Create multiple nodes when a node is created in GLSP editor #1419
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mshahzadiftikhar
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@planger, @tortmayr can you please take a look at above question in your free time. |
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@mshahzadiftikhar Thank you for your patience. I will try to further look into your question tomrrow. |
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I am looking to create multiple nodes or sort of sub nodes when a node is created in GLSP. Here's more detailted explanation:
To achieve above I have done following:
Configure the view on client side:
configureModelElement(context, 'node:subnodes', SubNode, SubNodesView);
Provide implementation for the custom view:
Now, this view is acting as one single node, I want the nodes to act as seperate nodes, so that I can display properties of the each node and can make sure that edge can be created with individual nodes like other nodes in the editor.
Intended functionality is that create multiple nodes when single node is clicked, and then those multiple nodes should act as individual nodes in the editor.
Any pointers regarding this will be helpful, thankyou very much.
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