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Particle.h
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Particle.h
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#include "Arduino.h"
#define FRICTION 1
class Particle
{
public:
void Spawn(int pos);
void Tick(int USE_GRAVITY);
void Kill();
bool Alive();
int _pos;
int _power;
private:
int _life;
bool _alive;
int _sp;
};
void Particle::Spawn(int pos) {
_pos = pos;
_sp = random(-200, 200);
_power = 255;
_alive = true;
_life = 220 - abs(_sp);
}
void Particle::Tick(int USE_GRAVITY) {
if (_alive) {
_life++;
if (_sp > 0) {
_sp -= _life / 10;
}
else {
_sp += _life / 10;
}
if (USE_GRAVITY && _pos > 500) _sp -= 10;
_power = 100 - _life;
if (_power <= 0) {
Kill();
}
else {
_pos += _sp / 7.0;
if (_pos > 1000) {
_pos = 1000;
_sp = 0 - (_sp / 2);
}
else if (_pos < 0) {
_pos = 0;
_sp = 0 - (_sp / 2);
}
}
}
}
bool Particle::Alive() {
return _alive;
}
void Particle::Kill() {
_alive = false;
}