Skip to content

dovo329/DeriveOpenGLPerspectiveProjectionMatrix

Repository files navigation

Derive OpenGL Projection Matrix

Math and diagrams showing the derivation of the OpenGL Projection Matrix.

Credits

Created by Douglas Carl Voss 2018.

I added detail, more explanation, and clarity to the derivation I originally learned with from Joe Farrell at https://www.codeguru.com/cpp/misc/misc/graphics/article.php/c10123/Deriving-Projection-Matrices.htm

I got my 3d math background from "3D Math Primer For Graphics and Game Development" by Dunn and Parberry, ISBN-13: 978-1568817231, ISBN-10: 1568817231.

I drew the image diagrams in Sketch by Bohemian Coding.

License

MIT License

About

Derive OpenGL Perspective Projection Matrix

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages