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Recast implementation is almost ready.
I have some doubts it:
Currently the user add the meshes through an AddMesh() method and then builds the map through BuildMap().
What if an user wants to remove a mesh? The manager may keep track of all added mesh with a vector, and the user may remove meshes through an index or a name.
What debug information the Manager should print, save?
We'll need AI at some point.
Stuff to consider:
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