize["image_urls"] = o.ImageUrls
}
if o.Effects != nil {
toSerialize["effects"] = o.Effects
}
return toSerialize, nil
}
type NullableMount struct {
value *Mount
isSet bool
}
func (v NullableMount) Get() *Mount {
return v.value
}
func (v *NullableMount) Set(val *Mount) {
v.value = val
v.isSet = true
}
func (v NullableMount) IsSet() bool {
return v.isSet
}
func (v *NullableMount) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableMount(val *Mount) *NullableMount {
return &NullableMount{value: val, isSet: true}
}
func (v NullableMount) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableMount) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}