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builder2.cpp
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builder2.cpp
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#include <iostream>
//#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include <curses.h>
#include <string.h>
#include <time.h>
#include <fstream>
#include <fcntl.h>
//#include <io.h>
#include <sys/stat.h>
#include <assert.h>
#include "colours.h"
#include "port.h"
#define ITEMS 500
#define MNST 200
#define NTRAPS 30
#define CLOUDS 30
#define MHITNOT 201
//#include <dos.h>
#define MLAVA0 220
#define MLAVA1 221
#define MLAVA2 222
#define MLAVA3 223
#define MLAVA4 224
#define MLAVA5 225
#define MWATER0 230
#define MWATER1 231
#define MWATER2 232
#define MWATER3 233
#define MWATER4 234
#define MWATER5 235
unsigned char border_type = 1;
//int igrid [80] [70];
//unsigned char grid [80] [70];
//char something;
int bcount_x;
int bcount_y;
int bi;
int bj;
int bk;
//int bl;
int bp;
int room_x1;
int room_y1;
int room_x2;
int room_y2;
int x_max;
int y_max;
int no_rooms;
int max_doors;
int diag_door = 0;
//unsigned char stair_x [10];
//unsigned char stair_y [10];
// these are the variables for individual levels.
int doorlevel;
int corrlength;
int roomsize;
int no_corr;
int intersect_chance = 0;
int bno_mons = 0;
int time_run = 0; // for repeating search for 1-door rooms
//int many = 0;
int many_many = 0; // for multiple levels
int x_start, y_start, x_fin, y_fin;
int x_ps; int y_ps;
int finish = 0;
int length;
int dir_x;
int dir_y;
int old_x = 0;
int old_y = 0;
int dir_x2 = 0;
int dir_y2 = 0;
int rannumber;
int rannum;
int put_x;
int put_y;
int q;
int passout;
int handle;
char save_file [9];
char whole_line [80];
//int counting;
int leng_str;
char wm_1 [5];
char wm_2;
//char gmon_use [200];
int skipped = 0;
int randnum;
int lev_mons = 0;
int band = 0;
int band_no = 0;
int x1, x2, y1, y2;
int cx = 0;
int cy = 0;
int sx = 0;
int sy = 0;
int dx = 0;
int dy = 0;
int rd = 0;
char dung1;
char dung2;
char oblique;
char oblique_max;
char is_a_specroom = 0;
char filenam [80];
// REMEMBER to run levels.bat !!!
int mons_rarity(int mcls);
int mons_level(int mcls);
void define_monster(int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_sec [MNST], int k);//, int x_pos, int y_pos);
void make_room(unsigned char grid [80] [70]);
//void screen_show(void);
void make_trail(unsigned char grid [80] [70]);
int items(int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
unsigned char grid [80] [70],
int force_class,
int force_type,
int force_place,
int many_many
);
void give_item(int igrid [80] [70],
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
int mons_inv [MNST] [8],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char grid [80] [70]
);
void special_room(
int igrid [80] [70],
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char mons_beh [MNST],
int mons_inv [MNST] [8],
unsigned char mons_targ_1_x [MNST],
unsigned char mons_targ_1_y [MNST],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS],
unsigned char mons_alloc [20],
unsigned char grid [80] [70]);
void specr_2(unsigned char grid [80] [70]);
//void name_item(void);
//void save(void);
//void save_one(void);
void place_traps(unsigned char grid [80] [70], unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS], unsigned char trap_y [NTRAPS]);
int place_specific_trap(unsigned char grid [80] [70], unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS], unsigned char trap_y [NTRAPS], unsigned char spec_x,
unsigned char spec_y, unsigned char spec_type);
//void stair_check(void);
void link_items(int mons_inv [MNST] [8], unsigned char item_class [ITEMS], char unique_items [50], unsigned char item_x [ITEMS],
/* unsigned char item_x [ITEMS], */ unsigned char item_y [ITEMS], int item_link [ITEMS],
int igrid [80] [70], int item_quant [ITEMS]);
void big_room(unsigned char grid [80] [70]);
void diamond_rooms(unsigned char grid [80] [70]);
void octa_room(unsigned char grid [80] [70], unsigned char type_floor);
void item_colour(int p,
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
unsigned char icolour [ITEMS],
unsigned char item_description [5] [30]);
int random3(unsigned int rmax);
void roguey_level(
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char mons_beh [MNST],
int mons_inv [MNST] [8],
unsigned char mons_targ_1_x [MNST],
unsigned char mons_targ_1_y [MNST],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS],
unsigned char mons_alloc [20],
unsigned char grid [80] [70],
unsigned char stair_x [10],
unsigned char stair_y [10]);
void city_level(
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char mons_beh [MNST],
int mons_inv [MNST] [8],
unsigned char mons_targ_1_x [MNST],
unsigned char mons_targ_1_y [MNST],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS],
unsigned char mons_alloc [20],
unsigned char grid [80] [70],
unsigned char stair_x [10],
unsigned char stair_y [10],
int igrid [80] [70]);
void labyrinth_level(
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char mons_beh [MNST],
int mons_inv [MNST] [8],
unsigned char mons_targ_1_x [MNST],
unsigned char mons_targ_1_y [MNST],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS],
unsigned char mons_alloc [20],
unsigned char grid [80] [70],
unsigned char stair_x [10],
unsigned char stair_y [10],
unsigned char mons_hit [MNST],
char gmon_use [400],
int igrid [80] [70]/*,
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS]*/);
void box_room(int bx1, int bx2, int by1, int by2, unsigned char grid [80] [70], int wall_type);
void beehive(
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char mons_beh [MNST],
int mons_inv [MNST] [8],
unsigned char mons_targ_1_x [MNST],
unsigned char mons_targ_1_y [MNST],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS],
unsigned char mons_alloc [20],
unsigned char grid [80] [70]
);
void check_doors(unsigned char grid [80] [70]);
void monalloc(int levy, unsigned char mons_alloc [20]);
void morgue(
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char mons_beh [MNST],
int mons_inv [MNST] [8],
unsigned char mons_targ_1_x [MNST],
unsigned char mons_targ_1_y [MNST],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS],
unsigned char mons_alloc [20],
unsigned char grid [80] [70]);
int xmons_zombie_size(int mclass);
void define_zombie(char not_zombsize, int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_sec [MNST]);
int builder(
int igrid [80] [70],
unsigned char grid [80] [70],
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char mons_beh [MNST],
int mons_inv [MNST] [8],
unsigned char mons_targ_1_x [MNST],
unsigned char mons_targ_1_y [MNST],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
unsigned char mons_hit [MNST],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS],
unsigned char mons_alloc [20],
char gmon_use [400],
unsigned char stair_x [10],
unsigned char stair_y [10],
unsigned int lev_numb,
int x_pos,
int y_pos,
char level_type
);
int place_monster(int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
int mons_inv [MNST] [8],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
unsigned char mons_hit [MNST],
unsigned char mons_beh [MNST],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
char plus_seventy,
int typed, int type_place, int px, int py, char behaviour, int hitting,
char allow_bands,
char gmon_use [400],
unsigned char grid [80] [70],
unsigned char mons_alloc [20],
int passed [2],
int igrid [80] [70],
int x_pos,
int y_pos
);
/*
int place_monster(int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
int mons_inv [MNST] [8],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
unsigned char mons_hit [MNST],
unsigned char mons_beh [MNST],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
unsigned char xtra_quant,
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
char plus_seventy,
int typed, int type_place, int px, int py, char behaviour, int hitting,
char allow_bands,
char gmon_use [200],
unsigned char grid [80] [70],
unsigned char mons_alloc [20]
);
*/
void spellbook_template(int sbook_type, int func_pass [10]);
int builder(
int igrid [80] [70],
unsigned char grid [80] [70],
int mons_class [MNST],
int mons_hp [MNST],
int mons_hp_max [MNST],
unsigned char mons_HD [MNST],
int mons_AC [MNST],
char mons_ev [MNST],
unsigned char mons_speed [MNST],
unsigned char mons_speed_inc [MNST],
unsigned char mons_x [MNST],
unsigned char mons_y [MNST],
unsigned char mons_beh [MNST],
int mons_inv [MNST] [8],
unsigned char mons_targ_1_x [MNST],
unsigned char mons_targ_1_y [MNST],
unsigned char mons_sec [MNST],
unsigned char mons_ench_1 [MNST],
unsigned char mons_ench [MNST] [3],
unsigned char mons_hit [MNST],
int no_it,
unsigned char item_ident [ITEMS],
unsigned char item_class [ITEMS],
char unique_items [50],
unsigned char item_type [ITEMS],
unsigned char item_plus [ITEMS],
unsigned char item_dam [ITEMS],
int item_quant [ITEMS],
unsigned char item_x [ITEMS],
unsigned char item_y [ITEMS],
unsigned char icolour [ITEMS],
int item_link [ITEMS],
unsigned char item_description [5] [30],
int property [4] [30] [3],
unsigned char trap_type [NTRAPS],
unsigned char trap_x [NTRAPS],
unsigned char trap_y [NTRAPS],
unsigned char mons_alloc [20],
char gmon_use [400],
unsigned char stair_x [10],
unsigned char stair_y [10],
unsigned int lev_numb,
int x_pos,
int y_pos,
char level_type
)
{
//randomize();
unsigned char xtra_quant;
srandom(time(NULL));
many_many = lev_numb;
/*if (argc != 3)
{
cprintf("Wrong number of args!");
exit(-1);
}*/
/*cout << argv [0];
cout << argv [1];
cout << argv [2];
*
cprintf("args:");
cprintf("\n\r");
cprintf(argv [0]);
cprintf("\n\r");
cprintf(argv [1]);
cprintf("\n\r");
cprintf(argv [2]);
cprintf("\n\r");
cprintf(argv [3]);
cprintf("\n\r");
cprintf(argv [4]);
cprintf("\n\r");
cprintf(argv [5]);
cprintf("\n\r");
cprintf(argv [6]);
cprintf("\n\r");
cprintf(argv [7]);
cprintf("\n\r");
/*cprintf(argv [8]);
cprintf("\n\r");*/
//getch();
char eggo [10];
strcpy(filenam, "Linley.lev");
dung1 = random3(100);
dung2 = random3(100);
border_type = 1;
if (many_many == 60) border_type = 4;
for (bcount_x = 0; bcount_x < 80; bcount_x ++)
{
for (bcount_y = 0; bcount_y < 70; bcount_y ++)
{
grid [bcount_x] [bcount_y] = 1; // must be 1
grid [bcount_x] [6] = border_type;
grid [bcount_x] [63] = border_type;
grid [6] [bcount_y] = border_type;
grid [73] [bcount_y] = border_type;
igrid [bcount_x] [bcount_y] = 501;
}
}
for (bcount_x = 0; bcount_x < NTRAPS; bcount_x ++)
{
trap_type [bcount_x] = 100;
trap_x [bcount_x] = 1;
trap_y [bcount_x] = 1;
}
for (bcount_x = 0; bcount_x < ITEMS; bcount_x ++)
{
item_class [bcount_x] = 100;
item_type [bcount_x] = 0;
item_plus [bcount_x] = 0;
item_dam [bcount_x] = 0;
bcount_y = 100000;
//ltoa(bcount_y, item_quant [bcount_x], 10);//remember that the 10 is the base (radix)!
// itoa(bcount_y, item_quant [bcount_x], 10);
item_quant [bcount_x] = 0; //bcount_y;
icolour [bcount_x] = 0;
item_x [bcount_x] = 0;
item_y [bcount_x] = 0;
item_ident [bcount_x] = 0;
item_link [bcount_x] = 501;
// strcpy (fake_name [bcount_x], "");
}
for (bi = 0; bi < 10; bi ++)
{
stair_x [bi] = 1;
stair_y [bi] = 1;
}
for (bi = 0; bi < MNST; bi++)
{
mons_class [bi] = 255;
mons_targ_1_x [bi] = random3(80);
mons_targ_1_y [bi] = random3(70);
mons_beh [bi] = 0;
mons_ench_1 [bi] = 0;
mons_ench [bi] [0] = 0;
mons_ench [bi] [1] = 0;
mons_ench [bi] [2] = 0;
if (random3(10) == 0) mons_beh [bi] = 1;
//if (random3(3) == 0) mons_beh [bi] = 2 + 100;
for (bj = 0; bj < 8; bj ++)
{
mons_inv [bi] [bj] = 501;
}
mons_sec [bi] = 0;
}
/*
for (bcount_y = 20; bcount_y < 40; bcount_y ++)
{
grid [25] [bcount_y] = 105;
grid [55] [bcount_y] = 105;
}
for (bcount_y = 25; bcount_y < 56; bcount_y ++)
{
grid [bcount_y] [20] = 105;
grid [bcount_y] [40] = 105;
}
*/
/*
for (bcount_x = 30; bcount_x < 50; bcount_x ++)
{
for (bcount_y = 30; bcount_y < 50; bcount_y ++)
{
grid [bcount_x] [bcount_y] = 105;
}
}
*/
//cprintf("11");
if (level_type == 1)
{
//cprintf("22");
labyrinth_level(mons_class, mons_hp, mons_hp_max, mons_HD, mons_AC, mons_ev,
mons_speed, mons_speed_inc, mons_x, mons_y, mons_beh, mons_inv,
mons_targ_1_x, mons_targ_1_y, mons_sec, mons_ench_1, mons_ench,
no_it, item_ident, item_class, unique_items, item_type, item_plus, item_dam, item_quant,
item_x, item_y, icolour, xtra_quant, item_link, item_description, property,
trap_type, trap_x, trap_y, mons_alloc, grid, stair_x, stair_y, mons_hit,
gmon_use, igrid/*, trap_type, trap_x, trap_y*/);
return 0;
}
// must correct gmon_use and mcolour to a higher subscript value
is_a_specroom = 0;
int done_city = 0;
if (many_many == 60) goto do_city; // Dis
//goto do_city;
if (random3(3) == 0 && many_many != 65) skipped = 1;
// was that^^
// skipped = 1;
//V was 3
if ((random3(3) == 0 && skipped == 0) | many_many == 65)
{
// is_a_specroom can be changed to 2 in this function:
// in which case it shouldn't be done again.
roguey_level(mons_class, mons_hp, mons_hp_max, mons_HD, mons_AC, mons_ev,
mons_speed, mons_speed_inc, mons_x, mons_y, mons_beh, mons_inv,
mons_targ_1_x, mons_targ_1_y, mons_sec, mons_ench_1, mons_ench,
no_it, item_ident, item_class, unique_items, item_type, item_plus, item_dam, item_quant,
item_x, item_y, icolour, xtra_quant, item_link, item_description, property,
trap_type, trap_x, trap_y, mons_alloc, grid, stair_x, stair_y);
if (skipped == 1)
goto skip_level;
} else
if (random3(8) == 0 && skipped == 0 && many_many > 13)
{
do_city : city_level(mons_class, mons_hp, mons_hp_max, mons_HD, mons_AC, mons_ev,
mons_speed, mons_speed_inc, mons_x, mons_y, mons_beh, mons_inv,
mons_targ_1_x, mons_targ_1_y, mons_sec, mons_ench_1, mons_ench,
no_it, item_ident, item_class, unique_items, item_type, item_plus, item_dam, item_quant,
item_x, item_y, icolour, xtra_quant, item_link, item_description, property,
trap_type, trap_x, trap_y, mons_alloc, grid, stair_x, stair_y, igrid);
done_city = 1;
done_city = 1;
// goto ending;
// return 0;
}
// is_a_specroom: 0 = none, 2 = in roguey_level (no need for specr_2), 1 = special_room (vault)
if (random3(5) == 0 && is_a_specroom != 2 && many_many > 5 && done_city == 0 && many_many < 50)
// (3)
//if (is_a_specroom != 2)
{
is_a_specroom = 1;
special_room(igrid, mons_class, mons_hp, mons_hp_max, mons_HD, mons_AC, mons_ev,
mons_speed, mons_speed_inc, mons_x, mons_y, mons_beh, mons_inv,
mons_targ_1_x, mons_targ_1_y, mons_sec, mons_ench_1, mons_ench,
no_it, item_ident, item_class, unique_items, item_type, item_plus, item_dam, item_quant,
item_x, item_y, icolour, xtra_quant, item_link, item_description, property,
trap_type, trap_x, trap_y, mons_alloc, grid);
}
//room_x1 = 8;
//room_x2 = 15;
//room_y1 = 7;
//room_y2 = 16;
//for (bi = 0; bi < 10; bi ++)
//for (bj = 0; j < 25; j ++)
//{
doorlevel = random3(11);
corrlength = random3 (14) + 2;
roomsize = random3(5) + 4;
no_corr = random3(200) + 30;
if (random3(100) == 0) no_corr = 500 + random3(500);
//no_corr = random3(360) + 965; // new, smaller, leaner dungeon.
intersect_chance = random3(20);
if (random3(20) == 0) intersect_chance = 400;
//no_corr = 10;
if (done_city == 0)
{
do
{
x_start = random3(30) + 35 ; y_start = random3(20) + 35;
} while(grid [x_start] [y_start] != 1 && grid [x_start] [y_start] != 17);
grid [x_start] [y_start] = 18;
stair_x [0] = x_start;
stair_y [0] = y_start;
x_ps = x_start;
y_ps = y_start;
make_trail(grid);
grid [x_ps] [y_ps] = 18; //19;
stair_x [1] = x_start;
stair_y [1] = y_start;
//if (random3(10) <= 7)
//{
do
{
x_start = random3(15) + 10 ; y_start = random3(15) + 10;
} while(grid [x_start] [y_start] != 1 && grid [x_start] [y_start] != 17);
grid [x_start] [y_start] = 18;