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2.08 - 20220822
--------------- - Added 'z80emu' a new Z80 emulator from Lin Ke-Fong with a free license Selection of the emulator can be made at compile time, see Makefiles - New snapshot file format v2 to manage the Z80 emulator type Note: savefiles from different Z80 emulators are incompatible - Added backspace management to name input in Load/Save snapshot game - Save/Load file now automatically add .wls WilderLandSnapshot to the name - Better keyboard input: " and @ are correctly read in US and IT locale ALT|SHIFT+P ==> " is used for to talk to NPC in direct speech US: SHIFT+'(") ==> " IT: SHIFT+à(°) ==> " ALT|SHIFT+2 ==> @ redo the last command US: SHIFT|ALT+;(:) ==> @ IT: SHIFT|ALT+ò(ç) ==> @ - Load TAP/TZX directly without 'TapCon' help conversion to binary - Go room function (SHIFT+G) now move carried objects too - Splash screen choose V1.2 for 'The Hobbit' binary v1.2 - New license GNU GPLv2 - Added COPYING.txt - Added Changelog.txt - Updated README.txt - Released binary for Linux32/x86, Linux64/x86, Win32, Win64, macOS64/x86 - Generated macOS DMG package - WLpkg manage macOS: howTo files to DMG Bugfix: - now savefiles v1/2 should be portable from 32 and 64 bit platforms - Splash screen load the last char attribute too - Removed some unused parts/definitions Modification to 'z80emu': Added JUMP/CALL/RET/RST callback Z80_JUMP() to capture game output Added 16 bit address port In/Out to simulate keyboard input Added Z80ResetTable() to regenerate register pointers on snapshot load Added printZ80struct() to show internal register values
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README.md

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@@ -314,4 +314,4 @@ Attributes, each object has 8 binary attributes associated with it:
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[7] I haven't found out yet, where the spaces go missing... ;-)
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README.txt Version 2.08 - 20220820
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README.txt Version 2.08 - 20220822

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