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Copy pathConColor.h
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234 lines (222 loc) · 6.07 KB
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#ifndef __CONSOLE_COLOR_H__
#define __CONSOLE_COLOR_H__
#include <Windows.h>
#include <iostream>
namespace ConsoleColor
{
enum color : char
{
Black,
Gray,
LoRed,
LoGreen,
LoBlue,
LoCyan,
LoMagenta,
LoYellow,
LoWhite,
HiRed,
HiGreen,
HiBlue,
HiCyan,
HiMagenta,
HiYellow,
HiWhite,
Previous /*keep previous color*/
};
}
#define FOREGROUND_MASK (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY)
#define BACKGROUND_MASK (BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
#define PREV_COLOR 0x0100
#define DELAY_CONV 0xFF00
namespace ConsoleColor
{
class Color
{
public:
Color()
{
_Init();
m_PackedColor = _PrevColor();
}
Color(color foreground, color background)
{
_Init();
m_PackedColor = DELAY_CONV;
m_ColorPair.set(foreground, background);
}
Color(WORD packedColor)
{
_Init();
m_PackedColor = packedColor & (BACKGROUND_MASK | FOREGROUND_MASK);
}
~Color() {}
// the magic is here.
template <typename _Elem, typename _Traits> inline friend
std::basic_ostream<_Elem, _Traits>& operator<< (
std::basic_ostream<_Elem, _Traits>& _Ostr,
Color& manip)
{
// flush anything in buffer
_Ostr.flush();
// set the color
_SetColor(manip);
return _Ostr;
};
static Color fg(color foreground)
{
return Color(foreground, color::Previous);
}
static Color bg(color background)
{
return Color(color::Previous, background);
}
private:
HANDLE m_hConsole;
struct ColorPair
{
color m_fg;
color m_bg;
void set(color fg, color bg)
{
m_fg = fg;
m_bg = bg;
}
color fg() { return m_fg; }
color bg() { return m_bg; }
};
union
{
WORD m_PrevColor;
ColorPair m_ColorPair;
};
WORD m_PackedColor;
void _Init()
{
m_PrevColor = PREV_COLOR;
m_hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
}
WORD _PrevColor()
{
if (m_PrevColor == PREV_COLOR)
{
CONSOLE_SCREEN_BUFFER_INFO ConInfo = { 0 };
GetConsoleScreenBufferInfo(m_hConsole, &ConInfo);
m_PrevColor = (ConInfo.wAttributes & ((BACKGROUND_MASK) | (FOREGROUND_MASK)));
}
return m_PrevColor;
}
void _PreProcess()
{
if (m_PackedColor == DELAY_CONV)
m_PackedColor = _Convert(m_ColorPair.fg(), m_ColorPair.bg());
}
WORD _Convert(color foreground, color background)
{
if ((foreground == color::Previous)
&& (background == color::Previous))
return PREV_COLOR;
if (m_PackedColor == DELAY_CONV)
m_PrevColor = PREV_COLOR;
auto fg = _Convert(foreground);
if (fg == PREV_COLOR)
fg = (_PrevColor() & FOREGROUND_MASK);
auto bg = _Convert(background);
if (bg == PREV_COLOR)
bg = (_PrevColor() & BACKGROUND_MASK);
else
bg <<= 4;
return (fg | bg);
}
static WORD _Convert(color Color)
{
WORD PackedColor = 0;
switch (Color)
{
case color::Black:
break;
case color::LoRed:
PackedColor = FOREGROUND_RED;
break;
case color::LoGreen:
PackedColor = FOREGROUND_GREEN;
break;
case color::LoBlue:
PackedColor = FOREGROUND_BLUE;
break;
case color::LoCyan:
PackedColor = FOREGROUND_BLUE | FOREGROUND_GREEN;
break;
case color::LoMagenta:
PackedColor = FOREGROUND_RED | FOREGROUND_BLUE;
break;
case color::LoYellow:
PackedColor = FOREGROUND_RED | FOREGROUND_GREEN;
break;
case color::LoWhite:
PackedColor = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED;
break;
case color::Gray:
case color::HiRed:
case color::HiGreen:
case color::HiBlue:
case color::HiCyan:
case color::HiMagenta:
case color::HiYellow:
case color::HiWhite:
PackedColor |= FOREGROUND_INTENSITY;
PackedColor |= _Convert(_LoPart(Color));
break;
case color::Previous:
PackedColor = PREV_COLOR;
break;
}
return PackedColor;
}
static color _LoPart(color Color)
{
switch (Color)
{
case color::Gray:
return color::Black;
case color::HiRed:
return color::LoRed;
case color::HiGreen:
return color::LoGreen;
case color::HiBlue:
return color::LoBlue;
case color::HiCyan:
return color::LoCyan;
case color::HiMagenta:
return color::LoMagenta;
case color::HiYellow:
return color::LoYellow;
case color::HiWhite:
return color::LoWhite;
}
return Color;
}
static const void _SetColor(Color& manip)
{
manip._PreProcess();
if (manip.m_PackedColor != PREV_COLOR)
SetConsoleTextAttribute(manip.m_hConsole, manip.m_PackedColor);
}
};
}
#endif // __CONSOLE_COLOR_H__
/*
how to use
int main()
{
namespace con = ConsoleColor;
std::cout << " CMD Color demo." << std::endl;
std::cout << " Saving original color." << std::endl;
con::Color OriginalColor;
std::cout << con::Color(0x0A) << " Green on Black; using the same as color command parameter in CMD." << std::endl;
std::cout << con::Color(con::HiRed, con::Black) << " Red on Black." << std::endl;
std::cout << con::Color(con::HiMagenta, con::Previous) << " Magenta on Black." << std::endl;
std::cout << OriginalColor << " Resetting the color back." << std::endl;
return 0;
}
*/