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Minecraft Webhook

This service runs against a docker host. It looks for docker containers running Minecraft Bedrock Dedicated Server and tails their logs. It matches a variety of different events and sends messages for them to Discord, a generic JSON webhook, or MQTT topic.

Example Configuration

Using docker-compose to run the Bedrock server and related services.

docker-compose.yml

version: "3.9"
services:
  minecraft1:
    image: itzg/minecraft-bedrock-server
    container_name: minecraft1
    restart: "unless-stopped"
    environment:
      EULA: "TRUE"
      SERVER_NAME: "My Server"
      GAMEMODE: "survival"
      DIFFICULTY: "hard"
      LEVEL_NAME: "My Level"
      UID: 1000
      GID: 998
      VERSION: LATEST
    ports:
      - 19132:19132/udp
    volumes:
      - "${MC_HOME}/server:/data"
    stdin_open: true
    tty: true

  webhook:
    image: ghcr.io/edward3h/mc-webhook:0.4
    restart: "unless-stopped"
    volumes:
      - /var/run/docker.sock:/var/run/docker.sock
      - ./config.yml:/config.yml

Configuration File

Since 0.3, mc-webhook supports multiple webhooks defined in a config file. It should be mounted into docker as config.yml.

config.yml

mc-webhook:
  image-names: itzg/minecraft-bedrock-server
  webhooks:
    discord1:
      type: discord
      url: https://discordapp.com/api/webhooks/[ids from your discord server]
      # if events: are not specified, defaults to all events, with default messages
    json1:
      type: json
      url: http://your.server/webhook
      # POSTs a JSON object to the given URL. See below.
    discord_custom:
      type: discord
      url: https://discordapp.com/api/webhooks/[ids from your discord server]
      events:
        PLAYER_CONNECTED: Hello %playerName% with id %playerXuid%
        SERVER_STARTED: The world %worldName% is starting on %containerName%
        # only these events will send a message
        # values in %% will be substituted
    mqtt1:
      type: mqtt
      topic: mc-webhook
      # Send JSON of all event types to this MQTT topic
      
# configuration for connecting to an MQTT broker running on host 'messages'      
mqtt:
  client:
    client-id: mc-webhook
    server-uri: tcp://messages:1883
    clean-start: true

Container detection

Setting the image-names property tells the service which containers to watch. (Default 'itzg/minecraft-bedrock-server'). Alternatively, add a label to your BDS container and set image-labels to the key of the label. The value is ignored.

To follow a minecraft-bedrock-backup container, set backup-image-names to kaiede/minecraft-bedrock-backup. Alternatively, add a label to your backup container and set backup-image-labels to the key of the label.

Events

These are the current event types:

  • PLAYER_CONNECTED
  • PLAYER_DISCONNECTED
  • SERVER_STARTED
  • SERVER_STOPPED
  • BACKUP_COMPLETE

JSON message

Using the json type will send a message like:

{
  "type": "PLAYER_CONNECTED",
  "containerId": "dd5f449daad5dbd0a3f659bbfabcde47605e1a69211e1f7a9d47b758cc54",
  "containerName": "/minecraft1",
  "worldName": "My Level",
  "playerName": "Steve",
  "playerXuid": "12345"
}

MQTT messages

Since 0.4, you can send JSON messages to an MQTT topic. See https://github.com/edward3h/docker-bds-integration-test for an example of how this is set up.

Custom Message format

You can customize the message sent for each event by entering it after the event type (see above example). Any of the following will be substituted into the text:

  • %containerId%
  • %containerName%
  • %worldName%
  • %playerName%
  • %playerXuid%
  • %filename%

Which properties are available depends on the type of event.

Legacy configuration

The previous environment variables are still supported, so you don't have to reconfigure from a previous version.

.env

MC_WEBHOOK_WEBHOOK_URL=https://discordapp.com/api/webhooks/[ids from your discord server]
  • The server defaults to looking for containers running 'itzg/minecraft-bedrock-server'. It should work for other images as long as the bedrock-server console output appears in the docker logs. To use a different image, specify it in MC_WEBHOOK_IMAGE_NAME.

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