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Solved the longtime mystery of why the gunboats aren't firing in mission 9. For the longest time, I believed it was intentional, but now I think it was a bug all along! The unit is unlimbo'd while still off the map so it's never "locked", and is left in an invalid state compared to a regularly placed gunboat.
REINF.CPP:242
case SOURCE_SHIPPING:
cell = Map.Calculated_Cell(source, teamtype->House);
object->IsALoaner = true;
if (object->Unlimbo(Cell_Coord(cell), DIR_W)) {
object->IsLocked = true; // yesfish: Fix for gunboat not firing
The text was updated successfully, but these errors were encountered:
Solved the longtime mystery of why the gunboats aren't firing in mission 9. For the longest time, I believed it was intentional, but now I think it was a bug all along! The unit is unlimbo'd while still off the map so it's never "locked", and is left in an invalid state compared to a regularly placed gunboat.
REINF.CPP:242
The text was updated successfully, but these errors were encountered: