Include File(s): SDL_events.h
Event handling allows your application to receive input from the user. Event handling is initialized (along with video) with a call to:
<syntaxhighlight lang="c"> SDL_Init(SDL_INIT_VIDEO); </syntaxhighlight>
(''see'' [[CategoryInit|Initialization & Shutdown]] and [[SDL_Init]]() ''for details'')
Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like SDL_PollEvent(), SDL_PeepEvents() and SDL_WaitEvent() you can observe and handle waiting input events.
The event queue itself is composed of a series of SDL_Event structures, one for each waiting event. SDL_Event structures are read from the queue with the SDL_PollEvent() function and it is then up to the application to process the information stored with them.
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- SDL_AddEventWatch
- SDL_AudioDeviceEvent
- SDL_ControllerAxisEvent
- SDL_ControllerButtonEvent
- SDL_ControllerDeviceEvent
- SDL_DelEventWatch
- SDL_DollarGestureEvent
- SDL_DropEvent
- SDL_Event
- SDL_EventState
- SDL_EventType
- SDL_FilterEvents
- SDL_Finger
- SDL_FlushEvent
- SDL_FlushEvents
- SDL_GetEventFilter
- SDL_GetEventState
- SDL_GetNumTouchDevices
- SDL_GetNumTouchFingers
- SDL_GetTouchDevice
- SDL_GetTouchFinger
- SDL_HasEvent
- SDL_HasEvents
- SDL_JoyAxisEvent
- SDL_JoyBallEvent
- SDL_JoyButtonEvent
- SDL_JoyDeviceEvent
- SDL_JoyHatEvent
- SDL_KeyboardEvent
- SDL_LoadDollarTemplates
- SDL_MouseButtonEvent
- SDL_MouseMotionEvent
- SDL_MouseWheelEvent
- SDL_MultiGestureEvent
- SDL_PeepEvents
- SDL_PollEvent
- SDL_PumpEvents
- SDL_PushEvent
- SDL_QuitEvent
- SDL_QuitRequested
- SDL_RecordGesture
- SDL_RegisterEvents
- SDL_SaveAllDollarTemplates
- SDL_SaveDollarTemplate
- SDL_SensorEvent
- SDL_SetEventFilter
- SDL_SysWMEvent
- SDL_TextEditingEvent
- SDL_TextInputEvent
- SDL_TouchFingerEvent
- SDL_UserEvent
- SDL_WaitEvent
- SDL_WaitEventTimeout
- SDL_WindowEvent
- SDL_WindowEventID
CategoryCategory