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TD Bug: Gunboats not firing #93

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huwpascoe opened this issue Jul 11, 2020 · 1 comment
Open

TD Bug: Gunboats not firing #93

huwpascoe opened this issue Jul 11, 2020 · 1 comment

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@huwpascoe
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Solved the longtime mystery of why the gunboats aren't firing in mission 9. For the longest time, I believed it was intentional, but now I think it was a bug all along! The unit is unlimbo'd while still off the map so it's never "locked", and is left in an invalid state compared to a regularly placed gunboat.

REINF.CPP:242

case SOURCE_SHIPPING:
    cell = Map.Calculated_Cell(source, teamtype->House);
    object->IsALoaner = true;
    if (object->Unlimbo(Cell_Coord(cell), DIR_W)) {
        object->IsLocked = true; // yesfish: Fix for gunboat not firing
@MooSee2
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MooSee2 commented Jul 29, 2020

I thought it was a lame intentional thing to show the power of the obelisk of light. This is great!

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