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Knockback.cs
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Knockback.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Knockback : MonoBehaviour {
public float thrust;
public float knockTime;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.CompareTag("breakable") && this.gameObject.CompareTag("Player"))
{
other.GetComponent<pot>().Smash();
}
if (other.gameObject.CompareTag("enemy") || other.gameObject.CompareTag("Player"))
{
Rigidbody2D hit = other.GetComponent<Rigidbody2D>();
if(hit != null)
{
Vector2 difference = hit.transform.position - transform.position;
difference = difference.normalized * thrust;
hit.AddForce(difference, ForceMode2D.Impulse);
if (other.gameObject.CompareTag("enemy"))
{
hit.GetComponent<Enemy>().currentState = EnemyState.stagger;
other.GetComponent<Enemy>().Knock(hit, knockTime);
}
if(other.gameObject.CompareTag("Player"))
{
hit.GetComponent<PlayerMovement>().currentState = PlayerState.stagger;
other.GetComponent<PlayerMovement>().Knock(knockTime);
}
}
}
}
}