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"Anisotropic transluency will make the surface more opaque when you view it parallel to the surface.\n"
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" - Disabled: No anisotropic transluency\n"
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"Anisotropic transluency will adjust the opacity based on your view angle to the translucent surface.\n"
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" - Disabled: No anisotropic transluency, flat alpha.\n"
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" - Rim Edge: Naive rim light effect with no physics model, the edge of the geometry is always opaque even its full transparent.\n"
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" - Isotropic Fabric: Imaginary fabric weaved from threads in one direction, respect normal map, also works well for layer of glass panels.\n"
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" - Anisotropic Fabric: Common fabric weaved from tangent and birnormal direction, ignores normal map.\n"
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" - Ghost: A volumn of light scattering or absoring material, it fade the geometry out at its edge instead of strength them like other material.\n");
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" - Scattering Volume: A **volumn** (instead of a layer) of light scattering or absoring material, it fade the geometry out at its edge instead of strength them like other material.\n");
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}
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if (ImGui::Checkbox("Skinned Mesh Only", &SkinnedOnly)) {
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