Adam Image (ODBeta) compatible game ports #191
Replies: 136 comments 275 replies
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I'm in the process of creating an spreadsheet document with compatibility information for ports and standalone games, when I finish testing (this week or the next one) I'll upload my results to a GitHub repo and link it here. I already tested half of the packages I selected and I can say most of them work without issue but some will need repackaging to include missing libraries (something I did some time ago to fix Tecnoballz) and others will need a recompilation with the newer buildroot. |
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Hello, I have working this ports in Adán: Abbaye des Morts.opk |
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Hi to all, I have finally finished my compatibility list. I tried to make it as complete as possible but suggestions are welcome of course. You can find the spreadsheet documents in OpenDocument Format (for LibreOffice) and Office Open XML (for MS Office) in this GitHub repository: https://github.com/JORGETECH/od-beta-ports-compat-list-spreadsheet |
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@JORGETECH is there an easy way to download all of the ports or all of the working ones? |
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Thanks for the positive feedback on my list! The next step is trying to repackage OPKs that complain about missing libraries, something I'll try to do myself in the next days and I will publish fixed OPKs in existing OPK GitHub repos (like RafaVico's and Jakz's repos). I'll update my progress here. |
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Don't suppose anyone has the .previews images for these they could share? I can't get them to work with a system on screenscraper. |
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I discovered there was an additional 39 games in @JORGETECH's spreadsheet that were not included in @Juanmote's list, so I've added links to these in my initial post. All the newly added games start with an asterisk Happy gaming folks! |
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Can anyone test OpenTyrian on RG350M? It won´t start and crashes immediately. Also AnotherWorld starts, but it often loves to freeze randomly. |
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I compiled Overheated for odbeta. Created a PR in https://github.com/JORGETECH/repackaged-opks, but for now it can be downloaded here https://github.com/a-dekker/repackaged-opks/blob/overheated/overheated.opk |
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Fixed Super Transball 2 for ODBeta: https://github.com/a-dekker/repackaged-opks/raw/stransball2/stransball2.opk |
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And the last bunch I managed to fix for OD-beta: |
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While I am in the flow a few more: Total Devastation 2 https://github.com/a-dekker/repackaged-opks/raw/some_more_odbeta_fixed/TotalDevastation2R.opk Skull https://github.com/a-dekker/repackaged-opks/raw/some_more_odbeta_fixed/Skull.opk Ghouls 'n Ghosts Remix: https://github.com/a-dekker/repackaged-opks/raw/some_more_odbeta_fixed/ggr_056.opk Open Sonic: https://github.com/a-dekker/repackaged-opks/raw/some_more_odbeta_fixed/opensonic.opk |
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The list of compatible games says Vectoroids should work, but it does not on my RG350M. |
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I've consolidated all the preview images for the game ports into a single zip and added images for the recently added games. There's a link at the beginning of the list. |
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OpenTitus is not on the list, but still works: https://drive.google.com/file/d/0BwYi4RGX-HSabWNXbF9YSHZOY2s/edit?usp=sharing |
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Alex the Allegator 4 (or just Alex 4) is a platform game released in 2003 by Free Lunch Design AB. The game was released for PC (Windows / Linux / BeOS) and Macintosh. In the game, you play the title alligator Alex. Your task is to free your girlfriend Loli before people make shoes from her. As in similar games of this type, Alex can "kill" enemies by jumping on them. Alex 4 is a retro-styled game. Classic gameplay (similar to Mario Bros, Giana Sisters) can appeal to fans of this type of games. This release is recently converted from the allegro library to SDL2 (https://github.com/carstene1ns/alex4), making it more portable. As it is based on SDL2 >= 2.6 I had to remove one function not supported in the current OD-beta version of SDL2. It concerns a function to jump in mod music. Can't really see any impact. The only issue I encounter is that the game can hang after the first level unless you press select/start directly, but don't know if that is related. https://github.com/a-dekker/repackaged-opks/raw/main/alex4.opk |
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I have built Hurrican for OD-beta. You can get it from here https://github.com/plrguez/hurrican-od/releases/tag/od-2022-10-16 This is based on Senquack's GCW Zero port and adapted to the DRM/KMS video subsystem in OD-beta for the EGL implementation. Use the opk file The other opk file ( |
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Pirguez fixed rRootage for OD-beta: #255 (reply in thread) |
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Added |
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Amoebax (https://www.emma-soft.com/games/amoebax/), another Puyo Puyo like action-puzzle game. Set to full screen to get rid of the mouse pointer https://github.com/a-dekker/repackaged-opks/raw/main/amoebax.opk |
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Anyone who wants to try NBlood on OD-Beta (Lepus included) can download it from here This is a preview version, needs testing, and some features may not work properly. Also, the current gaming keys I set up are probably awkward (see at the release page for default keymap) For PCExhumed and Rednukem I will give a try in the next weeks. |
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I compiled latest Free Heroes from master, but I can't control the cursor with the D-pad (I have RG280V, see ihhub/fheroes2#6272). |
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Hi everyone, I had the idea to make a SDL version for both GP2X and RG350, but the code was really hard to understand (so may globals, come on!). The problem is that I don't know how to build it. I can't seem to understand cmake. At first, I wanted to cross-compile for RG350. Then, I decided to test a linux PC build because I thought it would be easier. I had installed every needed libs with apt-get, but it seems cmake can't find SDL2-mixer. So please, is someone here willing to give it a shot? And maybe explain how I could set up my computer. I know how to install pcercuei's latest toolchain, but I need to add at least tinyxml2. Then I've got to understand how to cross-compile properly with cmake (or have a proper specific makefile, but it would be better if I knew how to use cmake properly). Thanks. |
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Neverball Some settings needed to be exported to make the controls working when starting from the gui. Edit: Neverputt https://github.com/a-dekker/repackaged-opks/raw/main/Neverball.opk |
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Nanobounce Source https://github.com/carlreinke/nanobounce The buttons were not working in the old OPK because of the https://github.com/a-dekker/repackaged-opks/raw/main/Nanobounce.opk |
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Hi to all, I just wanted to thank everyone that has contributed here. It's been a long while since the last time I checked this thread out, I've been really busy with other stuff in life. It's really impressive the work all of you have done so far. I see that some of the OPKs that @a-dekker adapted are currently not available since the repo has been removed, can we get it back up? Does anyone else have those OPKs? I'm specially interested in the fixed Neverball OPK. Thanks in advance. I also want to thank @eduardofilo for the updates to the Adam image, I'm excited to see what's next! |
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I never intended to host the OPK files myself, that's why cloned https://github.com/JORGETECH/repackaged-opks and created separate merge requests for each OPK. As those where never accepted, I removed those merge requests and just added files in the main branch of that clone. When I noticed my latest additions where not picked during the course of some weeks, it was a good reason for me to finally remove this cloned repository. But here are the two latest games for now for the time being: |
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Gameblabla has been active for OpenDingux the last months, some of that is mentioned here https://gameblabla.github.io/gcw0.html Other games you could give a try: |
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TL;DR: Mouse can't be controlled by left stick (joystick) in SDL2 game. I've recompiled an awesome fallout 1 port (thanks to @alexbatalov for such a great work) via the latest OD toolchain. It works straightaway without fixes whatsoever! Video cutscenes work as well. However, I can't move the cursor via the left stick (only d-pad works, enabled via Power+B). Any ideas why I can't move the mouse via the left stick? I've compiled the same game for the stock firmware and there it works fine - I can control the mouse via the left stick. @a-dekker Hi, thanks for your work! You're an experienced porter, don't you know why mouse emulation may not work via the left stick in SDL2 game? |
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EN: Game list now moved to the main WIKI
ES: Lista de ports de juegos movidos al WIKI principal
If you have suggestions for other compatible ports not already listed, please add links to them below
With thanks to JORGETECH, Juanmote & a-dekker for all their work in testing and recompiling these ports.
Many of the games were found thanks to the repositories of Jakz, SeongGino & RafaVico
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