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<ImportProject="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore\*"Condition="'$(ImportByWildcardBeforeMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore')"/>
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<ImportProject="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore\*"Condition="'$(ImportByWildcardBeforeMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore')"/>
Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and ('%(EmbeddedResource.WithCulture)' == 'false' or '%(EmbeddedResource.Type)' == 'Resx') AND '$(UsingXBuild)' == 'false'"
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>
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Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and ('%(EmbeddedResource.WithCulture)' == 'false' or '%(EmbeddedResource.Type)' == 'Resx') AND '$(UsingXBuild)' == 'false'">
Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and '%(EmbeddedResource.WithCulture)' == 'true' and '%(EmbeddedResource.Type)' == 'Non-Resx' AND '$(UsingXBuild)' == 'false'"
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>
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Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and '%(EmbeddedResource.WithCulture)' == 'true' and '%(EmbeddedResource.Type)' == 'Non-Resx' AND '$(UsingXBuild)' == 'false'">
Text="The property <Win32ResourceFile> has been renamed to <Win32Resource>. Update your project file to ensure that the correct value is passed via the --win32res option to the compiler." />
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Text="The property <Win32ResourceFile> has been renamed to <Win32Resource>. Update your project file to ensure that the correct value is passed via the --win32res option to the F# compiler."
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/>
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<!-- Workaround for differences between how msbuild and xbuild handle embedded resources.
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If we just naively include the additional items needed for mono, that leads to issues
<ImportProject="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter\*"Condition="'$(ImportByWildcardAfterMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter')"/>
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<ImportProject="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter\*"Condition="'$(ImportByWildcardAfterMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter')"/>
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