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Implement AI #79

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svenstaro opened this issue Jul 25, 2011 · 2 comments
Open

Implement AI #79

svenstaro opened this issue Jul 25, 2011 · 2 comments
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@svenstaro
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We'll need AI at some point.

Stuff to consider:

@ghost ghost assigned svenstaro Jul 25, 2011
@clynamen
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Recast implementation is almost ready.
I have some doubts it:

  1. Currently the user add the meshes through an AddMesh() method and then builds the map through BuildMap().
    What if an user wants to remove a mesh? The manager may keep track of all added mesh with a vector, and the user may remove meshes through an index or a name.
  2. What debug information the Manager should print, save?

@svenstaro
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  1. You already posted the solution there didn't you?

  2. That's up to you since you are implementing it. I have no idea what is useful for this.

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