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Some entities like boats interfere with the player vision a lot.
Maybe mounting them on top of a armorstand and mount this armor stand on the player can help. This will need larger changes to the internal infrastructure and will require to spawn a armorstand each time a player picksup a mob.
The text was updated successfully, but these errors were encountered:
Implemented eldoriarpg#7
However this comes with a drawback. In order to achieve this, I'm adding an invisible baby armor stand as a buffer between the player and the entitiy it is holding, this comes with the drawback of obstructing the player's ability to interact/attack any other block or entity.
The only ones capable of circumbenting this naturally are bedrock player's or modded clients.
To the moment, the only way I've found to fix this is to teleport the armorstand on top of the player every tick instead, however, this makes the entities lag behind when running.
Some entities like boats interfere with the player vision a lot.
Maybe mounting them on top of a armorstand and mount this armor stand on the player can help. This will need larger changes to the internal infrastructure and will require to spawn a armorstand each time a player picksup a mob.
The text was updated successfully, but these errors were encountered: