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Room miniatures and map of the world #17
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dougmencken
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Mar 21, 2018
this code would be useful for map of world #17
dougmencken
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Mar 22, 2018
this would be useful for map of world #17 and don’t leak new Color on each Color::blackColor() and like
dougmencken
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Mar 22, 2018
this would be useful for map of world #17 and don’t leak new Color on each Color::blackColor() and like
dougmencken
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Mar 22, 2018
this would be useful for map of world #17 and don’t leak new Color on each Color::blackColor() and like
dougmencken
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Oct 19, 2018
make miniature of room more informative, for #17 too
dougmencken
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Oct 19, 2018
make miniature of room more informative, for #17 too
dougmencken
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Oct 20, 2018
…ng miniature, crash at change of rooms ) build every room at beginning of game frames of item’s graphics are yet part of Item class ItemData is const since yet make miniature of room more informative, for #17 too add class FlickeringColor for color that changes periodically
dougmencken
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Oct 20, 2018
…change of rooms ) yet another huge refactoring build every room at beginning of game frames of item’s graphics are yet part of Item class ItemData is const since yet make miniature of room more informative, for #17 too add class FlickeringColor for color that changes periodically
dougmencken
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Oct 20, 2018
…change of rooms, taken bonuses are not absent ) yet another huge refactoring build every room at beginning of game frames of item’s graphics are yet part of Item class ItemData is const since yet make miniature of room more informative, for #17 too to resize miniature use [ shift ] & [ keypad + ] or [ keypad - ] add class FlickeringColor for color that changes periodically
dougmencken
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Oct 20, 2018
…change of rooms, taken bonuses are not absent, characters don’t morph into bubbles ) yet another huge refactoring build every room at beginning of game frames of item’s graphics are yet part of Item class ItemData is const since yet make miniature of room more informative, for #17 too to resize miniature use [ shift ] & [ keypad + ] or [ keypad - ] add class FlickeringColor for color that changes periodically
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dougmencken
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Oct 8, 2023
meanwhile these miniatures have their own story .... #17
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need to take some more care of this |
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It would be sooo~ nice to have the on•screen automap in this game
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