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To instantiate a gameObject with Unity Sync, Resources.Load needs to be used because it's added during runtime. Tables for relevant prefabs should be built to increase performance
The text was updated successfully, but these errors were encountered:
To instantiate a gameObject with Unity Sync,
Resources.Load
needs to be used because it's added during runtime. Tables for relevant prefabs should be built to increase performanceThe text was updated successfully, but these errors were encountered: