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these three gotchas with swopping characters #27
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Yet it activates, and room restarts
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for #27 ~ ~ mmmmm .... LIVES ARE NOT DEDUCTED AT ALL, VIDAS INFINITAS FOR EVERYONE?
for #27 and deduction of lives is back it was absent since “ introduce wrappers for functions of allegro library ” with introduction of Item::getOriginalLabel()
“funny BANG” inside FallKindOfActivity::assignAnchor is just missing checks for nil
before doing things like
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it fixes “funny BANG” #27 plus let character, usually Head, to fall down when it’s under door and another character below, usually Heels, moves away
it fixes “funny BANG” #27 let character, usually Head, to fall down when it’s under door and another character below, usually Heels, moves away FreeItem’s maskImage becomes static maskItemBehindImage
Yet there’s just one “Let joined Head over Heels character stay below elevator, wait when elevator lowers on top of character, then swap, swap, ... Magically, Head is on top of elevator” to fix |
it fixes “funny BANG” #27 let character, usually Head, to fall down when it’s under door and another character below, usually Heels, moves away use strings instead of numbers for ways in behaviors’ fallFrames & blinkFrames FreeItem’s maskImage becomes static maskItemBehindImage
it fixes “funny BANG” #27 let character, usually Head, to fall down when it’s under door and another character below, usually Heels, moves away use strings instead of numbers for ways in behaviors’ fallFrames & blinkFrames FreeItem’s maskImage becomes static maskItemBehindImage plus some improvements of code
Let the joined Head over Heels character stay below an elevator, wait when elevator lowers on top of character, then swap, swap, ... Magically, Head is on top of an elevator
Get funny BANG somehow related to
FallKindOfActivity::assignAnchor
~ when one of two characters in the same room is active and is under some door, then just swap ’emWhen inactive character of two in the same room meets mortal item it turns into bubbles... Until swapping. And when active one dies too, that other would be lost forever. Maybe activate him in cases of meeting something mortal?
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