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Unity Crash with plugin activated #158

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ivodijkgraaf opened this issue Jan 2, 2018 · 3 comments
Open

Unity Crash with plugin activated #158

ivodijkgraaf opened this issue Jan 2, 2018 · 3 comments

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@ivodijkgraaf
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When Unity is closed with the plugin activated, it crashes.

CrashReport:

Process: Unity [28363]
Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
Identifier: com.unity3d.UnityEditor5.x
Version: Unity version 2017.3.0f3 (2017.3.0f3)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Unity [28363]
User ID: 501

Date/Time: 2018-01-02 08:14:45.232 +0100
OS Version: Mac OS X 10.13.2 (17C88)
Report Version: 12
Anonymous UUID: 59D06D4B-0A0A-DF87-B7D0-30C3AE7F33BA

Sleep/Wake UUID: A4C3F0E8-5089-4BC1-AE30-B646AA55F1F0

Time Awake Since Boot: 540000 seconds
Time Since Wake: 1300 seconds

System Integrity Protection: enabled

Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000108
Exception Note: EXC_CORPSE_NOTIFY

VM Regions Near 0x108:
-->
__TEXT 0000000100000000-00000001049e6000 [ 73.9M] r-x/rwx SM=COW /Applications/Unity/Unity.app/Contents/MacOS/Unity

Application Specific Information:
Performing @selector(terminate:) from sender NSMenuItem 0x6040000a1ec0
abort() called

Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff50d21e3e __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff50e60150 pthread_kill + 333
2 libsystem_c.dylib 0x00007fff50c7e312 abort + 127
3 com.unity3d.UnityEditor5.x 0x0000000100fcfbc1 HandleSignal(int, __siginfo*, void*) + 81
4 libmono.0.dylib 0x000000013ef3af1c mono_chain_signal + 75
5 libmono.0.dylib 0x000000013ee82546 mono_sigsegv_signal_handler + 210
6 libsystem_platform.dylib 0x00007fff50e53f5a _sigtramp + 26
7 ??? 0x00007fff00000000 0 + 140733193388032
8 com.unity3d.UnityEditor5.x 0x000000010047d766 PPtr::operator MonoBehaviour*() const + 262
9 com.unity3d.UnityEditor5.x 0x000000010255f7a3 GUIView_Get_Custom_PropFocusedView() + 67
10 ??? 0x000000011deee7ea 0 + 4797163498
11 ??? 0x000000011deee60a 0 + 4797163018
12 ??? 0x000000011deedfaf 0 + 4797161391
13 ??? 0x000000011deed698 0 + 4797159064

@etiennebp
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Also noticed this issue; disabling the Revert Script Editor On Unload option in the VSCode preferences seems to solve the problem.

@cyrax1800
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cyrax1800 commented Mar 20, 2018

try see this issues #156 , maybe this will solve the problem.

@y0n3t4n1
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Maybe we need to make Revert Script Editor On Unload turned off by default, at least for the recent Unity versions, if we can't eliminate that option?

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