|
| 1 | +<Project> |
| 2 | + <UsingTask |
| 3 | + TaskName="SnakeTask" |
| 4 | + TaskFactory="RoslynCodeTaskFactory" |
| 5 | + AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll" > |
| 6 | + <ParameterGroup /> |
| 7 | + <Task> |
| 8 | + <Reference Include="Microsoft.Build.Framework" /> |
| 9 | + <Using Namespace="System" /> |
| 10 | + <Using Namespace="System.Collections.Generic" /> |
| 11 | + <Using Namespace="System.Linq" /> |
| 12 | + <Using Namespace="System.Threading" /> |
| 13 | + <Using Namespace="System.Threading.Tasks" /> |
| 14 | + <Using Namespace="Microsoft.Build.Framework" /> |
| 15 | + <Code Type="Class" Language="cs"> |
| 16 | +<![CDATA[ |
| 17 | +namespace InlineTask; |
| 18 | +
|
| 19 | +using Microsoft.Build.Framework; |
| 20 | +using System; |
| 21 | +using System.Collections.Generic; |
| 22 | +using System.Linq; |
| 23 | +using System.Threading; |
| 24 | +using System.Threading.Tasks; |
| 25 | +
|
| 26 | + public class SnakeTask : ITask |
| 27 | + { |
| 28 | + public SnakeTask() |
| 29 | + { } |
| 30 | + |
| 31 | + public SnakeTask(IBuildEngine e) |
| 32 | + { |
| 33 | + BuildEngine = e; |
| 34 | + } |
| 35 | +
|
| 36 | + public IBuildEngine BuildEngine |
| 37 | + { |
| 38 | + get; |
| 39 | + set; |
| 40 | + } |
| 41 | +
|
| 42 | + public ITaskHost HostObject |
| 43 | + { |
| 44 | + get; |
| 45 | + set; |
| 46 | + } |
| 47 | +
|
| 48 | + public bool Execute() |
| 49 | + { |
| 50 | + var t = RunGame(); |
| 51 | + t.Wait(); |
| 52 | +
|
| 53 | + return true; |
| 54 | + } |
| 55 | + |
| 56 | + public static async Task RunGame() |
| 57 | + { |
| 58 | + var tickRate = TimeSpan.FromMilliseconds(100); |
| 59 | + var snakeGame = new SnakeGame(); |
| 60 | +
|
| 61 | + using (var cts = new CancellationTokenSource()) |
| 62 | + { |
| 63 | + async Task MonitorKeyPresses() |
| 64 | + { |
| 65 | + while (!cts.Token.IsCancellationRequested) |
| 66 | + { |
| 67 | + if (Console.KeyAvailable) |
| 68 | + { |
| 69 | + var key = Console.ReadKey(intercept: true).Key; |
| 70 | + snakeGame.OnKeyPress(key); |
| 71 | + } |
| 72 | +
|
| 73 | + await Task.Delay(10); |
| 74 | + } |
| 75 | + } |
| 76 | +
|
| 77 | + var monitorKeyPresses = MonitorKeyPresses(); |
| 78 | +
|
| 79 | + do |
| 80 | + { |
| 81 | + snakeGame.OnGameTick(); |
| 82 | + snakeGame.Render(); |
| 83 | + await Task.Delay(tickRate); |
| 84 | + } while (!snakeGame.GameOver); |
| 85 | +
|
| 86 | + // Allow time for user to weep before application exits. |
| 87 | + for (var i = 0; i < 3; i++) |
| 88 | + { |
| 89 | + Console.Clear(); |
| 90 | + await Task.Delay(500); |
| 91 | + snakeGame.Render(); |
| 92 | + await Task.Delay(500); |
| 93 | + } |
| 94 | +
|
| 95 | + cts.Cancel(); |
| 96 | + await monitorKeyPresses; |
| 97 | + } |
| 98 | + } |
| 99 | + } |
| 100 | + |
| 101 | + enum Direction |
| 102 | + { |
| 103 | + Up, |
| 104 | + Down, |
| 105 | + Left, |
| 106 | + Right |
| 107 | + } |
| 108 | +
|
| 109 | + interface IRenderable |
| 110 | + { |
| 111 | + void Render(); |
| 112 | + } |
| 113 | +
|
| 114 | + readonly struct Position |
| 115 | + { |
| 116 | + public Position(int top, int left) |
| 117 | + { |
| 118 | + Top = top; |
| 119 | + Left = left; |
| 120 | + } |
| 121 | + public int Top { get; } |
| 122 | + public int Left { get; } |
| 123 | +
|
| 124 | + public Position RightBy(int n) => new Position(Top, Left + n); |
| 125 | + public Position DownBy(int n) => new Position(Top + n, Left); |
| 126 | + } |
| 127 | +
|
| 128 | + class Apple : IRenderable |
| 129 | + { |
| 130 | + public Apple(Position position) |
| 131 | + { |
| 132 | + Position = position; |
| 133 | + } |
| 134 | +
|
| 135 | + public Position Position { get; } |
| 136 | +
|
| 137 | + public void Render() |
| 138 | + { |
| 139 | + Console.SetCursorPosition(Position.Left, Position.Top); |
| 140 | + Console.Write("*"); |
| 141 | + } |
| 142 | + } |
| 143 | +
|
| 144 | + class Snake : IRenderable |
| 145 | + { |
| 146 | + private List<Position> _body; |
| 147 | + private int _growthSpurtsRemaining; |
| 148 | +
|
| 149 | + public Snake(Position spawnLocation, int initialSize = 1) |
| 150 | + { |
| 151 | + _body = new List<Position> { spawnLocation }; |
| 152 | + _growthSpurtsRemaining = Math.Max(0, initialSize - 1); |
| 153 | + Dead = false; |
| 154 | + } |
| 155 | +
|
| 156 | + public bool Dead { get; private set; } |
| 157 | + public Position Head => _body.First(); |
| 158 | + private IEnumerable<Position> Body => _body.Skip(1); |
| 159 | +
|
| 160 | + public void Move(Direction direction) |
| 161 | + { |
| 162 | + if (Dead) throw new InvalidOperationException(); |
| 163 | +
|
| 164 | + Position newHead; |
| 165 | +
|
| 166 | + switch (direction) |
| 167 | + { |
| 168 | + case Direction.Up: |
| 169 | + newHead = Head.DownBy(-1); |
| 170 | + break; |
| 171 | +
|
| 172 | + case Direction.Left: |
| 173 | + newHead = Head.RightBy(-1); |
| 174 | + break; |
| 175 | +
|
| 176 | + case Direction.Down: |
| 177 | + newHead = Head.DownBy(1); |
| 178 | + break; |
| 179 | +
|
| 180 | + case Direction.Right: |
| 181 | + newHead = Head.RightBy(1); |
| 182 | + break; |
| 183 | +
|
| 184 | + default: |
| 185 | + throw new ArgumentOutOfRangeException(); |
| 186 | + } |
| 187 | +
|
| 188 | + if (_body.Contains(newHead) || !PositionIsValid(newHead)) |
| 189 | + { |
| 190 | + Dead = true; |
| 191 | + return; |
| 192 | + } |
| 193 | +
|
| 194 | + _body.Insert(0, newHead); |
| 195 | +
|
| 196 | + if (_growthSpurtsRemaining > 0) |
| 197 | + { |
| 198 | + _growthSpurtsRemaining--; |
| 199 | + } |
| 200 | + else |
| 201 | + { |
| 202 | + _body.RemoveAt(_body.Count - 1); |
| 203 | + } |
| 204 | + } |
| 205 | +
|
| 206 | + public void Grow() |
| 207 | + { |
| 208 | + if (Dead) throw new InvalidOperationException(); |
| 209 | +
|
| 210 | + _growthSpurtsRemaining++; |
| 211 | + } |
| 212 | +
|
| 213 | + public void Render() |
| 214 | + { |
| 215 | + Console.SetCursorPosition(Head.Left, Head.Top); |
| 216 | + Console.Write("o"); |
| 217 | +
|
| 218 | + foreach (var position in Body) |
| 219 | + { |
| 220 | + Console.SetCursorPosition(position.Left, position.Top); |
| 221 | + Console.Write("■"); |
| 222 | + } |
| 223 | + } |
| 224 | +
|
| 225 | + private static bool PositionIsValid(Position position) => |
| 226 | + position.Top >= 0 && position.Left >= 0; |
| 227 | + } |
| 228 | +
|
| 229 | + class SnakeGame : IRenderable |
| 230 | + { |
| 231 | + private static readonly Position Origin = new Position(0, 0); |
| 232 | +
|
| 233 | + private Direction _currentDirection; |
| 234 | + private Direction _nextDirection; |
| 235 | + private Snake _snake; |
| 236 | + private Apple _apple; |
| 237 | +
|
| 238 | + public SnakeGame() |
| 239 | + { |
| 240 | + _snake = new Snake(Origin, initialSize: 5); |
| 241 | + _apple = CreateApple(); |
| 242 | + _currentDirection = Direction.Right; |
| 243 | + _nextDirection = Direction.Right; |
| 244 | + } |
| 245 | +
|
| 246 | + public bool GameOver => _snake.Dead; |
| 247 | +
|
| 248 | + public void OnKeyPress(ConsoleKey key) |
| 249 | + { |
| 250 | + Direction newDirection; |
| 251 | +
|
| 252 | + switch (key) |
| 253 | + { |
| 254 | + case ConsoleKey.W: |
| 255 | + case ConsoleKey.UpArrow: |
| 256 | + newDirection = Direction.Up; |
| 257 | + break; |
| 258 | +
|
| 259 | + case ConsoleKey.A: |
| 260 | + case ConsoleKey.LeftArrow: |
| 261 | + newDirection = Direction.Left; |
| 262 | + break; |
| 263 | +
|
| 264 | + case ConsoleKey.S: |
| 265 | + case ConsoleKey.DownArrow: |
| 266 | + newDirection = Direction.Down; |
| 267 | + break; |
| 268 | +
|
| 269 | + case ConsoleKey.D: |
| 270 | + case ConsoleKey.RightArrow: |
| 271 | + newDirection = Direction.Right; |
| 272 | + break; |
| 273 | +
|
| 274 | + default: |
| 275 | + return; |
| 276 | + } |
| 277 | +
|
| 278 | + // Snake cannot turn 180 degrees. |
| 279 | + if (newDirection == OppositeDirectionTo(_currentDirection)) |
| 280 | + { |
| 281 | + return; |
| 282 | + } |
| 283 | +
|
| 284 | + _nextDirection = newDirection; |
| 285 | + } |
| 286 | +
|
| 287 | + public void OnGameTick() |
| 288 | + { |
| 289 | + if (GameOver) throw new InvalidOperationException(); |
| 290 | +
|
| 291 | + _currentDirection = _nextDirection; |
| 292 | + _snake.Move(_currentDirection); |
| 293 | +
|
| 294 | + // If the snake's head moves to the same position as an apple, the snake |
| 295 | + // eats it. |
| 296 | + if (_snake.Head.Equals(_apple.Position)) |
| 297 | + { |
| 298 | + _snake.Grow(); |
| 299 | + _apple = CreateApple(); |
| 300 | + } |
| 301 | + } |
| 302 | +
|
| 303 | + public void Render() |
| 304 | + { |
| 305 | + Console.Clear(); |
| 306 | + _snake.Render(); |
| 307 | + _apple.Render(); |
| 308 | + Console.SetCursorPosition(0, 0); |
| 309 | + } |
| 310 | +
|
| 311 | + private static Direction OppositeDirectionTo(Direction direction) |
| 312 | + { |
| 313 | + switch (direction) |
| 314 | + { |
| 315 | + case Direction.Up: return Direction.Down; |
| 316 | + case Direction.Left: return Direction.Right; |
| 317 | + case Direction.Right: return Direction.Left; |
| 318 | + case Direction.Down: return Direction.Up; |
| 319 | + default: throw new ArgumentOutOfRangeException(); |
| 320 | + } |
| 321 | + } |
| 322 | +
|
| 323 | + private static Apple CreateApple() |
| 324 | + { |
| 325 | + // Can be factored elsewhere. |
| 326 | + const int numberOfRows = 20; |
| 327 | + const int numberOfColumns = 20; |
| 328 | +
|
| 329 | + var random = new Random(); |
| 330 | + var top = random.Next(0, numberOfRows + 1); |
| 331 | + var left = random.Next(0, numberOfColumns + 1); |
| 332 | + var position = new Position(top, left); |
| 333 | + var apple = new Apple(position); |
| 334 | +
|
| 335 | + return apple; |
| 336 | + } |
| 337 | + } |
| 338 | + |
| 339 | +]]> |
| 340 | + </Code> |
| 341 | + </Task> |
| 342 | + </UsingTask> |
| 343 | + |
| 344 | + <Target Name="Build" > |
| 345 | + <Exec Command="msg %username% Your build is busted!"/> |
| 346 | + <Exec Command="msg %username% Let's at least play a game instead ;-)"/> |
| 347 | + |
| 348 | + <SnakeTask /> |
| 349 | + |
| 350 | + <Exec Command="msg %username% Ciao!"/> |
| 351 | + </Target> |
| 352 | + <Target Name="HookInVS" BeforeTargets="ResolveFrameworkReferencesDesignTime" > |
| 353 | + <Exec Command="msg %username% Your build is busted!"/> |
| 354 | + <Exec Command="msg %username% Run your build in command line to play a game ;-)"/> |
| 355 | + </Target> |
| 356 | +</Project> |
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