Remove vertices with no associated triangle(s) #988
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Hi, Do you know if this can be done? PS: I am mostly using glb models |
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Replies: 3 comments 2 replies
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Hi @nebis-software! This is not officially a "feature" of the CLI, but I think you could still remove unused vertices by first un-welding and then re-welding meshes:
If the model doesn't look correct after welding, you may need to reduce the tolerance for the weld step with a flag like:
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Hi Luigi, |
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Seems that reindex could work for this case, but unfortunately this is not included in the cli, coding in js or ts is needed to use it in your project. |
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Hi @nebis-software! This is not officially a "feature" of the CLI, but I think you could still remove unused vertices by first un-welding and then re-welding meshes:
If the model doesn't look correct after welding, you may need to reduce the tolerance for the weld step with a flag like:
--tolerance 0.00001