The day/night dimension is proven at generation (generate_room.py --lighting day|night, DAYNIGHT_church.png) but never integrated live. Deploy day variants for the adopted rooms, wire the swap via the existing _location_plates/_active mechanism (or a _time_of_day sentinel mirroring the established pattern), capture both states in live combat. Post-ship batch item, now tracked.
The day/night dimension is proven at generation (generate_room.py --lighting day|night, DAYNIGHT_church.png) but never integrated live. Deploy day variants for the adopted rooms, wire the swap via the existing _location_plates/_active mechanism (or a _time_of_day sentinel mirroring the established pattern), capture both states in live combat. Post-ship batch item, now tracked.