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Bug on prune on MacOS & nodejs #1140
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Hmmm that's a surprise! Do you mind checking if you get the same error in Node.js v18? I develop on macOS, so I'm not sure what might be different here. |
Yeah I was also surprise. I just tested and got the same errors with Nodejs I'm using electron-vite
also excepted prune() all the other commands seems to work fine |
I rectify, I just switch back on windows this morning and same bug. I revert to older gltf-transform version |
Same here (Windows 10, Node v18.12.1) Before I saw this issue, I zoomed into that by creating an empty project with a
and a
Doing
|
I've published v3.7.5 (duplicate of v3.7.3) for now. I will need to find some time to look into what's wrong on v3.7.4. |
Changes in #1127 hit a bug in the build system, breaking the Context: Still trying to figure out if I can configure Microbundle to output async/await to CommonJS builds without transpiling, or what alternatives are available if not. |
I've refactored the |
Describe the bug
The following code is working well on Nodejs Windows but got errors on Nodejs MacOS.
It seems related to nodeTreeShake / treeShake function getting undefined when call in themself.
To Reproduce
Steps to reproduce the behavior:
this is all the commands i tested which fail( and worked as expected under nodejs windows )
Expected behavior
No error on both.
Versions:
Additional context
Compile under electron-vite
Windows & Mac use latest nodejs version
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